https://manaverse.zejroleplaying.org/api.php?action=feedcontributions&user=Keileon&feedformat=atomManaverse Wiki - User contributions [en]2024-03-28T08:57:03ZUser contributionsMediaWiki 1.26.0https://manaverse.zejroleplaying.org/index.php?title=User:Keileon/Tobias_Shaver&diff=5019User:Keileon/Tobias Shaver2022-11-12T05:41:55Z<p>Keileon: </p>
<hr />
<div>{{Infobox Character|Color=#0A0A57|Box title=Tobias Shaver|image=[[File:Tobias_Shaver.jpg|250px]]|Caption=Tobias as a teenager|Aliases=Toby|Age=Varies|Gender=Male|Species=Euthoran [[Shapeshifter]] (Human-[[Darkwing Firedrake]] hybrid)|Planet=[[Euthora]]|Domain=|Powers=Necromancy, Dracoimpery|Allegiance=[[Euthoran Pantheon]]; later goes rogue|Family=[[Jason Shaver]] (father), [[Destiny]] (mother, Alter Timeline)}}<br />
<br />
{{Quote Box|Color=#0A0A57|Quote="Then again, how many people can say that the voices in their heads are telling the truth?"|Source=Tobias in a conversation with Carnelia}}<br />
<br />
'''Tobias Shaver''' (referred to by close friends and family as '''Toby''') is a [[Shapeshifter]] and human-[[Darkwing Firedrake]] hybrid. He is the hypothetical son of Jason and [[Destiny]] in the Alter Timeline. A supporting character in [[Euthoran Song]]'s plot ''[[Untamed Beast]]'', he later goes rogue and becomes an antagonist in the minor plot ''[[The Tolling Bell]]''. As a dracoimperist, his Familiar is the [[Phasma]] known as '''[[Raiereí]]'''.<br />
<br />
Because he is a hybrid of several different species, his elemental Alignment defaults to Water because he is a Shapeshifter. He does not inherit Jason's Dark Alignment.<br />
<br />
==Appearance==<br />
[[File:Tobias 2.jpg|thumb|250px|right]]<br />
Like Jason, Tobias favors his human and wolf forms and has access to his Feral State, but does not use his dragon form as much. He inherits Jason's black primary color, but his secondary and tertiary colors are white and crimson respectively. Instead of his father's piercing green, Tobias's eyes are a cold blue, and turn red in his Feral State.<br />
===Human Form===<br />
Tobias heavily resembles his father in this form. They share the same dark hair, sharp eyes, slightly above average height, and pale complexion. However, Tobias is considerably leaner- almost scrawny- in all forms, most noticeably in his human form.<br />
===Wolf Form===<br />
Tobias appears as an overall normal black wolf, though slightly smaller and with longer legs and shorter fur. He bears distinct white markings on his head and tail.<br />
===Feral State===<br />
Similar to Jason, Tobias's Feral State carries both his secondary and tertiary colors, creating white and red markings along his body which bring out the glow of his red eyes. In contrast to Jason's vein-like markings in his Feral State, Tobias's pattern is more akin to a network of circuits.<br />
<br />
==Personality==<br />
===Prime Timeline===<br />
===Alter Timeline===<br />
<br />
==Skills and Abilities==<br />
===Magic===<br />
===Inherent Abilities===<br />
*Shapeshifting:<br />
===Learned Skills===<br />
<br />
==Powers==<br />
===Soul Phantasms===<br />
*Necromancy:<br />
*Dracoimpery:<br />
===Domains===<br />
<br />
==Possessions==<br />
<br />
==Combat==<br />
===Techniques===<br />
<br />
==Relationships==<br />
===Prime Timeline===<br />
*'''[[Jason Shaver]]:''' Though it starts out strong, Tobias's relationship with Jason weakens during ''Untamed Beast'' due to the former's growing instability and the latter's inability to notice Tobias's mental state before it is too late. Though there is love on both sides, and Jason is fiercely protective of his son, a rift forms between them as Tobias grows older. Eventually Jason is forced to be the one to kill Tobias to protect Euthora.<br />
*'''[[Mimring Thunderscale]]:'''<br />
*'''[[Raiereí]]:'''<br />
*'''[[Starlight Thunderscale]]:'''<br />
===Alter Timeline===<br />
<br />
==History==<br />
<br />
==Quotes==<br />
<br />
==Trivia==<br />
*Like his father, Tobias has a love of music. His instrument of choice is the piano.<br />
*Tobias's existence in the Alter Timeline is entirely hypothetical; his father might not even survive long enough for Tobias to be born.</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Ereva&diff=5015Ereva2021-10-10T03:06:28Z<p>Keileon: /* Evolution */</p>
<hr />
<div>{{Infobox Species<br />
|Box title=Ereva<br />
|image=[[File:Aravera.png|250px]]<br />
|Caption=An Ereva with vulpine features<br />
|Science= fuckesca fuckseis<br />
|Planet=[[Rinul]]<br />
|Habitat=Worldwide?<br />
|Status=Critically Endangered<br />
}}<br />
<br />
The '''Ereva''' are a race of humanoids with ears and tails resembling those of animals, commonly those considered canine or feline in nature. They have a high affinity with [[Mana]] and are often considered peaceful by the standards of other races.<br />
<br />
At some point near Standard Canon Time in the Prime and Alter Timelines, the Ereva are invaded by an unknown third party, driving them to the point of extinction aside from individuals who escaped to other worlds or to a nomadic lifestyle.<br />
<br />
==Appearance==<br />
Ereva appear mostly identical to humans, though may have wildly different hair and eye colors and are typically fair in complexion. Most notably, Ereva have ears and tails resembling those of canine and feline species, with vulpine traits being particularly common.<br />
<br />
While rare, it is a known phenomenon for Ereva to be born with multiple tails and tends to be hereditary.<br />
<br />
==Physiology==<br />
Ereva are almost completely identical physiologically to humans, aside from anatomy accommodating for sharper hearing.<br />
<br />
==Abilities==<br />
Ereva are naturally highly attuned to [[Mana]]. This evolutionary trait developed not as a means of harmonizing with Mana directly, but rather as a way to filter it from the environment and safely store in their Mana Circuits. Mana in Rinul is metastable due to the nature of the world, with potents of Mana occasionally suffering from spontaneous decay much like radioactive particles; as a result, Ereva adapted a way to safely neutralize the commonplace aetheric resonances that occur in the environment, which would otherwise negatively affect the Mana Circuits and even Spiritual Body of other creatures. This has evolutionarily manifested in the form of a filter.<br />
<br />
The primary mechanism of this filter consists in a crystal that develops alongside the Ereva during gestation, denominated the '''birthstone'''. The birthstone serves as a physical extension of an Ereva's Mana Pool, as the vast majority of their Mana Circuits are fundamentally bound to the structure of the crystal. This specialized structure allows for much more efficient routing and filtering of vast quantities of Mana to the Ereva's body, even if the Mana Circuits continue to develop, allowing Ereva to subsist on potentially dangerous environments like Rinul's biosphere with no repercussions.<br />
<br />
As the birthstone contains the majority of an Ereva's Mana Circuits, significant damage to it will negatively impact the Circuits directly. Breaking or destroying the crystal altogether invariably results in most of the Mana Circuits of an Ereva being irreversibly lost, permanently impairing their ability to store (and thus, efficiently utilize) Mana. The quantity of Mana Circuits within an Ereva's physical body is negligible, and as such, the birthstone can effectively be considered to be a physical form of their Mana Circuits.<br />
<br />
Ereva have more efficient and thus sharper senses than humans, particularly hearing.<br />
<br />
==Behavior==<br />
Ereva are sapient and have the capacity to form and maintain civilization. They have a highly progressive culture with little to no discrimination, and less severe poverty. Their economic system can be summarized as "capitalism done correctly".<br />
<br />
Ereva are highly expressive with their ears and tails; most of their body language is in one of these, or facial expression.<br />
<br />
==Evolution==<br />
The Ereva share a common ancestor with the [[Rhivica]] of [[Almathea]], but have developed a less survival-based build in response to having formed relatively safe civilizations. This led to shorter fur and ears, the loss of their claws, and developing plantigrade feet rather than digitigrade.<br />
<br />
==Lore==<br />
<br />
==Trivia==<br />
<br />
[[Category:Ereva]][[Category:Races]][[Category:Rinul]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=User:Keileon/Zero-Space&diff=5014User:Keileon/Zero-Space2020-02-26T21:36:45Z<p>Keileon: /* Function and Effects? */</p>
<hr />
<div>'''Zero-Space''', also called '''Z-Space''', is a dimension of condensed space, or rather what is considered space in the physical plane. It can be considered the dimensional equivalent of folding a piece of cloth to drive a needle through both ends more quickly. It can be accessed by spaceships given they have the necessary equipment to enter and exit.<br />
<br />
When speaking in the context of Zero-Space, the "normal" dimension or plane is referred to as '''realspace'''. Zero-Space gets its name from the idea that it is space that does not truly exist, and is thought to be the opposite of realspace.<br />
<br />
==Geography?==<br />
White, featureless nothing. There appears to be no floor, ceiling, walls, or physical features aside from rips in it that entities make when entering or exiting.<br />
<br />
==Function and Effects?==<br />
Zero-Space is used by multiple civilizations on multiple worlds as a method of interstellar travel in a fraction of the time it would take them to fly that distance in realspace. Entry and exit points are not exact- one can land in the general vicinity of their destination, but they are just as likely to come out of Zero-Space within a planet's atmosphere as they are two planets away from it.<br />
<br />
Zero-Space is accessed and exited by the process of "piercing" a hole through the fabric of space into an adjacent dimensional plane with specialized equipment such as engines or other machinery. A single "area" of Zero-Space will grow more and more unstable as it is repeatedly pierced; reality does not immediately mend itself with Excess and it must be given time to do so. Ships tend to plan return trips very carefully so as not to destabilize the area they're traveling and thus become trapped in Zero-Space or get torn apart by the destabilization. <br />
<br />
Zero-Space is natively, exclusively saturated with an Aether known as Ichor. Ichorreverses the elemental wheel, causing all elements to express as their opposites, with the exception of Nature and Void, which remain the same. Ichor itself acts as a lattice that [...]<br />
<br />
==Inhabitants==<br />
All native "fauna" created when Mana seeps into Z-Space and interacts with the local Aether, Ichor. Default (unaligned Mana) results in Teratocytes. Elemental Mana results in other "species" of creatures.<br />
<br />
===Teratocytes===<br />
Reverse Light Elementals. Appear to be made of “dark light” to creatures from our plane; that is to say, they glow brightly and cast light, but the beings themselves seem to be made from dark-colored light.<br />
<br />
To those from realspace, they appear to be impossibly-built with shapes and anatomy that people can’t begin to comprehend. The best they can determine is that they seem to be made with at least a core "body" and multiple appendages, and can move fluidly through Z-Space.<br />
<br />
When passing in the immediate vicinity of any non-living realspace object, the object seems to warp and twist around them, sometimes appearing to merge with itself in impossible ways (such as the interior of a ship’s bridge suddenly being warped so that it covers the external engines, inside-out). This results in any ship they run across usually being rendered useless and the people inside dying from lack of air in Z-Space.<br />
<br />
A similar effect happens with living matter on prolonged contact, different parts of internal anatomy often suddenly being outside the body. This is most apparent after death resulting from an attack.<br />
<br />
The creatures are actively hostile and appear to hunt down intruders to Z-Space.<br />
<br />
Energy-based weapons seem to be the most effective tool when fighting them. Attempting to fight them physically seems to be akin to touching solid light- the creatures will pass through one’s body as if a laser was being used, and while this immediately cauterizes the wound it can still cause heavy damage.<br />
<br />
They tend to gather around areas where Z-Space has become unstable, as if waiting for the trespassers to come through again. At the same time, their presence also appears to cause the instability to mend itself more quickly<br />
<br />
*'''Monocyte-Class''' Teratocytes cluster around other Teratocytes, usually Lymphocytes and Basophils. They are the basic form of all Teratocytes, developing into other classes based upon necessity. As they develop, they retain “memories” of entities that Lymphocytes have eradicated to better defend Z-Space in the future. Nonsenient.<br />
*'''Platelet-Class''' Teratocytes travel in clusters and crowd around and repair rips in Z-Space, such as the ones created by ships entering and exiting. These develop from Monocytes and can develop into Neutrophils and Basophils. Nonsenient.<br />
*'''Neutrophil-Class''' Teratocytes emit an alarm or distress signal to other nearby Teratocytes when Z-Space is breached or they are attacked. This is done through the emission of chemicals into Z-Space that attract Basophils, Platelets, and Lymphocytes. Develop from Platelets. Sentient but nonsapient.<br />
*'''Basophil-Class''' Teratocytes remain in the Platelet clusters, traveling with them to nearby rips in order to defend the Repair-Class Teratocytes from intruders. Develop from Platelets. Sentient but nonsapient.<br />
*'''Lymphocyte-Class''' Teratocytes actively hunt down intruding ships and other foreign entities with the intent of destroying them. They are aggressive and highly receptive to Neutrophil emissions. Develop from Basophils. Sapient and intelligent.<br />
**'''Natural Killers''' are a special variant of Lymphocyte that emit toxic chemicals that turn all nearby Teratocytes aggressive. They develop from badly damaged Lymphocytes responding to calls from Neutrophils. Sapient, intelligent, and extremely aggressive.<br />
*'''Macrophage-Class''' Teratocytes are enormous monsters that “clean up” the warped wreckage and remains of intruding foreign entities. They are the source of Monocytes, producing them as a side effect of a mitosis-like process. Macrophages develop from the damaged remains of killed Teratocytes of other classes, essentially assimilating and then recycling the Teratocytes. Sentient but nonsapient, non-aggressive unless attacked.<br />
<br />
===Agriotheos===<br />
(Same singular)<br />
<br />
Reverse-elemental, primordial, pseudo-deity superpredators almost incomprehensible in size. The one known to have entered realspace, the Heliophage, is thought to be the length of a small star system. Other Agriotheos are theorized to be comparable in size.<br />
<br />
Agriotheos are hostile and aggressive, especially to creatures of their own element.<br />
<br />
*'''Heliophage:''' Also known as the ''Star Eater'', this is a reverse Darkness Elemental that managed to escape into realspace when a ship tried to enter Zero-Space. The Heliophage instinctively seeks out Light Mana and other energies shifted towards the element of Light to sustain itself. Due to its size, it often goes specifically after stars.<br />
*'''Stratovore:'''<br />
<br />
===Civilizations With Access To Zero-Space===<br />
The following planets are known to be able to access, traverse, and make use of Zero Space, with varying degrees of efficiency.<br />
<br />
*'''Ceskion (Sarkiri, Litarians)'''<br />
**The Sarkiri like to hop in and out of Z-Space. Most Sarkiri ships aren’t going anywhere specific unless one of their own needs backup. Most of the time they’re just cruising, exploring, looking for new planets to investigate or non-Sarkiri ships to raid. Usually what they do is travel through Z-Space for a bit, quickly hop out to look around, and if they don’t see anything of interest they jump right back in. Like Daeova, the Sarkiri sometimes cross through an unstable section of Z-Space, but don’t go out of their way to risk themselves.<br />
**The Litarians may have been able to use Z-Space with a higher degree of accuracy, though I’m not entirely sure yet. They may have also had a way to deal with the monsters.<br />
*'''Daeridune (Daeova)'''<br />
**Daeova likes being risky with Z-Space. Though they tend to explore as well, if they jump out of Z-Space too far from an interesting planet they often go right back in and try to get closer, disregarding the risks involved. Many Daeovan ships get lost this way, but the captains of these ships view it as a challenge to their technological ability to manage it without ill effects.<br />
*'''Ferona'''<br />
<br />
==Questions==<br />
*How does a planet/civilization discover Z-Space?<br />
*How do they *leave* it after discovering it?<br />
*How advanced does their technology need to be and how does their technology even breach the fabric of space?<br />
*How do exploring ships find their way back home? Is interdimensional GPS a thing?</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=User:Keileon/Zero-Space&diff=5013User:Keileon/Zero-Space2020-02-26T21:35:26Z<p>Keileon: /* Inhabitants */</p>
<hr />
<div>'''Zero-Space''', also called '''Z-Space''', is a dimension of condensed space, or rather what is considered space in the physical plane. It can be considered the dimensional equivalent of folding a piece of cloth to drive a needle through both ends more quickly. It can be accessed by spaceships given they have the necessary equipment to enter and exit.<br />
<br />
When speaking in the context of Zero-Space, the "normal" dimension or plane is referred to as '''realspace'''. Zero-Space gets its name from the idea that it is space that does not truly exist, and is thought to be the opposite of realspace.<br />
<br />
==Geography?==<br />
White, featureless nothing. There appears to be no floor, ceiling, walls, or physical features aside from rips in it that entities make when entering or exiting.<br />
<br />
==Function and Effects?==<br />
Zero-Space is used by multiple civilizations on multiple worlds as a method of interstellar travel in a fraction of the time it would take them to fly that distance in realspace. Entry and exit points are not exact- one can land in the general vicinity of their destination, but they are just as likely to come out of Zero-Space within a planet's atmosphere as they are two planets away from it.<br />
<br />
Zero-Space is accessed and exited by the process of "piercing" a hole through the fabric of space into an adjacent dimensional plane with specialized equipment such as engines or other machinery. A single "area" of Zero-Space will grow more and more unstable as it is repeatedly pierced; reality does not immediately mend itself with Excess and it must be given time to do so. Ships tend to plan return trips very carefully so as not to destabilize the area they're traveling and thus become trapped in Zero-Space or get torn apart by the destabilization. <br />
<br />
Zero-Space reverses the elemental wheel, causing all elements to express as their opposites, with the exception of Nature and Aether, which remain the same.<br />
<br />
==Inhabitants==<br />
All native "fauna" created when Mana seeps into Z-Space and interacts with the local Aether, Ichor. Default (unaligned Mana) results in Teratocytes. Elemental Mana results in other "species" of creatures.<br />
<br />
===Teratocytes===<br />
Reverse Light Elementals. Appear to be made of “dark light” to creatures from our plane; that is to say, they glow brightly and cast light, but the beings themselves seem to be made from dark-colored light.<br />
<br />
To those from realspace, they appear to be impossibly-built with shapes and anatomy that people can’t begin to comprehend. The best they can determine is that they seem to be made with at least a core "body" and multiple appendages, and can move fluidly through Z-Space.<br />
<br />
When passing in the immediate vicinity of any non-living realspace object, the object seems to warp and twist around them, sometimes appearing to merge with itself in impossible ways (such as the interior of a ship’s bridge suddenly being warped so that it covers the external engines, inside-out). This results in any ship they run across usually being rendered useless and the people inside dying from lack of air in Z-Space.<br />
<br />
A similar effect happens with living matter on prolonged contact, different parts of internal anatomy often suddenly being outside the body. This is most apparent after death resulting from an attack.<br />
<br />
The creatures are actively hostile and appear to hunt down intruders to Z-Space.<br />
<br />
Energy-based weapons seem to be the most effective tool when fighting them. Attempting to fight them physically seems to be akin to touching solid light- the creatures will pass through one’s body as if a laser was being used, and while this immediately cauterizes the wound it can still cause heavy damage.<br />
<br />
They tend to gather around areas where Z-Space has become unstable, as if waiting for the trespassers to come through again. At the same time, their presence also appears to cause the instability to mend itself more quickly<br />
<br />
*'''Monocyte-Class''' Teratocytes cluster around other Teratocytes, usually Lymphocytes and Basophils. They are the basic form of all Teratocytes, developing into other classes based upon necessity. As they develop, they retain “memories” of entities that Lymphocytes have eradicated to better defend Z-Space in the future. Nonsenient.<br />
*'''Platelet-Class''' Teratocytes travel in clusters and crowd around and repair rips in Z-Space, such as the ones created by ships entering and exiting. These develop from Monocytes and can develop into Neutrophils and Basophils. Nonsenient.<br />
*'''Neutrophil-Class''' Teratocytes emit an alarm or distress signal to other nearby Teratocytes when Z-Space is breached or they are attacked. This is done through the emission of chemicals into Z-Space that attract Basophils, Platelets, and Lymphocytes. Develop from Platelets. Sentient but nonsapient.<br />
*'''Basophil-Class''' Teratocytes remain in the Platelet clusters, traveling with them to nearby rips in order to defend the Repair-Class Teratocytes from intruders. Develop from Platelets. Sentient but nonsapient.<br />
*'''Lymphocyte-Class''' Teratocytes actively hunt down intruding ships and other foreign entities with the intent of destroying them. They are aggressive and highly receptive to Neutrophil emissions. Develop from Basophils. Sapient and intelligent.<br />
**'''Natural Killers''' are a special variant of Lymphocyte that emit toxic chemicals that turn all nearby Teratocytes aggressive. They develop from badly damaged Lymphocytes responding to calls from Neutrophils. Sapient, intelligent, and extremely aggressive.<br />
*'''Macrophage-Class''' Teratocytes are enormous monsters that “clean up” the warped wreckage and remains of intruding foreign entities. They are the source of Monocytes, producing them as a side effect of a mitosis-like process. Macrophages develop from the damaged remains of killed Teratocytes of other classes, essentially assimilating and then recycling the Teratocytes. Sentient but nonsapient, non-aggressive unless attacked.<br />
<br />
===Agriotheos===<br />
(Same singular)<br />
<br />
Reverse-elemental, primordial, pseudo-deity superpredators almost incomprehensible in size. The one known to have entered realspace, the Heliophage, is thought to be the length of a small star system. Other Agriotheos are theorized to be comparable in size.<br />
<br />
Agriotheos are hostile and aggressive, especially to creatures of their own element.<br />
<br />
*'''Heliophage:''' Also known as the ''Star Eater'', this is a reverse Darkness Elemental that managed to escape into realspace when a ship tried to enter Zero-Space. The Heliophage instinctively seeks out Light Mana and other energies shifted towards the element of Light to sustain itself. Due to its size, it often goes specifically after stars.<br />
*'''Stratovore:'''<br />
<br />
===Civilizations With Access To Zero-Space===<br />
The following planets are known to be able to access, traverse, and make use of Zero Space, with varying degrees of efficiency.<br />
<br />
*'''Ceskion (Sarkiri, Litarians)'''<br />
**The Sarkiri like to hop in and out of Z-Space. Most Sarkiri ships aren’t going anywhere specific unless one of their own needs backup. Most of the time they’re just cruising, exploring, looking for new planets to investigate or non-Sarkiri ships to raid. Usually what they do is travel through Z-Space for a bit, quickly hop out to look around, and if they don’t see anything of interest they jump right back in. Like Daeova, the Sarkiri sometimes cross through an unstable section of Z-Space, but don’t go out of their way to risk themselves.<br />
**The Litarians may have been able to use Z-Space with a higher degree of accuracy, though I’m not entirely sure yet. They may have also had a way to deal with the monsters.<br />
*'''Daeridune (Daeova)'''<br />
**Daeova likes being risky with Z-Space. Though they tend to explore as well, if they jump out of Z-Space too far from an interesting planet they often go right back in and try to get closer, disregarding the risks involved. Many Daeovan ships get lost this way, but the captains of these ships view it as a challenge to their technological ability to manage it without ill effects.<br />
*'''Ferona'''<br />
<br />
==Questions==<br />
*How does a planet/civilization discover Z-Space?<br />
*How do they *leave* it after discovering it?<br />
*How advanced does their technology need to be and how does their technology even breach the fabric of space?<br />
*How do exploring ships find their way back home? Is interdimensional GPS a thing?</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Careodry&diff=5012Careodry2019-11-23T06:42:02Z<p>Keileon: /* Trivia */</p>
<hr />
<div>{{Infobox Character<br />
|Color=#012D6B<br />
|Box title=Careodry<br />
|image=[[File:Void_Seeker.png|250px]]<br />
|Caption=Void Seeker<br />
|Aliases=Shikelvel, Shikavel<br />
|Age=Estimated 800-900 years old at SCT<br />
|Gender=Male<br />
|Species=[[Voidwalker]]<br />
|Planet=[[Euthora]]<br />
|Planet Icon=[[Image:EuthoraIcon.png|link=]]<br />
|Allegiance=[[The Edge]]; otherwise unaffiliated<br />
|Domain=Change<br />
|Powers=Manipulation of history<br />
|Family=None}}<br />
{{Quote Box|Color=#012D6B|Quote="It is never too late to take charge of one's own fate."|Source=A favorite saying of Careodry's}}<br />
<br />
'''Careodry''' (proper Acaranian name ''Ceriodry'', [[Common]] ''Fate Seeker''; [[Drakine]] name ''Shikavel'' (proper spelling ''Shikelvel''), Common ''Change Maker'' or ''Life Hunter'' if spelled correctly) is a melanistic blue [[Euthora]]n [[Voidwalker]] and a recurring supportive character in both [[Cult of Ustream (Canon)|Cult of Ustream]] and [[Euthoran Song (Canon)|Euthoran Song]] canons. Both iterations of him, however, are one and the same; his exploits in one are canon to his exploits in the other, due to his ability to manipulate events in history and thus travel between timelines. Therefore, although he only becomes a [[Soul Harvester]] in the Alter Timeline, he keeps this role after the corresponding point in the Prime Timeline.<br />
<br />
Because of his inquisitive nature and careless alteration of important events, especially in Euthora's history, the [[Euthoran pantheon]] has marked him as an enemy. Throughout Euthora's history, and even when Careodry becomes a Soul Harvester, this Voidwalker tends to appear during notably dangerous situations, a result of the pantheon attempting to remove the threat he poses. They did succeed at this at one point in the Prime Timeline- the Careodry in these two canons is the one native to the Alter Timeline.<br />
<br />
The Careodry in [[Shiveztel (Canon)|Shiveztel]] (of the Drei Timeline) is however a different individual, but is aware of his Prime/Alter counterpart. His personality appears to be mostly unchanged, aside from slightly more care in what he does and a slightly stronger tendency to interact with those outside of his void. He is also more openly emotive in this timeline; rather than seeming perpetually amused, he displays annoyance or anger from time to time and is overall easier to read.<br />
<br />
Careodry is Water-Aligned due to species.<br />
<br />
==Appearance==<br />
[[Image:Tales That Will Never Be Lost.png|250px|thumb|right|Careodry's normal state]]<br />
Careodry has a simple build and appears as most typical Voidwalkers do- with a lithe, agile build on four long legs, his hide covered in slick black scales and blue markings spread across his body. However, Careodry is subject to a rare color anomaly known as melanism, meaning that his blue markings are darker than normal and do not glow as brightly. This leads to an increased visibility of the pupils of his eyes, which appear as a lighter blue. A dorsal fin runs along the length of his spine, ending shortly before his second tail stripe, its top broken by black stripes. He also has stripes on his tail fin, which is positioned much like a dolphin's and is used to help him steer through the void.<br />
<br />
Unlike most Voidwalkers, who normally have a tapered, elongated head, Careodry's muzzle is short, blunt, and vaguely bullet-shaped. This has no significant effect on his streamlined build, but is uncommon for his species. His mouth is situated much like a shark's, having a notable forward curve at the bottom of his muzzle.<br />
<br />
Careodry's chief markings are the large bars on his limbs and his blue underbelly, but he also has two stripes on his back, two ring-like stripes on his tail, and one ring-like stripe on his neck. His muzzle and the sides of his head are also blue. While these are darker than normal, his Voidcore glows brightly with what should be his true color- a bright electric blue matching the pupils of his eyes. This gemstone hangs around his neck, except for the short periods of time where he does not have it. It has a pulsating violet-black core that appears to have collapsed in on itself, but the rest of the gemstone varies from clear to bright blue depending on the lighting.<br />
<br />
The bottom of Careodry's right foreclaw is branded with a rune that marks him as a target of the pantheon. This rune appears to be the archaic [[Drakine]] symbol used to mean "war", though the meaning has been interpreted as other, similar concepts. His paws are three-toed with dewclaws, and lack true talons, instead taking on the appearance of being "sheathed" similar to most species' ability to partially retract claws. Careodry also has a total of twelve vectors- semitransparent, psychokinetic limbs- that can reach a range of about twelve meters. After becoming a Soul Harvester, Careodry tends to manifest glowing, golden runes that appear etched into the vectors, similar to the symbols on Soul Harvesters' scythes, but only does this during battle for the aesthetic effect. They bear no effect on his combat performance.<br />
<br />
Careodry stands just over 5 feet tall at the shoulder, measuring roughly 22 feet long from muzzle to tail tip. In a resting, standing position, the top of his head increases his height to around 8 feet tall, and the top of his dorsal strut to around 9 feet 6 inches. When fully flared, Careodry's tail fin has a span of about 6 feet. His vectors are typically seen as large claws, and are either held close when at rest or not visible at all.<br />
===Burst Mode===<br />
[[Image:Burst 2015.png|250px|thumb|right|Careodry in Burst Mode]]<br />
Careodry's [[Burst Mode]] is defined by large, fan-like sails replacing his dorsal membrane, with two smaller auxiliary sets of sails replacing his tail fin and appearing above his hind legs and the base of his tail. Aside from these sails, Careodry appears roughly the same, standing at about five feet tall on four legs. He has two additional blue stripes on his back, and the points of his crown are longer and now carry blue markings as well- bars on the back of his main crest (from which trails of [[Mana]] can sometimes be seen radiating, as well as [[Excess]] immediately after his Burst Mode is triggered) and tips on the smaller spikes underneath. A thin stripe connects the top of his muzzle to the ring on his neck, arcing atop his skull to do so. His eyes are a bright electric blue and glow far more brightly than his markings. The tip of his tail, starting from where the sails end, is blue.<br />
<br />
The two main sails make up the majority of his silhouette, and while they are capable of being used for gliding, they are primarily for show and are not strong enough nor possess the range of movement for true flight. The dorsal views of all six sails have blue flare markings from the edges, while a ventral view shows that they have the same blue with black stripes that Careodry normally has on his dorsal membrane and tail fin in his normal state. Even in this form, Careodry is highly expressive with his sails, and may in fact be easier to read because of the prominence and amount of sails with which he has to work. When fully extended, Careodry's sails strike an imposing figure and make him look much, much larger than he actually is.<br />
<br />
In general, Careodry has the same measurements in Burst Mode as his normal state. However, the span of his sails artificially increases his size and overall surface area. His primary sails can fully extend up to a span of about 30 feet, while the auxiliary sails reach around half that.The tips of his tail fin extend his length 4 or 5 feet beyond his tail, and can fully flare to a span of about 8 feet. With his primary sails fully extended skyward, Careodry's profile can appear to have a height of nearly 20 feet.<br />
<br />
Careodry's vectors have a range of 20 meters in Burst Mode, and are typically seen as claws.<br />
<br />
==Personality==<br />
Careodry notably seems perpetually amused, except in times where seriousness is needed for survival or an equally important goal. As he tends to say, he never does anything without having a reason for it, and only occasionally interacts personally with the world outside of his void. Careodry's morals work very differently from most, though are still understandable once his motives are clear. He seems to believe that even if he alters events in one timeline and makes someone's life miserable, he can "make up" for it in another timeline by giving that person the opportunity to live like a king.<br />
<br />
He has a very odd, wry sense of humor, and once in a rare while he will befriend another individual (as much as it is possible for him to befriend someone whose fate he has likely changed for better or worse in several different realities). He seems to have little, if any, regard for his personal safety unless in a situation where death is an imminent possibility.<br />
<br />
Despite his calm, collected, self-assured, and perhaps even apathetic demeanor, Careodry struggles with the idea that, as someone who can see and interact with any timeline he wants, living out these timelines is almost meaningless- "When every path you can walk has been created for you long in advance, death becomes meaningless, making life the same". He attempts to combat this by changing details in these timelines, to see if the smallest changes can surprise him. Over time, he has become able to predict the outcomes of these changes with relative accuracy, and so begins to change and adjust timelines to entertain himself.<br />
<br />
As a creature with a potentially limitless lifespan, Careodry finds it difficult to envision himself living his entire life walking down predetermined paths. However, unwilling to die, he keeps himself almost in a self-imposed purgatory of sorts, provoking the Euthoran Pantheon for some hint of excitement but usually keeping to his void for safety.<br />
<br />
This gives a new layer of depth to Careodry's insistence that everything he does and says has a purpose. While his actions and words are measured and more thought-out than it would seem on the surface, part of his insistence comes from his need to have his actions- his life- mean something. Despite having the ability to change others' lives for the better or worse, he takes an extremely cynical, fatalistic view on his own, finding no point in changing his own destiny.<br />
<br />
Prime Timeline Careodry did not awaken his Domain before he died and thus never suffered these realizations or the implications of his powers.<br />
<br />
The specific Careodry of the Alter Timeline tends to test his timeline adjustments on his counterparts of other timelines, seeing if perhaps they react differently to the same changes, or otherwise testing what certain changes will do. He has caused the death of multiple instances of himself this way, most notably his counterpart in the Prime Timeline.<br />
<br />
The Careodry of the Drei Timeline is drawn to Shiveztel after seeing that the [[Darkwing Firedrake]] was somehow able to change his own fate, bypassing and ignoring his predestined path. The Careodry in this timeline is more than happy to tag along with Shiveztel, eventually becoming his Familiar, as the other dragon is prone to surprising him- a rare and welcome occurrence. To this end, Careodry has an extremely loose sense of morality, caring not for good or evil so long as he can derive excitement from his life.<br />
<br />
==Skills and Abilities==<br />
===Magic===<br />
Careodry is known to have a working understanding and good grasp of [[Mana Theory]] and [[Magiology]] in general. As a Water-Aligned dragon, he has an innate aptitude for magic, mastering it quickly and easily, as well as using it often in combat.<br />
<br />
*'''Illusion Magic:'''<br />
<br />
===Inherent Abilities===<br />
*'''Psychic potential:''' As a Voidwalker, Careodry has powerful psychic potential to the point where he is at least partially immune to powers such as [[dracoimpery]]. This is only heightened at the beginning of the Reformative Era, when all Voidwalkers are given a higher psychic capacity as part of their becoming the dominant land-based race of Euthora. This psychic capability allows Careodry to use telepathy- in person and through his Voidcore- as well as allowing him complete mastery of all twelve of his vectors. Later in the Dissonant Era, Careodry is known to use his psychic abilities to momentarily suppress the cognitive abilities of his opponents, causing confusion, incoherence, and the occasional headache. He rarely uses this aggressively, however, instead using it as a means of distraction or escape.<br />
**'''Vectors:'''<br />
*'''Vacuoimpery:'''<br />
<br />
===Learned Skills===<br />
<br />
==Special Powers==<br />
===Soul Phantasms===<br />
*'''Manipulation of history:''' The chief power that he is known for, Careodry has the ability to observe other timelines and time periods and change the outcomes of events. He does this mostly out of curiosity, to see how a single change can affect everything involved, and perhaps some things that do not outwardly seem relevant. It is this ability that marks him as an [[Outside Observer]], and later contributes to his becoming a Soul Harvester. This power allows him to travel between timelines, though he is still tethered to the time period he resides in.<br />
<br />
===Domains===<br />
*'''Change:'''<br />
<br />
==Equipment==<br />
[[Image:Voidcore.png|150px|left|thumb|Careodry's Voidcore ([http://www.furaffinity.net/view/13629020/ "''Careodry's Voidcore''" by Keileon])]]<br />
*'''Voidcore:''' Careodry's Voidcore is a translucent, dipyramidal gemstone that hangs by a cord around the base of his neck. In certain lighting, it can appear anywhere from light blue, to black, to clear in color, but always has a deep violet core that appears to have collapsed in on itself. This is because the core of the gem is in fact a contained void, which, when breached, causes the Voidcore's most notable effect: creating a one-way portal to anywhere of the holder's choosing. Regardless of lighting, the Voidcore glows a bright electric blue when active, the same color as the pupils of Careodry's eyes.<br />
<br />
Careodry is almost always seen with his Voidcore, despite occasionally giving one to a person he has "befriended". This is in part because Voidwalkers naturally produce these gemstone as a byproduct of using their abilities, which produce excess Mana to form into these crystals. Careodry has given only two of his Voidcores away- one to [[Shadow Version 27]], and one to [REDACTED].<br />
<br />
==Combat==<br />
Careodry seems to dislike direct combat, and will usually attempt to flee from a genuine battle, but if cornered he has no issues with defending himself. Rarely he may challenge an individual to a battle which may seem genuine but he sees as little more than a spar; this has caused confusion on one end or another when Careodry refuses to kill his opponent or when the Voidwalker does not immediately realize his opponent is attempting to kill him.<br />
<br />
Careodry's battle strategy is evasive and indirect, preferring to baffle his opponents and strike from unexpected angles. He will make full use of his ability to create voids and the long range of his vectors to keep a distance from his enemy, and will often use his telepathy to unnerve or demoralize his opponent. If caught in a battle he cannot run from and he is less sure he can win, he will also begin to make use of a certain knowledge of magic to strengthen or otherwise augment his attacks.<br />
<br />
===Techniques===<br />
*'''Burst Mode - Fate Seeker:'''<br />
**'''Perfect Illusion:'''<br />
<br />
==Relationships==<br />
===Cult of Ustream===<br />
*'''[[Ganso Turris]]:'''<br />
*'''[[Shadow Version 27]]:'''<br />
<br />
===Euthoran Song===<br />
*'''[[Euthoran Pantheon]]:''' The Euthoran Pantheon as a whole sees Careodry as a nuisance and a threat.<br />
*'''''[[Hunt of Fire]]'' party:'''<br />
*'''[[Siiensárin]]:'''<br />
<br />
===Shiveztel===<br />
<br />
==History==<br />
===Prime Timeline===<br />
====Hunt of Fire====<br />
===Alter Timeline===<br />
====Keeper of the Castle====<br />
====Seeker of Fate====<br />
====Cult of Ustream====<br />
====Silverclaw, Forsaken====<br />
<br />
===Drei Timeline===<br />
====Void's Edge====<br />
<br />
==Quotes==<br />
*'''[[Shockwing]]''': [hissing] "''Leave''."<br />
:'''Careodry''': "I think... not. If I left now, then my coming here will have accomplished nothing. My actions must always accomplish something. ... You are a fascinating group. Born of just the right choices and just the right circumstances."<br />
::--Careodry's first direct interactions with the [[Cult of Ustream (Group)|Cult of Ustream]] during [[Cult of Ustream (Canon)/Season One|Cult of Ustream canon: ''Season One'']]<br />
*"As we walk our paths in this [[Euthora|land of great truth]], we often fail to recognize the impacts of our footsteps. But, in reality, what is the correct path to take? What is the "great truth" of this land?" - Careodry in the Drei Timeline<br />
<br />
==Trivia==<br />
*Careodry's birth name (''Ceriodry'') is Acaranian, rather than Drakine, as he was born on [[Acaran|the associated continent]] rather than [[Forvolrasuls]], where Drakine is invariably the dragons' native language. Acaranian dragons still often speak the aforementioned language due to its status as Drakine's predecessor, and are usually bilingual by nature.<br />
**Careodry's preferred Drakine name (''Shikavel'') is a self-given pun, being wordplay on his actual Drakine name (''Shikelvel'').<br />
**If Careodry's Acaranian name were to be translated into Drakine, it would be translated as "I hunt the darkness".<br />
**In a meta sense, Careodry's name is often easy to form into puns depending on context, including the following:<br />
***Careoderp<br />
***CareoDrei<br />
***Careodry Butterfly mode (or Butterdry)<br />
***Careoshark (or Local Fish)<br />
***Care-o-Dry<br />
***The Careodry Effect (originally used derogatorily by another player, the character's creator has begun using it as a play on the Butterfly Effect)<br />
<br />
{{Cult of Ustream Navbar}}<br />
[[Category:Characters]][[Category:Cult of Ustream Characters]][[Category:Dragons]][[Category:Euthoran Characters]][[Category:Euthoran Song Characters]][[Category:Voidwalkers]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Kyton_Haryn&diff=5011Kyton Haryn2019-11-23T06:38:08Z<p>Keileon: </p>
<hr />
<div>{{Infobox Character<br />
|Color=#00ff00<br />
|Box title=Kyton Haryn<br />
|Aliases=None<br />
|Age=19<br />
|Gender=Male<br />
|Species=Euthoran [[Shapeshifter]]<br />
|Planet=[[Euthora]]<br />
|Planet Icon=[[Image:EuthoraIcon.png|link=]]<br />
|Allegiance=[[Cult of Ustream (Group)|Cult of Ustream]]; [[Durasken]] military<br />
|Domain=Intuition<br />
|Powers=Control of emotions<br />
|Family=None}}<br />
{{Quote Box|Color=#00ff00|Quote="Not all truths are sweet, sir. Some are bitter. But we must take them all the same."|Source=Kyton to [[Karaki]]}}<br />
<br />
'''Kyton Haryn''' is a [[Euthoran]] [[Shapeshifter]] hailing from the town of Rverai, in the [[Sulsian]] country of [[Durasken]].<br />
<br />
In the Alter Timeline, Kyton joins forces with the [[Cult of Ustream (Group)|Cult of Ustream]] during the events of [[Cult of Ustream (Canon)|the titular canon]]'s [[Cult of Ustream (Canon)/Season One|first season]]. He claimed to be a renegade soldier that was seeking asylum in the wake of his defection from the Durasken military. <br />
<br />
==Appearance==<br />
[[File:Tribal Phoenix.jpg|Kyton's military brand|thumb|right|150 px]]<br />
Kyton is of a rather willowy build. He is quite lean in terms of muscle mass, with an athletic build due to years of his military training. He is not particularly bulky, but is not malnourished either. He has a head of iridescent green hair and vibrant, piercing yellow eyes. While Euthorans are generally relatively pale, it is clear that Kyton has spent his fair share of time out in the sun as he sports a comparatively rich tan. A tribal phoenix tattoo is branded into his left arm, with the serial SHF-4-1549-7623 along it, marking him as a (former) soldier in Durasken's military. The tattoo extends from the back of his left shoulder, its tail wrapping around his arm to end at the wrist.<br />
<br />
His clothing, while bloodstained when he first arrived at [[Cult of Ustream Headquarters]], is now as clean as those of any other member, if a bit ragged and worn. His preferred outfit is quite laid-back; unusually casual considering his military history. He prefers neutral colors, such as a white or gray tee-shirt, and wears denim bottoms. A sheath rests at his waist, housing a splendid silver-bladed sword much like a straight katana. The sword's metal gleams almost with a bluish tint.<br />
<br />
==Personality==<br />
Unlike most Shapeshifters native to Durasken, Kyton is amicable, sociable, and charming. He is oddly charismatic and diplomatic for a Shapeshifter, and is notably much less hostile than most others of his kind. Rather than engaging in direct conflict when confronted, Kyton displays a strong ability to defuse tense situations through discussion and peaceful resolution. He is generally polite and positive, and shows genuine interest in what others have to say. <br />
<br />
Occasionally, Kyton will come across as abrasive or arrogant, but generally maintains a pleasurable demeanor. Kyton is also a very good listener, actively asking questions to his equals. As a member of the Cult of Ustream, he treats his fellow members with respect, regardless of whether they are human, a member of his own species, or an off-world alien. He initially showed a degree of wariness, or even fear when interacting with the [[dragons]] of the Cult of Ustream, but has since gotten over his fears. This could have been attributed to his experiences in Durasken, due to lingering racial tensions.<br />
<br />
He is fiercely loyal to certain individuals. Although he served in the Durasken military as a scout, he was more directly loyal to a certain member of the Durasken [[High Circle]] rather than to the military itself. His actions stem from orders directly from the High Circle member, rather than from carrying out orders from a petty officer.<br />
<br />
==Skills and Abilities==<br />
===Magic===<br />
<br />
===Inherent Abilities===<br />
*'''Enhanced Senses''': As a Shapeshifter, Kyton's senses are incredibly acute, especially his hearing, sense of smell, and lowlight vision. These are often twice the strength or more than is normal for that particular form. Kyton's acute senses give him the same drawback as any Shapeshifter: he cannot stand bright light or loud noise.<br />
*'''Enhanced Reflexes and Agility''': A Shapeshifter's reflexes are incredible and almost qualify as precognitive if honed. His agility comes from a special chemical created by his body, known as [[Asyentine]]. This is very similar to adrenaline in composition and purpose, except that it gives more energy and stimulates his DNA to recode for shapeshifting. He has the same metabolism that works out illness and poison quickly enough to render them harmless. However, Kyton also seems better able to resist impulses created by instinct than most Shapeshifters.<br />
*'''[[Shapeshifter|Shapeshifting]]''': Kyton's skill in this ability is unknown as he spends the majority of his idle time in human form. However, it is known that his base form is that of a vine snake, giving him his coloration. All of his forms are lime-green with venomous yellow eyes, even if this coloration is impossible in nature. What can be inferred is that Kyton has a large range of forms at his disposal due to his age, but the "theme" among his form gain is unknown. Kyton is not known to have access to his Feral State.<br />
<br />
===Learned Skills===<br />
*'''Herbalism:'''<br />
*'''Medical Proficiency''':<br />
<br />
==Special Powers==<br />
===Soul Phantasms===<br />
Kyton has not outwardly displayed any notable [[Soul Phantasm]]s so far.<br />
<br />
===Domains===<br />
<br />
==Possessions==<br />
*'''Electrum Blade''': Kyton carries a beautiful silver-blue straight katana in a sheath at his waist. The blade is made from the metal electrum. As he was a soldier, it can be inferred this was his weapon of choice. The sword is not known to have any special properties, although it glows a dim, faintly blue shimmer when he engages in combat.<br />
*'''Journal''': Kyton is known to keep (or have kept) a leather-bound, russet-red journal at some point in time. The contents of this journal are kept personal to exclusively himself.<br />
<br />
==Combat==<br />
In combat, Kyton prefers swordplay over utilizing his natural abilities as a Shapeshifter, but he is willing to shift into his other forms if their usage becomes practical. His preferred style of swordsmanship is at once aggressive, but evasive. Fitting to his nature as a Shapeshifter, he leans towards circling tactics in order to stay out of the immediate range of his opponent. Kyton has a tendency to be opportunistic, if not downright vicious when he spots an opening in an opponent's defenses. For example, during a practice spar with [[Espira Xirro]], Kyton momentarily forgot that the match was just for practice and swiped his sword at Espira's arm with the intention of crippling it.<br />
<br />
His skill in his various forms is currently unknown, as he has not fought enough in them to be certain. What is known is that his vine snake form is poisonous, and his [[Bat-Winged Lupynn]] form grants him that species' ability to project his howling to a sonic intensity -- an ability that, while typically used as a communicative function, has the capacity to be weaponized. An example of Kyton utilizing his skills as a Shapeshifter is when [[Slash]] pinned him against a wall during a Cult of Ustream raid on the [[Station of Seotara]]'s headquarters led by [[Lord X-Giga-X]]. Kyton attempted to respond by shifting his legs into wicked claws in order to rake down Slash's abdomen. Although the attack ultimately failed, it is clear that Kyton is reactionary and quite resourceful in the heat of the moment.<br />
<br />
He has a sufficient grasp of magic to augment his fighting, utilizing it for such purposes as making his strikes stronger or faster, or improving his perception in the heat of combat. During the aforementioned spar with Espira, he used magic to protect his sword until he was certain that she would not destroy the blade.<br />
<br />
==Relationships==<br />
===Cult of Ustream===<br />
====Cult of Ustream====<br />
Kyton has been making clear efforts to be friendly with all members of the Cult. He seemed afraid of the resident dragons when first integrating himself into the Cult of Ustream, however he has gradually become more comfortable around them. He seems to be directing the majority of his "friendly efforts" towards specific members of the Cult.<br />
<br />
*'''[[Jason Shaver]]''': Kyton tends to stick close by the Cult's leader, and tends to stay close by when tensions begin to flare up. <br />
*'''[[Mimring Thunderscale]]''': Mimring and Kyton share a mutual distrust. Mimring regards Kyton with hostility due to him being from Durasken. Kyton is cautious, though not fearful, of the dragon.<br />
*'''[[Pricilla Starkey]]''':<br />
<br />
====Organization G-X====<br />
<br />
*'''[[Lord X-Giga-X]]''':<br />
<br />
====Station of Seotara====<br />
Kyton seems to come off as coy and condescending when interacting with the Station of Seotara. It would appear that, on the surface, this is as a result of nationalist tensions between Durasken and [[Seotara]]. Having stuck around the Station's headquarters after a Cult raid to gather intelligence, Kyton was caught by Slash (who caught his scent while Kyton tried to make his escape) and was subjected to questioning. At this time, after being questioned by the Station, Kyton responded that he was a renegade soldier seeking asylum with the Cult of Ustream. Unlike the Cult, however, the Station was much less eager to trust his word.<br />
<br />
*'''[[Slash]]''':<br />
<br />
==History==<br />
Kyton's history is unknown. All that has been revealed is that he was a soldier in Durasken's military, but reneged due to his treatment and ended up finding the [[Cult of Ustream Headquarters]] seemingly by accident.<br />
<br />
===Early Life===<br />
<br />
==Quotes==<br />
*"-- Ah. We're in the same boat, aren't we? [...] I understand, Starr. I understand. And I know you probably can't talk about it. I'm in the same boat. I cant tell you what's going on. But I can try to keep you safe. There are some things that need taken care of. But I refuse to abandon you. Don't judge me too harshly for it."<br />
*"I pose no threat to the Cult as a whole; I don't want the [[Seals of Ustream|seals]] destroyed any more than you do. But if it becomes difficult to do my job, I may have to resort to more... direct methods."<br />
<br />
==Trivia==<br />
*Kyton is left-handed.<br />
*Kyton has a noticeable Durasken accent, which is comparable to Earth's Irish. It is not so prominent as to be difficult to understand.<br />
*Due to his knowledge of wild plants, Kyton seems to have a notable fondness for certain berries and mint leaves which grow in northern [[Forvolrasuls]], namely both Durasken and Ustream.<br />
**Also due to his knowledge of plants, Kyton is a fairly good cook, using these plants as herbs and spices where applicable.<br />
*Kyton is an amateur sketch artist, using his skill to accompany his notes, but dislikes showing his work to others.<br />
<br />
{{Cultists Navbar}}<br />
{{Cult of Ustream Navbar}}<br />
[[Category:Cult of Ustream Characters]][[Category:Cult of Ustream Exclusive Characters]][[Category:Cultists]][[Category:Euthoran Characters]][[Category:Shapeshifters]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=File:Fricai.png&diff=5010File:Fricai.png2019-11-23T06:30:40Z<p>Keileon: Keileon uploaded a new version of File:Fricai.png</p>
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<div></div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Mimring_Thunderscale&diff=5009Mimring Thunderscale2019-11-23T06:28:03Z<p>Keileon: </p>
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<div>{{Infobox Character<br />
|Color=#CD7F32|Box title=Mimring Thunderscale<br />
|image=[[File:Radiance.png|250px]]<br />
|Caption=Rising Storm.<br />
|Aliases=None<br />
|Age=24 (SCT); varies<br />
|Gender=Male<br />
|Species=[[Plated Firedrake|Plated]]-[[Stormcloud Firedrake]] hybrid<br />
|Planet=[[Euthora]]<br />
|Planet Icon=[[Image:EuthoraIcon.png|link=]]<br />
|Allegiance=[[Euthoran Pantheon]]; [[Cult of Ustream (Group)|Cult of Ustream]] (Alter Timeline) <br />
|Domain=Charge<br />
|Powers=[[Spectrum Firebreath]]; Electroimpery<br />
|Family=[[Starlight]] and [[Icelake Thunderscale]] (brothers); [[Irisidion]] (father); [[Shyrden]] (mother); [[Alethios]] (Paternal grandsire); [[Skyking Súndávr]] (paternal great-grandsire); [[Skyking Ausurath]] (Bloodline)}}<br />
<br />
{{Quote Box|Color=#CD7F32|Quote=I no longer fight for myself. My loyalty lies only to Jason, and this will never change.|Source=Mimring commenting on the relationship he shares with his master}}<br />
<br />
'''Mimring Thunderscale''' (proper [[Common]] name ''Radiant Scales of Lightning'' (direct translation ''Radiance Lightning-Scale''; root meaning ''Glowing Aura of Electric Armor''); proper [[Drakine]] name ''Memiring Atirifámi'') is an adolescent (at SCT) [[Plated Firedrake|Plated]]-[[Stormcloud Firedrake]] hybrid and the brother of [[Starlight]] and [[Icelake Thunderscale]], and the son of [[Irisidion]]. He is also the [[Familiar]] of the [[Shapeshifter]] [[Jason Shaver]]. Mimring is [[Euthoran Elemental Alignments|Fire-Aligned]] due to species.<br />
<br />
In the Prime Timeline, Mimring is involved in the ''[[Euthoran Song]]'' canon. He and Starlight are the two main characters of ''[[Fyreborne]]''. He later becomes his master's proxy after Jason ascends to godhood.<br />
<br />
In the Alter Timeline, Mimring is involved in the [[Cult of Ustream (Canon)|''Cult of Ustream'' canon]]. Mimring serves as an adviser and a sort of unofficial Second-in-Command to Jason, though he is never formally given the title.<br />
<br />
==Appearance==<br />
[[File:Sandstorm.png|300px|right|thumb|Mimring's normal appearance.]]<br />
At about 35 (at standard canon time; in later parts of Euthoran Song he may be far larger) feet long and over six feet tall (at his shoulder) with a wingspan almost twice his entire length, Mimring has brilliantly metallic golden copper scales with darker copper plates along his neck, back, tail, wings, and limbs (the plates on his spine and wing fingers carry dark reddish bands across the middle). Two swept-back ivory horns decorate his crested head, which sports a beak-like snout. Just below his horns are two colorful lime-green fans with bright red splotches, which flare open as a warning when Mimring is angry. His eyes are sharp and almost the exact same shade of green as Jason's, and his underbelly and wing membranes are a light golden bronze. His front legs are armed with a long, vaguely lightning-shaped blade at the joints, and three ivory talons with an additional dewclaw. His back legs are very similar, but sport no blade. <br />
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Along his back grow ten darker copper plates, which end just before the first of the two rings on his tail, the tip of which is armed with a wicked, though chipped, blade. This blade is silver-black and very light, though sturdy and difficult to break. On his wing arms are five short plates each- two before the elbow and three after. His four wing fingers also carry longer plates (about the length of those on his back); four on the leading edges, and three on each of the two remaining fingers. His front legs have three short plates (two before the elbow and one after) whereas his hind legs have five (two before each joint and one on the digitigrade foot). The plates pointing to his joints are duller at their tips, to avoid stabbing himself by accident. Mimring's claws are semi-retractable and the dewclaw on his forelegs is opposable.<br />
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Mimring has two very small chin spikes made from bone, and his nostril ridges are spiked. On either side of his swept-back crest, spiked eye ridges protrude slightly from his head, shielding his eyes from both the sun and attacks from above. The spikes on these ridges have dark tips similar to the bands on his plates, while the ridges themselves and the bridge of his snout is the same coppery color as the actual plates. The plates on his underbelly are leathery and slightly flexible, as are the rings on his tail. Mimring's tail-tip is forked due to a slight genetic mutation in the egg; the non-bladed fork is undecorated, flexible, and fully functional, though seems to contain partially undeveloped nerves, as it can be slashed at with little pain. On his left shoulder are three long, jagged scars colored a pale bronze; this is also his skin color, so his hide and the inside of his mouth are this color as well.<br />
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As of the beginning of Season 2 of Cult of Ustream canon, Mimring is missing his left wing due to an injury suffered from an assault by [[Lord X-Giga-X]]. This carries over into all forms.<br />
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===Advanced Form (Cult of Ustream only)===<br />
[[Image:Mimring Advanced.png|300px|thumb|left|Mimring's Advanced Form.]]<br />
Mimring's Advanced form is slightly bigger, stands on two legs, and is almost fully covered with golden-copper plates. He has four horns in this form, plus the blade on his tale is about twice the size and positioned like a switchblade rather than a razor. This blade is not often seen as it can fold into the scales on the tail to prevent it from dulling. His claws are almost crystalline and his fire, while having the same effects, is much more vibrant. Mimring's head is also slightly blunter, and his eyes are somewhat overshadowed by the thick plate that protects his head, but they are still a brilliant, glowing green that can be seen easily in dim lighting.<br />
[[Image:Mimring ~ Demon Form.png|300px|thumb|right|Mimring Thunderscale in Demon Form ([http://www.furaffinity.net/view/12922357 "''Mimring ~ Demon Form''" by Keileon])]]<br />
===Demon Form (Cult of Ustream only)===<br />
Mimring's Demon form, given to him by Ziolang transferring a strange energy to the dragon as he was dying, is a sleek, fast, aggressive creature with only enough self-control to avoid attacking his master. In this form, he is much darker in color- dark copper with a red tinge- and his plates are longer and sharper. His wing membranes, plates, crest, and tail rings are bright red, as is a new spade on the tip of his tail. His tail is still bladed, but this blade is now a huge, jagged edge shaped vaguely like lightning. Mimring keeps his quadrupedal gait and loses the plates on his limbs (aside from his wings) entirely.<br />
===Advanced-Demon Form (Cult of Ustream only)===<br />
===Burst Mode (Hypos Form)===<br />
Dubbed "Rising Storm", Mimring's Burst Mode is sleek, sharp, and blazingly fast in the air. He strongly resembles his Stormcloud Firedrake heritage, adopting the lean frame and aggressive bearing of the ancestors on the paternal side of the family, [[Alethios]] and [[Skyking Súndávr]]. This form is bipedal and covered in sharp plates, those of which existing in his normal form keeping their size while his normal scales are replaced by razor-edged, shingle-like armor. Mimring's Burst Mode seems to have an actively electric aura; while it is safe to approach him (if the one approaching is an ally), the air around him crackles with dormant energy and carries a noticeable scent of ozone. Spiked rings cover up most of his tail, which ends in a three-spiked covering tipped with a hooked spike that resembles two double axeheads aligned perpendicularly. The tail's covering, as well as two similar coverings on his forelegs, are bright red, rimmed with gold, and resemble gauntlets. They appear to be made of the same leathery hide that forms his scutes in less-armored forms.<br />
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Mimring's eyes in this form are sharp and glow a brilliant apple green, drowning out his narrow pupils and casting a faint but noticeable green glow on the metallic scales and crown-points around his eyes. His scales, plates, and twelve-point crown are a brilliant, brassy gold and highly reflective; if polished, one could use a discarded scale as a brass mirror. Their bright appearance is only heightened by the frequent crackling of electricity, which casts light that reflects off of the scales and gives Mimring the appearance of actively glowing.<br />
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===Burst-Demon Mode (Cult of Ustream only)===<br />
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==Personality==<br />
In general, Mimring is calm and cool-headed, neutral to those that have neither earned his trust nor his enmity. He does not trust easily, and even individuals he has known for a long while may be regarded with neutrality, or at worst, suspicion. Mimring is careful by nature and constantly vigilant, analyzing the situation around him in order to best deal with it. The dragon mildly dislikes direct conflict, but will engage in it without hesitation if he feels that he must.<br />
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Mimring can be described, especially by his enemies, as aggressive and controlling. Proud as any dragon, he is fiercely defensive of his territory and will frequently drive away intruders if he feels that they pose even the slightest threat to his own status quo. Particularly aggressive around other dragons, Mimring can be incredibly high-strung around other members of his species and is ferocious and vengeful to his enemies. Mimring has a spiteful and vindictive side, and holds a grudge for potentially years.<br />
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On the other hand, to those who have earned Mimring's friendship, the dragon is caring and loyal. In both the Prime and Alter Timelines, Mimring acts as a guardian and voice of reason to Jason Shaver, having essentially raised him in the Alter Timeline. Other dragons connected with Jason are also subject to Mimring's softer and more friendly side. By instinct, Mimring is highly protective of those he cares about, and will put his life on the line to defend them. On the rare occasions where he and Jason fundamentally disagree, Mimring will place his full trust in Jason's judgement, and would gladly follow Jason to the ends of the earth even if his master is following a path the dragon does not agree with.<br />
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==Skills and Abilities==<br />
===Magic===<br />
===Inherent Abilities===<br />
*'''Enhanced Speed and Agility:''' [[Firedrake]]s are very lean, agile dragons, and despite their armor, [[Plated Firedrakes]] are perhaps the fastest breed of armored [[dragon]] on [[Euthora]]. Mimring is no exception. His sheer aerial acrobatics are nearly unrivaled among the Cult's dragons (at least until Lord X-Giga-X crippled his left wing, rendering him unable to fly; Mimring's agility and speed was actually part of what led the achlymperist to do this).<br />
*'''Enhanced Senses:''' Most dragons have extremely clear vision, surpassing that of eagles. Mimring has this as well, and can see the ground perfectly clearly even when flying among the clouds. His hearing and sense of smell, while not as stellar as his vision, are better than that of most humans and nonsapient animals.<br />
*'''Resistance to Heat:''' All Firedrake subspecies are well-known for their tolerance of heat, to the point where some individuals can surround themselves in flame or even lair in the lava of active volcanoes. This comes from the composition of their scales- which include mythril and orichalcum- and the dragon's blood, as well as their general affinity with flame.<br />
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===Learned Skills===<br />
*'''[[Kivorde]] (Cult of Ustream only):''' Mimring was given "Demon Energy" by [[Ziolang Hirasu]] to keep him alive long enough for Jason to be revived after having his soul taken by Death. Mimring has not yet figured out the potential of this energy, but it has seemed to make him more volatile and aggressive, as well as giving him access to a new range of "forms".<br />
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==Special Powers==<br />
===Soul Phantasms===<br />
*'''[[Spectrum Firebreath]]:''' Born from a mutated gene that allowed Firedrakes to breathe adaptive fire (so that it would burn in water, etcetera), Spectrum Firebreath is a common term given to the ability of a dragon to breathe multiple colors of flame with different effects. Though widely considered one of Mimring's signature abilities, this falls into much rarer use after he discovers his electroimpery.<br />
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:His default flame is the red-orange-yellow his species normally breathes; it takes a sapphire-colored tint to instead become a frigid torrent of ice. White heals surface wounds it touches and green wears down, and eventually breaks, barriers and blockades. Yellow restores energy to the target, usually [[Mana]] but may very rarely adapt to other energies (this may be used to inflict damage to an enemy's [[Malice]] Pool, though the opportunity for this application is exceedingly rare). Gold and silver flames are obtained later, after his electroimpery; the former revives the dead (but cannot restore lost limbs or revive a decapitated corpse; occasionally, even if he revives a corpse, it may be too damaged to survive anyway) and the latter removes illness and toxins from the body. He may rarely breathe black fire, which burns hotter than any other Euthoran dragon's flame, and results in Mimring momentarily losing control of himself.<br />
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:In Cult of Ustream canon, Mimring gains a dark, bloodred flame tied to his Demon forms. This flame burns hotter than his normal fire and is generally more destructive, seeming to be a sort of medium between his default and black flames. It can be used in all forms, but can be considered the "default" fire for his Demon forms.<br />
*'''Electroimpery:'''<br />
**''Voltage Cross:''<br />
**''Radiation:''<br />
**''Magnetism:''<br />
**''Light Form, Plasma Dragon:''<br />
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===Domains===<br />
*'''Charge:'''<br />
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==Equipment==<br />
*'''[[Stone of Advancing]] (Cult of Ustream only):''' Mimring was given this stone-like scale by [[Lord X-Giga-X]]. It contains a powerful energy that, at command, allows the dragon to ascend to a state known as the Advanced Formation. When Mimring takes this form, he rises onto his hind legs as his body is covered with coppery-golden armor, and his speed, agility, and strength are greatly enhanced. This state lasts for about one hour.<br />
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==Combat==<br />
Mimring has an aggressive, fierce fighting style that can easily switch between ranged and close quarters, though he prefers to keep his distance. At a distance, he uses his Spectrum Firebreath and electroimpery; when closer to his enemy, he will resort to claws, teeth, and the blades on his tail and forelegs. Conversely, he makes a very good support due to his healing fire, and even a "tank" of sorts due to his armored plates. Other than attacking, Mimring relies primarily on speed and agility in battle, especially in aerial combat.<br />
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===Techniques===<br />
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==Relationships==<br />
Mimring is historically on neutral or even poor terms with his family.<br />
===Prime Timeline===<br />
===Alter Timeline===<br />
====Cult of Ustream====<br />
Mimring is typically neutral towards the other Cultists. However, he is friendly with [[Stormshaper]] and [[Deathstorm]], and loves Jason as one would love close family. He distrusts [[Kyton Haryn]], but tolerates his presence. <br />
*'''[[Deathstorm]]''':<br />
*'''[[Jason Shaver]]''':<br />
*'''[[Kyton Haryn]]''':<br />
*'''[[Stormshaper]]''':<br />
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====Organization G-X====<br />
*'''[[Lord X-Giga-X]]''': Mimring nurses a heavy distrust towards the Cult's former Second-in-Command. Though resentful and wary of the human due to Giga crippling Mimring's wing, killing [[Stormshaper]], and kidnapping [[Zephyrus]], like his master the dragon feels little hostility towards Giga that is not built upon fear and distrust.<br />
*'''[[Starlight Thunderscale]]''': Mimring may treat his brother [[Starlight]] with anything from haughty disdain to a vicious hatred, depending on the circumstances.<br />
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====Station of Seotara====<br />
Mimring is generally neutral to the [[Station of Seotara]] as well, however he finds [[Hobekitsu Gecar]] to be an annoyance and distrusts [[Slash]] due to the [[Phantasian]] Shapeshifter's first encounter with Jason.<br />
*'''[[Hobekitsu Gecar]]''':<br />
*'''[[Slash]]''':<br />
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====Others====<br />
*'''[[Ziolang Hirasu]]''':<br />
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===Fate/Lunaterra===<br />
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==History==<br />
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==Quotes==<br />
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==Trivia==<br />
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{{Cultists Navbar}}<br />
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[[Category:Characters]][[Category:Cult of Ustream Characters]][[Category:Cultists]][[Category:Dragons]][[Category:Electroimperists]][[Category:Euthoran Characters]][[Category:Euthoran Song Characters]][[Category:Familiars]][[Category:Firedrakes]][[Category:Major Characters]][[Category:Plated Firedrakes]][[Category:Stormcloud Firedrakes]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=5008Dragon (Euthora)2019-08-29T14:40:17Z<p>Keileon: /* Species Chart */</p>
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<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings''' or '''drakes'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
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Due to how Euthora categorizes its wildlife, dragons are considered to be either [[Malomorph]]s, a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
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During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
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==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
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Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
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The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
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Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
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It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
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A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
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==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
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Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
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Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
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Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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Dragons are usually considered adults at 30 to 40 years old, depending on the species. As hatchlings, they grow in size quickly, but begin to taper off after their first decade of life. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards. Dragons are not known to die of old age and can reach centuries or even millennia of age. However, an ancient dragon will often grow tired and weak, leaving it vulnerable to attacks by rivals or hunters.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
<br />
It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
<br />
===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
<br />
==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
<br />
Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
<br />
In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
<br />
Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
<br />
A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
<br />
In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
<br />
Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
<br />
Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
<br />
When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
<br />
The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
<br />
Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
<br />
Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
<br />
====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
<br />
Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
<br />
It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
<br />
It is a persistent stereotype among dragons that males have the better singing voices while females are better at wordplay.<br />
<br />
====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
<br />
====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
<br />
Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
<br />
Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
<br />
In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
<br />
In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
<br />
====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
<br />
Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
<br />
A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
<br />
During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
<br />
===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
<br />
Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
<br />
While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
<br />
When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
<br />
====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Nightglare]] || ''Cocytus Mortoculi'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Razortalon]] || ''Daemon Vulcus'' || Heavy Saurian || None || Radiant || Radiant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is prone to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragon embryos develop rapidly and are physically ready to hatch soon after the egg is laid. However, the egg may take much longer to hatch, as the infant uses much of this incubation time to allow its brain to sort through the species' inherent ancestral memory. During this process, the dragon's mind categorizes the information into instinct, subconscious knowledge, and true memories. The death of a living ancestor may further extend the incubation time as the ancestor's memories are added to the infant's source.<br />
** It is for this reason that some lower-generation species, such as the Shadow Drake, take only a brief time to hatch.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=5007Dragon (Euthora)2019-08-29T14:35:44Z<p>Keileon: /* Species Chart */</p>
<hr />
<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings''' or '''drakes'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either [[Malomorph]]s, a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
<br />
During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
<br />
==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
<br />
Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
<br />
The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
<br />
Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
<br />
It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
<br />
A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
<br />
Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
<br />
==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
<br />
Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
<br />
Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
<br />
Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
<br />
The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
<br />
A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
<br />
Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
<br />
Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
<br />
Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
<br />
Dragons are usually considered adults at 30 to 40 years old, depending on the species. As hatchlings, they grow in size quickly, but begin to taper off after their first decade of life. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards. Dragons are not known to die of old age and can reach centuries or even millennia of age. However, an ancient dragon will often grow tired and weak, leaving it vulnerable to attacks by rivals or hunters.<br />
<br />
==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
<br />
Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
<br />
===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
<br />
Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
<br />
The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
<br />
===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
<br />
Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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It is a persistent stereotype among dragons that males have the better singing voices while females are better at wordplay.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
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====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
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Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
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In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
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====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
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Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
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Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
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====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
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The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
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A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
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Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
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During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
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===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
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Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
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While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
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When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
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====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
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Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
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Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
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===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
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Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
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The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
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==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
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It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
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Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
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===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
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====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
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====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
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====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
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===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Nightglare]] || ''Cocytus Mortoculi'' || Light Saurian || Fire || Radiant || Harmonic<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Razortalon]] || ''Daemon Vulcus'' || Heavy Saurian || None || Radiant || Radiant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is prone to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragon embryos develop rapidly and are physically ready to hatch soon after the egg is laid. However, the egg may take much longer to hatch, as the infant uses much of this incubation time to allow its brain to sort through the species' inherent ancestral memory. During this process, the dragon's mind categorizes the information into instinct, subconscious knowledge, and true memories. The death of a living ancestor may further extend the incubation time as the ancestor's memories are added to the infant's source.<br />
** It is for this reason that some lower-generation species, such as the Shadow Drake, take only a brief time to hatch.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Ceskion&diff=5006Ceskion2019-07-11T07:40:44Z<p>Keileon: /* Theology */</p>
<hr />
<div>{{Infobox Planet<br />
|Box title=Ceskion<br />
|image=[[File:CeskionTemp.gif|250px]]<br />
|Caption=Animated, temporary map<br />
|Canon=N/A<br />
|Demonym=Ceskian<br />
|Races=[[Sarkiri]], [[Kovulzel]], [[Litarian]]<br />
|Deities=Dyovyhr, Cozion, Kirena, Nyelia, Vetris<br />
|Languages=[[Common]], [[Sar-Reth]]<br />
|Radius=0.49 r(S)<br />
|Gravity=0.80 g<br />
|Orbit=280 d(Ce)<br />
|Rotation=22 h}}<br />
<br />
'''Ceskion''' (also known as '''Litaria''') is a planet in the [[Manaverse]]. It shares the [[Corian Star System]] with [[Euthora]] and [[Ferona]]. By [[Standard Canon Time]], the planet is shared by two dominant races: the reptilian, carnivorous [[Sarkiri]], and the more primitive, mammalian [[Kovulzel]]. <br />
<br />
At some point in the planet's history, millennia before Standard Canon Time, it was dominated by the pseudo-avian race known as the [[Litarian]]s. The Litarians were highly advanced, but were cursed by one of the planet's deities, Cozion, dooming them to eternal primitive savagery.<br />
<br />
==Geography==<br />
[[File:Canyon.jpg|thumb|right|Thunder Canyon, where boulders levitate with electromagnetism.]]<br />
Ceskion is located fairly close to its sun, which renders it as a fairly arid planet. It receives lots of sunlight, and is overall very hot in terms of climate. Ceskion features little water, although there is a single highly dense jungle and vast desert areas across the planet's surface. It is also quite mountainous with several craggy areas. <br />
<br />
===Continents===<br />
Ceskion is not separated into continents and countries like most civilized planets. This is due in part to the lack of natural boundaries seen on other planets, such as oceans and dividing mountain ranges, and is also in part due to the lack of political dissonance among any species that has dominated the planet. Instead, the planet is primarily divided into regions with no distinct political boundaries.<br />
<br />
===Regions===<br />
====Teek'eir-Dei====<br />
The giant desert covering most of Ceskion is known as '''Teek'eir-Dei''' to the Sarkiri, or the '''Silent Wastes''' to the Kovulzel. It is divided into many subregions, the most notable of which is the '''Spires of She'zar-Reth''', a ring of sharp, towering mountains of sand and sandstone that rise surrounding the Sarkiri city for which it is named.<br />
<br />
====Ceskian Sea====<br />
The '''Ceskian Sea''' is an inland sea located on and north of Ceskion's equator. It is a shallow and salty ocean, which splits into many smaller seas separated from the main body of water via strips of land created by tectonic activity.<br />
<br />
====Northern Sea====<br />
The '''Northern Sea''' is a somewhat deeper and colder ocean located on and around Ceskion's north pole.<br />
<br />
====The Whispered Plains====<br />
These black-rock lava plains are named for the slight whistle of the wind passing over the hardened lava formations. In the center of these plains is a giant active volcano the Sarkiri call '''Milz'ai-Dar''', which they usually avoid unless they need igneous materials such as obsidian, as the volcano can often erupt without warning. The Whispered Plains are constantly growing at a rate of a few inches per year, as the frequent eruptions cause lava to continuously build upon its own formations, with the excess spilling over and expanding the plains. Entire subregions of these plains, particularly in close proximity to Milz'ai-Dar, are made completely of natural obsidian.<br />
<br />
====Thunder Canyon====<br />
This vast and expansive canyon, found at the southern edge of the Whispered Plains, is named for the constant crackle of static electricity. The natural electromagnetism is so strong that it reacts with trace minerals in the canyon rock and soil, making large boulders float in the air. The electricity is strong enough to allow groups to use close boulders as a bridge across parts of the canyon, but not strong enough to shock them.<br />
<br />
====Vistha-Ta====<br />
'''Vistha-Ta''' is a rainforest-type jungle located between the Ceskian Sea and the Northern Sea. Because it is nestled between these two large bodies of water and not mountains, it gets far more rainfall than the rest of the planet, creating a lush and vibrant jungle where the Kovulzel prefer to make their homes. It goes by many names to the Kovulzel, including ''Haelia's Garden'' and ''the Mother Song''. Sarkiri often venture into the jungle for resources and food, and young males are prone to climb trees in order to stalk prey from above. Every plant and creature native to Vistha-Ta is known to communicate, attract mates, and even ward off predators via noise, including plants attracting pollinators. While Sarkiri are known to explore the jungle, most tend to avoid it, disliking the constant noise.<br />
<br />
===Major Landmarks===<br />
====Ruins of Litaria====<br />
Remnants of the [[Litarian|predecessors of the Sarkiri and Kovulzel]], the '''Ruins of Litaria''' are an expansive network of ruins located in Teek'eir-Dei's southern mountain ranges. Guarded jealously by [[Litarian#Scientific and Magical Advancements|Wardens]] or "Ribbon Serpents" as the Sarkiri name them, the ruins are also the home of the last living Litarians, turned savage by Cozion's curse. As of Standard Canon Time, the Sarkiri are aware of the ruins' existence, but not what the ruins conceal, nor their history.<br />
<br />
====She'zar-Reth====<br />
The city of '''[[She'zar-Reth]]''' and the region named after it, the Spires of She'zar-Reth, are located in the central area of the desert Teek'eir-Dei.<br />
<br />
====Milz'ai-Dar====<br />
Located in the Whispered Plains, '''Milz'ai-Dar''' is a towering landmark in Teek'eir-Dei, rising even above the Spires of She'zar-Reth. It is an active and volatile stratovolcano, erupting up to three times a Ceskian year.<br />
<br />
====The Drake's Garden====<br />
The '''Drake's Garden''' is a small lake in the heart of Vistha-Ta, the outskirts of the area being very similar to swampland. Sarkiri avoid this area in particular, as it is named for the large population of Tarnished Drakes that make their home around the lake.<br />
<br />
==Ecology==<br />
In Ceskian ecosystems, sound is of vital importance as most creatures respond better to sonar stimuli than stimuli to the other senses. The majority of Ceskian plants attract pollinators through sound, rather than color or scent. This leads to Ceskian flora on a whole being much more "muted" in terms of color. <br />
<br />
Some vined plants may wrap around and attach themselves to animals in order to move from nutrient-poor soil. From there, the vines will use dirt, insects, dead skin caught in the animal's fur, or even pierce the still-living animal for its blood in order to obtain nutrients.<br />
<br />
===Races===<br />
{{Main|1=Ceskion/Native Species#Races}}<br />
====Sarkiri====<br />
{{Main|1=Sarkiri}}<br />
The '''Sarkiri''' are a race of bipedal, digitigrade reptiles with hooked talons. Their splayed talons allow them to stride on loose sand without sinking in. In general, Sarkiri have brightly-colored feathers on their skulls and backs, with males having brighter plumage than females. Along with their feathers, Sarkiri also have spikes that line their heads and spines. They have long horns made of bone, with long, blunt snouts. Sarkiri are obligate carnivores and cannot create the proteins necessary for survival from the raw materials like herbivores can; thus, they eat creatures which have already done it for them. Sarkiri speak in smooth, and slightly sibilant or raspy voices.<br />
<br />
Sarkiri have tetrachromatic eyes, and are able to see into the ultraviolet section of the color spectrum. They will commonly tattoo their faces with vibrant warpaint, which also reflects ultraviolet light. Their warpaint appears more vibrant to them than to other creatures, as the Sarkiri can see a wider range of color. The Sarkiri predominantly hunt at night, which means that their warpaint functions to signal the presence of one Sarkiri to another while hunting. This way, they can still remain hidden to their prey. They are predators to the other major Ceskian race, the Kovulzel. Sarkiri are nocturnal, and their reflective warpaint also absorbs and retains the heat from ultraviolet rays. They spend most of the day sleeping or basking in the hot desert sunlight, storing heat to keep these reptiles warm when the temperature plummets at night.<br />
<br />
Stealth and silence are culturally prized by the Sarkiri, and they tend to keep strong familial and platonic relationships. It is rare to see a Sarkiri traveling alone, as they prefer to travel in pairs or with family units. As they are a nomadic race, the traveling Sarkiri family units will eventually coalesce into a single community, forming tribes out of several atomic units. It is common for Sarkiri to "trade" individuals in order to bring new blood into groups, or otherwise join entirely together. Their nomadic tendencies eventually leads to them taking an interest in spacefaring technology, enabling them to travel to other planets such as [[Ferona]].<br />
<br />
When traveling, the Sarkiri are able to run at a good speed across flat terrain or the desert. By using their tails to balance, they are able to briefly drop to all fours in order to run more quickly, but in general the Sarkiri prefer a bipedal stance.<br />
<br />
====Kovulzel====<br />
{{Main|1=Kovulzel}}<br />
The '''Kovulzel''' are a mammalian, humanoid race that resemble anthropomorphic genets. They generally have light-colored pelts with dark spotted markings. They have long, furred tails with ringed patterns, and retractable claws. The average Kovulzel has large ears and large eyes which reflect light. The Kovulzel have a vocal cord structure that enables higher-pitched, animal-like cries which they use to call their mounts. This cry is also used to deceive prey or to scare off a predator when hunting.<br />
<br />
Kovulzel are omnivorous or mesocarnivorous, and generally prefer fruit. They are a relatively primitive race when compared to the Sarkiri. The Kovulzel focus heavily on gathering, and feature only the most rudimentary of tools. In general, they have also developed a robust system of farming, and often tend to their own crops.<br />
<br />
The Kovulzel are generally perceived to be quite innately talented when using [[Magic]].<br />
<br />
====Litarian====<br />
{{Main|1=Litarian}}<br />
The '''Litarians''' (scientific name ''Plumirapax Sapiens'') were a [[Ceskian]] race that existed long before the [[Sarkiri]] and the [[Kovulzel]]. They were an advanced, space-capable race that often visited Ceskion's neighbors, [[Euthora]] and [[Ferona]], artificially advancing the societies there under the "understanding" that they were helping the affected races. The Litarians believed that intelligence fostered peace, and so making other races more intelligent would make them more peaceful.<br />
<br />
The Litarian society vanished suddenly after being cursed to eternal savagery by Cozion, for the hypocrisy they displayed in their justice system and the gradual corruption of their leadership.<br />
<br />
===Native Species===<br />
{{Main|1=Ceskion/Native Species}}<br />
====Ribbon Serpents====<br />
The '''Ribbon Serpents''' are gigantic, sentient constructs of red and gold silk that were magiologically enchanted to listlessly drift throughout the Ceskian deserts. The ribbon serpents come in various sizes, ranging anywhere from human-sized to colossal lengths. Although they appear harmless, these constructs will attack with magic in the event that something approaches too close to it. Their size is relative to their strength and threat level; the human-sized serpents are mostly harmless, whereas the largest of the serpents are extremely dangerous. It is believed that the ribbon serpents are remnants of a bygone era on the planet, and were once the guardians of an older civilization. This is not too far from the truth, as the ribbon serpents were once known as '''Wardens''', and were created by the Litarians.<br />
<br />
====Sandstriders====<br />
Both of the dominant races on the planet ride large, lean, quadrupedal reptiles known as [[Sandstriders]] as mounts. These reptiles are lean, hardy creatures who are quick and agile. They are best suited for traversing rocky or mountainous areas, but their lean frame and agility make them fit for traveling through the dense jungle areas of Ceskion as well. In the case of both the Sarkiri and the Kovulzel, Sandstriders were either naturally domesticated or specifically bred with the intention of them being used as a mount. In nature, they are generally predators.<br />
<br />
====Tarnished Drakes====<br />
Ceskian '''Tarnished Drakes''' are a nonsapient, draconic species of malomorph. They are low-slung to the point where they are almost serpentine in terms of movement. They are known for their very long bodies, but are relatively short (comparable to a Terran tiger in terms of height). They are ferocious apex predators (tending to rip prey to shreds when it is still alive) that often compete with the Sarkiri for prey; however, the Sarkiri admire and respect the drake's cunning and treat it as one of Dyovyhr's topmost creations. Killing a Tarnished Drake is seen as a mark of status to the Sarkiri.<br />
<br />
Tarnished Drakes are arboreal and amphibious jungle-dwelling reptiles. They can hold their breath for long amounts of time, though sill must surface for air, and while their wings are poorly-suited for flight, they make excellent fins when swimming. These wings can be used to glide from tree to tree, however it is difficult for the drakes to achieve and maintain true flight, or to maneuver easily in the air.<br />
<br />
The Tarnished Drake's venom is highly acidic and can be spit from a gland behind their primary canine teeth. When injected into a creature's bloodstream, this acid proves to be a potent hemotoxin, coagulating the victim's blood rapidly. If ingested in small doses, however, it has more of an effect on the nerves, creating an alcohol-like buzz in mammals in order to relax them long enough for a drake to find the unwary prey. This is most commonly seen in Ember Fruit.<br />
<br />
True to their name, these draconic monsters are often tarnished-looking metallic colors, most often coppery with a green-blue accent color.<br />
<br />
Tarnished Drakes have long, jagged, antler-like horns used for courtship displays. Males will compete with one another for a female by headbutting and locking horns, and these fights can prove crippling or even fatal to the loser.<br />
<br />
==Culture==<br />
With the Litarians out of the way, culturally the Sarkiri are so dominant to the Kovulzel that the latter barely matters overall.<br />
<br />
Sarkiri hunt and kill Kovulzel for food, but also keep them as slaves.<br />
<br />
===Language===<br />
===Technology===<br />
The Sarkiri are highly advanced compared to Ceskion's neighbor Euthora, though do not quite reach Ferona's level of technology. They create devices and other technologies fueled by both [[Mana]] and electricity. The Kovulzel, in comparison, are woefully primitive, usually able only to create rudimentary tools and basic weapons out of stones and sticks. The Sarkiri use their technological advantage to not only hunt the Kovulzel for food, but also to capture and keep them as slaves, using special harnesses or collars linked to a remote and often wristband-based control device in order to keep the Kovulzel in line.<br />
<br />
The most common model for these collars and harnesses involve thin needles attached to vials set in the neckpiece. These needles are constantly piercing the neck of the wearer, not causing obvious damage should the collar remain undisturbed. The collars are not meant to be removed, and thus have a mechanism which fires upon the unlocking of the collar (unless disabled by the control device) and automatically release the contents of the vials, which typically ranges from anesthetics to poisons to drugs that prevent the wearer from thinking clearly until the Sarkiri can recapture their slave. Kovulzel slaves typically wear these collars their entire lives, with the vials being refilled with the collar still worn. Due to the tightness of the harness, as well as the needles, it is easy to tell by marks and scars on the neck when a Kovulzel is normally collared.<br />
<br />
===Theology===<br />
{{main|1=Ceskian Pantheon}}<br />
Actual pantheon = Litarian pantheon<br />
<br />
*'''Cozion, God of the Void:''' Encompasses Apion and Cozion in Sarkiri beliefs, and Naphion in Kovulzel beliefs.<br />
**Cozion's Assumed Form is that of a sleek, sharp, black-feathered Litarian. Regarded as the only truly evil, malevolent god.<br />
*'''Dyovyhr, God of Vitality:''' Encompasses Dyovyhr in Sarkiri beliefs, and Zymera, Haelia, Catia in Kovulzel beliefs.<br />
**Dyovyhr's Assumed Form resembles a Wendigo.<br />
*'''Kirena, Goddess of Nature's Balance:''' Encompasses Dyovyhr in Sarkiri beliefs, and encompasses Kava, Volenus, Sotrix, Caaris, and Rimos in Kovulzel beliefs.<br />
*'''Nyelia, Goddess of Logic and Curiosity:''' Encompasses Laqris and Apion in Sarkiri beliefs, and Nyelia, Tasoi, Syneas in Kovulzel beliefs.<br />
**Assumed form is a massive Couatl. Has a temple in the jungle. Features in Litarian creation mythos.<br />
*'''Vetris, God of Entropy:''' Encompasses Cozion in Sarkiri beliefs, and Caaris and Naphion in Kovulzel beliefs.<br />
**Vetris's Assumed Form is a slender, quadrupedal creature that vaguely resembles a tawny Kovulzel but with notable reptilian features. Regarded as a trickster god.<br />
<br />
====Comparison Chart====<br />
{| class="wikitable" style="width:90%"<br />
| '''Litarian Deity''' || '''Domain''' || '''Associated Sarkiri Aspects''' || '''Domains''' || '''Associated Kovulzel Deities''' || '''Domains''' <br />
|-<br />
| Cozion || God of the Void || Apion, Cozion || Aspects of Secrecy and Blood || Naphion || God of Death<br />
|-<br />
| Dyovyhr || God of Vitality || Dyovyhr || Aspect of the Hunt || Zymera, Haelia, Catia || Goddesses of Harvest, Life, and Protection<br />
|-<br />
| Kirena || Goddess of Nature's Balance || Dyovyhr || Aspect of the Hunt || Kava, Volenus, Sotrix, Caaris, Rimos || Gods of Stars, Earth, Family Unit, Disease, and Forest<br />
|-<br />
| Nyelia || Goddess of Logic and Curiosity || Laqris, Apion || Aspects of Exploration and Secrecy || Nyelia, Tasoi, Syneas || Gods of Knowledge, Ambition, Messenger<br />
|-<br />
| Vetris || God of Entropy || Cozion || Aspect of Blood || Caaris, Naphion || Gods of Disease and Death<br />
|}<br />
<br />
====Kovulzel Beliefs====<br />
The Kovulzel have an intricate pantheon with both greater and lesser deities. These gods represent broad, overarching concepts as well as the aspects of the tight family units the Kovulzel create.<br />
<br />
=====Greater Circle=====<br />
*'''Naphion:''' God of Death<br />
*'''Haelia:''' Goddess of Life<br />
*'''Kava:''' Goddess of Stars<br />
*'''Volenus:''' God of the Earth<br />
*'''Sotrix:''' God of Family Unit<br />
=====Lesser Circle=====<br />
*'''Zymera:''' Goddess of Harvest<br />
*'''Nyelia:''' Goddess of Knowledge<br />
*'''Tasoi:''' God of Ambition<br />
*'''Caaris:''' God of Disease<br />
*'''Catia:''' Goddess of Protection<br />
*'''Rimos:''' God of the Forest<br />
*'''Syneas:''' Messenger God<br />
<br />
====Sarkiri Beliefs====<br />
The Sarkiri believe in primal, wild deities that are referred to as '''Aspects''', rather than gods. The Aspects are representative of traits of the Sarkiri's tribal, nomadic, and predatory society. The belief in the Aspects may vary from tribe to tribe, as the spread of information pertaining to them comes organically through intertribal contact. Dyovyhr is the only truly universal Aspect, inasmuch as he is the most important to all of Sarkiri kind.<br />
<br />
*'''Dyovyhr, Aspect of the Hunt:''' Dyovyhr is by far the most important of the Sarkiri Aspects. He is said to bestow fruitful hunts on the tribes of Sarkiri.<br />
*'''Apion, Aspect of Secrecy:''' Also referred to as the Aspect of Silence in some tribes, Apion is related to the importance of stealth and secrecy in Sarkiri society. They prize silence due to the world around them making so much noise. A saying associated with Apion is "When the world around us sings, silence is our ally."<br />
*'''Laqris, Aspect of Exploration:''' Laqris is the Aspect of Exploration and represents the Sarkiri nomadic nature and wanderlust. While part of the reason the Sarkiri are always moving is because of the nature of the desert, the sense of exploration truly drives their nomadic tendencies.<br />
*'''Cozion, Aspect of Blood:''' Cozion is different from the other Aspects, as his more "devout" followers have the air of a cult in some ways. However, this cult also consists of the majority of the race's population. He is representative of the more violent natures of the Sarkiri hunters, and is also the reason why the Sarkiri often take up an "assassin-type" role. The Sarkiri culture is such that their assassins do everything in the name of Cozion.<br />
<br />
===Politics===<br />
===Ceskian Calender===<br />
*A year is 280 days of 22 hours each.<br />
**Kovulzel Calendar: 10 months of 28 days. Only two seasons are observed due to the minimal climate change of the jungle.<br />
**Sarkiri Calendar: 8 months of 35 days. Four seasons which change roughly every 2 months.<br />
<br />
==Inhabitants==<br />
===Notable Characters===<br />
*[[Shii-Ra Xerseus]]<br />
<br />
==History==<br />
<br />
==Trivia==<br />
*The Ceskian moon(s) reflects ultraviolet light, rather than absorbing it like the moons of other planets. The Sarkiri evolved accordingly.<br />
<br />
{{Planets Navbar}}<br />
[[Category:Ceskion]][[Category:Planets]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=User:Keileon/List_of_Daeovan_Projects&diff=5005User:Keileon/List of Daeovan Projects2019-05-27T16:04:05Z<p>Keileon: /* Soul Series */</p>
<hr />
<div>==Alpha Series==<br />
A-Series constructs are the "Alphas"; that is to say, they are created with the intent of acting to direct other constructs. They achieve this with either sound frequencies or light patterns that other constructs are programmed to react to. Alphas cannot control each other.<br />
<br />
*'''A-001''' [[Prahari]]<br />
<br />
==Creature Series==<br />
C-Series constructs are living beings, often made from scratch or by amalgamating so many different creatures that it cannot be elegantly described as a hybrid.<br />
<br />
*'''C-001''' [[Stormcatcher]]<br />
*'''C-002''' [[Diesel]]<br />
*'''C-003''' [[Lazuli]]<br />
*'''C-004''' Stereo<br />
<br />
==Humanoid Series==<br />
H-Series projects are not constructs, but rather alterations of living humans. These humans are typically modified while still alive, rather than altering the genetic code of a clone or fetus. In most cases, they remain sapient but subdued by trauma, or controlled through conditioning and alteration of the brain. Rarely, their minds may break entirely, turning them nearly feral.<br />
<br />
*'''H-001''' [[Damien Thrage]]<br />
*'''H-002''' [REDACTED]<br />
<br />
==Soul Series==<br />
S-Series constructs are purely mechanical in nature, with a central "core" meant to contain the simulation of a soul. They often have highly advanced AI and behavioral patterns, though are still susceptible to A-Series constructs.<br />
<br />
*'''S-084''' V. O. I. D.<br />
*'''S-120''' [[Radix (Construct)|Radix]]<br />
*'''S-134''' Satellite<br />
<br />
==Zenith Series==<br />
Z-Series constructs are the absolute top level of Daeovan projects and are kept under strict classification and monitoring. They are unaffected by Alpha Series constructs and are usually controlled directly by the highest officials.<br />
<br />
*'''Z-000''' [[Exelixus]]<br />
*'''Z-001''' [[Kyrios]]<br />
*'''Z-002''' [[Starfield]]<br />
<br />
==Uncategorized==<br />
<br />
*'''UC-001''' [[Khaseri]]<br />
<br />
[[category:Daeridune]][[Category:Lists]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Manaverse_Periodic_Table&diff=5004Manaverse Periodic Table2019-04-09T09:05:50Z<p>Keileon: </p>
<hr />
<div>The '''Manaverse Periodic Table''' is an extension to the "standard" Periodic Table. It catalogues chemical elements that exist beyond the realm of physics, with atoms partially or completely sustained by anomalous or metaphysical means, commonly in the form of stray or exotic metaparticles (such as ''magitrons'' or ''aetherons'') assuming or replacing the function of atomic particles. As a result, these elements often possess metaphysical properties that are independent from their chemical properties, but still behave like ordinary matter in most circumstances.<br />
<br />
==Metals==<br />
===Adamantium===<br />
'''Adamantium''' (Chemical Symbol: '''Ad''') is a very lightweight, non-brittle transition metal known for its extreme stress resistance. Chemically pure Adamantium has a lustrous, lead-like natural color, and it is only when it is alloyed that it tends to acquire its distinctive green tinge (more particularly, with bronze). Second to Mythril, Adamantium possesses a high [[Mana]] retention rate, although with a slightly lower degree of Magic Preservation, or rather, the tendency of the material to preserve effects of Magic existing within it. However, it is significantly less common as a material: it is very difficult to extract and work with pure Adamantium due to its physical properties, requiring the use of dissolution mining and alloying to make most effective use of. It is nonetheless extremely versatile, having found predominant use in the planet of [[Ferona]] in the form of weapons and armor (both magically and non-magically augmented), as a construction material, or even robotics.<br />
<br />
Adamantium is rare in the Manaverse, with Ferona possessing the largest concentration of natural Adamantium among known terrestrial worlds. It is frequently found coalescing in medium to large deposits inside mountains.<br />
<br />
===Laconia===<br />
'''Laconia''' (Chemical Symbol: '''Lc''') is a magically-inert transition metal, also considered to be a noble metal. In its purest form, it indiscriminately rejects nearly all [[Magiology|Magical Functions]] directly or indirectly applied to it, and as such, it is often classified as a "metaphysically-noble" substance. It is a highly-valuable asset for magitech constructs and weaponry, as it can be used to conduct Mana or a Spell through a system with absolutely no loss of efficiency, or to create Laconia-alloyed weaponry with high resistance to Magic. The color of Laconia, as well as its degree of "nobleness" towards Magic, depends on the degree of refinement it has been subject to, with clarity increasing proportionally to its quality, or "grade". In its unrefined state, Laconia is an ashen metal with little reflectiveness, while Laconia of the highest grade possesses a uniquely white and lustrous color.<br />
<br />
Laconia is very rare in the known Manaverse, but is known to occur prominently in [[Phantasia]]. Other terrestrial worlds often contain negligible amounts of the element, if not entirely lacking it.<br />
<br />
===Mythril===<br />
'''Mythril''' (Chemical Symbol: '''My''') is a lightweight but strong transition metal. Mythril is naturally silver with a blue tint or gleam, though it can easily be dyed into vibrant and metallic colors, most commonly seen with the oily pigments secreted by the roots of dragonscale. Mythril has a particularly high Mana retention rate, capable of assimilating it with comparatively minimal loss, as well as a high degree of Magic Preservation. This makes Mythril a very efficient and preferred target to [[Enchantment]], or as an external Mana Pool by means of "charging" it with Mana (although Crystallized Mana of moderate quality or higher may be more effective than a sample of Mythril of the same weight, in terms of Mana storage). It should be noted however that this retention is not necessarily synonymous to resistance, as Mythril does not avoid the physical or metaphysical consequences of Manalistic Magic or Mana-based techniques.<br />
<br />
Mythril is malleable and ductile, but still sufficiently hard to be purposed as high-quality armor, particularly when alloyed. Other properties include resistance to superficial corrosion (tarnishing), a melting point of roughly 1700°C, and conductibility on par with, but slightly less, than copper. It is extremely lightweight for its high durability, which can be attributed to its metaphysical makeup as this ratio of weight to resistance otherwise would be physically impossible.<br />
<br />
It is primarily found in ore veins, and although a moderately rare element in terms of mining, it notably occurs naturally in the scales of [[Dragon (Euthora)|Euthoran dragons]], as well as some species of [[Malomorph]]s in Phantasia.<br />
<br />
===Orichalcum===<br />
'''Orichalcum''' (Chemical Symbol: '''Or''') is a rather heavy, exceptionally hard transition metal. Orichalcum occurs in a variety of colors ranging from bronze- to gold-like, although chemically pure Orichalcum is known to possess a distinct amber hue that is vaguely reminiscent of gold. When tarnished, it acquires a dark green hue. It has a very rigid structural integrity, with low malleability and ductility contributing to its hardness and tensile strength, although it does not possess a particularly high toughness against fracture: as a result, Orichalcum is fairly brittle in the same manner diamond is. Due to this, it is uncommon for Orichalcum to worked manually—instead, it is considerably more popular as a material for [[Alchemy]].<br />
<br />
Orichalcum is especially heat-resistant, with a melting point of roughly 2480°C, and is known to possess an inherent Elemental Resistance against the [[Elemental Spectrum|Fire Element]]. It is moderately rare, and often considered to be the "sister metal" to Mythril, as it is frequently found in the same ore veins as Mythril is. As with Mythril, it occurs naturally in the scales of some creatures, particularly the Euthoran Dragon species of [[Firedrake]]s and [[Pyrespine]]s, in sufficient concentrations to allow these creatures to withstand the heat of lava.<br />
<br />
It is possible to simulate Orichalcum with certain alloys of bronze, however these imitations lack the Fire-Elemental resistance (as well as the high melting point) that true Orichalcum does.<br />
<br />
===Reverbium===<br />
<br />
===Vibranium===<br />
'''Vibranium''' (Chemical Symbol: '''Vi''') is [...]<br />
<br />
===Zeraphium===<br />
'''Zeraphium''' (Chemical Symbol: '''Ze''') is a hypermetal. It is a highly-condensed substance due to its compressed atomic structure, giving it an exceptionally high density; as a result, Zeraphium is abnormally heavy, as the amount of matter contained in a sample of the element being much higher than intuitively predicted. It possesses a very dark, metallic coloration close to charcoal gray. It is extremely smooth in texture, with little to no natural imperfections whether found occurring in nature or even while tempered and alloyed. Due to its properties, Zeraphium can be used as a component for the creation of substantially durable alloys that compound Zeraphium's abnormal density into the toughness of the resultant material. Generally, Zeraphium is visually and physically predominant in alloys involving it as a raw material, with the other components providing their own tonalities and hues.<br />
<br />
Zeraphium is highly conductive, and has an extremely high melting point, at roughly 3875°C. As most metals or metalloids have simply sublimated at these temperatures, it is considerably difficult to smelt Zeraphium alongside other substances, leaving a rather narrow range of workable elements unless advanced Magiological techniques are used to circumvent this. Zeraphium naturally occurs under strong gravitational pressure, as the formation of its atoms is dependent on the initial gravitational forces that are used to pull the atomic structure together. As such, it is uncommon on terrestrial worlds with average surface gravity, but can be found in raw chunks as part of small deposits within high-gravity planets (for instance, [[Armonia]]), or as part of the core of large stars.<br />
<br />
==Metalloids==<br />
===Tephralite===<br />
'''Tephralite''' (Chemical Symbol: '''Tp''') is a deep, glassy blue metalloid. It has the notable anomalous property of disregarding the density of water during motion; that is, Tephralite moves through water while experiencing the same level of resistance as if it was unsubmerged. However, Tephralite corrodes rapidly and aggressively while not submerged in water, with the material turning bright orange and dark brown as it undergoes a chemical reaction not unlike the process of burning.<br />
<br />
The most reliable source of Tephralite are arguably creatures that synthesize it naturally (e.g. Euthoran [[Sélrakh]]), although it is also occasionally found forming in coral-like growths in oceanic trenches. <br />
<br />
==Nonmetals==<br />
===Gyakunite===<br />
'''Gyakunite''' (Chemical Symbol: '''Gy''') is [...]<br />
<br />
===Kagilite===<br />
'''Kagilite''' (Chemical Symbol: '''Kg''') is a glossy, black nonmetal found almost exclusively in the scales of [[Voidwalker]]s. Though liquid at room temperature, it is found as a solid when alloyed with the Mythril found in dragon scales. It may also be found deep underground, compounded with other minerals, but is rarely found in large quantities. In its pure state, it has a freezing point of approximately -38°C, similar to Mercury.<br />
<br />
Like Mythril, Kagilite has a high Mana retention rate, but unlike Mythril it does not absorb the Mana into itself. Instead, Mana sticks to and collects at its surface, creating a slick and slightly shimmering film on the surface. In the case of a Mythril-Kagilite alloy as seen in the scales of a Voidwalker, the Kagilite completely prevents the Mana from being absorbed by the Mythril.<br />
<br />
Kagilite is highly toxic to living creatures when found in its pure state and in large quantities, though the negligible amount found in Voidwalker scales is harmless to larger animals. It has a corrosive effect on nerves and the brain, to the point where prolonged exposure to the element can permanently damage various areas of the brain. This usually results in badly degraded cognitive and motor functions, but has been known to turn subterranean animals, including dragons, feral. Over the course of many years, Kagilite poisoning will eventually kill the afflicted, resulting in severely decreased lifespans of many subterranean species.<br />
<br />
===Saezerite===<br />
'''Saezerite''' (Chemical Symbol: '''Sz''') is [...]<br />
<br />
[[Category:Classification Systems]] [[Category:Concepts]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Sarkiri&diff=5003Sarkiri2019-03-25T17:43:56Z<p>Keileon: </p>
<hr />
<div>{{Infobox Species<br />
|Box title=Sarkiri<br />
|image=[[File:Sark.png|300px]]<br />
|Caption=A typical Sarkiri.<br />
|Science=Venator Repercussa<br />
|Planet=[[Ceskion]]<br />
|Habitat=Deserts, rarely jungles<br />
|Status=Least Concern}}<br />
<br />
The '''Sarkiri''' are a [[Ceskian]] race of bipedal, sapient reptiles. Being nomadic, they have a tendency to appear on planets other than Ceskion, most notably [[Ferona]].<br />
<br />
Sarkiri naturally travel in large family groups known as '''tribes'''.<br />
<br />
==Appearance==<br />
Sarkiri are best described as anthropomorphic lizards, though they have features similar to snakes, birds, and raptors as well. They stand up to six feet tall, with males being shorter and more agile than females. This race has digitigrade hind legs with three toes, the innermost of which is a large, wicked talon used for gripping and injuring downed prey. Splayed toes allow them to stride on loose and soft sand without sinking in, and to move silently with indistinct tracks across wet soil. Using their tails as balance, the Sarkiri can drop to all fours to move more deftly, but overall they prefer a bipedal stance.<br />
<br />
Brightly colored feathers decorate the skull and spine of a Sarkiri, with the males having brighter plumage. About halfway down the back, these feathers grow less densely, and make way for the low spikes that grow on the tail. Long, sharp horns of bone frame a Sarkiri's skull, which features a long, blunt snout and spiked eye ridges. Their jaws are lined with small, sharp teeth and contain a pale forked tongue. Their hide is dark-colored, ranging from dull green to pitch black, and covered with leathery scales.<br />
<br />
The tips of Sarkiri feathers reflect ultraviolet light, but to humans this is only visible in the brightest sunlight, when the feathers appear to be glowing. Sarkiri often use shed feathers to create pigments which are then used to tattoo their bodies with vibrant warpaint, particularly around the face. The feathers and pigment both reflect and absorb ultraviolet light, allowing a Sarkiri to bask in the sun all day and stay warm at night, when desert temperatures plummet. Stylistically, the Sarkiri's main tattoo color matches its feather color, with bright, contrasting patterns and details using complementary colors.<br />
<br />
Sarkiri possess hands with opposable thumbs and clawed digits.<br />
<br />
==Physiology==<br />
The eyes of a Sarkiri are tetrachromatic, meaning they contain four color-recepting cones instead of three like humans. This allows them to distinguish a much wider range of colors, most notably ultraviolet light. Hunting parties use this "ability" to signal to each other at night without alerting their prey- after a day of basking in the desert sun, or under a suitable amount of moonlight, Sarkiri appear to each other to be glowing in the dark, while other creatures cannot actually see them.<br />
<br />
A Sarkiri's body is built almost entirely for predation and combat, between their high endurance and quick, reflexive speed. They have highly flexible spines and a natural balancer and counterweight in the form of their tails, as well as needle-sharp and quickly-growing claws and fangs.<br />
<br />
Sarkiri are obligate carnivores and cannot create the proteins necessary for survival from the raw materials like herbivores can; thus, they eat creatures which have already done it for them.<br />
<br />
These reptiles are naturally cold-blooded and require sunbathing for a long time to be actively hunting for an entire night in the desert, though jungles are more forgiving to their physiology.<br />
<br />
==Abilities==<br />
Sarkiri are slim and athletic, able to run over desert sand for long distances with their large lungs and long strides. Due to the way their legs and feet are built, they can run over the tops of loose sand dunes without sinking in, thus saving them energy when running. A tribe of Sarkiri aiming to cover a lot of ground can run at a steady pace of 30 miles per hour throughout a single night.<br />
<br />
The night vision of a Sarkiri is phenomenal, due to their specially-evolved eyes and their preference to hunt at night. They are known to be highly efficient ambush hunters because of their incredible vision. Additionally, Sarkiri can move with absolute silence both over sand and through dense foliage. Often, their prey doesn't even realize a tribe of Sarkiri is stalking them until one of their number has been snatched away and killed.<br />
<br />
==Behavior==<br />
Sarkiri are naturally nocturnal. While many adapt to a diurnal schedule to make the most of the desert heat, they tend to prefer to sunbathe and rest during the day and hunt more actively at night.<br />
<br />
Though intelligent, the Sarkiri are vicious, aggressive creatures in their natural state. They release this aggression through hunting, training, and mistreatment of the Kovulzel.<br />
<br />
Sarkiri body language is expressed mostly by visual means, in contrast to the auditory stimuli of other Ceskian life. They will openly bare their teeth, brandish their claws, and raise their feathers when angered. Though they also hiss to warn off enemies, this reaction is primarily instinctual in younger Sarkiri only, who have not yet been conditioned to silence.<br />
<br />
===Culture===<br />
While Sarkiri will hunt most Ceskian fauna as prey, they make a point of targeting the other race on their planet, the [[Kovulzel]]. Though offworld races tend to frown upon the hunting and eating of other sapient races, the Sarkiri see no inherent issue with it, viewing the Kovulzel as inferior, primitive creatures that deserve no better treatment than livestock. Many Sarkiri tribes, and even occasionally a single important Sarkiri, keep Kovulzel as slaves and servants. They keep these Kovulzel not for food (not even breeding them, preferring the rush of hunting) but rather for such matters as running simple errands, delivering messages, and keeping their masters' spaces in order.<br />
<br />
The Sarkiri prize silence and secrecy; because the world around them creates a cacophony of noise, the Sarkiri have developed a culture of being "the silence that hides among the song". Because of this, Sarkiri are not particularly vocal and are very reticent, adopting a stoic and reserved demeanor in professional settings and tending to speak in low voices. Sarkiri also rarely speak unless they have something specific to say, and dislike the idea of idle conversation. Many Kovulzel slaves that get frequently punished are such because their masters find them to be too noisy.<br />
<br />
Sarkiri are nomadic; most tribes are constantly on the move from place to place, hunting along the way and rarely setting up a settlement for too long a time. Despite this, there is a single, large, permanent city called '''[[She'zar-Reth]]''' (or the '''City of Silence''' as a nickname to offworlders) in the heart of one of the larger deserts on the planet. Though a few important figures remain in this city permanently, most Sarkiri pass in, out, and through the settlement, often to restock on supplies they cannot get in the wild.<br />
<br />
The Sarkiri have a close connection to [[Cozion]], who they name as their Aspect of Blood, a deity who revels in death, decay, and the almost cult-like sacrifices in his name. Because of this, they have an inherent predisposition towards the assassin lifestyle, training those who seem to have the natural skill to hide in the shadows and kill without being seen. Thus, they are often employed by organizations on planets with existing Sarkiri presence to assassinate important political figures and opponents.<br />
<br />
However, employers of Sarkiri are often advised to be careful when dealing with particularly important or high-ranking Sarkiri, as they have no concept of loyalty outside of that to their own species. More often than not, someone who has employed a Sarkiri will quickly find themselves a target of the very same, whether by some insult or because it serves the Sarkiri's best interests to kill their employer. Working alongside a Sarkiri may equally as often result in the Sarkiri having a hidden agenda, pulling the strings and leaving their "partner" to die or otherwise empty-handed if they cease being useful.<br />
<br />
Sarkiri are notorious among other Manaverse races for following the philosophy of absolute rights to property. If a Sarkiri purchases, is given, or otherwise legitimately obtains goods- regardless of if those goods have cultural importance or of it is a sentient creature- they are free to do as they wish with these goods. As few other races the Sarkiri cross follow this philosophy as well, this can create strained relations when, for example, an offworlder witnesses a Sarkiri slavemaster abusing a Kovulzel slave and finds that the slavemaster is perfectly within legal and moral right to do so.<br />
<br />
====Language====<br />
The native tongue of the Sarkiri is known as '''Sar-Reth'''. It is a raspy, sibilant, hissing language. However, Sarkiri pick up [[Common]] easily, though they tend to speak it with a slight hiss.<br />
<br />
====Politics====<br />
The Sarkiri keep a very tribal society structure, with one individual being the leader or chief of any given tribe. However, their ultimate authority lies in two individuals- Cozion, who has the final say in all the Sarkiri might do, and a very small council of sorts that keeps its base of operations in She'zar-Reth.<br />
<br />
====Technology====<br />
Sarkiri are advanced enough to be a spacefaring race, using [[Zero-Space]] to put many crews in many areas of the Manaverse. These crews typically consist of two to six Sarkiri, along with other (willing or not) members of other species. Roving bands of Sarkiri ships may be found in close proximity or even orbit of a planet they deem interesting enough to investigate, and maybe even colonize. Though Zero-Space is not usually a precise method of travel, only ejecting travelers out in a general area, the Sarkiri are reckless but confident enough to use Zero-Space to get closer to a planet. While some ships are lost this way, they are usually careful enough to know when not to press their luck with the instability of Zero-Space.<br />
<br />
When being pursued by a spacefaring vessel they cannot risk attempting to overpower, Sarkiri ships are known to rapidly enter and exit Zero-Space in a maneuver known as '''threading'''. A threading ship intentionally destabilizes Zero-Space in its wake, rapidly exiting Zero-Space so that the Teratocytes do not have the chance to attack them. When finished threading, the ship will exit into realspace far from its original location, discouraging further pursuit through the unstable tears in Zero-Space and the aggravated Teratocytes.<br />
<br />
==Evolution==<br />
<br />
==Lore==<br />
<br />
==Trivia==<br />
*The Sarkiri are heavily based on the Argonian race from the ''Elder Scrolls'' franchise by Bethesda Softworks, but live in jungles and deserts rather than marshes and swamps.<br />
<br />
[[Category:Ceskian Species]] [[Category:Ceskion]] [[Category:Races]] [[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=File:Sark.png&diff=5002File:Sark.png2019-03-25T17:43:20Z<p>Keileon: </p>
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<div></div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=User:Keileon/List_of_Daeovan_Projects&diff=5001User:Keileon/List of Daeovan Projects2019-03-20T13:33:07Z<p>Keileon: /* Creature Series */</p>
<hr />
<div>==Alpha Series==<br />
A-Series constructs are the "Alphas"; that is to say, they are created with the intent of acting to direct other constructs. They achieve this with either sound frequencies or light patterns that other constructs are programmed to react to. Alphas cannot control each other.<br />
<br />
*'''A-001''' [[Prahari]]<br />
<br />
==Creature Series==<br />
C-Series constructs are living beings, often made from scratch or by amalgamating so many different creatures that it cannot be elegantly described as a hybrid.<br />
<br />
*'''C-001''' [[Stormcatcher]]<br />
*'''C-002''' [[Diesel]]<br />
*'''C-003''' [[Lazuli]]<br />
*'''C-004''' Stereo<br />
<br />
==Humanoid Series==<br />
H-Series projects are not constructs, but rather alterations of living humans. These humans are typically modified while still alive, rather than altering the genetic code of a clone or fetus. In most cases, they remain sapient but subdued by trauma, or controlled through conditioning and alteration of the brain. Rarely, their minds may break entirely, turning them nearly feral.<br />
<br />
*'''H-001''' [[Damien Thrage]]<br />
*'''H-002''' [REDACTED]<br />
<br />
==Soul Series==<br />
S-Series constructs are purely mechanical in nature, with a central "core" meant to contain the simulation of a soul. They often have highly advanced AI and behavioral patterns, though are still susceptible to A-Series constructs.<br />
<br />
*'''S-084''' V. O. I. D.<br />
*'''S-120''' [[Radix (Construct)|Radix]]<br />
<br />
==Zenith Series==<br />
Z-Series constructs are the absolute top level of Daeovan projects and are kept under strict classification and monitoring. They are unaffected by Alpha Series constructs and are usually controlled directly by the highest officials.<br />
<br />
*'''Z-000''' [[Exelixus]]<br />
*'''Z-001''' [[Kyrios]]<br />
*'''Z-002''' [[Starfield]]<br />
<br />
==Uncategorized==<br />
<br />
*'''UC-001''' [[Khaseri]]<br />
<br />
[[category:Daeridune]][[Category:Lists]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=User:Keileon/List_of_Daeovan_Projects&diff=5000User:Keileon/List of Daeovan Projects2019-03-20T13:32:39Z<p>Keileon: </p>
<hr />
<div>==Alpha Series==<br />
A-Series constructs are the "Alphas"; that is to say, they are created with the intent of acting to direct other constructs. They achieve this with either sound frequencies or light patterns that other constructs are programmed to react to. Alphas cannot control each other.<br />
<br />
*'''A-001''' [[Prahari]]<br />
<br />
==Creature Series==<br />
C-Series constructs are living beings, often made from scratch or by amalgamating so many different creatures that it cannot be elegantly described as a hybrid.<br />
<br />
*'''C-001''' [[Stormcatcher]]<br />
*'''C-002''' [[Diesel]]<br />
*'''C-003''' [[Lazuli]]<br />
<br />
==Humanoid Series==<br />
H-Series projects are not constructs, but rather alterations of living humans. These humans are typically modified while still alive, rather than altering the genetic code of a clone or fetus. In most cases, they remain sapient but subdued by trauma, or controlled through conditioning and alteration of the brain. Rarely, their minds may break entirely, turning them nearly feral.<br />
<br />
*'''H-001''' [[Damien Thrage]]<br />
*'''H-002''' [REDACTED]<br />
<br />
==Soul Series==<br />
S-Series constructs are purely mechanical in nature, with a central "core" meant to contain the simulation of a soul. They often have highly advanced AI and behavioral patterns, though are still susceptible to A-Series constructs.<br />
<br />
*'''S-084''' V. O. I. D.<br />
*'''S-120''' [[Radix (Construct)|Radix]]<br />
<br />
==Zenith Series==<br />
Z-Series constructs are the absolute top level of Daeovan projects and are kept under strict classification and monitoring. They are unaffected by Alpha Series constructs and are usually controlled directly by the highest officials.<br />
<br />
*'''Z-000''' [[Exelixus]]<br />
*'''Z-001''' [[Kyrios]]<br />
*'''Z-002''' [[Starfield]]<br />
<br />
==Uncategorized==<br />
<br />
*'''UC-001''' [[Khaseri]]<br />
<br />
[[category:Daeridune]][[Category:Lists]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4996Dragon (Euthora)2019-03-06T01:48:56Z<p>Keileon: /* Dragon Poaching */</p>
<hr />
<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings''' or '''drakes'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either [[Malomorph]]s, a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
<br />
During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
<br />
==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
<br />
Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
<br />
The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
<br />
Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
<br />
It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
<br />
A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
<br />
==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
<br />
Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
<br />
Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
<br />
Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
<br />
A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
<br />
Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
<br />
Dragons are usually considered adults at 30 to 40 years old, depending on the species. As hatchlings, they grow in size quickly, but begin to taper off after their first decade of life. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards. Dragons are not known to die of old age and can reach centuries or even millennia of age. However, an ancient dragon will often grow tired and weak, leaving it vulnerable to attacks by rivals or hunters.<br />
<br />
==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
<br />
Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
<br />
===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
<br />
Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
<br />
The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
<br />
===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
<br />
Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
<br />
In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
<br />
It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
<br />
===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
<br />
==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
<br />
Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
<br />
In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
<br />
Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
<br />
A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
<br />
In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
<br />
Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
<br />
Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
<br />
When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
<br />
The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
<br />
Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
<br />
Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
<br />
Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
<br />
It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
<br />
It is a persistent stereotype among dragons that males have the better singing voices while females are better at wordplay.<br />
<br />
====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
<br />
====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
<br />
Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
<br />
Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
<br />
In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
<br />
In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
<br />
====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
<br />
Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
<br />
A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
<br />
During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
<br />
===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
<br />
Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
<br />
While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
<br />
When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
<br />
====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
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===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
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===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
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Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
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Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
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Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
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As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
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Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is prone to superficial scrapes that can be buffed out without damaging the material.<br />
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By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
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More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
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Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
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==Trivia==<br />
*Dragon embryos develop rapidly and are physically ready to hatch soon after the egg is laid. However, the egg may take much longer to hatch, as the infant uses much of this incubation time to allow its brain to sort through the species' inherent ancestral memory. During this process, the dragon's mind categorizes the information into instinct, subconscious knowledge, and true memories. The death of a living ancestor may further extend the incubation time as the ancestor's memories are added to the infant's source.<br />
** It is for this reason that some lower-generation species, such as the Shadow Drake, take only a brief time to hatch.<br />
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[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4995Dragon (Euthora)2019-02-28T18:08:11Z<p>Keileon: /* Trivia */</p>
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<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings''' or '''drakes'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
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Due to how Euthora categorizes its wildlife, dragons are considered to be either [[Malomorph]]s, a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
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During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
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==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
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Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
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The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
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Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
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It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
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A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
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==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
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Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
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Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
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Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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Dragons are usually considered adults at 30 to 40 years old, depending on the species. As hatchlings, they grow in size quickly, but begin to taper off after their first decade of life. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards. Dragons are not known to die of old age and can reach centuries or even millennia of age. However, an ancient dragon will often grow tired and weak, leaving it vulnerable to attacks by rivals or hunters.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
<br />
It is a persistent stereotype among dragons that males have the better singing voices while females are better at wordplay.<br />
<br />
====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
<br />
====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
<br />
Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
<br />
Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
<br />
In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
<br />
In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
<br />
====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
<br />
Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
<br />
A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
<br />
During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
<br />
===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
<br />
Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
<br />
While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
<br />
When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
<br />
====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
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===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
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===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
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Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
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Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
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Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
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As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
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Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
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By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
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More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
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Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
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==Trivia==<br />
*Dragon embryos develop rapidly and are physically ready to hatch soon after the egg is laid. However, the egg may take much longer to hatch, as the infant uses much of this incubation time to allow its brain to sort through the species' inherent ancestral memory. During this process, the dragon's mind categorizes the information into instinct, subconscious knowledge, and true memories. The death of a living ancestor may further extend the incubation time as the ancestor's memories are added to the infant's source.<br />
** It is for this reason that some lower-generation species, such as the Shadow Drake, take only a brief time to hatch.<br />
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[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4994Dragon (Euthora)2019-02-28T18:07:57Z<p>Keileon: /* Physiology */</p>
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<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings''' or '''drakes'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
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Due to how Euthora categorizes its wildlife, dragons are considered to be either [[Malomorph]]s, a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
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During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
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==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
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Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
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The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
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Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
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It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
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A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
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==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
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Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
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Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
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Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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Dragons are usually considered adults at 30 to 40 years old, depending on the species. As hatchlings, they grow in size quickly, but begin to taper off after their first decade of life. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards. Dragons are not known to die of old age and can reach centuries or even millennia of age. However, an ancient dragon will often grow tired and weak, leaving it vulnerable to attacks by rivals or hunters.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
<br />
It is a persistent stereotype among dragons that males have the better singing voices while females are better at wordplay.<br />
<br />
====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
<br />
====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
<br />
Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
<br />
Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
<br />
In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
<br />
In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
<br />
====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
<br />
Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
<br />
A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
<br />
During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
<br />
===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
<br />
Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
<br />
While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
<br />
When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
<br />
====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
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===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
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===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
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Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
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Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
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Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
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As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
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Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
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By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
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More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
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Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
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==Trivia==<br />
*Dragon embryos develop rapidly and are physically ready to hatch soon after the egg is laid. However, the egg may take much longer to hatch, as the infant uses much of this incubation time to allow its brain to sort through the species' inherent ancestral memory. During this process, the dragon's mind categorizes the information into instinct, subconscious knowledge, and true memories. The death of a living ancestor may further extend the incubation time as the ancestor's memories are added to the infant's source.<br />
** It is for this reason that some lower-generation species, such as the Shadow Drake, take only a brief time to hatch.<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
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[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4993Dragon (Euthora)2018-10-23T01:47:22Z<p>Keileon: /* Music */</p>
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<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings''' or '''drakes'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
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Due to how Euthora categorizes its wildlife, dragons are considered to be either [[Malomorph]]s, a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
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During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
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==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
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Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
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The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
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Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
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It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
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A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
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==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
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Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
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Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
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Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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It is a persistent stereotype among dragons that males have the better singing voices while females are better at wordplay.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
<br />
====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
<br />
Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
<br />
Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
<br />
In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
<br />
In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
<br />
====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
<br />
Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
<br />
A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
<br />
During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
<br />
===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
<br />
Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
<br />
While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
<br />
When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
<br />
====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
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Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
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Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
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By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
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More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
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Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragon embryos develop rapidly and are physically ready to hatch soon after the egg is laid. However, the egg may take much longer to hatch, as the infant uses much of this incubation time to allow its brain to sort through the species' inherent ancestral memory. During this process, the dragon's mind categorizes the information into instinct, subconscious knowledge, and true memories. The death of a living ancestor may further extend the incubation time as the ancestor's memories are added to the infant's source.<br />
** It is for this reason that some lower-generation species, such as the Shadow Drake, take only a brief time to hatch.<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
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[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dracoimpery&diff=4989Dracoimpery2018-09-29T15:49:15Z<p>Keileon: /* Psychic Attacks */</p>
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<div>'''Dracoimpery''' ([[Drakine]] ''Vendeía Akor'', [[Common]] ''Comfort of Mind's Strength'') is a [[Soul Phantasm]] that refers to the manipulation or control of, or the dominion over [[dragon]]s. A user of this power is known as a '''dracoimperist''' (Drakine ''dráki-tiir'', Common ''Dragon King''). Familiars or willingly bonded dragons may also refer to their master as ''Thuri'' (lit. ''Who I Serve'') out of respect.<br />
<br />
This ability is chiefly [[Euthora]]n, having been born of a spiritual connection between dragons and humans that began with the bond forged between [[Skyking Shyr]] and [[Isden Aliira]]. It has since evolved/developed [...]. Dracoimpery is psionic in nature.<br />
<br />
==Function==<br />
Dracoimpery is usually associated with the ability to control dragons. It is only by imposing one's will upon the target that a dracoimperist can truly "control" a dragon. The most famous function of the Soul Phantasm pertains to the dracoimperist, or '''master''', telling the dragon to perform a task. The dragon's brain subsequently forces it to comply. The dragon may resist, and may succeed depending on its willpower compared to its master's, but more often the master is the stronger.<br />
<br />
==Applications==<br />
===Dracomancy===<br />
On Euthora, dracoimpery is more commonly referred to as '''dracomancy'''. In actuality, what Euthorans refer to as dracomancy is a distinctive subset of dracoimpery, born of the first Euthoran manifestation of the Soul Phantasm: spiritual and mental communication. Rather than exhibiting control over dragons, the original purpose of dracomancy was to create a psychic affinity with and establish an ability to telepathically communicate with [[dragon]]s. As it was primarily the human dracoimperist who would benefit by seeing through the eyes of the dragon, the ability was termed "dracomancy", roughly meaning "divination of dragons," although the actual mechanics are more similar to telepathy or a low-level of hypnosis.<br />
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Dracomancy allows one party the ability to see perfectly from their mentally-linked partner's perspective, and thus allows one party to see things from a perspective that they would otherwise be unable to see from their perspective. For example, a dracoimperist would be able to view the vast distances and aerial viewpoint that a dragon is accustomed to seeing. Otherwise, it is primarily utilized for communication, allowing thoughts to be exchanged non-verbally between the master and his/her dragon.<br />
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Through prolonged exposure to a dragon's consciousness, a dracoimperist practicing dracomancy will begin to increasingly find their thought processes changing to work as a dragon's mind does.<br />
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===Familiar Bonds===<br />
{{Main|1=Familiar}}<br />
With sufficient skill and discipline, an experienced dracoimperist may have the capacity to forge a particularly powerful bond with a dragon known as a '''Familiar link'''. A dragon bound this way is referred to as a '''Familiar''', while the dracoimperist in question retains the title of 'master.' In most cases, the dragon in question must give its consent to being bound as a Familiar. This is not always the case, as shown by [[Jason Shaver]] and [[Mimring Thunderscale]], the latter of whom was simply not in a state of mind to offer resistance when Jason tried to influence him.<br />
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While more similar to "classical" Euthoran dracoimpery than most links, there are still crucial differences. However, one thing that remains the same is a powerful bond of friendship and loyalty forming between the two parties, and a tendency for pairs with longstanding bonds to begin to lose the ability to distinguish between their independent thoughts. This is not necessarily a bad thing; it allows for quicker communication on the battlefield and other stressful situations.<br />
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It is possible for long-term partnerships to result in one party developing the other's Soul Phantasms. This can frequently result in the Familiar developing dracoimpery itself, thus introducing the associated subdomain into its own bloodline and resulting in its descendants developing dracoimpery on their own.<br />
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Being so tightly bound spiritually, when either the master or Familiar dies without severing the link, the other will die soon after. However, with pairs linked for a long amount of time, it is possible for the deceased's soul to unintentionally snap back into the body of the still-living party, prolonging the latter's life slightly and resulting in two souls inhabiting the same body and communicating with each other. Due to the nature of a Familiar link, when one dies the Familiar is more likely to become a [[Phasma]]. This is caused by the two souls attempting to remain connected, often dragging the dragon's soul into the layers of reality close to the spiritual realm.<br />
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Familiar links stay almost completely true to the original function of the power, though the two parties were not linked in mortality and the bond was not so easily broken. Familiar links keep the spiritual component, but still emphasizes mental, and it was quite literally unheard of for a human to bond with multiple dragons via the original dracoimpery mechanics.<br />
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When fighting another dracoimperist for control, a Familiar can lend its mental support to its master and increase the odds of them winning out over the other dracoimperist.<br />
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===Interactions with Dragons and Psychics===<br />
A user of dracoimpery develops certain ways of dealing with both other dracoimperists and other users of psychic ability, as well as with non-affected dragons. Dracoimperists of sufficient experience can hide their "presence" in an affected dragon's mind from other psychics, allowing the dragon to act as a spy or scout in an area with users of this or similar abilities.<br />
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It is also possible for a dracoimperist to affect less experienced dracoimperists directly. This most often manifests as one dracoimperist taking the other as if the latter was a dragon, thereby gaining access to the latter's own dragons indirectly. Whether or not the less experienced dracoimperist is under the other's control, the more experienced of the two can use their own influence to sever links between the dragons of the less experienced, thereby releasing the dragons entirely.<br />
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Dragons themselves may be passively affected by nearby dracoimperists if one or both parties are inexperienced in regard to dracoimpery. This can manifest as a young dragon forming a very weak, subtle link with the dracoimperist in question- they would be innately able to make themselves understood to each other with neither aware of the connection. Dragons are also naturally drawn to dracoimperists, even if unbound or unwilling.<br />
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===Defense Mechanisms===<br />
An injured dracoimperist or Familiar can send out a subconscious "cry for help" when stressed, injured, or dying. Dragons connected to the user of this defense mechanism will instinctively respond mentally and spiritually, sending a sort of confirmation across the link and, if the user is in dire need, their souls will send their own life energy across the link to keep their master alive. It is this mechanic of the link that also links master and Familiar in their mortality, as the dead individual acts as a "[[Prana]] sink", and will eventually drain the other party's life completely. The more dragons giving their life force, however, the less any one of them needs to give, and the longer they can sustain the effect without suffering ill effects.<br />
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Dracoimpery also includes a "failsafe" mechanic triggered by orders phrased in certain ways, that can be used to free a dragon from control. For example, a dracoimperist telling their dragon to "obey nobody but itself" will act as a way to sever all dracoimpery- or even other weak psychic- links the dragon has with a master. This was used by Jason Shaver in the Alter Timeline to free [[Deathstorm]] from [[Lord X-Giga-X]], as Deathstorm was connected to both dracoimperists in question, and Jason wished to free him from Giga.<br />
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This is by no means the only phrasing that can be used, but it is the most well-known.<br />
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===Psychic Attacks===<br />
A sufficiently experienced dracoimperist can inflict physical pain on a connected dragon via telepathy, usually as punishment or warning. It can manifest as several different types of pain depending on the user's will, and can range from feeling like a claw's slash across the eyes to taking a blunt weapon to the back of the head. This ability can also be used on any psychic connected or connecting with one of the user's dragons, and can thus serve as defending the dragon in question from psychic attack.<br />
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Related to this, a dragon recently freed from or having stopped resisting a dracoimperist's influence may suffer acute headaches for a few hours to several days afterwards, due to either the shock of being disconnected or the mental strain of fighting.<br />
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A dracoimperist can use the ability to inflict pain on its dragons to the advantage of "training" a dragon to obey without question. This is more akin to the brainwashing tactics applied by cults than to actually training an animal- through repetition, distraction by pain, and even occasionally preventing the dragon from sleeping or eating, the dragon can be manipulated or confused into believing that it indeed wishes to serve its master. Most morally-inclined dracoimperists avoid this method due to the ethics involved, but crueler or more totalitarian dracoimperists have no issue with it.<br />
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Also generally avoided is the practice of completely overpowering the dragon's mind and cutting off its awareness of its surroundings, turning it into a mindless creature whose only purpose is to serve its master. This can permanently damage the dragon's mind and mental well-being even when freed, resulting in post-traumatic stress and anxiety in the dragon.<br />
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A dracoimperist is able to sift through the memories of linked dragons, though they must make a conscious effort to do so.<br />
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===Range===<br />
At first, a dracoimperist must at least be within speaking range of a target dragon to attempt control. This range increases as the user grows more experienced, to the point where an experienced user can affect multiple unseen targets within several miles. Dracoimperists can naturally channel their influence through Familiars, but must hone their willpower and skill in order to channel it through non-Familiar dragons.<br />
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Any dragon under the influence of a dracoimperist which is under the control of another dracoimperist is automatically considered under the control of the lattermost.<br />
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==History==<br />
Dracoimpery was born on Euthora with the bonding of Skyking Shyr and Isden Aliira. This capability was passed down to their descendants- because Shyr is the ancestor of all Euthoran dragons, likewise all Euthoran dragons were granted the ability to forge the bond. Fewer humans were given the ability from Isden, but within a few generations it had spread to much of the human population, with some help from Shapeshifters despite the wilder race being unable to natively obtain the ability.<br />
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While dragons largely kept their half of the ability intact, the inevitable mutation of the trait within humans (in part due to breeding with Shapeshifters; this mutation from Shapeshifter DNA is also part of what caused dragons to diversify and later become weaker) caused a corruption of the power; the ability became extremely rare in humans, rather than a trait inherent in all of them, and became a variation of mind control via telepathy. In most cases, the spiritual component of the link was lost entirely, instead becoming purely mental and dependent on willpower. <br />
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Familiar bonds still remain the truest to original dracoimpery, as it keeps the spiritual component, although original dracoimpery did not force one party to follow the other in death, and could not be broken so easily. Shyr himself keeps a rather low opinion of humans starting from the late Radiant Era, considering them to be primarily at fault for the corruption of a "sacred bond".<br />
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===Modern vs. Original Dracoimpery===<br />
While 'classical' Euthoran dracoimpery (what is now referred to as dracomancy) was a far more subtle <sup>[''in what way?'']</sup> mental link than links exhibited by modern dracoimpery, a bonded pair could still acutely sense each others' thoughts and emotions, shared pain, and oftentimes felt as if they were one single consciousness. As Isden once told Shyr, she could "feel his wings beat as if [she] were the one flying." <sup>[''direct quotation?'']</sup> Likewise, Shyr would often comment how pleasant it felt when Isden would run in pursuit of a prey animal, an action that he quickly grew too large to efficiently conduct.<br />
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The modern school of dracoimpery concentrates on the master overpowering the dragon's willpower with their own sheer mental force. In most cases, the dragon is absolutely forced to obey the commands of its master, leading to situations such as [[Koth Grimseeker]] nearly taking over Euthora by exercising an extreme amount of authority over its dragons. Conversely, the 'classical' school of Euthoran dracoimpery was much more communication-based in nature. Rather than exhibiting a degree of dominance over the dragon, a dracoimperist would mentally communicate an idea to their dragon's subconscious. It would then be up to the dragon whether or not to obey the "order."<br />
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Euthoran humans and dragons remain the only creatures that are natively able to make use of the power, however Shapeshifters may obtain it provided a human in their lineage has it, or a dragon obtained it via a master bound through a Familiar link. An example of this would be [[Jason Shaver]], who is both half [[Darkwing Firedrake]] and the son of [[Mordicai]], the Familiar of [[Cresius Tasque]]. It is also possible for an offworlder of Euthoran descent to inherit dracoimpery, as was the case with [[Lord X-Giga-X]].<br />
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===Impact on [[Sulsian]] Culture===<br />
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==Trivia==<br />
*Dracoimpery has a long history of out-of-character debate over its nomenclature.<br />
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[[Category:Dracoimpery]][[Category:Dragons]][[Category:Powers]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=File:Dragon_Genuses.png&diff=4988File:Dragon Genuses.png2018-07-04T10:57:43Z<p>Keileon: Keileon uploaded a new version of File:Dragon Genuses.png</p>
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<div></div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=User:Keileon/List_of_Daeovan_Projects&diff=4987User:Keileon/List of Daeovan Projects2018-07-01T07:04:10Z<p>Keileon: /* Alpha Series */</p>
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<div>==Alpha Series==<br />
A-Series constructs are the "Alphas"; that is to say, they are created with the intent of acting to direct other constructs. They achieve this with either sound frequencies or light patterns that other constructs are programmed to react to. Alphas cannot control each other.<br />
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*'''A-001''' [[Prahari]]<br />
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==Creature Series==<br />
C-Series constructs are living beings, often made from scratch or by amalgamating so many different creatures that it cannot be elegantly described as a hybrid.<br />
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*'''C-001''' [[Stormcatcher]]<br />
*'''C-002''' [[Diesel]]<br />
*'''C-003''' [[Lazuli]]<br />
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==Humanoid Series==<br />
H-Series projects are not constructs, but rather alterations of living humans. These humans are typically modified while still alive, rather than altering the genetic code of a clone or fetus. In most cases, they remain sapient but subdued by trauma, or controlled through conditioning and alteration of the brain. Rarely, their minds may break entirely, turning them nearly feral.<br />
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*'''H-001''' [[Damien Thrage]]<br />
*'''H-002''' [REDACTED]<br />
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==Soul Series==<br />
S-Series constructs are purely mechanical in nature, with a central "core" meant to contain the simulation of a soul. They often have highly advanced AI and behavioral patterns, though are still susceptible to A-Series constructs.<br />
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*'''S-120''' [[Radix (Construct)|Radix]]<br />
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==Zenith Series==<br />
Z-Series constructs are the absolute top level of Daeovan projects and are kept under strict classification and monitoring. They are unaffected by Alpha Series constructs and are usually controlled directly by the highest officials.<br />
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*'''Z-000''' [[Exelixus]]<br />
*'''Z-001''' [[Kyrios]]<br />
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[[category:Daeridune]][[Category:Lists]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4976Dragon (Euthora)2018-03-25T07:21:21Z<p>Keileon: </p>
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<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings''' or '''drakes'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either [[Malomorph]]s, a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
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During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
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==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
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Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
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The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
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Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
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It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
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A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
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==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
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Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
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Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
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Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
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====Language====<br />
{{Main|1=Drakine}}<br />
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=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
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Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
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In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
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====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
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Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
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Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
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====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
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The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
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A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
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Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
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During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
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===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
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Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
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While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
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When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
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====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
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Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
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Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
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===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
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Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
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The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
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==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
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It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
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Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
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===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
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====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
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====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragon embryos develop rapidly and are physically ready to hatch soon after the egg is laid. However, the egg may take much longer to hatch, as the infant uses much of this incubation time to allow its brain to sort through the species' inherent ancestral memory. During this process, the dragon's mind categorizes the information into instinct, subconscious knowledge, and true memories. The death of a living ancestor may further extend the incubation time as the ancestor's memories are added to the infant's source.<br />
** It is for this reason that some lower-generation species, such as the Shadow Drake, take only a brief time to hatch.<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4974Dragon (Euthora)2018-02-11T10:28:54Z<p>Keileon: /* -Mana Circuits= */</p>
<hr />
<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either a [[Monster]], a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
<br />
During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
<br />
==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
<br />
Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
<br />
The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
<br />
Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
<br />
It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
<br />
A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
<br />
Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
<br />
==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
<br />
Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
<br />
Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
<br />
Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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===Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
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====Language====<br />
{{Main|1=Drakine}}<br />
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=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
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Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
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In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
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====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
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Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
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Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
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====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
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The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
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A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
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Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
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During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
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===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
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Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
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While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
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When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
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====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
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Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
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Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
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===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
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Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
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The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
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==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
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It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
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Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
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===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
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====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
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====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
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====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
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====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4973Dragon (Euthora)2018-02-11T10:28:42Z<p>Keileon: I'll write more later I just didn't want to forget</p>
<hr />
<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either a [[Monster]], a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
<br />
During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
<br />
==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
<br />
Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
<br />
The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
<br />
Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
<br />
It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
<br />
A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
<br />
Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
<br />
==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
<br />
Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
<br />
Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
<br />
Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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==-Mana Circuits===<br />
A dragon's Mana Circuits lead into the follicles and roots of their scales, allowing the dragon to replenish its Mana pool via the Mythril content of the scales.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
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====Language====<br />
{{Main|1=Drakine}}<br />
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=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
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Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
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In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
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====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
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Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
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Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
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====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
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The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
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A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
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Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
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During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
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===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
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Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
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While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
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When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
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====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
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Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
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Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
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===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
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Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
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The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
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==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
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It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
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Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
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===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
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====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
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====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
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====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
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====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Jason_Shaver&diff=4972Jason Shaver2018-02-11T09:09:04Z<p>Keileon: /* Trivia */</p>
<hr />
<div>''This article is about the character in the Prime and Alter Timelines. For the iteration of this character in the Drei Timeline, see [[Shiveztel (Character)]].''<br />
<br />
{{Infobox Character<br />
|Color=#000080|Box title=Jason Shaver<br />
|image=[[File:Jason.png|250px|Jason with his "Flaming Burst" Composite Longbow]]<br />
|Aliases=Jase, Kuda ([[Cult of Ustream (Canon)]] only)<br />
|Age=16 (Current Cult of Ustream point); varies<br />
|Gender=Male<br />
|Species=[[Darkwing Firedrake]]-[[Shapeshifter]] hybrid<br />
|Planet=[[Euthora]]<br />
|Planet Icon=[[Image:EuthoraIcon.png|link=]]<br />
|Allegiance=[[Euthoran Pantheon]]; [[Cult of Ustream (Group)|Cult of Ustream]] (Alter Timeline) <br />
|Domain=Fate (Unawakened in Prime, Passive-Awakened in Alter)<br />
|Powers=[[Dracoimpery]], Achlympathy<br />
|Family=[[Vol en-ait Rae]] (mother), [[Mordicai]] (father), [[Kaltai Turris]] (adoptive father), [[Ganso Turris]] (adoptive brother), [[David Shaver]] (adoptive brother, Cult of Ustream only), [[Tobias Shaver]] (son, Euthoran Song only), [[Niraya Aliira]] (mate, Euthoran Song only), [[Skyking Ausurath]] (Bloodline)}}<br />
<br />
{{Quote Box|Color=#000080|Quote=In any case... what I'm proposing is better for you than staying Giga's slave. What would happen if one of his orders prevented you from doing your duty as a Shadow Drake when you're needed? You are not a dog to be commanded upon a whim and punished at the slightest perceived wrong. You are a dragon. ''Act'' like one.|Source=Jason to [[Deathstorm]] in ''Cult of Ustream: Season One''}}<br />
<br />
'''Jason Shaver''' (proper [[Drakine]] name ''Shiveztel Shaiveér''; also known as '''Jase''' among his close friends or '''Kuda''' to [[Ziolang Hirasu]]) is a half-[[Darkwing Firedrake]] [[Shapeshifter]] from [[Durasken]], [[Euthora]], specifically a city called Jierno. He is the son of [[Mordicai]] and [[Vol en-ait Rae]], the latter of whom gave him as an infant to the Shapeshifter [[Kaltai Turris]] to raise him, so that his parents' respective struggles would not put him in danger growing up. Jason is [[Euthoran Elemental Alignments|Dark-Aligned]] due to his connection with Rae.<br />
<br />
In the Prime Timeline, Jason plays a major role in the ''[[Euthoran Song]]'' canon. He is introduced during ''[[Fyreborne]]'', where he binds Mimring and [[Starlight Thunderscale]] as his Familiars. He is revealed to be a demigod, and ascends to godhood at the end of the main canon, becoming the Euthoran god of nature's balance. He is a recurring, generally supportive character and features prominently in all main Euthoran Song plots starting at SCT.<br />
<br />
In the Alter Timeline, Jason is involved in the [[Cult of Ustream (Canon)|''Cult of Ustream'' canon]]. He is the current leader of the [[Cult of Ustream (Group)|Cult of Ustream]]. Being a [[dracoimperist]] and dracomancer, he currently has three dragons- [[Fricai]], [[Deathstorm]], and [[Mimring Thunderscale]]- the latter two of which are bonded to him as [[Familiar]]s. He was also [[Stormshaper]]'s master before the [[Stormfire]]'s untimely death at the hands of [[Lord X-Giga-X]], and is the caretaker of Deathstorm's son, the [[Shadow Drake]] hatchling [[Zephyrus]] (who he has, without noticing, established a weak link with via true dracomancy).<br />
<br />
In the Drei Timeline, Jason is a full Darkwing Firedrake by the name of '''Shiveztel'''. He is the protagonist of the [[Shiveztel (Canon)|canon of the same name]].<br />
<br />
In [[Fate/Lunaterra]], Jason is summoned as the Servant '''Rider''' to the Master [[Kalonia Ralston]] after killing his original Master, Reiner Behrend.<br />
<br />
==Appearance==<br />
[[Image:First in Command.jpeg|thumb|left|Jason Shaver, the [[Cult of Ustream (Group)|Cult of Ustream]]'s leader ([http://starrmonica.deviantart.com/art/Art-Trade-w-Keileon-First-in-Command-452284667 "''First in Command''" by Starrmalia])]]<br />
===Human Form===<br />
As a human, Jason is somewhat lanky, with a pale complexion on a somewhat wiry frame. His jet-black hair is thick, coarse, untidy, and of medium length, but doesn't get in the way of his sharp emerald-green eyes. His irises are faintly luminous in the dark, and are slightly reflective like a cat's. They carry an animalistic, almost feral light to them, as if just behind his human appearance is a predatory beast waiting to pounce. Jason is inexpressive with his eyes; they always seem to hold a cold neutrality- the neutrality of a wild animal that doesn't care if the observed lives or dies.<br />
<br />
Jason wears light-material clothing so as to not inhibit movement. This usually consists of a somewhat loose black or dull, dark blue short-sleeved t-shirt and faded black jeans. His clothing is fairly plain, the only markings being thin navy blue rims at his collar and the ends of his sleeves. He wears black shoes with blue strips atop them; these shoes are sturdy and built to withstand strenuous activities such as hiking, running, and climbing.<br />
<br />
On his back a quiver is strapped, along with his signature weapon- a composite, recurve longbow. An intricate pentagram pendant hangs from his neck on a black cord.<br />
<br />
In Cult of Ustream canon, Jason has a gash-like scar on his right side from his first encounter and battle with [[Slash]], which did not heal properly due to the relatively slow response to heal it. Attached to his waist is an ornate sheath carrying a dagger should Jason decide to get closer to his opponent, which he stole from [[Drake Kuro]] and loses at some point late in Cult of Ustream Season One. Late in Euthoran Song canon, he has a similar scar on his left shoulder and upper back from his battle with [[Tobias Shaver]].<br />
<br />
As Jason grows older, his human form is the only one in which he does not develop a silver arrow-like marking around his left eye.<br />
<br />
===Darkwing Firedrake Form===<br />
[[File:Wild Empath.png|thumb|right|250px|Jason in his Darkwing Firedrake form.]]<br />
Jason's base form is that of a dragon, more specifically a Darkwing Firedrake. In this form he follows the usual size and proportions of a Darkwing of his age- at SCT, an adolescent. Despite his youth, he is still quite large for a [[Firedrake]], a trait which has Darkwings classified as Heavy Saurians instead of Light Saurians like most other Firedrake subspecies. Though he does have the typical long, narrow wings and sinuous form of other Firedrakes, his stature is bulkier, meant for taking and dealing physical damage rather than swooping through the air to evade attacks while staying at a range. As an adolescent, Jason measures about 25 feet in length with a 60-foot wingspan.<br />
<br />
Though primarily jet black in color, this form is the first of Jason's to develop silver markings, notably along the trailing edge of his wings and around his left eye. Additionally, the scutes on his underbelly, rings on his tail, and dorsal membrane running down his spine are also a light, metallic silver color.<br />
<br />
Jason's head is decorated with four horns and an eight-point crown- three points on each of his eye ridges and two on the central crest. His eyes are their usual sharp, luminous green, and have narrow, almost slitted pupils.<br />
====Burst Mode====<br />
[[File:Shiveztel Burst.png|thumb|right|250px|Jason's Burst Mode.]]<br />
In his Darkwing Firedrake form's Burst Mode, deep red crystals grow along his body, most concentrated at his spine, and fade into black upon reaching the base of the crystals. His talons, six horns, and teeth also take on a crystalline appearance, but are instead a semitransparent white. He rises into a bipedal stance (but may still drop to all fours in combat for better footing), using his extremely long, narrow wings and tail for balance, and the glow of his emerald eyes drowns out his slitted pupils and refracts through the crystals near his eyes. Additionally, he begins to strongly resemble his mother, most notably in a red gemstone embedded in the top of his skull and five red orbs orbiting his tail. He also gains flares of color on his body similar to Rae, but a metallic silver in color.<br />
<br />
Though still saurian in body structure, Jason is notably more serpentine in this form, and has an intricately decorated crest of red crystal on his skull. His tail is thicker, only tapering slightly before broadening into a "tuft" similar to his mother's tail.<br />
<br />
Most of each wing is structured as one would expect, but morph somewhat into strutted sails at the base. This is purely for extended surface area to glide and maneuver more easily in the air, ending near the base of his tail.<br />
<br />
===Other Forms===<br />
All of Jason's animal forms are black with green eyes, even if this coloration is impossible in nature.<br />
<br />
===Feral State===<br />
In his Feral state, Jason keeps his black coloration and silver markings. Bioluminescent blue "veins" mingle with these two colors and create a distinctive pattern, especially on his head, back, and tail if he has one. His eyes glow amber.<br />
<br />
==Personality==<br />
Like most Shapeshifters, he has severe claustrophobia, sometimes becoming almost manic if he is confined in too small a space for too long a time. He is also reckless and impulsive, which also comes from the shapeshifter survival instinct. His greatest fear, however, is to lose his [[Familiar]], Mimring. He will fiercely defend Mimring with his own life in order to see that no harm befalls the dragon.<br />
<br />
No matter the canon, Jason prefers quiet surroundings with few people. He generally only tolerates his closest friends for extended periods of time, and will often excuse himself from the vicinity should it become too crowded for his liking. Jason's trust is heard to earn and easy to break, and nearly impossible to repair. Should one gain his loyalty, however, Jason will do almost anything to protect the person, even going so far as to bargain his soul away (in Cult of Ustream canon) in order to save Mimring's. To his friends, Jason is a steadfast companion and fiercely loyal protector; to his enemies, he is stubborn, difficult, and often spiteful and vindictive.<br />
<br />
Jason is easily agitated and stressed, though rarely shows it unless it gets to be too much. Though he may appear to be human in his most recognized form, one must keep in mind that Jason is a wild animal at heart- both due to his Shapeshifter tendencies and dragon heritage.<br />
<br />
===Cult of Ustream===<br />
Jason is aloof and solitary among almost all members of the Cult, which often seems contradictory to his role as leader. He can, however, be social when needed or among friends, and will willingly step in to help. While he can be aggressive and dominant, especially among others of his own kind, he is friendly once one gains his trust and proves to have a rather quick mind. His common sense rarely rules, however, and he can be very reckless and impulsive, often needing to be reminded by [[Mimring Thunderscale|Mimring]] to tone it down a notch. As with most [[Durasken]]-born Shapeshifters, Jason nurses a strong dislike of humans and a fierce hatred of experiments, clones, constructs, and just about any other type of artificial being. Of course, this often puts him at odds with [[Lord X-Giga-X]]...<br />
===Euthoran Song===<br />
Jason in Euthoran Song canon is more serious and less laid-back than his Cult counterpart, a result of his harsher life as a thief in the streets of Jierno. In fact, he has a far more decisive, take-charge attitude, having been forced to grow up with little to no help after his adoptive father's murder, rather than being raised by dragons. He is still solitary and aloof, and his impulsiveness is only heightened by an inherent aggression to threats and stress. While one who gains his loyalty will have a lifelong friend and fierce defender, this iteration of Jason is far less approachable than the Cultist version and tends to spend very little of his time in human form.<br />
===Fate/Lunaterra===<br />
Fate/Lunaterra's iteration of Jason seems to combine the arrogance and aggression of Euthoran Song's with more subtle traces of the Cult of Ustream iteration's organizational skills.<br />
<br />
==Skills and Abilities==<br />
===Magic===<br />
===Inherent Abilities===<br />
As a [[Shapeshifter]], Jason's senses are incredibly acute. Particularly of note are his hearing, sense of smell, and lowlight vision. These are often twice the strength or more than what would be "average" for that particular form. Jason takes great pride in his senses. His sharp hearing gives him a love of music, as well, and he keeps a dragonbone flute to play when he wishes to occupy himself. Another thing that comes from his Shapeshifter heritage are his reflexes. A Shapeshifter's reflexes are incredible, and almost qualify as precognitive if honed. His agility comes from a special chemical created by his body, known as Asyentine. This is very similar to Adrenaline in composition and purpose, except that it gives more energy and stimulates his DNA to recode for shapeshifting.<br />
<br />
*'''Shapeshifting:''' His "signature" ability of sorts, due to his species. Jason's forms are invariably black with luminescent green eyes, with some of his forms adopting light silver markings, especially around the snout and eyes. In his Feral State, Jason gains dark blue vein-like markings easily visible through fur due to their bioluminescence, and these tend to accompany his silver markings, if present, rather than replace them. He primarily takes predatory forms, such as his two favorite forms- wolf and [[Darkwing Firedrake]]- and is able to partially shift and otherwise hybridize between forms. While in reality, Darkwing Firedrake is his base form, he tends to default to human for communication's sake. Both his wolf and Darkwing Firedrake forms heavily affect his personality- more so the latter, resulting in his general aloofness and a tendency towards aggression if pressed too hard.<br />
<br />
===Learned Skills===<br />
<br />
==Special Powers==<br />
===Soul Phantasms===<br />
*'''Dracoimpery:''' While he would not normally be able to have dracoimpery as a Shapeshifter, the nature of his heritage (being half dragon, and he father being the Familiar of a dracoimperist) allows him the ability to control and understand dragons. Jason tends to use dracoimpery purely in self-defense, not wishing to overpower the wills of the dragons that he considers friends.<br />
**''Dracomancy:'' An offshoot of the core ability of dracoimpery, Jason more commonly uses this aspect of it: the affinity with, and ability to communicate with, dragons. It is through this aspect of the ability, rather than through actual control, that he is linked with his dragons, particularly his Familiars. Though he can still channel the ability to control dragons through the ability to communicate with them, he only rarely does this.<br />
*'''Achlympathy:''' Inherited from his father, [[Mordicai]], Jason has an extremely limited variant of achlympery controlled chiefly by emotions. While in Cult of Ustream canon he is completely unskilled in this power, and can only use it when he feels threatened, angry, or otherwise stressed, he has mastered it in Euthoran Song canon, using it just as often as his fire when in Darkwing Firedrake form.<br />
<br />
===Domains===<br />
Jason's Domain is dormant in the Prime and Alter Timelines and is thus classed as Unawakened.<br />
<br />
==Possessions==<br />
*'''Dragonbone Longbow''': This composite recurve bow is made out of dragon bone and horn, and decorated with a fine, delicate inlay of metallic gold fire, lacquered with medium-grade oil-based [[Fyreglaze]]. It is often considered Jason's signature weapon, being his method of choice when fighting in his human form. Stolen from a trader when Jason was in his teenage years, the bow carries an enchantment that causes the arrows to give off a fiery explosion on impact, without harming the arrow itself. This property can be controlled with minimal [[Mana]] input from the user, and can be either delayed or "switched off" entirely if the user wishes.<br />
*'''Pentagram Necklace:''' An ornate silver and gold pentagram pendant with a blue gemstone set in the center, this is Jason's oldest possession, having grown up owning it as a supposed memento from his mother when she gave him to Kaltai Turris. Jason wears it visibly in his human form, and it carries the same enchantment his clothing does to seemingly vanish when he changes form. On the back of the pendant is a string of [[Drakine]] runes, which can be transcribed to read "''shika va sai ait véria shai veztaçár-ta veiçá''".<br />
<br />
==Combat==<br />
Jason is a relatively cautious fighter at the beginning of a battle, preferring to stay at a distance until he learns how his opponent fights. Once this is accomplished, he adapts his strategy of combat in order to win. He is built for and fully capable of switching between ranged combat and close quarters combat.<br />
<br />
Jason, as a shapeshifter, has extremely sharp senses, often double the strength of a normal human's (or whatever form he happens to be in), especially his hearing and night vision. His reflexes are also very good, derived from not just the animal side's survival instinct but also from living for years on the run from Death. In his Darkwing Firedrake form, he is resistant to heat and darkness-based attacks. He has a high enough metabolism that poisons and illness work through his system quickly, rendering them nearly useless, or at least mitigated. His body has a defense mechanism so that if he is badly hurt, he automatically shifts, which heals him slightly. Asyentine gives him more energy than Adrenaline would give humans.<br />
<br />
===Techniques===<br />
<br />
==Relationships==<br />
===Prime Timeline===<br />
*'''[[Careodry]]:''' Along with the rest of the pantheon, Jason's opinion of Careodry is that the [[Voidwalker]] is a nuisance and a threat.<br />
*'''[[Cresius Tasque]]:'''<br />
*'''[[Euthoran Pantheon]]:'''<br />
*'''[[Mimring Thunderscale]]:'''<br />
*'''[[Mordicai]]:'''<br />
*'''[[Sarcka Redmane]]:'''<br />
*'''[[Starlight Thunderscale]]:'''<br />
*'''[[Vol en-ait Rae]]:'''<br />
<br />
===Alter Timeline===<br />
====Cult of Ustream====<br />
Jason tends to be neutral-friendly with most of the Cultists until he gets to know them further; this is easier said than done due to his aloof nature.<br />
<br />
*'''[[David Shaver]]:''' Jason and David had a brotherly friendship prior to David's death; while this holds true after David's inexplicable return, they seem somewhat more distant from each other.<br />
*'''[[Deathstorm]]:''' Jason's third dragon and second Familiar, the Shapeshifter shares a close friendship with Deathstorm to the point of freeing him from the control of Lord X-Giga-X, despite knowing the action would provoke the human's retaliation.<br />
*'''[[Destiny]]:''' Jason's reaper-turned-girlfriend, Destiny is one of the few individuals that has Jason's unwavering respect and loyalty.<br />
*'''[[Fricai]]:''' The relationship between Fricai and his master is a strange one; formerly built upon mutual fear and distrust, the two have become somewhat closer since Fricai's lucidity became prominent. Though the dragon spends more time with Shadow than with Jason, he still chimes in from time to time with advice and news for his master, and the two seem to have an unspoken understanding.<br />
*'''[[Judas Numidius]]:''' Jason respects Jude and considers the Lycan a distant friend.<br />
*'''[[Mimring Thunderscale]]:''' Jason's best friend and first Familiar- Mimring acts somewhat as his master's voice of reason, keeping Jason from getting into too much danger. The two would readily give their lives for one another, and have a sort of familial love for each other. Two halves of a whole due to their mental and spiritual bond, they are usually in sync during combat and often share thoughts and dreams.<br />
*'''[[Shadow Version 27]]:''' Originally regarding Shadow with the same neutrality he does most of the Cult, Jason quickly found Shadow to be a useful ally and good company- the former moreso at first, when the [[Diclonius]] was able to bring Fricai into lucidity long enough to have a true conversation with him. Over the course of ''Season One'', Jason interacts with Shadow with growing frequency, initially to keep an eye on Fricai's mental state, though this reason became secondary to Jason forming a friendship with Shadow himself. Near the end of ''Season One'' and the beginning of ''Season Two'', the Cult Leader grows comfortable enough with Shadow to begin confiding in the Diclonius, particularly about the "piling up" of problems that Jason feels he has to deal with alone after Giga's defection.<br />
*'''[[Stormshaper]]:''' Jason's now-deceased first dragon, killed by Lord X-Giga-X. While their bond was less obvious than the one between Jason and Mimring, the two were still very close friends and tightly bonded; the Stormfire can be considered to have raised the Shapeshifter, even after Jason's other dragons came into the picture, and during the years before the Cult's formation Stormshaper viewed Jason as a growing hatchling to be guided and protected.<br />
*'''[[Zephyrus]]:''' Deathstorm's son, this hatchling was placed in Jason's care as an egg to be raised away from Organization G-X. Though Zephyr knows who his parents are, even as young as he is, he and Jason still share a bond similar to that between a parent and child. Without realizing, Jason's untrained dracoimpery has influenced Zephyr slightly; he has an intrinsic sense for where Zephyr is, and can more easily convey what he wants the hatchling to do.<br />
<br />
====Organization G-X====<br />
*'''[[Lord X-Giga-X]]:''' Although the two were initially friends around the point where ''Season One'' started (at least as far as Jason was aware), the Cult leader and his Second-in-Command have such differing ideals and personalities that they inevitably and repeatedly were at odds throughout the course of the first season. The friction between them gradually built up into animosity until late in ''Season One'', when Jason broke the tension by freeing Deathstorm from Giga's control. From this point until the end of the first season, the incidents between the two escalated into multiple deaths (those of [[Stormshaper]] and [[Erahvs]]). Even after other matters arise in the second season that are more important, Jason harbors a fierce anger towards Giga. However, to say that Jason actively hates his former Second-in-Command is not entirely accurate- rather, he feels a powerful sense of betrayal and distrust, as his loyal nature does not handle well the idea that a trusted friend could turn on him.<br />
*'''[[Starlight Thunderscale]]:''' Jason has a surprisingly neutral, tolerant attitude towards Starlight.<br />
<br />
====Station of Seotara====<br />
Aside from Hobekitsu and Slash, Jason is neutral to the Station of Seotara.<br />
<br />
*'''[[Hobekitsu Gecar]]:''' Jason is easily irritated by and aggressively hostile towards Hobekitsu, due to the latter's habit of speaking against the Cult in contempt.<br />
*'''[[Slash]]:''' The view Jason has of the other Shapeshifter is partly clouded by instinct. Jason is not hostile towards Slash primarily due to fear and mistrust, as Slash very easily overpowered Jason in a fight when they first met. Though he will sometimes make an annoyed or sarcastic remark in response to Slash, in general Jason gives him a wide berth and tends to quietly ignore the other Shapeshifter's jabs.<br />
<br />
====Others====<br />
*'''[[Erahvs]]:''' Though not openly hostile, Jason is apathetic and almost contemptuous towards his clone, up until Jason kills him near the end of the first season.<br />
*'''[[Ziolang Hirasu]]:''' Jason regarded Ziolang with a weary, amused friendliness throughout the course of ''Season One'' and was both confused and concerned at the [[Demon (Deveron)|Demon's]] sudden and unexplained vanishing. However, after being attacked by Ziolang without apparent provocation in the beginning of ''Season Two'', this concern morphed into annoyance and distrust- similar to but milder than Jason's feelings towards Giga at this point- to the point where Jason very nearly started a fight with Ziolang in the middle of an important Cult meeting. This quickly escalated into Jason openly challenging the Demon, but they were forced to put any sort of fight on hold to deal with more important matters.<br />
<br />
===Drei Timeline===<br />
<br />
===Fate/Lunaterra===<br />
<br />
==History==<br />
===Cult of Ustream===<br />
===Euthoran Song===<br />
<br />
==Quotes==<br />
===Cult of Ustream===<br />
*'''Shockwing:''' (Upon being presented with an injured crazE and tasked to take care of him) "Seriously, he looks fine. He's not dying or missing any arms or legs so why should I help him?<br />
:'''Jason:''' (Snapping) "Because it is your job. You are Starr's assistant, thus you are trusted with the task of healing the members of the cult in her absence. Or maybe you should not be trusted with it in the first place?"<br />
:'''Shockwing:''' "Again, he looks fine. I only heal injured cultists." (Checking crazE's neck) "See? Fine? Just give him pineapples or whatever he likes and I'm sure it'll help him."<br />
:'''Jason:''' "I told you, I don't know the extent of his injuries. He may have internal injuries. Just make ''sure'' he's fine, and stop letting your dislike of him interfere with your job."<br />
:'''Shockwing:''' (Snarling) "Fine, Fine. I'll let the idiot stay here."<br />
:'''Jason:''' (Before flying off) "You'd better."<br />
*'''Jason:''' "... Look. About yesterday... I think we both did some things that were out of line. That's no way for the two leaders of a group to act. I don't know what's been happening lately- it's probably all the tension and conflict going on- but... I remember a time when we used to be friends. And it wasn't that long ago."<br />
:'''Lord X-Giga-X:''' "Heh, if you say so. Considering this group, there's barely anyone I can honestly call a friend. Just do me a favor and try not to get yourself killed."<br />
*"Giga didn't just ''leave''. We ''chased'' him out. He was a threat, and so are you. You're no better, nor any different, from that human." - Jason to [[Ziolang Hirasu]] after the Demon unexpectedly showed up to a meeting he was not welcome at<br />
*'''Shadow:''' "I get the feeling this is slowly turning into something unmanageable... and I don't want that. No, ''we'' don't want that. I know everyone in the Cult has a reason to help out, but before that, we need to find out how we can fight."<br />
:'''Jason:''' "I don't have the answer to that. Every time I try to figure out how to tackle one problem, every time I think I've gotten an idea, something else gets thrown onto the fire."<br />
*'''Destiny:''' "Ah! They glow to attract mates? Fascinating." <sup>[This line made about as much sense in context.]</sup><br />
:'''Jason:''' "And what was ''that'' look supposed to mean? ''What'' glows?! And ''get off of the ceiling''!"<br />
<br />
===Euthoran Song===<br />
<br />
===Fate/Lunaterra===<br />
<br />
==Trivia==<br />
[[File:Rider.png|200px|right|Jason as Rider in Fate/Lunaterra]]<br />
<br />
*Jason is highly skilled at playing the flute, however he usually stops when someone is listening.<br />
*While his acute senses are normally a good thing, Jason's incredible hearing makes him abnormally vulnerable to all sound-based attacks, while his low-light vision causes him to easily be blinded by bright flashes. <br />
*His metabolism is so high that he spends energy quickly, and he must eat about his weight in meat roughly every three and a half days or risk starving to death.<br />
*Jason is particularly susceptible to dracoimpery due to being a dragon with the ability himself. In Alter Timeline especially, he is not aware of the true extent of his heritage and thus would not know he is so vulnerable to dracoimpery, and would not have built up a reliable defense against it.<br />
*Jason's proper Drakine name roughly translates into ''Change heals and comforts those near the void's edge''.<br />
*Jason's creator has used him in many different canons, both in and out of the [[Manaverse]]. This includes:<br />
**Cult of Ustream canon (native)<br />
**Euthoran Song canon and Euthora's main timeline<br />
**''[[Shiveztel (Canon)|Shiveztel]]'', as a [[Shiveztel (Character)|dragon by the same name]]<br />
**''[[Oblivion Phantasy]] ~ The Obstinate Odyssey'', before said plot was scrapped by its creator<br />
**''TheZones Duel League'' 2011, 2012, and 2017 along with ''TheZones Roleplay'' 2018.<br />
**[[Fate/Lunaterra]], a Manaverse roleplay based loosely on the Fate/ series by TypeMoon.<br />
**Multiple ''Dungeons & Dragons'' campaigns<br />
<br />
{{Cultists Navbar}}<br />
{{Cult of Ustream Navbar}}<br />
[[Category:Characters]][[Category:Cult of Ustream Characters]][[Category:Cultists]][[Category:Demigods]][[Category:Dracoimperists]][[Category:Dragons]][[Category:Euthoran Characters]][[Category:Euthoran Song Characters]][[Category:Major Characters]][[Category:Shapeshifters]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Aravera_Calpurnia&diff=4971Aravera Calpurnia2018-02-11T08:18:12Z<p>Keileon: </p>
<hr />
<div>{{Infobox Character<br />
|Color=#741D15<br />
|Box title=Aravera Calpurnia<br />
|image=[[File:Aravera.png|250px]][[File:Aravera and Demon Penguin.png|250px]]<br />
|Caption=<br />
|Aliases=<br />
|Age=21<br />
|Gender=Female<br />
|Species=[[Ereva]]<br />
|Planet=[[Rinul]]<br />
|Planet Icon=[[Image:Rinul icon.png|link=]]<br />
|Domain=Unawakened<br />
|Powers=None<br />
|Allegiance=[[The Sealbreakers]]; [[The Soulseeker]]<br />
|Family=Presumed dead.}}<br />
<br />
{{Quote Box|Color=#741D15|Quote="I believe humans have a saying-- a deal with the devil?"|Source=Aravera, on her relationship with the Soulseeker.}}<br />
<br />
'''Aravera Calpurnia''' is a [[Malice]]-using [[Ereva]] originally from [[Rinul]], having hidden away during the world's destruction. She was later found by a [[Karasito]] calling himself [[the Soulseeker]]. The Soulseeker assisted Aravera's escape from Rinul and promised her vengeance in exchange for her aid in his own mission and her [[soul]].<br />
<br />
==Appearance==<br />
Standing at about six feet tall, Aravera is of relatively typical build for an Ereva. She possesses naturally white hair decorated with either green, blue, or red beads depending on her mood. While her cold yellow eyes do not usually betray emotion, her ears and tail are fairly expressive. Her features are predominately vulpine, her tail being almost as long as she is tall.<br />
<br />
Aravera has a slender, athletic build with long limbs, making her a decent runner.<br />
<br />
In Soulless Mode, her eyes turn red with black sclera and her clothing seems to take on a slightly more macabre appearance. She and her weapons both give off a glinting red aura of Malice.<br />
<br />
==Personality==<br />
Aravera has a serious, reticent personality and can be easy to annoy. While she shows genuine affection for those close to her, these people are dead or imprisoned and thus Aravera's only real company is her employer and [[the Sealbreakers]] most of the time. <br />
<br />
Though it is not often displayed, she harbors a deep-rooted guilt for not attempting to aid her friends and family during Rinul's destruction, and sees herself as a coward because of it. It is this guilt that allowed the Soulseeker to gain her cooperation, by offering redemption rather than simply vengeance. In a similar vein, Aravera has grown convinced that [[Mana]] is too weak of an Aether to be of use to her in her goal, and has turned to the Soulseeker's aid in converting herself into a Malice-user.<br />
<br />
In battle, Aravera is cold and ruthless, killing quickly and without mercy unless told by the Soulseeker to retreat. Waiting on his orders to both engage and leave a target, she can often appear to have the air of a soldier when she is at the most basic of explanations a mercenary.<br />
<br />
==Skills and Abilities==<br />
===Magic===<br />
Aravera's magic is entirely [[Malice]]-based, rather than [[Mana]].<br />
===Inherent Abilities===<br />
===Learned Skills===<br />
<br />
==Powers==<br />
===Soul Phantasms===<br />
Aravera has no active Soul Phantasms.<br />
===Domains===<br />
Aravera's Domain is currently dormant.<br />
<br />
==Possessions==<br />
<br />
==Combat==<br />
Aravera is proficient in most types of light weaponry, but tends to prefer using kunai and a kusarigama. While she can use heavier weapons such as halberds and broadswords, she does not enjoy wielding them, finding such weapons to be cumbersome and more difficult to maneuver with. As she magically creates her own weaponry, this results in it being extremely rare to see her fighting with large weapons.<br />
<br />
Kunai are used to intercept or surprise opponents from afar, though she may use a longbow or crossbow if the nature of her opponent forces her into ranged combat. In general, she prefers to fight her enemy in close quarters, often dual-wielding her kusarigama and a saber in the off hand. Aravera prefers interception over evasion, and is skilled at parrying and deflecting blows or using the chain of her kusarigama to catch the opponent's weapon arm.<br />
===Techniques===<br />
*'''Soulless Mode:''' Should Aravera not kill for the Soulseeker after a certain period of time, she goes through a dramatic change in appearance and augmentation of combat-relevant capabilities. Unofficially dubbed her Soulless Mode, this state involves an aura of Malice surrounding her as well as creation of weaponry by pulling them from within her own body. Aravera is notably more direct and aggressive when fighting in this state- it marks her as being on a timer; she is forced to kill something or someone and allow Soulseeker to retrieve the soul or else she will die.<br />
<br />
==Relationships==<br />
*'''Cayeden Rymsekurr:'''<br />
*'''[[The Soulseeker]]:'''<br />
<br />
==History==<br />
<br />
==Quotes==<br />
<br />
==Trivia==<br />
<br />
<br />
{{Sealbreakers Navbar}}<br />
{{Cult of Ustream Navbar}}<br />
<br />
[[Category:Characters]] [[Category:Cult of Ustream Characters]] [[Category:Ereva]] [[Category:Sealbreakers]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=The_Sealbreakers&diff=4964The Sealbreakers2018-02-08T08:08:45Z<p>Keileon: /* Goals and Ideals */</p>
<hr />
<div>'''The Sealbreakers''' are an antagonistic group in [[Cult of Ustream (Canon)|Cult of Ustream canon]] led by [[Ahriman]]. They seek to destroy the [[Seals of Ustream|five seals]] scattered across [[Ustream]], [[Euthora]] in an attempt to free an entity sealed away within the [[Chasm of the Unknown]]. Because of the proximity of their targets, they have become enemies of the [[Cult of Ustream (Group)|Cult of Ustream]] and the [[Station of Seotara]].<br />
<br />
==Goals and Ideals==<br />
The primary goal of The Sealbreakers is reflected in their name. They intend to destroy the five seals in Ustream in order to free the entity that had been sealed away in the Chasm of the Unknown for centuries. At the current point in the Cult of Ustream canon, they have already destroyed three of these seals, those guarded by [[Cassiel]], [[Charos]], and [[Draco Maxima Irizutákor]], and have damaged the one guarded by [[Vergari]] and [[Volant]].<br />
<br />
==Members==<br />
*'''[[Ahriman]]''': The leader of the Sealbreakers, this raven is the corrupted magical Familiar of [[Brenna Kieran]]. He has not yet engaged the Cult or Station directly, instead sending his recruits off to destroy the seals and deal with their various guardians. However, he has been seen on at least one occasion to stay in the seal's general area, keeping an eye out for resistance and alerting his recruits when battle is imminent.<br />
*'''[[Aravera Calpurnia]]''': An [[Ereva]] from the planet [[Rinul]], Aravera is a [[Malice]]-user and a dangerous enemy. She appears to be working for the Soulseeker more than with the rest of the Sealbreakers, and killed [[Volant]] during a battle at the eastern seal.<br />
*'''[[Azænia]]''': The primary footsoldier of the Sealbreakers. She is a determined girl who seems to have a painful past, and wields an arcane sword she calls ''Bradura''. She arrived on Euthora with the equally enigmatic Faryn.<br />
*'''[[Brenna Kieran]]''':<br />
*'''[[Dynos]]''':<br />
*'''[[Faryn Zyhrai]]''':<br />
*'''[[The Soulseeker]]''': A [[Karasito]] with the ability to shut down the Soul Phantasms of those within his field, he also can twist and morph the souls of others into golems that fight for and defend him. He has displayed a reluctance to fight directly, but will do so mercilessly if he must.<br />
*'''[[Ymohmi]]''': An enigmatic parasitic being. He wields a pair of sickles that have multiple functions, including absorbing [[Mana]] directed at him, and repurposing it for his own attacks. He is also capable of self-reproduction, resulting in a seemingly endless army of his own replications serving under this group.<br />
<br />
==Relationships==<br />
The Sealbreakers have notably hostile relations with all other groups they have come into contact with in Ustream.<br />
<br />
*'''Cult of Ustream''': <br />
*'''Seal Guardians''': The Sealbreakers have attacked the guardians of the seals due to them being the primary defenders of their targets.<br />
*'''Station of Seotara''':<br />
<br />
==Location==<br />
While the Sealbreakers are located on Euthora, their exact location on the planet is unknown.<br />
<br />
==History==<br />
<br />
==Trivia==<br />
<br />
<br />
{{Sealbreakers Navbar}}<br />
[[Category:Groups]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Sealbreakers&diff=4963Sealbreakers2018-02-08T08:08:02Z<p>Keileon: Redirected page to The Sealbreakers</p>
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<div>#redirect [[The Sealbreakers]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Cult_of_Ustream_(Group)&diff=4962Cult of Ustream (Group)2018-02-08T08:07:25Z<p>Keileon: /* Goals and Ideals */</p>
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<div>The '''Cult of Ustream''' is a prominent organized group of characters that exists within the [[Manaverse]], specifically operating out of [[Ustream]], [[Euthora]]. Members of the group are known as '''Cultists'''. The group was founded by [[Jason Shaver]], who stumbled across an abandoned [[Seotara]]n military outpost and opted to use it for his own purposes; to protect people who were in need of shelter. Increasingly, the group has grown and eventually has become intertwined with events that cross planetary boundaries, as well as extremely influential events that exist within Euthora. The Cult exists only within its [[Cult of Ustream (Canon)|titular canon]] in the Alter Timeline, and does not exist in any other timeline.<br />
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==Goals and Ideals==<br />
Largely, the Cult's primary goal as a whole is simply survival. Though its individual members and various sub-groups may have their own personal goals and ideals, the Cult itself was simply formed out of the need to survive, in the safety of numbers. Thus, members may conflict with one another when their own personal endeavors clash, and some Cultists tend to stay in their own social circles as a result.<br />
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As of Season 2, the Cult's focus shifts to be less centered on survival and more attention is given to Ustream as a whole, defending the seals and what they contain from the [[Sealbreakers]].<br />
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==Members==<br />
{{Main|1=List of Characters in Cult of Ustream Canon#Cult of Ustream}}<br />
===Active Members===<br />
*'''[[Azzan Dmitryus]]''': A [[Lycan]]-[[Ithzon]] hybrid vampire from [[Ferona]] that is attuned to the [[Primordial Aether]], [[Prana]]. Also known by his nickname, '''Dark'''. Likes to play guitar to the point of having made it a part of his fighting style. Tends toward being laid back and sometimes goofy. Will eat most anything put in front of him.<br />
*'''[[Darius]]''': A human that journeyed to Euthora from Terra. Incredibly fit and immensely powerful, is calm while at the same time incredibly intimidating. Despite this, he has a very gentle and philosophical nature. Darius is a Spirit-user with uniquely-adapted eyes that detect spiritual wavelengths along with energy vibrations, to some degree. Resides with the rest of the cultists with nothing left but to defend Valerie Knight as part of CrazE's wishes.<br />
*'''[[Darkside]]''': A metaphorical manifestation of Alexander "crazE" Knight's negative thoughts and emotions, Darkside is a sentient essence of darkness energy that has taken a similar form of Alexander Knight's. This is due to Darkside having been trapped within crazE's mind whilst hiding from the greater dark essence, the core. Now free from the core's eyes and from CrazE's mind, resides on Euthora to figure out what to do with the gift of agency.<br />
*'''[[David Shaver]]''': The adoptive brother of Cult leader Jason Shaver, David is a reclusive [[Shapeshifter]] with limited presence within the Cult. He seems to be aloof in nature, additionally acting as a prankster from time to time. Although, it seems that he is also researching something secretive. He died while attempting to protect one of the seals at Charos' Castle, but was somehow resurrected.<br />
*'''[[Deathstorm]]''': Deathstorm is one of the three Shadow Drakes that protects Ustream, the father of the young hatchling Zephyrus, the former guardian of the seal in the Taelos Range, and one of Jason Shaver's familiars, having recently been freed of joint control with Lord X-Giga-X. He considers Jason one of his best friends, and his former second master someone not to push too often given the difference in their power. Despite his involvement in Lord X-Giga-X's group, he is on good terms with the members of the Cult, and does anything he can to help them out. Near the end of Season One, he has become a guardian of the seal in the Kakaru Range alongside [[Volant]] and [[Vergari]].<br />
*'''[[Emma Isokoski]]''': Previously a member of the [[Sadistica Seins]] under the codename of '''Four'''. Emma is a huntress of exceptional skill, and serves as the personal bodyguard of the future Empress of the [[Rosean Empire]]; a job in which she takes great pride. She is one of the very last vampires existing in Syelsumoia. Emma primarily spends her time in the Cult hunting and protecting her mistress.<br />
*'''[[Espira Xirro]]''': A highly-skilled and trained assassin from [[Phantasia]] who was assigned to eliminate Shadow Version 27. She arrived with him to Euthora in critical condition before being resuscitated by Pricilla Starkey. Coldly neutral, calculating, and callous, Espira is not a force that one should take lightly.<br />
*'''[[Fricai]]''': A dragon of unknown species that is permanently crippled due to abuse and neglect as a hatchling, Fricai is one of Jason's dragons and is more or less insane. He does have shining moments of lucidity in which he proves to be highly intelligent; as of late, his friendship with Shadow has made these moments more apparent.<br />
*'''[[Jack Evans]]''': A cyborg Lycan samurai who many think to be from Ferona despite that not actually being the case. Usually looks at things from a practical standpoint, though can at times be more than a bit emotional. Highly skilled with computer systems and information technology, and a computer scientist associated with the [[Interstellar Scientific Exchange]] responsible for Network 72. Likes to cook.<br />
*'''[[Jason Shaver]]''': The leader of the Cult, Jason is a Shapeshifter-[[Darkwing Firedrake]] hybrid with a tendency toward recklessness and impulsiveness. Generally solitary and aloof, Jason nonetheless does make the effort to involve himself with the Cult and do his job. Whether or not he is good at it may be a different story.<br />
*'''[[Judas Numidius]]''': A very formal and personable Feronite demigod who fills the role of messenger among Ferona's pantheon, often called the [[Houses of Osyrhia]] collectively. Knowledge seeker and collector responsible for the [[Messenger's Memoirs (Canon)|Messenger's Memoirs]] and the maintenance of the Frost Manor's [[Great Library]], one of the largest collections of knowledge on the Manaverse's history in the mortal plane. Has a very strong sense of justice and will often stand up for his beliefs.<br />
*'''[[Kayera Vriam]]''': A Crysian that crash-landed near the [[Cult of Ustream Headquarters|Cult's Headquarters]]. Having been recovered by the Cult and quickly adapting to their ways of life, she now helps the group with whatever they need- with incredible talent in doing so.<br />
*'''[[Kyton Haryn]]''': A Shapeshifter with iridescent lime-green hair, Kyton is more sociable than other members of the Cult and seems actively willing to listen to what its members have to say, though he rarely fights and does not seem willing to get overly involved in conflicts he may be nearby.<br />
*'''[[Mimring Thunderscale]]''': A proud [[Plated Firedrake|Plated]]-[[Stormcloud Firedrake]] hybrid, Mimring is one of Jason's Familiars and serves as his master's "voice of reason" when the Shapeshifter's impulsiveness puts him in danger. The dragon and Shapeshifter are as close as family, if not closer, and either will protect the other with an almost bestial ferocity.<br />
*'''[[Pricilla Starkey]]''': A talented scientist, as well as the Cult's medic. Pricilla, also known as '''Starr''', often spends her time tending to each member's mishaps; big and small. Showing exceptional skill in the sciences of creation and revival, she is often at odds with those who go against her practices, no matter how wrong they may be. She is an exchange scientist from the [[Interstellar Scientific Exchange]] and under the [[People's Progressive Union]] under [[Ivan Karros]]' command. With tension forming between her work and her friends, Starr constantly finds herself lost in the pathway of life. <br />
*'''[[Shadow Version 27]]''': Formerly a "fugitive" [[Diclonius]] that was originally part of the [[Phantasia]]n underground DEICLONOS Project conducted by the [[GARNET Research Facility]], he arrived on Euthora by interplanetary travel with Espira Xirro. <br />
*'''[[Shockwing]]''': A young, socially-impaired and lively Sky Serpent, currently serving under the wing of Starr as her assistant. He also goes by the alias of '''Steven McGrenan'''. This smart and naturally-talented male Sky Serpent strives to be the man Starr wants him to be. More often than not, Shockwing can be found trying his best to perfect Starr's methods, and he practices in order to become amazing. However, he is known to have bad luck with women. But he does keep an open mind, in hopes that maybe one day his successes as an assistant could reel one in. Apart from his interactions with the Cult, Shockwing is an important piece of a puzzle that is forty years in the making...<br />
*'''[[Stefani Roseasilmillään]]''': A very insecure, but otherwise sweet woman who is destined to change the fate of an empire. She also goes by the pseudonym of '''Gaga'''. Having spent her first 21 years of life locked up, Stefani has a uniquely ambivalent view of the world, and sees it as a delightful yet empty reality that she was deprived of and therefore cannot fully enjoy. She is protected by Vale Scarletburn and Emma Isokoski who work as mentors for the future empress as well. Unbeknownst to most but [[Zero]] and Ivan, she is a certain asset that a man is ferociously hunting for.<br />
*'''[[Valen Scarletburn]]''': A Syelsumoii man with [[Greniou|Grenian]] ancestry. He is part-Angelic and fully expresses the strength and grace of his race without his knowing. Before joining the Cult he acted as the Sadistica Seins' "living shield" and gunman going by the codename '''Five'''. After his defeat at the hands of the Cult, he reluctantly joined after Stefani did to keep an eye on her which eventually developed into a small attachment for her and the group. Under recent developments it was revealed that Vale does has an underlying desire to correct all wrongs and spend his energy saving people and not shooting them point blank on the head. <br />
*'''[[Valerie Knight]]''': A cousin of Alexander Knight, Valerie flew to Euthora from Terra via spaceship in order to flee from the family's bane, the Black Assassin. Being the only lineage left of CrazE (aside from his children) and now of their entire lineage, she resides in the Cult with no one else to go to and nowhere else to be.<br />
*'''[[Vera]]''': A very young sky serpent girl who has been under the care of Starr ever since her birth. It has been said that Starr mysteriously found her egg in the middle of Cradle Forest and decided to take her in as yet another pupil to her cause. Vera is very condescending and smart but completely refuses to fully learn Starr's way. Rather, Vera spent her time exploring Ustream and constructing beautiful daggers for recreational use until she went missing during an excursion. <br />
*'''[[Zephyrus]]''': An active, playful Shadow Drake hatchling and Deathstorm's son, Lord X-Giga-X handed off his egg to Jason so as not to keep it in the lab. So far, he has been kidnapped twice for leverage against Jason- once by [[Death]], and once by Giga himself.<br />
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===Former Members===<br />
*'''[[Alexander Knight]]''' †: A (now deceased) genetically-enhanced human from Terra. Although being obnoxious in nature, is incredibly intelligent and greatly intuitive and inventive. With his fighting style being very aggressive in nature with the use of his bioexplosive energy that turns his body into a living, regenerating bomb, "crazE" takes the front lines of many situations to peel away enemies and their defenses. Alexander shared an intimate relationship with Pricilla Starkey, which has led to both of them conceiving of twins, before Alexander sacrificed himself to save Valerie Knight, Darius and Darkside from the clutches of "the core."<br />
*'''[[Grodisflare]]''': An [[Armored Wyvern]]-[[Hydra]] hybrid, Grodisflare is the familiar of Lord X-Giga-X. Despite his rather unusual pattern of speech, he is actually somewhat intelligent.<br />
*'''[[Lord X-Giga-X]]''': A human achlymperist and dracoimperist, Lord X-Giga-X is the former Second-in-Command of the Cult. Despite his former position within the Cult, he usually remained distant from them, leaving little known about him outside of his own group within the Cult. He is often found in his lab performing a variety of experiments, with varying degrees of success. His presence in the Cult has resulted in varying levels of tension between himself and the rest of the members, notably Pricilla Starkey, Alexander Knight, and the Cult's leader Jason Shaver. The increasing tension in addition to conflicts between the two high-ranking members inevitably lead to his defection from the Cult.<br />
*'''[[Skyshriek]]''': A Sky Serpent of unknown origin. Found by Alexander "CrazE" Knight, Sky was taken in and nurtured to health. After growing into a young boy, Sky found Craze's void extremely fascinating. Upon inquiry, CrazE reluctantly let the boy go into it. However, After days of no reemergence, including many attempts to retrieve him, Sky had gone missing within the Void, presumed dead.<br />
*'''[[Stormshaper]]''' †: Killed in the escalating series of events that led to Lord X-Giga-X defecting from the Cult of Ustream. He was a Stormfire and Jason's first dragon, resulting in a powerful friendship between the two which didn't fully show itself until Stormshaper's murder. He was a quiet dragon who tended to stay uninvolved, not wishing to cause conflict.<br />
*'''[[Ziolang Hirasu]]''': A [[Demon]] from the [[Deveron]] dimensions. Initially never intending to stay in Ustream, he officially became part of the Cult when the issues with [[Drake Kuro]] began. Adept with his unique blade [[Zhegard]] and empowered with thermoimpery and some geoimpery, he is a powerful warrior with a temperament to match his love for combat. After a lost battle with Espira Xirro, he went back to Deveron. He returned a few months later and attacked Jason and [[Shadow]] respectively, resulting in his banishment from the Cult.<br />
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===Divided Factions===<br />
*'''[[Organization G-X (Group)|Organization G-X]]''': Lord X-Giga-X lead his own faction within the Cult, with Grodisflare as a higher ranking member (because of his involvement in the original group prior to its downfall). Members of this group included his [[Xibu Uif G|two]] [[Giag|clones]], his recent experiment [[Hexidos Urso]], and the dragons he acquired. The Shadow Drake Deathstorm was also part of this group, eventually leaving after Jason had freed him from Lord X-Giga-X's control. Ultimately, this group left the Cult during Lord X-Giga-X's defection.<br />
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==Relationships==<br />
*'''[[Careodry]]''': The Cult's relationship with this enigmatic [[Voidwalker]] is a strange one; most of them have not met him, and those that have dislike him. However, due to events in his Void, which only Shadow fully remembers, Careodry has seemed to take an interest in the Diclonius. Shadow is able to contact Careodry at almost any time for help; so far, this has been limited to delivering items.<br />
*'''Organization G-X''': As a result of growing tensions between the Cult and Lord X-Giga-X's faction, as well as actions and conflicting views from Jason Shaver and Lord X-Giga-X, the latter has defected from his post at the Cult, rendering him and his entourage a neutral-hostile threat to the Cult. Currently, there has been no further escalating action between the two factions.<br />
*'''[[The Sealbreakers]]''': The Cult's interactions with this group have been limited, but invariably hostile; the group is intent on destroying the seals that the Cult works to protect, for an as of yet unknown purpose. Five members are currently known to the Cult, not counting a strange spatial anomaly that appeared at [[Cassiel]]'s seal. It is known that the Cult has not yet encountered this group's leader.<br />
*'''The Shadow Drakes''': The Cult has historically been on good terms with Ustream's Shadow Drakes as a result of some members having come to their aid multiple times throughout its existence.<br />
*'''[[Station of Seotara]]''': Though at first on hostile terms with the Cult, due to a scouting mission gone wrong and a resulting counterattack, the Station of Seotara has become an asset, if not an ally. Both the Cult and the Station are working to protect the seals scattered throughout Ustream, and the latter has even offered the former shelter during an incident in which Cult Headquarters was rendered unsafe to live in.<br />
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==Location==<br />
The Cult of Ustream is primarily based and acts centrally out of their self-named [[Cult of Ustream Headquarters|Cult Headquarters]], an abandoned Seotaran military outpost left in Ustream, Euthora. Though the original purpose of the building was to spy on military rivals in [[Durasken]], it has since been repurposed to house the members of the Cult.<br />
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==History==<br />
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==Trivia==<br />
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{{Cultists Navbar}}<br />
{{Cult of Ustream Navbar}}<br />
[[Category:Cult of Ustream]][[Category:Euthora]][[Category:Groups]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Voidwalker&diff=4961Voidwalker2018-01-24T18:11:10Z<p>Keileon: /* Behavior */</p>
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<div>{{Infobox Species/Monster<br />
|Box title=Voidwalker<br />
|image=[[File:Dwaggins.png|250px]]<br />
|Caption=Melanistic red male Voidwalker<br />
|Science=Vacuum Geniale<br />
|Planet=[[Euthora]]<br />
|Habitat=Planetwide; often other planets or the "void"<br />
|Status=Threatened<br />
|Threat Level= C (Average)<br />
|Rarity=R (Rare)}}<br />
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The '''Voidwalker''' ([[Drakine]] ''Véredeí''; scientific name ''Vacuum Geniale'') is a shy, reclusive breed of [[Euthoran]] [[Dragon (Euthora)|dragon]] best known for its ability to travel through personalized dimensions (commonly called "voids") and use psychokinetic limbs known as vectors. They are [[Dragon (Euthora)#Lurker|Lurkers]] of the ''Vacuum'' genus, descended from [[Skyking Krthonius]], and are a [[Euthoran_Elemental_Alignments|Water-Aligned]] species. They become the dominant species of Euthora during the Reformative Era.<br />
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Though native to Euthora, they may be found literally anywhere in the [[Manaverse]] that can sustain a creature of their size that breathes oxygen. Voidwalkers have a strong homing instinct, however, and are prone to returning to Euthora even if they were not born there. They are said to be responsible for the spread of Euthoran [[Shapeshifter]]s to [[Phantasia]] and [[Syelsumoia]]; Voidwalkers are also notable on Euthora for being one of two species of dragon to be resistant to the point of near-immunity to [[dracoimpery]], the other being the [[Phasma]].<br />
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A group of Voidwalkers is called a '''pod'''.<br />
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==Appearance==<br />
Voidwalkers are lithe, sleek creatures with small, fish-like scales unlike the sharper and more prominent scaling of other dragons. Though smaller, these scales are still strong, being mythril-based, and waterproof. The scale is made of keratin, plated with mythril that has been "dyed" black by pigments secreted from the root of the scale, except for in luminous neon patches that create the Voidwalker's distinct markings. The crests on their heads form six-pointed crowns in both genders, carrying two main points forming pseudo-horns, two smaller spikes in front or on top of them, and two medium points below the main crest.<br />
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The Voidwalker is a relatively small species of dragon, with an adult male standing at approximately two meters in height at the shoulder. They are quadrupedal and wingless, with strong legs built for running and a powerful tail with a membranous fin at the tip, built for swimming in water and steering in the frictionless space of their voids. The fins may vary in shape and size between individuals, but are always horizontal and have two strutted flukes, like a dolphin. Similar to their tail fins, a long dorsal membrane runs down the spine, supported by thin struts, beginning from the base of the skull and ending partway down the tail. The dorsal membrane is used both for steering and for heat regulation.<br />
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The membranes carry the same color as the Voidwalker's markings, though a male's are broken by black stripes. The markings are luminescent and usually bright, neon colors, though both of these traits may change if the Voidwalker is subject to a pigmentation anomaly, noted below. Their eyes are also this color, though often slightly paler. A Voidwalker's eyes have no visible sclera and the irises glow brightly enough to drown out the pupil, which is white. Markings may vary wildly between individuals, though underbellies and rings on the neck and tail are fairly common. Naturally luminous, the Voidwalker may dim or completely turn off the glow if it so chooses with nothing more than a thought.<br />
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The mouth of a Voidwalker vaguely resembles that of a shark, being situated at the bottom of the muzzle and usually unnoticeable if closed. The jaws are lined with small, but needle-sharp teeth, useful mostly for grabbing hold of prey. Their teeth are made more for gripping than for tearing, though they do have canine teeth prominent enough to inflict damage on struggling prey or to tear tougher meat. Physically, Voidwalkers do not have much in the way of weapons- their paws lack talons and are structured mostly for traction when running- and instead tend to let their vectors do the work. Because of this and their slender frame, Voidwalkers are considered to be "frail" for dragons.<br />
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Voidwalkers are highly expressive with their fins and dorsal membrane; most of their body language is conveyed through these means alone, as their scales are too tightly attached to their bodies to bristle, they make few distinct facial expressions, their pupils are nearly invisible, and they have neither talons to unsheathe nor wings to flare. Generally a raised dorsal membrane is an expression of anger or fear, while the movements of the tail fin are more complex. It is difficult to read a non-verbalizing Voidwalker's mood for anyone who is not also a Voidwalker.<br />
===Pigmentation Anomalies===<br />
These are conditions present from hatching and are a result of the volatile pigments that these dragons produce, particularly in the luminescent ones that form their markings. They still however have a "base" color, which displays in the color of their Voidcore- for example, a melanistic blue Voidwalker will have an electric blue Voidcore, much lighter than the color of its markings.<br />
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When noting the Voidwalker's color, the proper syntax would be to state the nature of the anomaly, and then the base color. For example, "severely melanistic red", "albinistic green", or "spectrum pigmented blue".<br />
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*'''Albinism:''' The result of a severe metal deficiency in the scales, albino Voidwalkers are not truly victims of albinism. Their scales are brittle and a translucent white, unplated keratin. While their dorsal membrane and tail fins display some color, these are highly diluted, washed out variations of what should be their natural marking color. "Albino" Voidwalkers have no markings and thus do not glow; their eyes are entirely cloudy and white, rendering them blind. The lack of mythril in their scales makes these dragons nearly defenseless against attacks, and Voidwalkers with this condition rarely survive to adulthood.<br />
*'''Leucism:''' Causing the markings of a Voidwalker to appear lighter and less saturated, this condition has little effect on the dragon other than appearance. The markings glow more brightly than normal, and may result in colors nearing white on the spectrum. This degree of leucism is rare, however, and it is more common to see grays tinged with the Voidwalker's base color.<br />
*'''Melanism:''' The opposite of leucism, melanism causes the Voidwalker's markings to be darker in color and glow less brightly. The more severe the melanism, the more physically weak the dragon tends to be, but Voidwalkers afflicted with this condition tend to have a better aptitude for magic and stronger psychic capabilities, including their vectors. Melanistic Voidwalkers tend to be on the smaller side of the scale.<br />
**'''Severe Melanism:''' Severely melanistic Voidwalkers lack markings entirely and do not glow. Their dorsal membranes and tail fins are a light, translucent silver, and in the Reformative Era this leads to severely melanistic Voidwalkers being called "silvers", "grays", or some variation as a derogatory term. Though not part of their natural disposition, this aspect of Voidwalker culture- which prizes vibrant, radiant markings- often results in the individual developing an anti-social tendency.<br />
*'''Spectrum Pigmentation:''' One of the rarer anomalies in Voidwalker coloration is the production of multiple bright pigments for the markings. While this can result in the Voidwalker having different markings of different hues, it is named more for the tendency of these pigments to blend and create a vibrant gradient across the markings. At their strongest, the glow of a Voidwalker with this condition can be nearly blinding, and is useful for obscuring the specifics of their form when fighting.<br />
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==Physiology==<br />
Like all Euthoran dragons, Voidwalkers are warm-blooded, but have the ability to regulate their temperature with their dorsal membranes. This is particularly useful for them when traveling to new planets where the environment may be uncertain; unlike other dragons, they are not built specifically for hot, cold, temperate, coastal, or inland environments, but rather can thrive in all of them.<br />
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Voidwalkers are incredibly fast runners- they are the fastest land-based predator on Euthora, able to run long distances at a steady 70 MPH or sprint in bursts of nearly 200 MPH. This comes from their strong legs, their sleek, streamlined shape, their fins being able to cut through air resistance, and the structure of their internal organs. Voidwalkers have large hearts and lungs, as well as a highly flexible spinal cord. While their tail is built primarily for swimming, it can also act as a rudder and allow them to make swift, sharp turns.<br />
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These dragons are also strong swimmers, in no small part because of their fins and powerful tails. Their large lungs and the nature of their circulatory systems allows them to hold their breath and their blood to store oxygen for nearly twenty minutes at a time, and their glossy, tight scales are almost entirely waterproof, allowing them to easily dry off after getting out of the water. Like deepsea fish, Voidwalkers provide their own light where the sun would be unable to reach, and may occasionally go after large fish such as sharks for a challenging meal.<br />
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Voidwalkers have an incredible sense of balance; it is hard to knock one off its feet. This stems from their need to maintain mobility in their voids and even in water; it also helps them keep themselves oriented when sprinting.<br />
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Voidwalkers seem to have specialized areas of their brains that other dragons do not; these are thought to directly relate to their psychic abilities, such as telepathy and vectors. This also makes them highly resistant, if not entirely immune, to [[dracoimpery]].<br />
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==Abilities==<br />
These dragons are named for their chief ability- a limited vacuoimpery, allowing them to open, travel through, and reside in a sort of alternate dimension- a personalized vacuospace object-isolation dimension, or simply referred to as a "void". More specifically, they are named for the slight shuddering that occurs in the space where their feet touch the ground, with the occasional flare of the void itself becoming visible, as if the very act of walking is opening a rift into their world. Voidwalkers are considered rare not because their population is low in number, but because they spend the vast majority of their time in these voids, usually only emerging to hunt or raise their hatchlings. An injured Voidwalker will almost always flee into its void to nurse its wounds and heal, and can easily travel hundreds of light years away to another planet instantaneously by using their voids as portals.<br />
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Voidwalkers are also well-known for their use of the psychokinetic limbs they can manifest from their shoulder blades, usually known as "vectors". These vectors, while not quite as strong as those of a [[Diclonius]], are usually more numerous and longer-ranged, and usually take the form of claws when the Voidwalker is fighting. They may also shape these psychic limbs into true hands, blades, whips, barriers, and even wings should this flightless dragon ever require the ability to fly. Voidwalkers may have up to twelve vectors, with more powerful individuals rarely displaying more, and seven or eight is the average number. Range can vary wildly, usually settling around twelve to fifteen meters, though the longest recorded range was nearly thirty meters long.<br />
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Magic is a skill Voidwalkers prize, and most have at least a basic understanding of it and [[Mana Theory]] in general. This knowledge is attributed both to their ability to travel to worlds where magic is highly developed, and a natural disposition towards the skill as a Water-Aligned species. More powerful mages among the Voidwalkers can rival the sorcerers of [[Durasken]]'s [[High Circle]] in skill and technique.<br />
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Though Voidwalkers have the ability to speak verbally if taught, their primary method of communication is telepathy. Inherently, this is merely a way to convey mood, images, and concepts more than actual, fully-formed thoughts, though if the Voidwalker understands the language the other party speaks, it may form thoughts in that language. This telepathy also provides an interesting defense against dracoimperists and other psychic attacks; the dragon can directly attack the mind of its assailant, causing anything from headaches to permanent mental damage.<br />
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===Voidcores===<br />
Voidwalkers have the ability to produce flawless, dipyramidal crystals of Mana with a core created by their vacuoimpery. These gems, called '''Voidcores''', are extremely valuable on Euthora- with the right buyer, one could buy a small town with one. The reason for this is that the easiest way to obtain a Voidcore is to kill the Voidwalker that produced it, which is no simple task. The crystal is translucent, a clear version of the Voidwalker's base marking color, aside from the core which can range from bright purple to pitch black.<br />
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The Voidcore has two properties. The first is that it has a psychic connection with the Voidwalker that produced it; the dragon will always be able to tell where it is, and one holding a Voidcore can communicate telepathically with the Voidwalker in question if it is still alive. This alone is an invaluable feature, as once befriended, Voidwalkers are powerful allies and usually willing to aid their companions in battle or with important tasks.<br />
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The second property is that the core, when breached, will open into a one-way portal to a location of the holder's choosing. This is most easily accomplished by shattering it, but all one has to actually do is expose the core to air- which can be done by drilling a hole through one end of the crystal. This is time-consuming if one wants minimal damage to the Voidcore, and impractical to use in dire situations, so the most common way is to break the Voidcore entirely.<br />
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Voidwalkers can produce multiple Voidcores over the course of their lives. Creation time varies depending on how actively the dragon uses its vacuoimpery, being a direct if gradual byproduct of the ability. Voidwalkers do not begin producing these crystals until adulthood, and it may take anywhere from a few months to several years for the gemstone to fully form. Most Voidwalkers keep the gem(s) with them for safekeeping, though some hide them away.<br />
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==Behavior==<br />
Wild Voidwalkers tend to be shy and skittish, and the species is relatively solitary; they travel alone or in life-mated pairs, and hatchlings will depart from their parents at about a year old. Being hunted for their Voidcores, Voidwalkers tend to avoid human civilizations by secluding themselves in their voids, and are fairly reclusive by nature. Despite this, a wild Voidwalker may be approached with little issue if it is made to understand and believe that no harm is intended, but its trust is hard to earn and it will be ready to escape in an instant. They may also form bonds of friendship with other sapient beings, particularly humans, though this is quite rare.<br />
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Voidwalkers are highly intelligent, reportedly the cleverest species of dragon on Euthora. Because of this, people are advised to be careful when dealing with them- they are tricky beasts and have warped senses of humor. This intelligence leads them to be highly curious and inquisitive by nature, which would often get them into trouble were they not also resourceful and quick to make an escape. <br />
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Young hatchlings are active, playful, and inquisitive, and easily pick up the mannerisms of those around them, be them draconic or not. The species in general has an incredible memory, and hatchlings will take experiences they have in their infancy all the way to adulthood. They remember old friends and enemies they have not interacted with in years, remembering every detail of their interactions even if the other party does not. Thankfully, their natures are not vengeful, and while a Voidwalker may play pranks on old enemies, they are quick to forgive and let go of grudges.<br />
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Aside from speech, adult Voidwalkers are almost entirely silent. They do not growl, hiss, or roar like other dragons, and may only rarely make a warbling cry when angered. Hatchlings are known to chirp, but quickly grow out of this. Their silence combined with their steady, assured gait when walking gives them a cool, almost regal air.<br />
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Voidwalkers typically nest in the winter and hatch after a year-long incubation period.<br />
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===Culture===<br />
During the Reformative Era, Voidwalkers form a true culture and society. They prize vibrant, radiant markings and quick wit; melanistic Voidwalkers are slightly looked down upon, though only the most severe cases are ever truly mocked, with slurs such as "gray" to refer to the lack of color.<br />
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Young males will chase down fast, carnivorous prey without the use of anything but speed, strength, and teeth- no vectors, voids, or magic- as a rite of passage among themselves. They are competitive with each other and may congregate in small groups of four or five to needle each other about hunting or the brightness of their glow. Here, too, melanistic Voidwalkers are slightly cast out, in no small part because they are also physically weaker than their peers and must rely on their higher skill with vectors and magic to hunt. Their peers see this as "cheating".<br />
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"Albino" Voidwalkers are seen as somewhat of an ill omen for the population, as the defect tends to be hereditary and a sign of a poor location to live in. The parents may attempt to care for the afflicted hatchling, but their blindness combined with the brittleness of their scales makes it incredibly easy for predators to get at the hatchling. On the extremely rare occasion that one survives to adulthood, a sibling or rarely a parent will act as their eyes, conveying the world around them through telepathy, but they are otherwise given a wide berth and have short life spans.<br />
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===Habitat===<br />
Though not built for any specific environment, Voidwalkers may live wherever they choose as long as the air is breathable. They thrive the most in coastal, temperate climates, but easily adapt to their surroundings and may adjust their diet accordingly, incorporating fish and vegetation such as fruit should prey be scarce on land.<br />
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Voidwalkers seem to prefer rocky coasts and low mountains, making their nests out of rocks and occasionally sand or dirt. They handle extreme temperatures well, and are resourceful and sturdy enough to survive in areas with little water. Even if the environment is lacking in something that they need, they can always travel to another location and immediately return once their needs have been met.<br />
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==Evolution==<br />
Voidwalkers evolved to form the powerful wings of their ancestors into true forelegs, adopting a fast, streamlined build in the process. As they evolved, the species selected to downsize, creating small, agile predators with legs and lungs that could carry them to speeds rivaling the fastest prey available. As the prey grew faster, so did the Voidwalkers. Everything about their skeletal structure is adapted for running long distances quickly, and the membranes serve multiple purposes and are invaluable to the species from an evolutionary standpoint.<br />
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While already sapient, intelligence increased greatly over the generations; as the dragon lost its claws, fire, and prominent teeth, it gained the capacity to quickly learn and master magic, quite similar to humans. It also developed specialized areas of its brain to gain powerful psychic capabilities, as if to make up for its lack of natural weapons.<br />
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Aside from this, Voidwalkers change very little between the middle of the Radiant Era and the end of the Reformative Era; what evolutionary changes do happen are imposed on them by the pantheon, such as a homing instinct to bring traveling individuals back to Euthora, and during the Reformative Era, shortened lifespans and the desire to congregate in larger groups to form a society. Changes imposed at this point have no effect on already living dragons, leaving [[Careodry|certain Voidwalkers]] alive from the Radiant to Reformative Eras.<br />
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==Lore==<br />
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==Trivia==<br />
*Eggs are glossy and black; hatchlings start out nonluminous.<br />
*Fishdragons<br />
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[[Category:Dragons]][[Category:Euthora]][[Category:Monsters]][[Category:Races]][[Category: Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4957Dragon (Euthora)2018-01-10T10:53:59Z<p>Keileon: /* Genuses */</p>
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<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
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Due to how Euthora categorizes its wildlife, dragons are considered to be either a [[Monster]], a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
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During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
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==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
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Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
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The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
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Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
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It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
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A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
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==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
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Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
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Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
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Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
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====Language====<br />
{{Main|1=Drakine}}<br />
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=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
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Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
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In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
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====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
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Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
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====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
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A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
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During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
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===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
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Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
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While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
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When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
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====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
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Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
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====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Origin Wyverns, Ancestral<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Colossus Wyverns<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
*'''Common Name:''' Leviathan Wyverns<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Bull Saurians<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
*'''Common Name:''' Great-Horned Saurians<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
*'''Common Name:''' Deveron Dragons<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
*'''Common Name:''' Pyrophilic Dragons<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Wisp Saurians<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Guardian Dragons, Runic Drake<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Nyctophilic Dragons<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
*'''Common Name:''' Four-Winged Saurians<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
*'''Common Name:''' Kite Dragons<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
*'''Common Name:''' River Dragons<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
*'''Common Name:''' Vipera Dragons<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Starstruck Wyverns<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Treading Wyverns<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
*'''Common Name:''' Smooth-Scaled Wyverns<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Blind Lurkers<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
*'''Common Name:''' Streamlined Lurkers<br />
====Mania====<br />
*'''Classification:''' Variable<br />
*'''Common Name:''' Phantasmagoric Dragons, Phasma<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Vindrgard&diff=4956Vindrgard2018-01-01T11:55:48Z<p>Keileon: /* Crystal Network */</p>
<hr />
<div>{{Infobox Planet<br />
|Box title=Vindrgard<br />
|image=[[File:Vindrite logo.png|250px]]<br />
|Canon=[[Heaven's Duality]]<br />
|Demonym=Vindrite<br />
|Races=Humans, [[Atchi'taii]]<br />
|Deities=[[Dreivadr]], [[Saaldyr]], [[Hyaldirye]]<br />
|Languages=[[Common]], [[Taiin]]<br />
|Radius=3.80 r(S)<br />
|Gravity=2.00 g<br />
|Orbit=400 d(V)<br />
|Rotation=36 h<br />
}}<br />
<br />
'''Vindrgard''' is a pseudo-Jovian planet in the [[Manaverse]]. It is defined by floating, city-sized crystals, a thick atmosphere with a toxic mist at sea level, advanced technology, and a cataclysm that forces society to rebuild itself every millennium. The planet is far from its sun, but the thick atmosphere mitigates the cold that would come from this fact, trapping heat and causing a perpetual temperate climate in all but the towering mountains. Storms are extremely common, though acidic precipitation can be a serious hazard after the beginning of a new cycle.<br />
<br />
Vindrgard has one large moon and four smaller ones; prior to the Fourth Era, the planet had two moons, but the smaller of the two was shattered by the Nidhoggr of the Third Era and split into four. The largest of these moons is known as '''Nibiru'''; the other four are, in descending order of size: '''Nyfleim''', '''Niovellir''', '''Vanireim''', and '''Haljeim'''. Vanireim and Haljeim have both been pulled into Nibiru's orbit. Prior to being shattered, the smaller companion to Nibiru was known as '''Asgaerir'''.<br />
<br />
==Geography==<br />
[[File:VindrgardBetaMap.png|350px|right|thumb|Map of Vindrgard.]]<br />
Most of Vindrgard's surface is land; the entire planet is only about 15% water (the rest of the water from the frequent storms either evaporates, becomes snow, or becomes fog and mist). As such, most of the landmass is connected, with a few scattered islands in the shallow oceans. Continents are thus separated by mountain ranges or similar defining landmarks rather than by oceans. Most of Vindrgard's surface is damp but rocky and barren; its atmosphere is slightly over twice as thick as a planet of its size should have. A heavy mist lingers at sea level; this mist contains chemicals that could easily prove fatal to humans but which the [[Atchi'taii]] absorb for nourishment. Vast crystals known as the [[Crystal Network]] float over [[Casabaia]] and [[Zanitrica]], on which human society lives separate from [[Atchi'taii]], due to the toxic mist on the surface. <br />
===Continents===<br />
====Arcatrand====<br />
{{Main|1=Arcatrand}}<br />
====Austrova====<br />
{{Main|1=Austrova}}<br />
====Casabaia====<br />
{{Main|1=Casabaia}}<br />
====Damorcova====<br />
{{Main|1=Damorcova}}<br />
====Peradus====<br />
{{Main|1=Peradus}}<br />
====Zanitrica====<br />
{{Main|1=Zanitrica}}<br />
<br />
===Regions===<br />
====Surface====<br />
====Crystal Network====<br />
{{Main|1=Crystal Network}}<br />
<br />
The '''Crystal Network''' is a group of crystals that float through a combination of [[Mana]] flow and electromagnetism; the former grants the crystals themselves pseudosentience, while the latter allows communication between crystals via [[AeroComm]]. The crystals typically range from clear blue to bright red in color, with pinks and lavenders being common mediums. They tend to be dipyramidal in shape and structure, with long, sharp, narrow spars sprouting out in varying directions. The base dipyramid of the crystal can be considered the "heart" of the city, while smaller settlements on the spars "guard" the main city, in a sense. Both humans and [[Crystal Strider]]s tend to chip away at the ends of these spars, whether it be to create jewelry, to feed the Striders, or even out of boredom; this prevents the crystal from growing so large as to fall out of its "course" levitating above the surface.<br />
<br />
The Crystal Network is known as the '''Bridge of Asgard''' to the Atchi'taii and '''Bifrost''' to Vindrite Dragons.<br />
<br />
On the rare occasion that Vindrgard's sky is clear and all five moons are full, the moonlight shines on the crystals, which then refract it. The crystals act as prisms, and the moonlight reflects from crystal to crystal in a nighttime rainbow. From a distance, the multicolored streaks appear to be a glowing bridge connecting the crystals from planet's surface to the sky. This phenomenon is often called the '''Rainbow Bridge''' and is believed by the Atchi'taii to be the path that Vindrite dragons use to cross between Vindrgard and the realm of the gods. <br />
=====Northern Sector=====<br />
=====Southern Sector=====<br />
<br />
===Major Landmarks===<br />
====Arch Range====<br />
The '''Arch Range''' is a mountain range of towering height, its peaks locked in snow year-round despite the planet's generally temperate climate and slight water shortage. Blizzards rock the area frequently; not even the Atchi'taii reside here. Instead, scarce [[dragons]] have been reported, as well as a species of great wolf-like beasts called the [[Ulfric]]. One of the crystals of the Crystal Network often passes over the southern cluster of peaks on its usual path, and another tends to glance the western end of the range.<br />
====Central Crystal====<br />
====Dragon's Gate====<br />
Also known as ''Saaldyr's Gate'' or the ''Gate of Souls'', the '''Dragon's Gate''' is a rumored, possibly mythological structure supposedly situated on one of the towering peaks of the Arch Range. It is believed that the Nidhoggr of each Era enters Vindrgard through this gate, and that its spirit leaves through the gate after finishing the destruction it was sent to cause.<br />
<br />
According to theories, the Dragon's Gate is a large structure made from the same crystal that forms Vindrite dragons, and was in fact the origin and "spawn" point of the first Vindrite dragons.<br />
<br />
==Ecology==<br />
===Races===<br />
{{Main|1=Vindrgard/Native Species#Races}}<br />
<br />
===Native Species===<br />
{{Main|1=Vindrgard/Native Species}}<br />
<br />
==Culture==<br />
===Language===<br />
Most of Vindrgard's humans speak exclusively Common, though those that frequent the AeroComm have developed a sort of "slang" used almost only in the AeroComm. Additionally, the Atchi'taii on the planet's surface have their own language, '''[[Taiin]]''', although many speak Common through rare encounters with humans.<br />
===Technology===<br />
====AeroComm====<br />
{{Main|1=AeroComm}}<br />
===Theology===<br />
====The Pantheon====<br />
{{Main|1=Vindrite Pantheon}}<br />
=====Major Gods=====<br />
*'''[[Dreivadr]]''' - God of Storms - Balance between order and chaos<br />
*'''[[Saaldyr]]''' - God of Souls - Balance between life and death<br />
*'''[[Hyaldirye]]''' - Goddess of the Void - Balance between the eternal and the ephemeral<br />
<br />
=====Minor Gods=====<br />
*??? - God of Decay<br />
*??? - Goddess of Knowledge<br />
====Asgard====<br />
====The Renewal Cycle====<br />
Every millennium, Vindrgard undergoes a violent cycle of destruction, change, and renewal. This is instigated by the era's '''[[Nidhoggr]]''', a force of nature and eternal law that manifests itself as a mortal [[dragon]]. The dragon, near the end of its assigned era, begins to destroy human civilization before going to a superweapon, using its own soul as fuel. This results in the complete destruction of civilization and the Nidhoggr's death.<br />
<br />
Rather than the dragon's soul going to the Spirit World, [INSERT GOD OF DECAY] (masquerading as the leader of a pack of Ulfrics) collects it and delivers it to '''Saaldyr''', who safekeeps it until the soul has regained its strength and the world is safe enough to allow the Nidhoggr to be reincarnated as a dragon hatchling. As some humans do survive the cataclysm, this cycle of death and rebirth has caused an inherent fear of dragons to take root in Vindrite society, despite most wanting nothing to do with humans.<br />
<br />
The [[Vindrite pantheon]] created this cycle in order to attempt to create a perfect human civilization- barring luck, only the most resourceful or resilient humans survive the end of a cycle, thus passing on these favorable traits to their offspring. Over the cycles, society itself has evolved so that each renewal is quicker and easier than the last one.<br />
<br />
===Politics===<br />
====The Eiclerians====<br />
{{Main|1=Eiclerian}}<br />
<br />
===The Vindrite Calendar===<br />
The Vindrite calendar is separated into eras of approximately 1000 years each, although a single cycle can vary from 950 to 1025 depending on circumstances with the era's Nidhoggr. A year is 400 days long, separated into ten months of 40 days each. The dating system notes the day, month, era, and year in that order- for example, the fifth day of the month of Saali in the 620th year of the Third Era would be written as "5th of Saali, 3E620".<br />
<br />
The months are as follows:<br />
* Fjoru<br />
* Vigi<br />
* Fyrafl<br />
* Saali<br />
* Eldur<br />
* Iolvidri<br />
* Symdratr<br />
* Beldi<br />
* Villtur<br />
* Drekk<br />
<br />
==Inhabitants==<br />
===Notable Characters===<br />
*[[Calemvir]]<br />
*[[Daniel Kuvalon]]<br />
*[[Kienaii]]<br />
*[[Nathair Kigyo]]<br />
<br />
==History==<br />
*Project Reverie: Spiralsky's placement is unknown.<br />
**The Eiclerians' era is unknown.<br />
**[[Heaven's Duality]] ~ [[Line in the Sand]]'s placement is tied into the Eiclerians and is thus unknown.<br />
*As [[Algorithm of Fate]]'s placement is unknown, so is Nathair's home era, though it is likely between the eighth and ninth eras.<br />
===First Era===<br />
*'''Nidhoggr:''' [[Kienaii]]<br />
*Humans live on the surface alongside the Atchi'taii; some contact is established, enough for both races to know of each other through the later eras<br />
*Heaven's Duality ~ [[Serpent of Heaven]]<br />
<br />
===Second Era===<br />
*'''Nidhoggr:''' ???<br />
*The end of the previous cycle displaces a perpetual storm that spreads the toxins on Vindrgard's surface; the humans flee to the Crystal Network with the aid of Taiin magic<br />
===Third Era===<br />
*'''Nidhoggr:''' ???<br />
*The end of the cycle shatters the moon into five<br />
*Essence of Insanity shenanigans<br />
===Fourth Era===<br />
*'''Nidhoggr:''' ???<br />
*An Atchi'tai tribe develops a memetic trigger that teaches about one of their personal deities when conveyed telepathically<br />
===Fifth Era===<br />
*'''Nidhoggr:''' ???<br />
*Vindrite humans make huge leaps in technological progress and develop AeroComm<br />
===Sixth Era===<br />
*'''Nidhoggr:''' [[Calemvir]]<br />
===Seventh Era===<br />
*'''Nidhoggr:''' ???<br />
*Standard Canon Time<br />
*[[Silpelit]]s begin to spread with Jaguar's arrival<br />
*Heaven's Duality ~ [[Interface]] (early era)<br />
<br />
===Eighth Era===<br />
*'''Nidhoggr:''' ???<br />
*Vindrite humans recover quickly from the end of the era and develop interest in space travel<br />
*Humans begin exploring the surface more regularly<br />
===Ninth Era===<br />
[[File:Ninth-Era Fortress.jpg|250px|thumb|right|Ninth-Era fortress]]<br />
*'''Nidhoggr:''' ???<br />
*Another gigantic leap in technology; humans begin building mechanical fortresses in the sky<br />
<br />
==Trivia==<br />
*Vindrgard is in the Seventh Era around the "standard" canon time, that being around the timeframe of [[Cult of Ustream (Canon)]], ''Fyreborne'', and ''Oblivion Phantasy: Forsaken Malign''.<br />
*Vindrgard was originally conceptualized after the planet creator researched a particular video game boss and found it was based on the Nidhoggr of Norse legend.<br />
<br />
<br />
{{Planets Navbar}}<br />
[[Category:Planets]][[Category:Vindrgard]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Vindrgard&diff=4955Vindrgard2018-01-01T11:39:02Z<p>Keileon: /* Crystal Network */</p>
<hr />
<div>{{Infobox Planet<br />
|Box title=Vindrgard<br />
|image=[[File:Vindrite logo.png|250px]]<br />
|Canon=[[Heaven's Duality]]<br />
|Demonym=Vindrite<br />
|Races=Humans, [[Atchi'taii]]<br />
|Deities=[[Dreivadr]], [[Saaldyr]], [[Hyaldirye]]<br />
|Languages=[[Common]], [[Taiin]]<br />
|Radius=3.80 r(S)<br />
|Gravity=2.00 g<br />
|Orbit=400 d(V)<br />
|Rotation=36 h<br />
}}<br />
<br />
'''Vindrgard''' is a pseudo-Jovian planet in the [[Manaverse]]. It is defined by floating, city-sized crystals, a thick atmosphere with a toxic mist at sea level, advanced technology, and a cataclysm that forces society to rebuild itself every millennium. The planet is far from its sun, but the thick atmosphere mitigates the cold that would come from this fact, trapping heat and causing a perpetual temperate climate in all but the towering mountains. Storms are extremely common, though acidic precipitation can be a serious hazard after the beginning of a new cycle.<br />
<br />
Vindrgard has one large moon and four smaller ones; prior to the Fourth Era, the planet had two moons, but the smaller of the two was shattered by the Nidhoggr of the Third Era and split into four. The largest of these moons is known as '''Nibiru'''; the other four are, in descending order of size: '''Nyfleim''', '''Niovellir''', '''Vanireim''', and '''Haljeim'''. Vanireim and Haljeim have both been pulled into Nibiru's orbit. Prior to being shattered, the smaller companion to Nibiru was known as '''Asgaerir'''.<br />
<br />
==Geography==<br />
[[File:VindrgardBetaMap.png|350px|right|thumb|Map of Vindrgard.]]<br />
Most of Vindrgard's surface is land; the entire planet is only about 15% water (the rest of the water from the frequent storms either evaporates, becomes snow, or becomes fog and mist). As such, most of the landmass is connected, with a few scattered islands in the shallow oceans. Continents are thus separated by mountain ranges or similar defining landmarks rather than by oceans. Most of Vindrgard's surface is damp but rocky and barren; its atmosphere is slightly over twice as thick as a planet of its size should have. A heavy mist lingers at sea level; this mist contains chemicals that could easily prove fatal to humans but which the [[Atchi'taii]] absorb for nourishment. Vast crystals known as the [[Crystal Network]] float over [[Casabaia]] and [[Zanitrica]], on which human society lives separate from [[Atchi'taii]], due to the toxic mist on the surface. <br />
===Continents===<br />
====Arcatrand====<br />
{{Main|1=Arcatrand}}<br />
====Austrova====<br />
{{Main|1=Austrova}}<br />
====Casabaia====<br />
{{Main|1=Casabaia}}<br />
====Damorcova====<br />
{{Main|1=Damorcova}}<br />
====Peradus====<br />
{{Main|1=Peradus}}<br />
====Zanitrica====<br />
{{Main|1=Zanitrica}}<br />
<br />
===Regions===<br />
====Surface====<br />
====Crystal Network====<br />
{{Main|1=Crystal Network}}<br />
<br />
The '''Crystal Network''' is a group of crystals that float through a combination of [[Mana]] flow and electromagnetism; the former grants the crystals themselves pseudosentience, while the latter allows communication between crystals via [[AeroComm]]. The crystals typically range from clear blue to bright red in color, with pinks and lavenders being common mediums. They tend to be dipyramidal in shape and structure, with long, sharp, narrow spars sprouting out in varying directions. The base dipyramid of the crystal can be considered the "heart" of the city, while smaller settlements on the spars "guard" the main city, in a sense. Both humans and [[Crystal Strider]]s tend to chip away at the ends of these spars, whether it be to create jewelry, to feed the Striders, or even out of boredom; this prevents the crystal from growing so large as to fall out of its "course" levitating above the surface.<br />
<br />
The Crystal Network is known as the '''Bridge of Asgard''' to the Atchi'taii and '''Bifrost''' to Vindrite Dragons.<br />
<br />
On the rare occasion that Vindrgard's sky is clear and all five moons are full, the moonlight shines on the crystals, which then refract it. The crystals act as prisms, and the moonlight reflects from crystal to crystal in a nighttime rainbow. From a distance, the multicolored streaks appear to be a glowing bridge connecting the crystals from planet's surface to the sky. This phenomenon is often called the '''Rainbow Bridge''' and is believed by the Atcho'taii to be the path that Vindrite dragons use to cross between Vindrgard and the realm of the gods. <br />
=====Northern Sector=====<br />
=====Southern Sector=====<br />
<br />
===Major Landmarks===<br />
====Arch Range====<br />
The '''Arch Range''' is a mountain range of towering height, its peaks locked in snow year-round despite the planet's generally temperate climate and slight water shortage. Blizzards rock the area frequently; not even the Atchi'taii reside here. Instead, scarce [[dragons]] have been reported, as well as a species of great wolf-like beasts called the [[Ulfric]]. One of the crystals of the Crystal Network often passes over the southern cluster of peaks on its usual path, and another tends to glance the western end of the range.<br />
====Central Crystal====<br />
====Dragon's Gate====<br />
Also known as ''Saaldyr's Gate'' or the ''Gate of Souls'', the '''Dragon's Gate''' is a rumored, possibly mythological structure supposedly situated on one of the towering peaks of the Arch Range. It is believed that the Nidhoggr of each Era enters Vindrgard through this gate, and that its spirit leaves through the gate after finishing the destruction it was sent to cause.<br />
<br />
According to theories, the Dragon's Gate is a large structure made from the same crystal that forms Vindrite dragons, and was in fact the origin and "spawn" point of the first Vindrite dragons.<br />
<br />
==Ecology==<br />
===Races===<br />
{{Main|1=Vindrgard/Native Species#Races}}<br />
<br />
===Native Species===<br />
{{Main|1=Vindrgard/Native Species}}<br />
<br />
==Culture==<br />
===Language===<br />
Most of Vindrgard's humans speak exclusively Common, though those that frequent the AeroComm have developed a sort of "slang" used almost only in the AeroComm. Additionally, the Atchi'taii on the planet's surface have their own language, '''[[Taiin]]''', although many speak Common through rare encounters with humans.<br />
===Technology===<br />
====AeroComm====<br />
{{Main|1=AeroComm}}<br />
===Theology===<br />
====The Pantheon====<br />
{{Main|1=Vindrite Pantheon}}<br />
=====Major Gods=====<br />
*'''[[Dreivadr]]''' - God of Storms - Balance between order and chaos<br />
*'''[[Saaldyr]]''' - God of Souls - Balance between life and death<br />
*'''[[Hyaldirye]]''' - Goddess of the Void - Balance between the eternal and the ephemeral<br />
<br />
=====Minor Gods=====<br />
*??? - God of Decay<br />
*??? - Goddess of Knowledge<br />
====Asgard====<br />
====The Renewal Cycle====<br />
Every millennium, Vindrgard undergoes a violent cycle of destruction, change, and renewal. This is instigated by the era's '''[[Nidhoggr]]''', a force of nature and eternal law that manifests itself as a mortal [[dragon]]. The dragon, near the end of its assigned era, begins to destroy human civilization before going to a superweapon, using its own soul as fuel. This results in the complete destruction of civilization and the Nidhoggr's death.<br />
<br />
Rather than the dragon's soul going to the Spirit World, [INSERT GOD OF DECAY] (masquerading as the leader of a pack of Ulfrics) collects it and delivers it to '''Saaldyr''', who safekeeps it until the soul has regained its strength and the world is safe enough to allow the Nidhoggr to be reincarnated as a dragon hatchling. As some humans do survive the cataclysm, this cycle of death and rebirth has caused an inherent fear of dragons to take root in Vindrite society, despite most wanting nothing to do with humans.<br />
<br />
The [[Vindrite pantheon]] created this cycle in order to attempt to create a perfect human civilization- barring luck, only the most resourceful or resilient humans survive the end of a cycle, thus passing on these favorable traits to their offspring. Over the cycles, society itself has evolved so that each renewal is quicker and easier than the last one.<br />
<br />
===Politics===<br />
====The Eiclerians====<br />
{{Main|1=Eiclerian}}<br />
<br />
===The Vindrite Calendar===<br />
The Vindrite calendar is separated into eras of approximately 1000 years each, although a single cycle can vary from 950 to 1025 depending on circumstances with the era's Nidhoggr. A year is 400 days long, separated into ten months of 40 days each. The dating system notes the day, month, era, and year in that order- for example, the fifth day of the month of Saali in the 620th year of the Third Era would be written as "5th of Saali, 3E620".<br />
<br />
The months are as follows:<br />
* Fjoru<br />
* Vigi<br />
* Fyrafl<br />
* Saali<br />
* Eldur<br />
* Iolvidri<br />
* Symdratr<br />
* Beldi<br />
* Villtur<br />
* Drekk<br />
<br />
==Inhabitants==<br />
===Notable Characters===<br />
*[[Calemvir]]<br />
*[[Daniel Kuvalon]]<br />
*[[Kienaii]]<br />
*[[Nathair Kigyo]]<br />
<br />
==History==<br />
*Project Reverie: Spiralsky's placement is unknown.<br />
**The Eiclerians' era is unknown.<br />
**[[Heaven's Duality]] ~ [[Line in the Sand]]'s placement is tied into the Eiclerians and is thus unknown.<br />
*As [[Algorithm of Fate]]'s placement is unknown, so is Nathair's home era, though it is likely between the eighth and ninth eras.<br />
===First Era===<br />
*'''Nidhoggr:''' [[Kienaii]]<br />
*Humans live on the surface alongside the Atchi'taii; some contact is established, enough for both races to know of each other through the later eras<br />
*Heaven's Duality ~ [[Serpent of Heaven]]<br />
<br />
===Second Era===<br />
*'''Nidhoggr:''' ???<br />
*The end of the previous cycle displaces a perpetual storm that spreads the toxins on Vindrgard's surface; the humans flee to the Crystal Network with the aid of Taiin magic<br />
===Third Era===<br />
*'''Nidhoggr:''' ???<br />
*The end of the cycle shatters the moon into five<br />
*Essence of Insanity shenanigans<br />
===Fourth Era===<br />
*'''Nidhoggr:''' ???<br />
*An Atchi'tai tribe develops a memetic trigger that teaches about one of their personal deities when conveyed telepathically<br />
===Fifth Era===<br />
*'''Nidhoggr:''' ???<br />
*Vindrite humans make huge leaps in technological progress and develop AeroComm<br />
===Sixth Era===<br />
*'''Nidhoggr:''' [[Calemvir]]<br />
===Seventh Era===<br />
*'''Nidhoggr:''' ???<br />
*Standard Canon Time<br />
*[[Silpelit]]s begin to spread with Jaguar's arrival<br />
*Heaven's Duality ~ [[Interface]] (early era)<br />
<br />
===Eighth Era===<br />
*'''Nidhoggr:''' ???<br />
*Vindrite humans recover quickly from the end of the era and develop interest in space travel<br />
*Humans begin exploring the surface more regularly<br />
===Ninth Era===<br />
[[File:Ninth-Era Fortress.jpg|250px|thumb|right|Ninth-Era fortress]]<br />
*'''Nidhoggr:''' ???<br />
*Another gigantic leap in technology; humans begin building mechanical fortresses in the sky<br />
<br />
==Trivia==<br />
*Vindrgard is in the Seventh Era around the "standard" canon time, that being around the timeframe of [[Cult of Ustream (Canon)]], ''Fyreborne'', and ''Oblivion Phantasy: Forsaken Malign''.<br />
*Vindrgard was originally conceptualized after the planet creator researched a particular video game boss and found it was based on the Nidhoggr of Norse legend.<br />
<br />
<br />
{{Planets Navbar}}<br />
[[Category:Planets]][[Category:Vindrgard]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Stormcloud_Firedrake&diff=4952Stormcloud Firedrake2017-12-01T03:55:58Z<p>Keileon: /* Behavior */</p>
<hr />
<div>{{Infobox Species/Monster<br />
|Box title=Stormcloud Firedrake<br />
|image=<br />
|Science=Vulcus Vulcus Fulminifer<br />
|Planet=[[Euthora]]<br />
|Habitat=High, cold mountains<br />
|Status=Extinct in wild at SCT<br />
|Threat Level=B (Moderate)<br />
|Rarity=R (Rare) before SCT; RRR (Extremely Rare) after SCT}}<br />
<br />
'''Stormcloud Firedrakes''' ([[Drakine]] ''Miir-drák en Atiri'', "Fire Dragon of Lightning"; scientific name ''Vulcus Vulcus Fulminifer'') are a descendant of the [[Firedrake|True Firedrake]] created by natural mutation. This species of [[Dragon (Euthora)|dragon]] is native to [[Euthora]], though they are relatively rare due to their behavior.<br />
<br />
They are Light Saurians of the ''Vulcus'' genus, descended from [[Skyking Ausurath]]. They are also [[Euthoran_Elemental_Alignments|Fire-Aligned]], and presumably extinct at Standard Canon Time. A group of Stormcloud Firedrakes is called a '''flight'''.<br />
<br />
==Appearance==<br />
Stormcloud Firedrakes are sleek, lean, and sinuously built, with vast but narrow wings and generally sharp angles dominating their stature. They have distinct, nine-pointed crowns made up of a three-pointed, swept-back central crest and two eye ridges with three points each. Their eyes are sharp, narrow and slit-pupilled, with bright (usually yellow) irises. The jaw of a Stormcloud Firedrake is generally the same as those of other Firedrake subspecies, but usually narrower. The jawlines, chin, and nose ridges are spiked, and it is common for one of these dragons to grow a small horn between the nose ridges.<br />
<br />
Almost always dark in color, the most common scale colors for this species are grays, blues, and black, to blend in with stormy skies. It is rare, but not unheard of, for scales to take a green or golden hue, and these individuals seem more at home in cyclones than the thunderstorms for which the species is known. Wing membranes and ventral scutes are usually lighter in color than the rest of the dragon, and any markings are distinctly visible from a dorsal view only.<br />
<br />
The frame of this species is lean and serpentine, built for speed and agility, and the ability to cut through turbulent winds found in the chaos of a storm. Their spaded, whip-like tails are often more than two thirds their total body length, and wingspan can be twice as long, tails included. Claws are semi-retractable and wickedly sharp, resembling a bird of prey's, and paws are three-toed, in addition to a dewclaw. On the hind legs, these dewclaws are intended for grip and traction on uneven, rocky surfaces, but are fully opposable on the forelegs. The structure of their limbs, as well as the balance provided by their massive wings and tails, allows Stormcloud Firedrakes to briefly rise into a bipedal stance in order to use their forepaws for tasks such as writing.<br />
<br />
Stormcloud hatchlings are gangly, often tripping over their wings and tails before finding their footing. Proportionally, their wings are undersized and their tails oversized, and it doesn't take long for the proportions to even out. After a year or so, a hatchling is almost indistinguishable from an adult, though their wing muscles are not quite strong enough for flight until they are a few years older.<br />
<br />
==Physiology==<br />
Like all Firedrake subspecies, the Stormcloud is highly resistant to heat due to the makeup of their scales, more specifically the presence of certain metals such as mythril and orichalcum. Due to their high-altitude habitats, the metal in their scales often attracts lightning strikes, and in turn the species has evolved the ability to withstand, and even harness, electricity.<br />
<br />
Like all Euthoran dragons in general, Stormcloud Firedrakes are warm-blooded reptiles, and can regulate their own body temperature even in the high mountain peaks where they make their nests.<br />
<br />
When not in the midst of a storm, these dragons have incredible vision and good hearing, able to see the smallest details for miles when atop their mountain perches. When in the proximity of a storm, however, their pupils automatically constrict and their hearing dulls, so as not to render themselves blind from lightning or deaf from thunder.<br />
<br />
==Abilities==<br />
Stormcloud Firedrakes are known and named for the electroimpery which is common in the species. These dragons nearly always have some form of affinity with thunderstorms, whether it be through controlling the lightning that results from one, or altering the weather to create one. It is common for untrained adolescents to instinctively act as a lightning rod of sorts when lightning strikes nearby, sticking the spades on their tails into the ground and stretching their heads and wings skyward to attract the electricity. Many actively seek out storms to do this, due to the rush of energy that results.<br />
<br />
When struck by lightning, Stormcloud Firedrakes undergo a biological reaction to the electricity and become '''charged'''. This sends their nervous systems into overdrive, increasing their reaction and processing speeds as well as their inherent aggression. Charged Stormcloud Firedrakes constantly emit a discharge of electric sparks and will viciously attack even much larger and stronger enemies. Over the course of several minutes, the dragon will discharge the excess electrical power and this state will wear off, which can be hastened by overuse of the dragon's ability to manipulate lightning. However, an adolescent's first few charges may last the better part of the day as the individual is inexperienced and unable to control the discharge.<br />
<br />
==Behavior==<br />
Stormclouds are among the most aggressive of dragons, even among Firedrakes. Proud, feral, and wrathful, these dragons are known to actively hunt even other dragons in neighboring territories for food and domination. The species is generally solitary, and it is rare to see a Stormcloud in the company of a [[dracoimperist]]- not because they have any natural resistance to dracoimpery like the [[Voidwalker]], but rather because they are considered hard to handle and generally too much trouble to keep under control. Despite their inherent aggression, however, Stormcloud Firedrakes are highly intelligent and may hold a conversation with another sapient being before eating them.<br />
<br />
Adolescent Stormcloud Firedrakes under the control of dracoimpery become more wild and volatile as they near adulthood. They often develop an urge to wander and seek out a suitable territory, and may become frustrated and aggressive if the dracoimperist they are linked to does not allow this. If the dracoimperist has other dragons, the Stormcloud Firedrake may become particularly aggressive against these other dragons, often openly challenging them to "spar". They quickly and easily become irritated and rebellious, and if measures are not taken to rein them in, they may become impossible to handle without force as adults.<br />
<br />
Typically, Stormclouds nest in the fall and hatch in summer. Mated pairs do not remain together for long, with the female often chasing away the male once eggs are laid. Thereon, she will keep watch over the nest until they begin to hatch; by the time they emerge from their eggs, she is gone and they are left to fend for themselves. Males will almost invariably fight over dominance of the nest, usually causing the females to hide or scatter, and the surviving male will then gorge on the remains of his dead brothers in order to gain strength before venturing out into the wild. Though this instinct seems counter-intuitive to the species as a whole, it ensures that only the strongest male survives, and that male has the chance to eat and grow before a predator can get to it. Rarely, wild hatchlings may be found as a brother and sister pair, but in general the hatchlings go their own ways immediately after hatching.<br />
<br />
Stormcloud Firedrakes are one of very few species of Euthoran dragon that are actively cannibalistic. Though they will hunt any large game, they have a preference for the meat and scales of other dragons- a decently-sized dragon can serve as a meal for several days when food is scarce in the Stormcloud's natural habitat, and dragon scales provide a good amount of metal for their small size. Because of this, these dragons have evolved particularly tough throats, to counter the natural sharpness of dragon scales.<br />
<br />
===Habitat===<br />
Stormclouds typically live in high mountains, close to the peaks where they are closest to the storm. They prefer cold climates, though may be found in desert mountains where the temperature grows chilling at night. Before going extinct, they were otherwise found planetwide, preferring the continents [[Ethanol]] and northern [[Forvolrasuls]] for their harsh, unforgiving natures.<br />
<br />
==Evolution==<br />
Unlike most Firedrake subspecies, the Stormcloud did not evolve from interspecies breeding. Rather, its evolution is the result of a natural mutation in True Firedrakes over generations. It is thought that some amount of True Firedrakes migrated to high mountain peaks, rather than volcanoes, in order to escape competition from other members of their species and nest out of reach of other predators. Because of this, those Firedrakes became wary, hostile, and aggressive to most other living creatures in defense of territory, for any creature that could access their high-altitude homes presented a potential threat.<br />
<br />
Due to the high altitude of their new habitats, these dragons were forced to evolve the ability to adapt to high winds, frequent storms, and lightning strikes, especially as electricity would be naturally drawn to the dragons due to the high metal content in their scales. As Firedrakes spend most of their time in flight, they lacked any method of grounding incoming lightning which would naturally strike them, the highest object. In order to survive these thunderstorms, the dragons evolved the capacity to not only withstand, but harness and utilize, the raw electrical power of a thunderstorm. Over time this became a tool for hunting and fighting, and speciation occurred.<br />
<br />
==Lore==<br />
===Skyking Súndávr===<br />
<br />
==Trivia==<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Monsters]][[Category:Races]][[Category: Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Stormcloud_Firedrake&diff=4951Stormcloud Firedrake2017-12-01T03:49:28Z<p>Keileon: /* Abilities */</p>
<hr />
<div>{{Infobox Species/Monster<br />
|Box title=Stormcloud Firedrake<br />
|image=<br />
|Science=Vulcus Vulcus Fulminifer<br />
|Planet=[[Euthora]]<br />
|Habitat=High, cold mountains<br />
|Status=Extinct in wild at SCT<br />
|Threat Level=B (Moderate)<br />
|Rarity=R (Rare) before SCT; RRR (Extremely Rare) after SCT}}<br />
<br />
'''Stormcloud Firedrakes''' ([[Drakine]] ''Miir-drák en Atiri'', "Fire Dragon of Lightning"; scientific name ''Vulcus Vulcus Fulminifer'') are a descendant of the [[Firedrake|True Firedrake]] created by natural mutation. This species of [[Dragon (Euthora)|dragon]] is native to [[Euthora]], though they are relatively rare due to their behavior.<br />
<br />
They are Light Saurians of the ''Vulcus'' genus, descended from [[Skyking Ausurath]]. They are also [[Euthoran_Elemental_Alignments|Fire-Aligned]], and presumably extinct at Standard Canon Time. A group of Stormcloud Firedrakes is called a '''flight'''.<br />
<br />
==Appearance==<br />
Stormcloud Firedrakes are sleek, lean, and sinuously built, with vast but narrow wings and generally sharp angles dominating their stature. They have distinct, nine-pointed crowns made up of a three-pointed, swept-back central crest and two eye ridges with three points each. Their eyes are sharp, narrow and slit-pupilled, with bright (usually yellow) irises. The jaw of a Stormcloud Firedrake is generally the same as those of other Firedrake subspecies, but usually narrower. The jawlines, chin, and nose ridges are spiked, and it is common for one of these dragons to grow a small horn between the nose ridges.<br />
<br />
Almost always dark in color, the most common scale colors for this species are grays, blues, and black, to blend in with stormy skies. It is rare, but not unheard of, for scales to take a green or golden hue, and these individuals seem more at home in cyclones than the thunderstorms for which the species is known. Wing membranes and ventral scutes are usually lighter in color than the rest of the dragon, and any markings are distinctly visible from a dorsal view only.<br />
<br />
The frame of this species is lean and serpentine, built for speed and agility, and the ability to cut through turbulent winds found in the chaos of a storm. Their spaded, whip-like tails are often more than two thirds their total body length, and wingspan can be twice as long, tails included. Claws are semi-retractable and wickedly sharp, resembling a bird of prey's, and paws are three-toed, in addition to a dewclaw. On the hind legs, these dewclaws are intended for grip and traction on uneven, rocky surfaces, but are fully opposable on the forelegs. The structure of their limbs, as well as the balance provided by their massive wings and tails, allows Stormcloud Firedrakes to briefly rise into a bipedal stance in order to use their forepaws for tasks such as writing.<br />
<br />
Stormcloud hatchlings are gangly, often tripping over their wings and tails before finding their footing. Proportionally, their wings are undersized and their tails oversized, and it doesn't take long for the proportions to even out. After a year or so, a hatchling is almost indistinguishable from an adult, though their wing muscles are not quite strong enough for flight until they are a few years older.<br />
<br />
==Physiology==<br />
Like all Firedrake subspecies, the Stormcloud is highly resistant to heat due to the makeup of their scales, more specifically the presence of certain metals such as mythril and orichalcum. Due to their high-altitude habitats, the metal in their scales often attracts lightning strikes, and in turn the species has evolved the ability to withstand, and even harness, electricity.<br />
<br />
Like all Euthoran dragons in general, Stormcloud Firedrakes are warm-blooded reptiles, and can regulate their own body temperature even in the high mountain peaks where they make their nests.<br />
<br />
When not in the midst of a storm, these dragons have incredible vision and good hearing, able to see the smallest details for miles when atop their mountain perches. When in the proximity of a storm, however, their pupils automatically constrict and their hearing dulls, so as not to render themselves blind from lightning or deaf from thunder.<br />
<br />
==Abilities==<br />
Stormcloud Firedrakes are known and named for the electroimpery which is common in the species. These dragons nearly always have some form of affinity with thunderstorms, whether it be through controlling the lightning that results from one, or altering the weather to create one. It is common for untrained adolescents to instinctively act as a lightning rod of sorts when lightning strikes nearby, sticking the spades on their tails into the ground and stretching their heads and wings skyward to attract the electricity. Many actively seek out storms to do this, due to the rush of energy that results.<br />
<br />
When struck by lightning, Stormcloud Firedrakes undergo a biological reaction to the electricity and become '''charged'''. This sends their nervous systems into overdrive, increasing their reaction and processing speeds as well as their inherent aggression. Charged Stormcloud Firedrakes constantly emit a discharge of electric sparks and will viciously attack even much larger and stronger enemies. Over the course of several minutes, the dragon will discharge the excess electrical power and this state will wear off, which can be hastened by overuse of the dragon's ability to manipulate lightning. However, an adolescent's first few charges may last the better part of the day as the individual is inexperienced and unable to control the discharge.<br />
<br />
==Behavior==<br />
Stormclouds are among the most aggressive of dragons, even among Firedrakes. Proud, feral, and wrathful, these dragons are known to actively hunt even other dragons in neighboring territories for food and domination. The species is generally solitary, and it is rare to see a Stormcloud in the company of a [[dracoimperist]]- not because they have any natural resistance to dracoimpery like the [[Voidwalker]], but rather because they are considered hard to handle and generally too much trouble to keep under control. Despite their inherent aggression, however, Stormcloud Firedrakes are highly intelligent and may hold a conversation with another sapient being before eating them.<br />
<br />
Adolescent Stormcloud Firedrakes under the control of dracoimpery become more wild and volatile as they near adulthood. They often develop an urge to wander and seek out a suitable territory, and may become frustrated and aggressive if the dracoimperist they are linked to does not allow this. If the dracoimperist has other dragons, the Stormcloud Firedrake may become particularly aggressive against these other dragons, often openly challenging them to "spar". They quickly and easily become irritated and rebellious, and if measures are not taken to rein them in, they may become impossible to handle without force as adults.<br />
<br />
Typically, Stormclouds nest in the fall and hatch in summer. Mated pairs do not remain together for long, with the female often chasing away the male once eggs are laid. Thereon, she will keep watch over the nest until they begin to hatch; by the time they emerge from their eggs, she is gone and they are left to fend for themselves. Males will almost invariably fight over dominance of the nest, usually causing the females to hide or scatter, and the surviving male will then gorge on the remains of his dead brothers in order to gain strength before venturing out into the wild. Though this instinct seems counter-intuitive to the species as a whole, it ensures that only the strongest male survives, and that male has the chance to eat and grow before a predator can get to it. Rarely, wild hatchlings may be found as a brother and sister pair, but in general the hatchlings go their own ways immediately after hatching.<br />
<br />
===Habitat===<br />
Stormclouds typically live in high mountains, close to the peaks where they are closest to the storm. They prefer cold climates, though may be found in desert mountains where the temperature grows chilling at night. Before going extinct, they were otherwise found planetwide, preferring the continents [[Ethanol]] and northern [[Forvolrasuls]] for their harsh, unforgiving natures.<br />
<br />
==Evolution==<br />
Unlike most Firedrake subspecies, the Stormcloud did not evolve from interspecies breeding. Rather, its evolution is the result of a natural mutation in True Firedrakes over generations. It is thought that some amount of True Firedrakes migrated to high mountain peaks, rather than volcanoes, in order to escape competition from other members of their species and nest out of reach of other predators. Because of this, those Firedrakes became wary, hostile, and aggressive to most other living creatures in defense of territory, for any creature that could access their high-altitude homes presented a potential threat.<br />
<br />
Due to the high altitude of their new habitats, these dragons were forced to evolve the ability to adapt to high winds, frequent storms, and lightning strikes, especially as electricity would be naturally drawn to the dragons due to the high metal content in their scales. As Firedrakes spend most of their time in flight, they lacked any method of grounding incoming lightning which would naturally strike them, the highest object. In order to survive these thunderstorms, the dragons evolved the capacity to not only withstand, but harness and utilize, the raw electrical power of a thunderstorm. Over time this became a tool for hunting and fighting, and speciation occurred.<br />
<br />
==Lore==<br />
===Skyking Súndávr===<br />
<br />
==Trivia==<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Monsters]][[Category:Races]][[Category: Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4950Dragon (Euthora)2017-11-22T12:36:52Z<p>Keileon: /* Species Chart */ Doing some species maint, don't mind me.</p>
<hr />
<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either a [[Monster]], a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
<br />
During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
<br />
==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
<br />
Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
<br />
The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
<br />
Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
<br />
It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
<br />
A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
<br />
Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
<br />
==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
<br />
Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
<br />
Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
<br />
Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
<br />
The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
<br />
A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
<br />
Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
<br />
Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
<br />
Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
<br />
==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
<br />
Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
<br />
===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
<br />
Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
<br />
The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
<br />
===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
<br />
Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
<br />
In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
<br />
It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
<br />
==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
<br />
Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
<br />
In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
<br />
Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
<br />
A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
<br />
In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
<br />
Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
<br />
Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
<br />
When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
<br />
The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
<br />
Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
<br />
Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
<br />
====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
<br />
Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
<br />
It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
<br />
====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
<br />
====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
<br />
Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
<br />
In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
<br />
====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
<br />
Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
<br />
A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
<br />
During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
<br />
===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
<br />
Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
<br />
While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
<br />
When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
<br />
====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
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====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
====Mania====<br />
*'''Classification:''' Variable<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Vacuum Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Calcabis Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4949Dragon (Euthora)2017-11-22T12:32:04Z<p>Keileon: /* Species Chart */</p>
<hr />
<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either a [[Monster]], a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
<br />
During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
<br />
==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
<br />
Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
<br />
The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
<br />
Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
<br />
It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
<br />
A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
<br />
Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
<br />
==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
<br />
Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
<br />
Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
<br />
Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
<br />
The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
<br />
A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
<br />
Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
<br />
Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
<br />
Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
<br />
==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
<br />
Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
<br />
===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
<br />
Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
<br />
The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
<br />
===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
<br />
Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
<br />
In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
<br />
It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
<br />
==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
<br />
Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
<br />
In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
<br />
Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
<br />
A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
<br />
In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
<br />
Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
<br />
Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
<br />
When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
<br />
The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
<br />
Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
<br />
Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
<br />
====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
<br />
Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
<br />
It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
<br />
====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
<br />
====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
<br />
Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
<br />
Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
<br />
In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
<br />
In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
<br />
====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
<br />
Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
<br />
Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
<br />
The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
<br />
A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
<br />
Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
<br />
During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
<br />
===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
<br />
Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
<br />
While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
<br />
When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
<br />
====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
<br />
Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
====Mania====<br />
*'''Classification:''' Variable<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Calcabis Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Vacuum Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
|[[Glass Wyvern|Glass]] || ''Caelum Vitreus'' || Lesser Wyvern || Wind || Radiant || Radiant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4948Dragon (Euthora)2017-11-22T12:28:19Z<p>Keileon: /* Genuses */</p>
<hr />
<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
<br />
Due to how Euthora categorizes its wildlife, dragons are considered to be either a [[Monster]], a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
<br />
During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
<br />
==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
<br />
Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
<br />
The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
<br />
Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
<br />
It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
<br />
A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
<br />
Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
<br />
==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
<br />
Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
<br />
Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
<br />
Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
<br />
The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
<br />
A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
<br />
Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
<br />
Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
<br />
Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
<br />
==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
<br />
Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
<br />
===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
<br />
Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
<br />
The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
<br />
===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
<br />
Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
<br />
In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
<br />
It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
<br />
==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
<br />
Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
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====Language====<br />
{{Main|1=Drakine}}<br />
<br />
=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
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Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
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In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
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====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
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Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
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Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
<br />
====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
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The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
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A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
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Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
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During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
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===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
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Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
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While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
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When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
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====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
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Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
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Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
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===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
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Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
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The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
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====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
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====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
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====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
====Caelum====<br />
*'''Classification:''' Lesser Wyvern<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
====Mania====<br />
*'''Classification:''' Variable<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Calcabis Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Vacuum Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=File:Dragon_Genuses.png&diff=4947File:Dragon Genuses.png2017-11-22T12:25:51Z<p>Keileon: Keileon uploaded a new version of File:Dragon Genuses.png</p>
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<div></div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=File:Dragon_Genuses.png&diff=4946File:Dragon Genuses.png2017-11-22T12:23:26Z<p>Keileon: Keileon uploaded a new version of File:Dragon Genuses.png</p>
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<div></div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Sarkiri&diff=4945Sarkiri2017-11-21T21:04:39Z<p>Keileon: /* Culture */</p>
<hr />
<div>{{Infobox Species<br />
|Box title=Sarkiri<br />
|image=<br />
|Caption=(Coming Soon)<br />
|Science=Venator Repercussa<br />
|Planet=[[Ceskion]]<br />
|Habitat=Deserts, rarely jungles<br />
|Status=Least Concern}}<br />
<br />
The '''Sarkiri''' are a [[Ceskian]] race of bipedal, sapient reptiles. Being nomadic, they have a tendency to appear on planets other than Ceskion, most notably [[Ferona]].<br />
<br />
Sarkiri naturally travel in large family groups known as '''tribes'''.<br />
<br />
==Appearance==<br />
Sarkiri are best described as anthropomorphic lizards, though they have features similar to snakes, birds, and raptors as well. They stand up to six feet tall, with males being shorter and more agile than females. This race has digitigrade hind legs with three toes, the innermost of which is a large, wicked talon used for gripping and injuring downed prey. Splayed toes allow them to stride on loose and soft sand without sinking in, and to move silently with indistinct tracks across wet soil. Using their tails as balance, the Sarkiri can drop to all fours to move more deftly, but overall they prefer a bipedal stance.<br />
<br />
Brightly colored feathers decorate the skull and spine of a Sarkiri, with the males having brighter plumage. About halfway down the back, these feathers grow less densely, and make way for the low spikes that grow on the tail. Long, sharp horns of bone frame a Sarkiri's skull, which features a long, blunt snout and spiked eye ridges. Their jaws are lined with small, sharp teeth and contain a pale forked tongue. Their hide is dark-colored, ranging from dull green to pitch black, and covered with leathery scales.<br />
<br />
The tips of Sarkiri feathers reflect ultraviolet light, but to humans this is only visible in the brightest sunlight, when the feathers appear to be glowing. Sarkiri often use shed feathers to create pigments which are then used to tattoo their bodies with vibrant warpaint, particularly around the face. The feathers and pigment both reflect and absorb ultraviolet light, allowing a Sarkiri to bask in the sun all day and stay warm at night, when desert temperatures plummet. Stylistically, the Sarkiri's main tattoo color matches its feather color, with bright, contrasting patterns and details using complementary colors.<br />
<br />
Sarkiri possess hands with opposable thumbs and clawed digits.<br />
<br />
==Physiology==<br />
The eyes of a Sarkiri are tetrachromatic, meaning they contain four color-recepting cones instead of three like humans. This allows them to distinguish a much wider range of colors, most notably ultraviolet light. Hunting parties use this "ability" to signal to each other at night without alerting their prey- after a day of basking in the desert sun, or under a suitable amount of moonlight, Sarkiri appear to each other to be glowing in the dark, while other creatures cannot actually see them.<br />
<br />
A Sarkiri's body is built almost entirely for predation and combat, between their high endurance and quick, reflexive speed. They have highly flexible spines and a natural balancer and counterweight in the form of their tails, as well as needle-sharp and quickly-growing claws and fangs.<br />
<br />
Sarkiri are obligate carnivores and cannot create the proteins necessary for survival from the raw materials like herbivores can; thus, they eat creatures which have already done it for them.<br />
<br />
These reptiles are naturally cold-blooded and require sunbathing for a long time to be actively hunting for an entire night in the desert, though jungles are more forgiving to their physiology.<br />
<br />
==Abilities==<br />
Sarkiri are slim and athletic, able to run over desert sand for long distances with their large lungs and long strides. Due to the way their legs and feet are built, they can run over the tops of loose sand dunes without sinking in, thus saving them energy when running. A tribe of Sarkiri aiming to cover a lot of ground can run at a steady pace of 30 miles per hour throughout a single night.<br />
<br />
The night vision of a Sarkiri is phenomenal, due to their specially-evolved eyes and their preference to hunt at night. They are known to be highly efficient ambush hunters because of their incredible vision. Additionally, Sarkiri can move with absolute silence both over sand and through dense foliage. Often, their prey doesn't even realize a tribe of Sarkiri is stalking them until one of their number has been snatched away and killed.<br />
<br />
==Behavior==<br />
Sarkiri are naturally nocturnal. While many adapt to a diurnal schedule to make the most of the desert heat, they tend to prefer to sunbathe and rest during the day and hunt more actively at night.<br />
<br />
Though intelligent, the Sarkiri are vicious, aggressive creatures in their natural state. They release this aggression through hunting, training, and mistreatment of the Kovulzel.<br />
<br />
Sarkiri body language is expressed mostly by visual means, in contrast to the auditory stimuli of other Ceskian life. They will openly bare their teeth, brandish their claws, and raise their feathers when angered. Though they also hiss to warn off enemies, this reaction is primarily instinctual in younger Sarkiri only, who have not yet been conditioned to silence.<br />
<br />
===Culture===<br />
While Sarkiri will hunt most Ceskian fauna as prey, they make a point of targeting the other race on their planet, the [[Kovulzel]]. Though offworld races tend to frown upon the hunting and eating of other sapient races, the Sarkiri see no inherent issue with it, viewing the Kovulzel as inferior, primitive creatures that deserve no better treatment than livestock. Many Sarkiri tribes, and even occasionally a single important Sarkiri, keep Kovulzel as slaves and servants. They keep these Kovulzel not for food (not even breeding them, preferring the rush of hunting) but rather for such matters as running simple errands, delivering messages, and keeping their masters' spaces in order.<br />
<br />
The Sarkiri prize silence and secrecy; because the world around them creates a cacophony of noise, the Sarkiri have developed a culture of being "the silence that hides among the song". Because of this, Sarkiri are not particularly vocal and are very reticent, adopting a stoic and reserved demeanor in professional settings and tending to speak in low voices. Sarkiri also rarely speak unless they have something specific to say, and dislike the idea of idle conversation. Many Kovulzel slaves that get frequently punished are such because their masters find them to be too noisy.<br />
<br />
Sarkiri are nomadic; most tribes are constantly on the move from place to place, hunting along the way and rarely setting up a settlement for too long a time. Despite this, there is a single, large, permanent city called '''[[She'zar-Reth]]''' (or the '''City of Silence''' as a nickname to offworlders) in the heart of one of the larger deserts on the planet. Though a few important figures remain in this city permanently, most Sarkiri pass in, out, and through the settlement, often to restock on supplies they cannot get in the wild.<br />
<br />
The Sarkiri have a close connection to [[Cozion]], who they name as their Aspect of Blood, a deity who revels in death, decay, and the almost cult-like sacrifices in his name. Because of this, they have an inherent predisposition towards the assassin lifestyle, training those who seem to have the natural skill to hide in the shadows and kill without being seen. Thus, they are often employed by organizations on planets with existing Sarkiri presence to assassinate important political figures and opponents.<br />
<br />
However, employers of Sarkiri are often advised to be careful when dealing with particularly important or high-ranking Sarkiri, as they have no concept of loyalty outside of that to their own species. More often than not, someone who has employed a Sarkiri will quickly find themselves a target of the very same, whether by some insult or because it serves the Sarkiri's best interests to kill their employer. Working alongside a Sarkiri may equally as often result in the Sarkiri having a hidden agenda, pulling the strings and leaving their "partner" to die or otherwise empty-handed if they cease being useful.<br />
<br />
Sarkiri are notorious among other Manaverse races for following the philosophy of absolute rights to property. If a Sarkiri purchases, is given, or otherwise legitimately obtains goods- regardless of if those goods have cultural importance or of it is a sentient creature- they are free to do as they wish with these goods. As few other races the Sarkiri cross follow this philosophy as well, this can create strained relations when, for example, an offworlder witnesses a Sarkiri slavemaster abusing a Kovulzel slave and finds that the slavemaster is perfectly within legal and moral right to do so.<br />
<br />
====Language====<br />
The native tongue of the Sarkiri is known as '''Sar-Reth'''. It is a raspy, sibilant, hissing language. However, Sarkiri pick up [[Common]] easily, though they tend to speak it with a slight hiss.<br />
<br />
====Politics====<br />
The Sarkiri keep a very tribal society structure, with one individual being the leader or chief of any given tribe. However, their ultimate authority lies in two individuals- Cozion, who has the final say in all the Sarkiri might do, and a very small council of sorts that keeps its base of operations in She'zar-Reth.<br />
<br />
====Technology====<br />
Sarkiri are advanced enough to be a spacefaring race, using [[Zero-Space]] to put many crews in many areas of the Manaverse. These crews typically consist of two to six Sarkiri, along with other (willing or not) members of other species. Roving bands of Sarkiri ships may be found in close proximity or even orbit of a planet they deem interesting enough to investigate, and maybe even colonize. Though Zero-Space is not usually a precise method of travel, only ejecting travelers out in a general area, the Sarkiri are reckless but confident enough to use Zero-Space to get closer to a planet. While some ships are lost this way, they are usually careful enough to know when not to press their luck with the instability of Zero-Space.<br />
<br />
When being pursued by a spacefaring vessel they cannot risk attempting to overpower, Sarkiri ships are known to rapidly enter and exit Zero-Space in a maneuver known as '''threading'''. A threading ship intentionally destabilizes Zero-Space in its wake, rapidly exiting Zero-Space so that the Teratocytes do not have the chance to attack them. When finished threading, the ship will exit into realspace far from its original location, discouraging further pursuit through the unstable tears in Zero-Space and the aggravated Teratocytes.<br />
<br />
==Evolution==<br />
<br />
==Lore==<br />
<br />
==Trivia==<br />
*The Sarkiri are heavily based on the Argonian race from the ''Elder Scrolls'' franchise by Bethesda Softworks, but live in jungles and deserts rather than marshes and swamps.<br />
<br />
[[Category:Ceskian Species]] [[Category:Ceskion]] [[Category:Races]] [[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Manaverse_Periodic_Table&diff=4944Manaverse Periodic Table2017-11-21T20:59:22Z<p>Keileon: /* Mythril */</p>
<hr />
<div>The '''Manaverse Periodic Table''' is an extension to the "standard" Periodic Table. It catalogues chemical elements that exist beyond the realm of physics, with atoms partially or completely sustained by anomalous or metaphysical means, commonly in the form of stray or exotic metaparticles (such as ''magitrons'' or ''aetherons'') assuming or replacing the function of atomic particles. As a result, these elements often possess metaphysical properties that are independent from their chemical properties, but still behave like ordinary matter in most circumstances.<br />
<br />
==Metals==<br />
===Adamantium===<br />
'''Adamantium''' (Chemical Symbol: '''Ad''') is a very lightweight, non-brittle transition metal known for its extreme stress resistance. Chemically pure Adamantium has a lustrous, lead-like natural color, and it is only when it is alloyed that it tends to acquire its distinctive green tinge (more particularly, with bronze). Second to Mythril, Adamantium possesses a high [[Mana]] retention rate, although with a slightly lower degree of Magic Preservation, or rather, the tendency of the material to preserve effects of Magic existing within it. However, it is significantly less common as a material: it is very difficult to extract and work with pure Adamantium due to its physical properties, requiring the use of dissolution mining and alloying to make most effective use of. It is nonetheless extremely versatile, having found predominant use in the planet of [[Ferona]] in the form of weapons and armor (both magically and non-magically augmented), as a construction material, or even robotics.<br />
<br />
Adamantium is rare in the Manaverse, with Ferona possessing the largest concentration of natural Adamantium among known terrestrial worlds. It is frequently found coalescing in medium to large deposits inside mountains.<br />
<br />
===Laconia===<br />
'''Laconia''' (Chemical Symbol: '''Lc''') is a magically-inert transition metal, also considered to be a noble metal. In its purest form, it indiscriminately rejects nearly all [[Magiology|Magical Functions]] directly or indirectly applied to it, and as such, it is often classified as a "metaphysically-noble" substance. It is a highly-valuable asset for magitech constructs and weaponry, as it can be used to conduct Mana or a Spell through a system with absolutely no loss of efficiency, or to create Laconia-alloyed weaponry with high resistance to Magic. The color of Laconia, as well as its degree of "nobleness" towards Magic, depends on the degree of refinement it has been subject to, with clarity increasing proportionally to its quality, or "grade". In its unrefined state, Laconia is an ashen metal with little reflectiveness, while Laconia of the highest grade possesses a uniquely white and lustrous color.<br />
<br />
Laconia is very rare in the known Manaverse, but is known to occur prominently in [[Phantasia]]. Other terrestrial worlds often contain negligible amounts of the element, if not entirely lacking it.<br />
<br />
===Mythril===<br />
'''Mythril''' (Chemical Symbol: '''My''') is a lightweight but strong transition metal. Mythril is naturally silver with a blue tint or gleam, though it can easily be dyed into vibrant and metallic colors, most commonly seen with the oily pigments secreted by the roots of dragonscale. Mythril has a particularly high Mana retention rate, capable of assimilating it with comparatively minimal loss, as well as a high degree of Magic Preservation. This makes Mythril a very efficient and preferred target to [[Enchantment]], or as an external Mana Pool by means of "charging" it with Mana (although Crystallized Mana of moderate quality or higher may be more effective than a sample of Mythril of the same weight, in terms of Mana storage). It should be noted however that this retention is not necessarily synonymous to resistance, as Mythril does not avoid the physical or metaphysical consequences of Manalistic Magic or Mana-based techniques.<br />
<br />
Mythril is malleable and ductile, but still sufficiently hard to be purposed as high-quality armor, particularly when alloyed. Other properties include resistance to superficial corrosion (tarnishing), a melting point of roughly 1700°C, and conductibility on par with, but slightly less, than copper. It is extremely lightweight for its high durability, which can be attributed to its metaphysical makeup as this ratio of weight to resistance otherwise would be physically impossible.<br />
<br />
It is primarily found in ore veins, and although a moderately rare element in terms of mining, it notably occurs naturally in the scales of [[Dragon (Euthora)|Euthoran dragons]], as well as some species of [[Malomorph]]s in Phantasia.<br />
<br />
===Orichalcum===<br />
'''Orichalcum''' (Chemical Symbol: '''Or''') is a rather heavy, exceptionally hard transition metal. Orichalcum occurs in a variety of colors ranging from bronze- to gold-like, although chemically pure Orichalcum is known to possess a distinct amber hue that is vaguely reminiscent of gold. When tarnished, it acquires a dark green hue. It has a very rigid structural integrity, with low malleability and ductility contributing to its hardness and tensile strength, although it does not possess a particularly high toughness against fracture: as a result, Orichalcum is fairly brittle in the same manner diamond is. Due to this, it is uncommon for Orichalcum to worked manually—instead, it is considerably more popular as a material for [[Alchemy]].<br />
<br />
Orichalcum is especially heat-resistant, with a melting point of roughly 2480°C, and is known to possess an inherent Elemental Resistance against the [[Elemental Spectrum|Fire Element]]. It is moderately rare, and often considered to be the "sister metal" to Mythril, as it is frequently found in the same ore veins as Mythril is. As with Mythril, it occurs naturally in the scales of some creatures, particularly the Euthoran Dragon species of [[Firedrake]]s and [[Pyrespine]]s, in sufficient concentrations to allow these creatures to withstand the heat of lava.<br />
<br />
It is possible to simulate Orichalcum with certain alloys of bronze, however these imitations lack the Fire-Elemental resistance (as well as the high melting point) that true Orichalcum does.<br />
<br />
===Vibranium===<br />
'''Vibranium''' (Chemical Symbol: '''Vi''') is [...]<br />
<br />
===Zeraphium===<br />
'''Zeraphium''' (Chemical Symbol: '''Ze''') is a hypermetal. It is a highly-condensed substance due to its compressed atomic structure, giving it an exceptionally high density; as a result, Zeraphium is abnormally heavy, as the amount of matter contained in a sample of the element being much higher than intuitively predicted. It possesses a very dark, metallic coloration close to charcoal gray. It is extremely smooth in texture, with little to no natural imperfections whether found occurring in nature or even while tempered and alloyed. Due to its properties, Zeraphium can be used as a component for the creation of substantially durable alloys that compound Zeraphium's abnormal density into the toughness of the resultant material. Generally, Zeraphium is visually and physically predominant in alloys involving it as a raw material, with the other components providing their own tonalities and hues.<br />
<br />
Zeraphium is highly conductive, and has an extremely high melting point, at roughly 3875°C. As most metals or metalloids have simply sublimated at these temperatures, it is considerably difficult to smelt Zeraphium alongside other substances, leaving a rather narrow range of workable elements unless advanced Magiological techniques are used to circumvent this. Zeraphium naturally occurs under strong gravitational pressure, as the formation of its atoms is dependent on the initial gravitational forces that are used to pull the atomic structure together. As such, it is uncommon on terrestrial worlds with average surface gravity, but can be found in raw chunks as part of small deposits within high-gravity planets (for instance, [[Armonia]]), or as part of the core of large stars.<br />
<br />
==Metalloids==<br />
===Tephralite===<br />
'''Tephralite''' (Chemical Symbol: '''Tp''') is a deep, glassy blue metalloid. It has the notable anomalous property of disregarding the density of water during motion; that is, Tephralite moves through water while experiencing the same level of resistance as if it was unsubmerged. However, Tephralite corrodes rapidly and aggressively while not submerged in water, with the material turning bright orange and dark brown as it undergoes a chemical reaction not unlike the process of burning.<br />
<br />
The most reliable source of Tephralite are arguably creatures that synthesize it naturally (e.g. Euthoran [[Sélrakh]]), although it is also occasionally found forming in coral-like growths in oceanic trenches. <br />
<br />
==Nonmetals==<br />
===Gyakunite===<br />
'''Gyakunite''' (Chemical Symbol: '''Gy''') is [...]<br />
<br />
===Kagilite===<br />
'''Kagilite''' (Chemical Symbol: '''Kg''') is a glossy, black nonmetal found almost exclusively in the scales of [[Voidwalker]]s. Though liquid at room temperature, it is found as a solid when alloyed with the Mythril found in dragon scales. It may also be found deep underground, compounded with other minerals, but is rarely found in large quantities. In its pure state, it has a freezing point of approximately -38°C, similar to Mercury.<br />
<br />
Like Mythril, Kagilite has a high Mana retention rate, but unlike Mythril it does not absorb the Mana into itself. Instead, Mana sticks to and collects at its surface, creating a slick and slightly shimmering film on the surface. In the case of a Mythril-Kagilite alloy as seen in the scales of a Voidwalker, the Kagilite completely prevents the Mana from being absorbed by the Mythril.<br />
<br />
Kagilite is highly toxic to living creatures when found in its pure state and in large quantities, though the negligible amount found in Voidwalker scales is harmless to larger animals. It has a corrosive effect on nerves and the brain, to the point where prolonged exposure to the element can permanently damage various areas of the brain. This usually results in badly degraded cognitive and motor functions, but has been known to turn subterranean animals, including dragons, feral. Over the course of many years, Kagilite poisoning will eventually kill the afflicted, resulting in severely decreased lifespans of many subterranean species.<br />
<br />
===Saezerite===<br />
'''Saezerite''' (Chemical Symbol: '''Sz''') is [...]<br />
<br />
[[Category:Classification Systems]] [[Category:Concepts]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Sarkiri&diff=4943Sarkiri2017-11-18T08:51:57Z<p>Keileon: /* Culture */</p>
<hr />
<div>{{Infobox Species<br />
|Box title=Sarkiri<br />
|image=<br />
|Caption=(Coming Soon)<br />
|Science=Venator Repercussa<br />
|Planet=[[Ceskion]]<br />
|Habitat=Deserts, rarely jungles<br />
|Status=Least Concern}}<br />
<br />
The '''Sarkiri''' are a [[Ceskian]] race of bipedal, sapient reptiles. Being nomadic, they have a tendency to appear on planets other than Ceskion, most notably [[Ferona]].<br />
<br />
Sarkiri naturally travel in large family groups known as '''tribes'''.<br />
<br />
==Appearance==<br />
Sarkiri are best described as anthropomorphic lizards, though they have features similar to snakes, birds, and raptors as well. They stand up to six feet tall, with males being shorter and more agile than females. This race has digitigrade hind legs with three toes, the innermost of which is a large, wicked talon used for gripping and injuring downed prey. Splayed toes allow them to stride on loose and soft sand without sinking in, and to move silently with indistinct tracks across wet soil. Using their tails as balance, the Sarkiri can drop to all fours to move more deftly, but overall they prefer a bipedal stance.<br />
<br />
Brightly colored feathers decorate the skull and spine of a Sarkiri, with the males having brighter plumage. About halfway down the back, these feathers grow less densely, and make way for the low spikes that grow on the tail. Long, sharp horns of bone frame a Sarkiri's skull, which features a long, blunt snout and spiked eye ridges. Their jaws are lined with small, sharp teeth and contain a pale forked tongue. Their hide is dark-colored, ranging from dull green to pitch black, and covered with leathery scales.<br />
<br />
The tips of Sarkiri feathers reflect ultraviolet light, but to humans this is only visible in the brightest sunlight, when the feathers appear to be glowing. Sarkiri often use shed feathers to create pigments which are then used to tattoo their bodies with vibrant warpaint, particularly around the face. The feathers and pigment both reflect and absorb ultraviolet light, allowing a Sarkiri to bask in the sun all day and stay warm at night, when desert temperatures plummet. Stylistically, the Sarkiri's main tattoo color matches its feather color, with bright, contrasting patterns and details using complementary colors.<br />
<br />
Sarkiri possess hands with opposable thumbs and clawed digits.<br />
<br />
==Physiology==<br />
The eyes of a Sarkiri are tetrachromatic, meaning they contain four color-recepting cones instead of three like humans. This allows them to distinguish a much wider range of colors, most notably ultraviolet light. Hunting parties use this "ability" to signal to each other at night without alerting their prey- after a day of basking in the desert sun, or under a suitable amount of moonlight, Sarkiri appear to each other to be glowing in the dark, while other creatures cannot actually see them.<br />
<br />
A Sarkiri's body is built almost entirely for predation and combat, between their high endurance and quick, reflexive speed. They have highly flexible spines and a natural balancer and counterweight in the form of their tails, as well as needle-sharp and quickly-growing claws and fangs.<br />
<br />
Sarkiri are obligate carnivores and cannot create the proteins necessary for survival from the raw materials like herbivores can; thus, they eat creatures which have already done it for them.<br />
<br />
These reptiles are naturally cold-blooded and require sunbathing for a long time to be actively hunting for an entire night in the desert, though jungles are more forgiving to their physiology.<br />
<br />
==Abilities==<br />
Sarkiri are slim and athletic, able to run over desert sand for long distances with their large lungs and long strides. Due to the way their legs and feet are built, they can run over the tops of loose sand dunes without sinking in, thus saving them energy when running. A tribe of Sarkiri aiming to cover a lot of ground can run at a steady pace of 30 miles per hour throughout a single night.<br />
<br />
The night vision of a Sarkiri is phenomenal, due to their specially-evolved eyes and their preference to hunt at night. They are known to be highly efficient ambush hunters because of their incredible vision. Additionally, Sarkiri can move with absolute silence both over sand and through dense foliage. Often, their prey doesn't even realize a tribe of Sarkiri is stalking them until one of their number has been snatched away and killed.<br />
<br />
==Behavior==<br />
Sarkiri are naturally nocturnal. While many adapt to a diurnal schedule to make the most of the desert heat, they tend to prefer to sunbathe and rest during the day and hunt more actively at night.<br />
<br />
Though intelligent, the Sarkiri are vicious, aggressive creatures in their natural state. They release this aggression through hunting, training, and mistreatment of the Kovulzel.<br />
<br />
Sarkiri body language is expressed mostly by visual means, in contrast to the auditory stimuli of other Ceskian life. They will openly bare their teeth, brandish their claws, and raise their feathers when angered. Though they also hiss to warn off enemies, this reaction is primarily instinctual in younger Sarkiri only, who have not yet been conditioned to silence.<br />
<br />
===Culture===<br />
While Sarkiri will hunt most Ceskian fauna as prey, they make a point of targeting the other race on their planet, the [[Kovulzel]]. Though offworld races tend to frown upon the hunting and eating of other sapient races, the Sarkiri see no inherent issue with it, viewing the Kovulzel as inferior, primitive creatures that deserve no better treatment than livestock. Many Sarkiri tribes, and even occasionally a single important Sarkiri, keep Kovulzel as slaves and servants. They keep these Kovulzel not for food (not even breeding them, preferring the rush of hunting) but rather for such matters as running simple errands, delivering messages, and keeping their masters' spaces in order.<br />
<br />
The Sarkiri prize silence and secrecy; because the world around them creates a cacophony of noise, the Sarkiri have developed a culture of being "the silence that hides among the song". Because of this, Sarkiri are not particularly vocal and are very reticent, adopting a stoic and reserved demeanor in professional settings and tending to speak in low voices. Sarkiri also rarely speak unless they have something specific to say, and dislike the idea of idle conversation. Many Kovulzel slaves that get frequently punished are such because their masters find them to be too noisy.<br />
<br />
Sarkiri are advanced enough to be a spacefaring race, using [[Zero-Space]] to put many crews in many areas of the Manaverse. These crews typically consist of two to six Sarkiri, along with other (willing or not) members of other species. Roving bands of Sarkiri ships may be found in close proximity or even orbit of a planet they deem interesting enough to investigate, and maybe even colonize. Though Zero-Space is not usually a precise method of travel, only ejecting travelers out in a general area, the Sarkiri are reckless but confident enough to use Zero-Space to get closer to a planet. While some ships are lost this way, they are usually careful enough to know when not to press their luck with the instability of Zero-Space.<br />
<br />
Sarkiri are nomadic; most tribes are constantly on the move from place to place, hunting along the way and rarely setting up a settlement for too long a time. Despite this, there is a single, large, permanent city called '''[[She'zar-Reth]]''' (or the '''City of Silence''' as a nickname to offworlders) in the heart of one of the larger deserts on the planet. Though a few important figures remain in this city permanently, most Sarkiri pass in, out, and through the settlement, often to restock on supplies they cannot get in the wild.<br />
<br />
The Sarkiri have a close connection to [[Cozion]], who they name as their Aspect of Blood, a deity who revels in death, decay, and the almost cult-like sacrifices in his name. Because of this, they have an inherent predisposition towards the assassin lifestyle, training those who seem to have the natural skill to hide in the shadows and kill without being seen. Thus, they are often employed by organizations on planets with existing Sarkiri presence to assassinate important political figures and opponents.<br />
<br />
However, employers of Sarkiri are often advised to be careful when dealing with particularly important or high-ranking Sarkiri, as they have no concept of loyalty outside of that to their own species. More often than not, someone who has employed a Sarkiri will quickly find themselves a target of the very same, whether by some insult or because it serves the Sarkiri's best interests to kill their employer. Working alongside a Sarkiri may equally as often result in the Sarkiri having a hidden agenda, pulling the strings and leaving their "partner" to die or otherwise empty-handed if they cease being useful.<br />
<br />
Sarkiri are notorious among other Manaverse races for following the philosophy of absolute rights to property. If a Sarkiri purchases, is given, or otherwise legitimately obtains goods- regardless of if those goods have cultural importance or of it is a sentient creature- they are free to do as they wish with these goods. As few other races the Sarkiri cross follow this philosophy as well, this can create strained relations when, for example, an offworlder witnesses a Sarkiri slavemaster abusing a Kovulzel slave and finds that the slavemaster is perfectly within legal and moral right to do so.<br />
<br />
====Language====<br />
The native tongue of the Sarkiri is known as '''Sar-Reth'''. It is a raspy, sibilant, hissing language. However, Sarkiri pick up [[Common]] easily, though they tend to speak it with a slight hiss.<br />
<br />
====Politics====<br />
The Sarkiri keep a very tribal society structure, with one individual being the leader or chief of any given tribe. However, their ultimate authority lies in two individuals- Cozion, who has the final say in all the Sarkiri might do, and a very small council of sorts that keeps its base of operations in She'zar-Reth.<br />
<br />
==Evolution==<br />
<br />
==Lore==<br />
<br />
==Trivia==<br />
*The Sarkiri are heavily based on the Argonian race from the ''Elder Scrolls'' franchise by Bethesda Softworks, but live in jungles and deserts rather than marshes and swamps.<br />
<br />
[[Category:Ceskian Species]] [[Category:Ceskion]] [[Category:Races]] [[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Sarkiri&diff=4942Sarkiri2017-11-18T08:50:45Z<p>Keileon: /* Culture */</p>
<hr />
<div>{{Infobox Species<br />
|Box title=Sarkiri<br />
|image=<br />
|Caption=(Coming Soon)<br />
|Science=Venator Repercussa<br />
|Planet=[[Ceskion]]<br />
|Habitat=Deserts, rarely jungles<br />
|Status=Least Concern}}<br />
<br />
The '''Sarkiri''' are a [[Ceskian]] race of bipedal, sapient reptiles. Being nomadic, they have a tendency to appear on planets other than Ceskion, most notably [[Ferona]].<br />
<br />
Sarkiri naturally travel in large family groups known as '''tribes'''.<br />
<br />
==Appearance==<br />
Sarkiri are best described as anthropomorphic lizards, though they have features similar to snakes, birds, and raptors as well. They stand up to six feet tall, with males being shorter and more agile than females. This race has digitigrade hind legs with three toes, the innermost of which is a large, wicked talon used for gripping and injuring downed prey. Splayed toes allow them to stride on loose and soft sand without sinking in, and to move silently with indistinct tracks across wet soil. Using their tails as balance, the Sarkiri can drop to all fours to move more deftly, but overall they prefer a bipedal stance.<br />
<br />
Brightly colored feathers decorate the skull and spine of a Sarkiri, with the males having brighter plumage. About halfway down the back, these feathers grow less densely, and make way for the low spikes that grow on the tail. Long, sharp horns of bone frame a Sarkiri's skull, which features a long, blunt snout and spiked eye ridges. Their jaws are lined with small, sharp teeth and contain a pale forked tongue. Their hide is dark-colored, ranging from dull green to pitch black, and covered with leathery scales.<br />
<br />
The tips of Sarkiri feathers reflect ultraviolet light, but to humans this is only visible in the brightest sunlight, when the feathers appear to be glowing. Sarkiri often use shed feathers to create pigments which are then used to tattoo their bodies with vibrant warpaint, particularly around the face. The feathers and pigment both reflect and absorb ultraviolet light, allowing a Sarkiri to bask in the sun all day and stay warm at night, when desert temperatures plummet. Stylistically, the Sarkiri's main tattoo color matches its feather color, with bright, contrasting patterns and details using complementary colors.<br />
<br />
Sarkiri possess hands with opposable thumbs and clawed digits.<br />
<br />
==Physiology==<br />
The eyes of a Sarkiri are tetrachromatic, meaning they contain four color-recepting cones instead of three like humans. This allows them to distinguish a much wider range of colors, most notably ultraviolet light. Hunting parties use this "ability" to signal to each other at night without alerting their prey- after a day of basking in the desert sun, or under a suitable amount of moonlight, Sarkiri appear to each other to be glowing in the dark, while other creatures cannot actually see them.<br />
<br />
A Sarkiri's body is built almost entirely for predation and combat, between their high endurance and quick, reflexive speed. They have highly flexible spines and a natural balancer and counterweight in the form of their tails, as well as needle-sharp and quickly-growing claws and fangs.<br />
<br />
Sarkiri are obligate carnivores and cannot create the proteins necessary for survival from the raw materials like herbivores can; thus, they eat creatures which have already done it for them.<br />
<br />
These reptiles are naturally cold-blooded and require sunbathing for a long time to be actively hunting for an entire night in the desert, though jungles are more forgiving to their physiology.<br />
<br />
==Abilities==<br />
Sarkiri are slim and athletic, able to run over desert sand for long distances with their large lungs and long strides. Due to the way their legs and feet are built, they can run over the tops of loose sand dunes without sinking in, thus saving them energy when running. A tribe of Sarkiri aiming to cover a lot of ground can run at a steady pace of 30 miles per hour throughout a single night.<br />
<br />
The night vision of a Sarkiri is phenomenal, due to their specially-evolved eyes and their preference to hunt at night. They are known to be highly efficient ambush hunters because of their incredible vision. Additionally, Sarkiri can move with absolute silence both over sand and through dense foliage. Often, their prey doesn't even realize a tribe of Sarkiri is stalking them until one of their number has been snatched away and killed.<br />
<br />
==Behavior==<br />
Sarkiri are naturally nocturnal. While many adapt to a diurnal schedule to make the most of the desert heat, they tend to prefer to sunbathe and rest during the day and hunt more actively at night.<br />
<br />
Though intelligent, the Sarkiri are vicious, aggressive creatures in their natural state. They release this aggression through hunting, training, and mistreatment of the Kovulzel.<br />
<br />
Sarkiri body language is expressed mostly by visual means, in contrast to the auditory stimuli of other Ceskian life. They will openly bare their teeth, brandish their claws, and raise their feathers when angered. Though they also hiss to warn off enemies, this reaction is primarily instinctual in younger Sarkiri only, who have not yet been conditioned to silence.<br />
<br />
===Culture===<br />
While Sarkiri will hunt most Ceskian fauna as prey, they make a point of targeting the other race on their planet, the [[Kovulzel]]. Though offworld races tend to frown upon the hunting and eating of other sapient races, the Sarkiri see no inherent issue with it, viewing the Kovulzel as inferior, primitive creatures that deserve no better treatment than livestock. Many Sarkiri tribes, and even occasionally a single important Sarkiri, keep Kovulzel as slaves and servants. They keep these Kovulzel not for food (not even breeding them, preferring the rush of hunting) but rather for such matters as running simple errands, delivering messages, and keeping their masters' spaces in order.<br />
<br />
The Sarkiri prize silence and secrecy; because the world around them creates a cacophony of noise, the Sarkiri have developed a culture of being "the silence that hides among the song". Because of this, Sarkiri are not particularly vocal and are very reticent, adopting a stoic and reserved demeanor in professional settings and tending to speak in low voices. Sarkiri also rarely speak unless they have something specific to say, and dislike the idea of idle conversation. Many Kovulzel slaves that get frequently punished are such because their masters find them to be too noisy.<br />
<br />
Sarkiri are advanced enough to be a spacefaring race, using [[Zero-Space]] to put many crews in many areas of the Manaverse. These crews typically consist of two to six Sarkiri, along with other (willing or not) members of other species. Roving bands of Sarkiri ships may be found in close proximity or even orbit of a planet they deem interesting enough to investigate, and maybe even colonize. Though Zero-Space is not usually a precise method of travel, only ejecting travelers out in a general area, the Sarkiri are reckless but confident enough to use Zero-Space to get closer to a planet. While some ships are lost this way, they are usually careful enough to know when not to press their luck with the instability of Zero-Space.<br />
<br />
Sarkiri are nomadic; most tribes are constantly on the move from place to place, hunting along the way and rarely setting up a settlement for too long a time. Despite this, there is a single, large, permanent city called '''[[She'zar-Reth]]''' (or the '''City of Silence''' as a nickname to offworlders) in the heart of one of the larger deserts on the planet. Though a few important figures remain in this city permanently, most Sarkiri pass in, out, and through the settlement, often to restock on supplies they cannot get in the wild.<br />
<br />
The Sarkiri have a close connection to [[Cozion]], who they name as their Aspect of Blood, a deity who revels in death, decay, and the almost cult-like sacrifices in his name. Because of this, they have an inherent predisposition towards the assassin lifestyle, training those who seem to have the natural skill to hide in the shadows and kill without being seen. Thus, they are often employed by organizations on planets with existing Sarkiri presence to assassinate important political figures and opponents.<br />
<br />
However, employers of Sarkiri are often advised to be careful when dealing with particularly important or high-ranking Sarkiri, as they have no concept of loyalty outside of that to their own species. More often than not, someone who has employed a Sarkiri will quickly find themselves a target of the very same, whether by some insult or because it serves the Sarkiri's best interests to kill their employer. Working alongside a Sarkiri may equally as often result in the Sarkiri having a hidden agenda, pulling the strings and leaving their "partner" to die or otherwise empty-handed if they cease being useful.<br />
<br />
Sarkiri are notorious among other Manaverse races for following the philosophy of absolute rights to property. If a Sarkiri purchases, is given, or otherwise legitimately obtains goods- no matter of those goods have cultural importance or of it is a sentient creature- they are free to do as they wish with these goods. As few other races the Sarkiri cross follow this philosophy as well, this can create strained relations when, for example, an offworlder witnesses a Sarkiri slavemaster abusing a Kovulzel slave and finds that the slavemaster is perfectly within legal and moral right to do so.<br />
<br />
====Language====<br />
The native tongue of the Sarkiri is known as '''Sar-Reth'''. It is a raspy, sibilant, hissing language. However, Sarkiri pick up [[Common]] easily, though they tend to speak it with a slight hiss.<br />
<br />
====Politics====<br />
The Sarkiri keep a very tribal society structure, with one individual being the leader or chief of any given tribe. However, their ultimate authority lies in two individuals- Cozion, who has the final say in all the Sarkiri might do, and a very small council of sorts that keeps its base of operations in She'zar-Reth.<br />
<br />
==Evolution==<br />
<br />
==Lore==<br />
<br />
==Trivia==<br />
*The Sarkiri are heavily based on the Argonian race from the ''Elder Scrolls'' franchise by Bethesda Softworks, but live in jungles and deserts rather than marshes and swamps.<br />
<br />
[[Category:Ceskian Species]] [[Category:Ceskion]] [[Category:Races]] [[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Manaverse&diff=4941Manaverse2017-11-15T07:02:44Z<p>Keileon: /* Worlds */</p>
<hr />
<div>The '''Manaverse''' is the name given to a universe that is shared by several canons, all of which operating under the same fundamental rules. It is primarily characterized by the existence of a harmonizing energy eponymously known as [[Mana]]. The continued existence of the Manaverse and all that it encompasses is made possible by "reality," which is comparable to a metaphysical membrane that occupies the Manaverse known as the [[Unified Theory of Reality|Fabric]]. <br />
<br />
==Primordial Aethers==<br />
<!--TODO: Reword the section to replace the term "Energy" with "Aether" and update the definitions accordingly.--><br />
{{Main|1=Primordial Aether}}<br />
One of the most basic characterizing features of the Manaverse is the existence of several unique aetheric energies, each with their own purposes in the grand scheme of the universe's makeup. Certain aethers that exist throughout the Manaverse are given the distinction of being one of four '''Primordial Aethers'''. A Primordial Aether is defined as an aether that plays an important function to maintaining the universe, or otherwise exists a "building block." In particular, [[Mana]] is considered the highest-tiered Primordial Aether due to its fundamental importance to the continued existence of the Manaverse. [[Prana]], meanwhile, falls into the category of being a "building block" of the universe, whereas [[Eon]] and [[Excess]] exist as regulators of sorts.<br />
<br />
There are also other energies in the Manaverse, notably [[Vykra]] and [[Vorpal]]. There are no particular categorical descriptions for these energies (as with the Primordial Aethers), as they tend to be fairly local in nature.<br />
<br />
===Mana===<br />
{{Main|1=Mana}}<br />
As stated above, '''Mana''' is the eponymous aether of the Manaverse, and is considered to be the most important of the Primordial Energies. It is the predominant source of [[Magiology|Magic]], and is a vital component to the continued function of souls and, thus, life. Souls cannot function properly without the existence of Mana. Its nature is that of "harmonization"; Mana seeks equilibrium with the media with which it interacts, leading to planetary and environmental [[Mana Cycle]]s. It attunes itself with the environment and as it flows, Mana allows this equilibrium to exist everywhere in nature. For example, the aether might [[Elemental Spectrum|elementally-shift]] into Nature Mana and allow plant life to spread, or establish a Water-elemental cycle with rivers and oceans.<br />
<br />
Although it is not a Primordial Energy, Mana has a direct opposite in the form of the energy known as '''[[Malice]]'''. At the most basic level, the functions of the two energies are essentially the same; Malice is a primary source of Magic, and is also a perfectly viable component for souls. But rather than harmonizing with its surroundings, Malice instead has a nature of "consumption." It seeks to consume and assimilate everything with which it interacts into itself.<br />
<br />
===Eon===<br />
{{Main|1=Eon}}<br />
'''Eon''' is the aether responsible for spatial and temporal segregation in the grand scheme of the Manaverse. Eon resists change and commands. It exists primarily outside of "conventional" reality, where it condenses into membranes known as '''Eonbranes'''. These Eonbranes act as an otherworldly equivalent of gravity for the purposes of "anchoring" dimensions and even timelines. It leaks into the material world rather frequently, allowing for its usage by certain species -- notably, [[Sky Serpent]]s. Eon also is responsible for the upkeep of interplanetary nodes that transfer Mana throughout the universe, known as '''[[Manacle]]s'''. Its nature is that of "eternity"; it is an energy that cannot be altered by principle; thus, it cannot be used to fuel Magic.<br />
<br />
===Excess===<br />
{{Main|1=Excess}}<br />
'''Excess''' is the restorative force in the fabric of reality. It is chaotic and orderless, and is spontaneously generated by stimulation of the Fabric, most commonly in trace amounts in the execution of Magic. It decays extremely rapidly after coming into existence, and is the primary force which drives the Fabric to normality after it has been altered.<br />
<br />
===Prana===<br />
{{Main|1=Prana}}<br />
'''Prana''' is the aether associated with spiritual energy. Strictly speaking, Prana can be considered a "life force" in the Manaverse. It is closely tied with the spiritual body -- particularly the [[Component Theory|Soul Component]]. It exists in a cyclical nature with the soul's structure; Prana functions as a building block of the soul's structure, and is also passively generated by souls. It is also a secondary, much less commonly-used source of Magic.<br />
<br />
==The Fabric==<br />
<br />
==Canons==<br />
<!--TODO: Define what a 'canon' is with respect to the Manaverse. Finalize names for Daeridite Newcanon, Flemcanon, Rinul CP, and Team Thirteen--><br />
*[[Armonia Chronicles]]<br />
*[[Cult of Ustream (Canon)|Cult of Ustream]]<br />
*Daeridune Canons <br />
**[[Algorithm of Fate]]<br />
**"Newcanon"<br />
*[[Dissonant Rhapsody]]<br />
*[[Ellon Chronicles]]<br />
*[[Euthoran Song]]<br />
*[[Eyes of the Zodia]]<br />
*[[Fate/Lunaterra]]<br />
*"Flemcanon"<br />
*[[Heaven's Duality]]<br />
*[[Hirasu Legacy]]<br />
*[[Infinitum Rokans]]<br />
*[[Messenger's Memoirs]]<br />
*[[Oblivion Phantasy]]<br />
*"Rinul CP"<br />
*Team Thirteen<br />
<br />
==Locations==<br />
===Dimensions===<br />
*[[Akasha]]<br />
*[[Chasm of the Unknown]]<br />
*[[Deimos' Abyss]]<br />
*[[The Edge]]<br />
*Hell Superdimension <!--Needs an official name?--><br />
*[[Kaichrona]]<br />
*[[Zero-Space]]<br />
<br />
===Worlds===<br />
<!--TODO: Description of where each of the planets lie in the greater scheme of the Manaverse?--><br />
*[[Almathea]]<br />
*[[Armonia]]<br />
*[[Boravel]]<br />
*[[Causica]]<br />
*[[Celaflora]]<br />
*[[Ceskion]]<br />
*[[Crysia]]<br />
*[[Daedalus]]<br />
*[[Daeridune]]<br />
*[[Deveron]]<br />
*[[Euthora]]<br />
*[[Ferona]]<br />
*[[Greniou]]<br />
*[[Kaichrona]]<br />
*[[Karthoum]]<br />
*[[Mantua]]<br />
*[[Ocera]]<br />
*[[Phantasia]]<br />
*[[Rinul]]<br />
*[[Rokans]]<br />
*[[Syelsumoia]]<br />
*[[Terra]]<br />
*[[Thyria]]<br />
*[[Vansyr]]<br />
*[[Vindrgard]]<br />
*[[Yulatra]]<br />
<br />
==Related Articles==<br />
<br />
[[Category:Manaverse]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Dragon_(Euthora)&diff=4939Dragon (Euthora)2017-11-04T08:22:08Z<p>Keileon: </p>
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<div>The [[Euthoran]] '''[[dragon]]''' ([[Drakine]] ''drák'' or ''dráki'', plural ''drákiu'') is a race of sapient, primarily carnivorous reptiles descended from [[Skyking Shyr]] and native to Euthora. A group of Euthoran dragons is known as a '''flight''', with a few species-specific exceptions. More poetically, however, during the Radiant Era they may be known as a '''court''', and after the Dissonant Era during the Drei Timeline might rarely be called a '''revolution'''. A newborn dragon is known as a '''hatchling''' and adolescents may be referred to as '''fledglings'''; aside from this, males and females only have specific terms when nesting or rearing young, when they are known as '''sires''' and '''dames''' respectively. They have no relation to dragons of other worlds, with the possible exception of dragons from [[Deveron]]. Scientific names vary between species, families, and even infraorders, but all Euthoran dragons are members of the suborder Drakontes, in the order Squamata (scaled reptiles).<br />
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Due to how Euthora categorizes its wildlife, dragons are considered to be either a [[Monster]], a race, or both depending on location on Euthora (although standardized definitions would merely classify them as paraorganisms). In general, [[Sulsian]] dragons are seen as both, though in the Dissonant Era are considered more of a Monster than a race due to racial tension and the [[Fyreborne War]] in [[Durasken]]. [[Acaranian]] dragons are viewed as elusive and powerful Monsters to be avoided, though there are rare exceptions, as Skyking Shyr is known to take residence on [[Aravolta Darz]] in [[Carisitai]]. [[Farixya]] is still ruled by [[Skyking Ausurath]] well into the Harmonic Era, and his kin is treated accordingly. Due to the nature of [[Ethanol]] and its inhabitants, dragons there are invariably seen as dangerous Monsters- and rightfully so, as the harsh conditions of the continent have driven the inhabitants (including dragons and [[Shapeshifters]]) to feral, territorial extremes.<br />
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During the Reformative Era, this Monster-race split is still present, but dependent on species rather than location. [[Voidwalker]]s are the dominant species, and are unrelated to the other dragons in the era due to their natures- the [[Phasma]] is undead and all other species are created independently and not descended from Shyr. These other dragons are nonsapient, leaving the Voidwalker the last remaining sapient dragon species on Euthora.<br />
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==Appearance==<br />
Dragons come in varying builds and sizes depending on one of eight classifications. Some species are man-sized, while others are veritably massive creatures, with many species occupying the space between. While most dragons have four non-wing limbs, several (both types of Wyvern, as well as Gliders) only have two, and the [[Cave Lurker]] is the only species to have six. In addition to these limbs, dragons typically have two wings, but the entire Lurker classification and both Serpentine classifications are wingless, and Gliders have their hind legs re-purposed into smaller auxiliary wings. All dragons are at least slightly elongated in stature, with flexible necks, narrow heads, and whiplike tails. All limbs are tetradactylous and end in four digits, typically three toes and a dewclaw (often opposable on the forelegs of Saurians and Gliders) on non-wing limbs, and three "wing fingers" and a clawed thumb on wings. However, all Greater Wyverns instead have three-clawed hands on their wings, with the fourth digit being the sole support for the wing.<br />
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Dragons are coated in hard, metallic scales made from keratin, [[Mythril]], and trace amounts of other metals. Larger species may develop thicker, almost armor-like scales along the spine, which are not true plates but rather deposits of excess metal in the scales. This can be irritating to the dragon when they first develop, similar to the wisdom teeth of a human, but are ultimately beneficial as they help protect the dragon against attacks from above or behind. To this end, Saurians and Greater Wyverns develop prominent, leathery scutes along the ventral side of their bodies, which protect the throat, neck, and abdomen from less forceful attacks, such as a human's weapons or a glancing blow from another dragon.<br />
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The head of a dragon always carries a pointed crown and horns regardless of species, but the form of said crown does vary- Firedrakes have prominent eight- or nine-point crowns and at least two horns (which grow in pairs as the dragon grows older, usually stopping at four or six), while Ancestral dragons carry at least ten points on their crowns, with more points growing in as the dragon ages. The more subtle crown of a Voidwalker is six-pointed and consists of relatively short, stocky spikes which resemble horns or crests at the primary pair. Dragons with prominent crowns often have spiked jawlines and nostrils.<br />
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Dragon eye sockets are narrow and angular, creating a sharp profile for the skull. Despite appearing to be situated on the sides of the head, all dragons do have forward-facing eyes to grant binocular vision for flying and hunting. The most notable example of this false appearance is the almost alien look of the Voidwalker, which has angular eyes on either side of its smooth head. Even in this case, however, the pupils of the eyes orient themselves forward, and the overall appearance of these eyes is thought to be in order to fool stealthy adversaries that the Voidwalker can see their approach, as the dragon's pupils are all but invisible under most conditions. Most dragons have narrow but rounded pupils, but several have slitted pupils, and certain species such as the Voidwalker have wider pupils.<br />
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It is common for dragons to have decorative features along the spine, joints, and tail, often manifesting as spikes, membranous fins, and occasionally fur. Prominent decoration at the tail tip that does not consist of fur or fin is commonly referred to as a spade due to general shape, but some species- Firedrakes particularly- grow wicked blades instead.<br />
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A dragon's skull varies by species, but naturally contains rows of serrated, needle-sharp fangs. Most dragons have roughly-pointed molars to crunch metal and bone, but the majority of space in their mouth consists of wicked canine teeth. Dragon teeth regrow quickly upon being knocked loose, and older dragons will usually appear snaggletoothed due to years of hunting and fighting. Certain dragons have spiked upper jaws and hooked, almost beak-like snouts, used to grip prey more firmly with less damage to the teeth. This is seen primarily in Saurians and Wyverns, which tend to be more fierce predators.<br />
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Dragon horns are typically tusk-like, curving smoothly and seamlessly aside from the occasional ridge or indentation running along the horn. However, certain species of Saurian and Wyvern may develop a sort of jaggedness near the tips of the horns, similar to a half-formed barb. It is also not uncommon for very old dragons to develop branching horns, whether it be a simple spike near the base or fully-fledged antler-like horns. Greater Wyverns also grow their horns in segments.<br />
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==Physiology==<br />
Euthoran dragons are homeothermic (warm-blooded) reptiles. This allows them to live in harsh tundra climates (depending on species) and high mountain peaks, as well as granting a defense from cold and strong wind at high altitudes. Despite their ability to regulate their own body temperature, certain species still have a very low tolerance for cold and prefer warmer conditions.<br />
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Dragons commonly consume metal and gemstones to improve or maintain the luster and strength of their scales. Dragon scales are primarily made from keratin, with metal coatings. The metal varies by species, but always partly consists of Mythril as Euthoran dragons naturally synthesize it. Bright pigments are secreted from the roots of the scales, which gives dragons their distinctive vibrant, metallic coloration. Dull scales are signs of ill health and undernourishment. The oil-based pigments along with the tight, interlocking nature of the scales makes dragon scales nearly waterproof, a property which has been subjected to attempted replication in scale-based armor by humans with mixed results.<br />
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Once metal and hard minerals are consumed by a dragon, they are dissolved by special enzymes in the dragon's digestive tract before being absorbed into the bloodstream. From here the dissolution is moved to the roots of the scales, where it is secreted gradually along with the oily pigments that color the scales as they grow. The metal dissolution mixes with the pigments and hardens over time, creating the signature vibrant and metallic sheen of dragonscale. When a dragon does not have enough metal in its diet, the edge of the scales lose their metal and pigmentation, exposing the brittle white keratin underneath. This is known as scale corrosion. Dragon scales always corrode from the edge inward.<br />
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Underneath a dragon's scales is thick, leathery hide. This hide is flexible despite its thickness and is usually a duller version of the scale color, as the pigments of the scales do reach the hide but are not given the luster that metal gives scales. Dragonhide scars relatively easily despite its thickness, but is usually protected by the dragon's scales. Thinner scales cover the dorsal side of a dragon's wing, which protect from aerial attacks, but a wing can still be damaged and torn from the ventral side. Torn wing membranes do regrow, but it can take anywhere from days to months depending on the extent of the damage.<br />
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The bones of a Euthoran dragon are strong and sturdy, but hollow in most species (excepting Greater Wyverns and Heavy Saurians, whose bones are dense and solid) to allow the creature to fly. Dragons with denser bones are either flightless or make up for their weight with powerful wing muscles and broad wings. Dragons that can fly do so through completely physical means, utilizing aerodynamics to balance their weight and streamlined shapes. Similarly to birds, their wings move in a way that moves air underneath them, thereby creating lift and forward thrust. The act of flapping forces air into a dragon's lungs and in order to roar, speak, or breathe fire they must momentarily stop flapping and settle into a glide. If a dragon must remain in a hover for an extended period of time, they do so by entering a nearly vertical position, only partially downstroking their wings, and moving their tails in a manner counter to their wingbeats in order to maintain their rough positions.<br />
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A dragon's bite strength generally varies from 1000 psi in Lesser Wyverns (enough to very easily snap bone) to nearly 4000 psi in Greater Wyverns and Heavy Saurians (enough to bite through and gnaw solid steel). The only exception to this is the Voidwalker, with a bite strength of merely 350 psi- still several times stronger than that of a human.<br />
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Dragon eyes have very dense retinas, allowing them excellent visual clarity even from long distances and small details. Their vision during the day exceeds that of birds of prey, and nocturnal dragons have evolved reflective eyes, allowing them to make the most of what little light there is when the sun is down. The eyes of most dragons automatically develop a sort of protective film when exposed to water, which rapidly dries when the dragon surfaces. This allows them to see clearly under water without having to blink excessively when drying, aside from mild irritation to the eyes for dragons who are not used to swimming.<br />
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Their lungs are very large and their blood naturally carries a lot of oxygen. This allows the dragons to breathe properly at high altitudes, such as mountain peaks, where humans would not be able to breathe.<br />
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Dragon eggs are composed of dense calcium carbonate with a high metal content. When dragons hatch, they are often encouraged to consume the remains of their eggshells to give their scales a healthy start in growing. Newborn dragons are usually strong enough to break out of their eggs without help, but sometimes a parent is required to gently bite the egg to help crack it. Rarely, newly hatched dragons of the Firedrake or Pyrespine species may fall upon unhatched eggs in the nest and "ambush" their siblings by helping them hatch before immediately attacking them.<br />
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==Abilities==<br />
===Ancestral Memory===<br />
Euthoran dragons posses an ancestral memory they know as ''Drákinokai'' (lit. ''Dragon's True Memory'') via almagenetics. This allows dragon hatchlings to be born knowing and "remembering" events from their ancestors' lives, maintaining their culture and language. It is for this reason that dragons have an instinctive desire to rule, remembering the Skykings, and are able to speak coherently in Drakine at only a few months old. While most of these memories are then reinforced by the hatchling's parents, dragons raised away from their own kind will still remember fragments in the form of behaviors rooted in what would outwardly appear to be instinct.<br />
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Most dragons will remember such events as the creation of their species and the rule of Skyking Súndávr even without reinforcement from their parents. Many will also remember particularly violent or noteworthy deaths in their family line, particularly the more recent they are. If a dragon's parent is killed before the egg hatches, the hatchling will most likely be able to recall that parent's death. Most specific memories are remembered via dreams, rather than intrinsic knowledge like language.<br />
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===Breath Weapons===<br />
A dragon's fire-breathing abilities has its mechanics dependent on species. Lesser Wyverns spit a flammable venom, which ignites in the air as part of a Manalistic magical reaction, which is controlled by the dragon. Most Saurians and Greater Wyverns breathe fire through an expulsion of Hydrogen which is also ignited by magical reaction. Firedrakes and Pyrespines, however, use primarily [[Mana]] to create their flame. As the scales of these dragons are primarily Mythril-based, the metal absorbs Mana easily and the dragon then fireshifts it. The dragon can then either store the fireshifted Mana indefinitely or "breathe" out a spurt of it, which then ignites the air around the attack to create true fire.<br />
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Other classifications of dragon do not actually breathe fire- other Fire-Aligned dragons spark a purely magical reaction to create fire, rather than have the process rooted at least partially in biology. The [[Ashstrider]] uses Mana to cause the air around it to catch fire, resulting in a "mist" of fire that spreads in a wide radius of the air itself seeming to burn. This uncontrolled, destructive method of attack is later used by the [[Scythewing Glider]] in the Reformative Era.<br />
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The [[Carikuu]] is notably the only Light Saurian that has freezing breath instead of fire. This particular species has a specialized organ connected by a valve to its windpipe which takes in air just as the lungs do. It then, upon the dragon sparking a magical reaction, cools the Nitrogen inside the organ to the point of the gas becoming a liquid. As the Carikuu readies itself to expel its freezing breath, it inhales before temporarily closing off its trachea to prevent the Nitrogen from backfiring into its lungs. As the dragon breathes out again, the heat of its body causes the liquid Nitrogen to rapidly turn into a gas again, the pressure of which forces the Nitrogen to shoot out of the dragon's mouth in a thick, freezing cloud. This can only be used in short bursts, as the Nitrogen quickly runs out and the dragon is unable to breathe during this process until its lungs reopen.<br />
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===Burst Mode===<br />
'''Burst Mode''', also known as '''Hypos''' or ''Chameshimi Khazutámi'' in [[Drakine]], is a combat "technique" of sorts inherent in [[Euthora]]n dragons. It is commonly referred to as a form change, as the dragon nearly always goes through drastic physical changes that can vary wildly between individuals. It is chiefly characterized by a sharp increase in fighting capability, whether it be augmented strength, speed, or powers and abilities.<br />
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Burst Mode is triggered by a surge of [[Excess]] through the dragon's system, usually when pressed hard in battle, and tends to be "unlocked" after the dragon is at least a century old. After initial access to Burst Mode, it tends to be easier to trigger, with long periods of needing to "recharge" between triggers. Burst Mode lasts up to several hours, depending on how long the dragon in question needs it, and it can take up to two days for the dragon to regain the energy spent, depending on how long the dragon was in Burst Mode.<br />
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In [[Cult of Ustream (Canon)|Cult of Ustream canon]], dragons may have access to a form called '''Advanced Formation''' if they are given a [[Stone of Advancing]], a stone-like shed scale from the [[Golden Firedrake]] [[Draco Maxima Irizutákor]]. This is not true Burst Mode, but rather a "medium" between a dragon's normal form and its Burst Mode. It requires less energy to trigger (seeing as the Stone of Advancing is providing much of the Excess needed) and requires less of a cooldown time, at about three hours. It can be considered as something to condition the dragon to the changes involved and often will result in the dragon unlocking Burst Mode early.<br />
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It is theorized that the physical changes seen in Advanced Formation and Burst Mode are physical representations of the dragon's soul and indicative of the individual's true, core nature.<br />
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==Behavior==<br />
Dragons are proud, arrogant, yet extremely loyal creatures by nature, and tend to show it when dealing with humans or other races. Ever holding to the belief that they are superior and the perfect form of life on Euthora, a dragon's pride can easily be wounded, causing swift and brutal retaliation. This is especially apparent in wild Sulsian dragons, though dragons bound to a [[dracoimperist]]- whether as a [[Familiar]] or not- may still display this belief. In general, a dragon under the influence of dracoimpery has had its pride battered down by the servitude, but in the cases of Familiars, the voluntary nature of the bond will often result in the dragon only viewing its master as an equal, still seeing other creatures as inferior.<br />
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Dragons are either highly social or highly solitary, and nearly all are territorial. Some smaller dragons, such as Lesser Wyverns and Aquatic Serpentines, may travel in packs, while Voidwalkers tend to travel alone or in pairs, but with [[The Fyrebornes|few exceptions]], most dragons live alone. Generally dragons will not tolerate the presence of other dragons in their territory, though [[Golden Firedrakes]] are usually more willing, and Voidwalkers do not have a true territory.<br />
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In general, dragons are highly expressive with their body language, bristling scales and flaring wings when annoyed, making distinct facial expressions, and shifting their wings and tail when unnerved. In speaking, dragons will frequently snap their jaws together or snort to punctuate statements, especially when angered, and will tilt their heads when confused or wave their claws in human-like gestures when making a point. While dragons typically carry themselves with a proud bearing, this can quickly change depending on how the dragon is conveying emotion. Overall, the most expressive parts of dragons are their faces, wings, and tails- even one unfamiliar with dragons should be able to recognize a dragon's overall body language.<br />
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Draconic vocalizations are usually restricted to Drakine words and animalistic noises such as growls and roars. However, they have been proven to quickly and easily pick up the mannerisms of other creatures, particularly humans, and may often unconsciously vocalize sighs, laughter, and similar human-like sounds for use as social tools. Like humans, dragons make these vocalizations purely to manipulate interactions- laughing to appease or intimidate, sighing to signify impatience, and even adapting their tones of voice to display sarcasm, a concept which dragons only understand through interaction with humans.<br />
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A dragon's eyes openly convey emotion and are perhaps the easiest way to tell a dragon's mood if one is experienced with dragons. The shape and size of the pupils can often change, especially through changes in emotional state- round or large pupils signify neutrality at worst, while anger, fear, and surprise are marked by narrow, slit-like pupils. The irises, while not luminous in most species (Firedrakes, Pyrespines, and Voidwalkers excepted), can oddly seem to dim or brighten in color depending on both mood and energy level. This results in even healthy dragons at rest seeming to have a faint glow about the eye, but in reality this appears to be an illusion caused by the apparent brightness of the iris.<br />
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In a hostile interaction, dragons display "standoffish" behavior, in an effort to make themselves appear larger and force their enemy to back down. This includes flaring wings (if the dragon has any), unsheathing talons, bristling scales, and lowering the head to protect the throat. Dragons with bladed tails may raise them threateningly, while others will lash them at the ground. Voidwalkers, [[Shadowsongs]], [[Darkwing Firedrakes]], and [[Plated Firedrakes]] will flare any membranous fins they may have. Growling or roaring a challenge is common.<br />
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Dragons are naturally attracted to lustrous and metallic objects. This is because in order to maintain their metal-based scales, most dragons will consume metals, minerals, and gemstones. Their favored resource for this is anything that is easy to swallow- coins and cut gems especially- but will scrape ore out of a vein with their back claws when more appealing metal is not available, as most dragons have powerful jaws and sturdy molars to break apart rock. This will often lead to dragons attacking caravans in order to steal and hoard gold and gems, so that its own stock will not run low. While they may consume the metal off weapons if desperate, care must be taken with sharp objects and many see broken swords and such to not be worth the trouble. It is for this reason that they also do not consume the scales of other dragons.<br />
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Most dragons are hypercarnivorous and generally predatory. Though they eat primarily meat and metal, several species will consume fruits (particularly berries) and have an inherent fondness for sweet wines. They may also consume tree nuts, and larger species may actively eat bones, though most dragons will gnaw on them to get to the marrow. Firedrakes in particular are known to hunt [[Phoenix]]es, in order to acquire and assimilate the Mana found in the elemental's core.<br />
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When trying to attract other dragons to an established territory- such as for mating or wishing to communicate with a neighbor- dragons will often seek out high perches and place reflective objects on them. This is actively exploiting the dragons' natural attraction to metallic objects in order to draw them closer. It may be actual metal- often large, nearly inedible things like weapons unless an effort to attract a mate- or simply be a reflective but nonmetallic substance such as glass. Cannibalistic species such as Stormcloud Firedrakes are known to use this tactic to attract other dragons as prey.<br />
===Culture===<br />
Euthoran dragons believe themselves to be the rightful rulers over "lesser" creatures and the planet itself, second only to the members of the pantheon. Accordingly, much of their culture revolves around their perceived lordship and leads to their proud bearing. This aspect of their behavior seems to go beyond cultural teachings, and is in fact wired into their instincts via ancestral memory. Despite, or perhaps because of, this instinctual desire to rule, dragons are incredibly loyal and fiercely protective of their allies, even if the dragon sees itself as superior to said allies.<br />
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The desire of dragons to rule over Euthora is inherently wired into their psyche and is an intrinsic part of their instinct and culture. While some dragons may have pushed that instinct aside and instead focus on living apart from or harmoniously alongside humans, they will still constantly and unconsciously feel the pull of this instinct to dominate. As such, many old dragons that attempt to refuse this part of their very beings live in solitude, far from human society.<br />
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Dragons are natural leaders and show a significant personality shift when the opportunity to lead arises. No matter what the dragon's personality normally manifests as, they are decisive and analytical when leading others, and during the Radiant Era Skykings would direct armies with the intelligence and forward thinking of a chessmaster. In a similar vein, dragons also dislike being followers and tend to disobey the leader of a group. Organized groups of dragons tend not to last long unless dracoimpery is involved.<br />
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Dragons enjoy games of wit, such as riddles, and usually accept any opportunity to put their strategically-oriented minds to good use, such as logic puzzles and hypothetical scenarios.<br />
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====Music====<br />
Dragons have a notable love of music, and suitors will often sing to their potential mates when courting. This love of song marks itself in their manner of speaking, which equates several concepts and terms to those of music and song. When nesting, dragons may sing what equates to nursery stories to their hatchlings, usually to teach them the mythology of Euthora or to impress certain lessons.<br />
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Though dragons enjoy listening to music, they much prefer singing. Their songs are often energetic and loud, filled with pride and strength. Unlike songs in some other languages, Drakine songs don't always rhyme, though occasionally dragons pick up this habit from humans. A group of dragons singing can be deafening at close range, as dragons prefer to roar out their songs to convey the inherent power they give their music. Dragons are known to sing lamentations and soft hatchling nursery rhymes, but these are rare.<br />
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It is rare for a dragon to teach other dragons a song it has created, keeping it hidden almost covetously. It is believed that dragons pour the whole of their being into music, making a dragon's song almost as personally valuable as its name.<br />
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====Customs====<br />
Many older dragons will rise at dawn, extending their heads and wings (if any) skyward, silently paying their respects to the Divine Spirits. Nocturnal dragons will do the same at dusk.<br />
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====Language====<br />
{{Main|1=Drakine}}<br />
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=====Naming Customs=====<br />
A dragon's name is of incredible significance to it, said to be indicative of the dragon's very being. In dragon culture, a nameless dragon is nothing, an entity without identity. Dragons will not change their names lightly, and even titles are given heavy consideration before being adopted by the dragon. In a similar vein, a dragon's surname- the title of one of its ancestors- represents the dragon's entire heritage, even before the generation of the dragon given the title. Dragons treat their names- both given names and surnames- with reverent respect, and slandering the name of a dragon will almost invariably bring the unbridled and indignant fury of the dragon upon the offender.<br />
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Draconic surnames are rare, and result from a dragon gaining a "title" through deed or significant events. These titles are added to the dragon's name via a hyphen, and are passed down to offspring, who inherit the title as a separate word in their name. The surname is passed down through the generations until a dragon renounces its lineage for whatever reason, whether it be estrangement, disgrace, or the desire to make one's own lineage.<br />
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Most dragons are named in Drakine or Acaranian depending on the area. These names typically consist of multiple Drakine roots or words, creating specific meaning that represents the dragon's identity. Dragons raised by humans or Shapeshifters in human society tend to be given names that are human words, which may or may not be translatable into Drakine. When older, most dragons named thusly will attempt to hide the fact by using the Drakine equivalent, but those who do not, or have names that do not translate properly, are easily singled out by other dragons. This typically only results in the odd comment, but those dragons that are proud to be separate from human society may take the comments further into mocking.<br />
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In rare cases, a dragon's name can be forcibly changed or even removed by those around it or, in the most serious of cases, Shyr himself. Due to the loss of identity attributed to being nameless, dragons subject to this will often be so desperate for a name that they will accept whatever name is offered to them. Dragon names given and accepted through this method will, to other dragons at least, plainly spell out the punishment in-name and often contain roots such as ''us'', or "dishonor". The most famous example of this is that of [[Skyking Krthonius]], who was stripped of his name by his father for his ambitious attempt to rule over [[Skyking Ausurath|his brother's]] protectorate.<br />
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In some cases, dragons who have lost their name will have had the very memory of the name wiped via magic. A curse is often placed on the name in these cases so that if the name is used in reference to the dragon in question, it will instantly be forgotten again.<br />
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====Religious Beliefs====<br />
Dragons follow Euthora's pantheon and see Shyr as a divine creature, a god in his own right.<br />
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Dragons typically revere one of the four Spirits above all, with a second Spirit being a lesser influence on them. This is dictated primarily by the dragon's natural elemental alignment- Kuu for water, Myyr for fire, Zyel for earth, and Taelos for wind. The secondary influence is decided by the season in which the dragon was born, with Kuu for spring, Myyr for autumn, Zyel for winter, and Taelos for summer.<br />
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Draconic culture reveres both Cor and Rae equally, unlike other sapient species which tend to revere Cor more than his counterpart.<br />
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====Skykings====<br />
{{Main|1=Skyking (Title)}}<br />
During the Radiant Era, the title of '''Skyking''' was given to dragons who presided over areas of land known as '''protectorates'''. These Skykings, known to the dragons as ''Tiirenkáriu'', were old or powerful dragons, most of whom were given the title as a sign of honor and gratitude by the population of the protectorate, though some were "sold" the title in a deal, and a select few took reign by way of blood and fire. <br />
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The title is derived from Skyking Shyr and his offspring. Dragons granted the honor of this title attach it to their names as a surname, sometimes without a hyphen as most Drakine titles, and are not passed to offspring.<br />
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A Skyking's duties were theoretically to defend and aid the people of the protectorate, either through battling threats or ensuring there was enough food and water. In return, the people would bring offerings of special foods or wines or precious metals, subservience to the reigning Skyking, and the opportunity for the dragon to occasionally preside over ceremonies, festivals, and meetings of war. Dragons themselves revere the title, and tend to flock to Skykings in the hopes of getting in on the benefits. The position of Skyking is one of utmost power and authority, and it was only by a code of honor that the dragon did not abuse it.<br />
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Of course, this code of honor has been broken many times, but the most prominent cases have been those of [[Skyking Krthonius]], who battled with his brother [[Skyking Ausurath]] for claim over the latter's land and was defeated, then chased to an [[Acaranian]] protectorate which he ruled with flame and fear; and [[Skyking Súndávr]], who fell to his and [[Koth Grimseeker|his master's]] desire to rule more than a simple plot of land and was later sealed away by Shyr himself. This latter case eventually led to the assassination of nearly all Skykings for fear it would happen again, the war between dragons and humans in [[Durasken]], and the onset of the Dissonant Era.<br />
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During Standard Canon Time, the last known remaining Skykings are Ausurath and Shyr.<br />
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===Familial Relations===<br />
Several species of dragon forge powerful bonds with immediate family, with the possible exception of rival siblings. Rivalries between males in the nest are prevalent among species of Firedrake and the Pyrespine, though males will still form bonds with their parents and sisters as hatchlings. Species where the males of a nest fight for dominance may also see the sons competing with the father out of instinct, seeing other males as potential rivals.<br />
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Despite tension between males in the family as the nest grows older, dragons recognize the significance of family and it is not uncommon for a brother and sister pair to remain in close contact through adulthood.<br />
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While most dragons travel alone or in pairs, certain species may develop large family groups, similar to wolf packs without the strict hierarchy. This is seen primarily in Water-aligned species, but may occur with Wind-aligned Lesser Wyverns.<br />
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When rearing young or tending a nest, dragons are fiercely protective of their offspring. Humans who have stolen from a nest will often be hunted down by one of the parents until one or the other is killed. This has further strained relations between humans and dragons, as both see the other as pests to be controlled. Because of this, dragon eggs are valuable but highly dangerous on the black market.<br />
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====Courtship and Nesting====<br />
Most species of dragon mate for life, with three exceptions (noted below), although dragons who have lost a mate may after a time seek out a new one. Courtship varies between species- Firedrakes will ascend and lock talons before free-falling, most wyverns flare out their wings to display to love interests, Shadowsong males expand their head and tail fans to display to females, and other species may present gems, metals, and in rare cases human-made wines to a potential mate. It is generally the male to approach the female, and two suitors may fight over the same mate. These fights also vary, but typically include posturing and locking horns in tests of strength. Fights in these situations are rarely fatal, and the candidates do not often sustain damage beyond a few loose teeth or scales.<br />
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Despite their fierce and often aggressive demeanor, dragons make truly devoted mates and loving parents. The three exceptions to this general rule are the Hydra, Stormcloud Firedrake (both of which have one parent chase away the other, and leave the young as the nest begins to hatch), and Phasma (which is undead and thus cannot breed). While nesting, the female generally watches over the nest while the male hunts, resulting in the two only rarely seeing each other when the father returns with food. As this progresses, the mother develops an instinctual wariness and defensiveness towards any who approach the nest, including the father, who in turn develops a placating demeanor in order to be granted access to the nest. Though dragons are aware of this slight personality shift, it often manifests as irritability and tranquility respectively, and is such second nature that it often cannot be helped. This slowly vanishes after the nest hatches.<br />
<br />
Dragons are oviparous and, like birds, tend to their young until the hatchlings become adolescents and are able to fend for themselves. A dragon nest is more commonly called a '''clutch''' and usually consists of three to six eggs, not all of which live long enough to hatch. Clutches tend to lean more heavily towards males, appearing to be an evolutionary counter to the higher likelihood of a male being killed in battle, as males are typically more aggressive than females (when not nesting) no matter the species. Dragon eggs typically incubate for a period of time ranging from six months to several years depending on species, with most species nesting in one particular season and having eggs hatch nine to eighteen months later.<br />
<br />
===Interspecies Relations===<br />
Being the proud creatures that they are, dragons view other sapient life as inferior. Humans particularly are a target of this, as the memory of Skykings seems almost burned into their instincts, and if left to its own devices a dragon living near nonhostile human settlements may eventually lay claim to the area as a protectorate, unless a Skyking is already present. If this is the case, the dragon will usually submit to the reigning Skyking but may rarely issue a challenge for the right to rule.<br />
<br />
Dragons and Shapeshifters are historically on friendly terms, as the two races are distantly related and view each other as cousins. Shapeshifters will often express that "[they] like dragons" if asked, and while dragons will rarely vocalize reciprocation, they tend to feel the same way.<br />
<br />
The [[Lupynn]] is one of few races that dragons actively see as threats and rivals, due to competition for food and their places as apex predators in the areas in which they hunt. As Lupynn are quite small in comparison to most dragons, the threat usually comes from the Lupynns' higher affinity for magic and their sharp cunning and wisdom, as opposed to the sheer force and power of the dragons.<br />
<br />
==Evolution==<br />
All Euthoran dragons are descended from Skyking Shyr, their species adapted descendants of the original [[Ancestral Dragon]], ''Draco Primaethereus''. The individual dragon classifications, detailed below, are general groupings of dragons based on [[Bloodline]] and physical characteristics.<br />
<br />
It is worth noting that Euthoran dragons and Shapeshifters are distantly related. After the original eight offspring of Shyr- known as the '''[[Bloodlines]]''' to Sulsians, the ''Khafé Chiinou'' ("Nobly-Created Lineage") to dragons, and ''Pieces of Eight'' to Acaranians- were born, the siblings and their father were still the only dragons on the planet, and being related, could not breed with each other. However, Shapeshifters quickly picked up the draconic form, fulfilling their role as creators and balancers of life and nature, and to this day dragon forms are the easiest Euthoran paraorganism forms for Shapeshifters to gain.<br />
<br />
Because of their shared ancestry and the vestigial remnants of Shapeshifter DNA in their systems, most Euthoran dragons are genetically compatible with one another and it is common to see hybrids of two species. Generally, however, each species prefers to mate within itself.<br />
<br />
===Classifications===<br />
====Glider====<br />
Descended from [[Skyqueen Vinari]] the Silver, '''Gliders''' are long and serpentine dragons that rarely land except to raise their young. Often referred to as ''Amphithera'' as a nod to their Acaranian names or ''Arala-Siisa Drákiu'' (lit. ''High-Wing Dragons'') by dragons, this classification of dragon includes the Coralwing and Icestorm Gliders. They are defined by their four wings and slender forms. Attached to their shoulders, above their only two forelegs, are vast and kite-like primary wings, with the usual tetradactylous anatomy of a typical dragon wing. Attached to their pelvis are smaller auxiliary wings morphed from simple hind legs; all bones of the paw are fused into the single digit used to support the wing. In true flight, the primary wings are used for most of the flying while the auxiliary wings and tail are used to steer. However, these dragons gain their name from their ability to glide for days by outstretching all four wings, generating the massive surface area needed to sustain altitude even while sleeping. <br />
<br />
====Lurker====<br />
Descended from [[Skyking Krthonius]] the Black, '''Lurkers''' are lithe, wingless dragons possessing four (or six in the case of [[Cave Lurker|one species]]) legs. They are referred to as ''Ketra'' in Acaranian, and ''Sii-Kev Drákiu'' (lit. ''Claw-Runner Dragons'') in Drakine. Included in the Lurker classification are Voidwalkers, Cave Lurkers, and Ashstriders. The paws of a Lurker lack talons and are built for quietly stalking prey on land. In general, Lurkers have slender bodies and walk on all limbs, with smooth heads that taper into a blunt point and large, somewhat alien eyes. They have subtle crowns made of short crests resembling horns, but unlike horns these crests are scaled and carry blood. Lurkers commonly have tail fins and dorsal membranes, making them strong swimmers and aerodynamic runners.<br />
<br />
====Saurian====<br />
=====Heavy=====<br />
Descended from [[Skyqueen Nálnés]] the Green, '''Heavy Saurians''' (known as [...] in Acaranian and [...] in Drakine) are bulky, heavily-built quadrupedal dragons with two wings emerging from their shoulders. Included in this classification are [[Hydra]]s and [[Pyrespine]]s. A Heavy Saurian's body is typically thick, sturdy, and muscular, particularly around the neck and hind legs. Compared to their lighter cousins, Heavy Saurians are usually either flightless or slow fliers, but have more muscle mass at the shoulders to replace speed with strength. Their snouts are often box-like with a slight beak-like hook, as opposed to the sleek, narrow, sharp jaws of lighter dragons. With dense bones, powerful muscles, and a bite strength of nearly 4000 psi, most dragons that are not Heavy Saurians or Greater Wyverns would be crushed by the sheer force of a Heavy Saurian's bite.<br />
=====Light=====<br />
Descended from [[Skyking Ausurath]] the Red, '''Light Saurians''' are known as [...] in Acaranian and [...] in Drakine. This classification includes most varieties of Firedrake, [[Carikuu]], and [[Stormfire]]. Like Heavy Saurians, they are six-limbed, being quadrupedal with two wings. They are characterized by sleek, sharp, slender frames with long, narrow wings, and nearly unrivaled speed and agility in the air. While Heavy Saurians reach great size in bulk, Light Saurians reach equal size in length, becoming almost entirely neck, tail, and wing as adults. Light Saurians are notably clever creatures, utilizing their inherent cunning as a hunting tool or to manipulate other sapient creatures. True to their name, Light Saurians are very lightweight due to their hollow bones and thin wings.<br />
<br />
====Serpentine====<br />
=====Aquatic=====<br />
Descended from [[Skyqueen Sahiri]] the Blue,<br />
=====Terrestrial=====<br />
Descended from [[Skyking Tesakhar]] the Bronze,<br />
<br />
====Wyvern====<br />
=====Greater=====<br />
Descended from [[Skyqueen Éxúzhira]] the Copper, '''Greater Wyverns''' are called [...] in Acaranian and [...] in Drakine. Like Heavy Saurians, they are massive dragons, with bone-crushing jaws and incredible strength. [[Armored Wyvern]]s, [[Oceanic Wyvern]]s, and [[Ancestral Dragon]]s are among the species in this classification. Like Lesser Wyverns, they are four-limbed with two legs and two wings, but instead of being bipedal and using its tail for balance, the Greater Wyvern takes a quadrupedal gait and uses its wings as forelegs. Uniquely, though a Greater Wyvern's wings are tetradacylous, they have only a single digit supporting the wing with the other three digits forming a claw at the "wrist" of the wing. Greater Wyverns are slow both on land and in the air.<br />
=====Lesser=====<br />
Descended from [[Skyking Etçchakul]] the Gold, '''Lesser Wyverns''' are often called [...] in Acaranian, and ''Miseli-Sedi Drákiu'' (lit. ''Quick-Fly Dragons'') in Drakine. They are small- often man-sized- bipedal dragons with a lean, usually undecorated frame. With only four limbs- two legs and two wings- these dragons balance by leaning forward and using their tails as a counter-weight when walking. While they may straighten up if pausing, they find the most comfort in having their bodies and tails almost parallel to the ground. Lesser Wyverns are quick, agile fliers and have a venomous bite. This venom is usually applied to light their fire by spitting or spraying it out of their fangs, but can be lethally toxic if injected into prey or rivals. Most Lesser Wyverns (Stellar, Dustrunner, and Illusionary) are Wind-Aligned, but the Acidulous Firedrake is Fire-Aligned due to how it evolved.<br />
<br />
===Genuses===<br />
[[File:Dragon Genuses.png|300px|thumb|right|A chart showing the evolutionary path of each genus of dragon.]]<br />
====Draco====<br />
*'''Classification:''' Greater Wyvern<br />
====Megawyvernus====<br />
*'''Classification:''' Greater Wyvern<br />
====Hydrodrakon====<br />
*'''Classification:''' Greater Wyvern<br />
====Megasaurus====<br />
*'''Classification:''' Heavy Saurian<br />
====Magnacornibus====<br />
*'''Classification:''' Heavy Saurian<br />
====Daemon====<br />
*'''Classification:''' Heavy Saurian (extraterrestrial)<br />
====Vulcus====<br />
*'''Classifications:''' Variable; Heavy Saurian, Light Saurian, Lesser Wyvern<br />
====Nebula====<br />
*'''Classification:''' Light Saurian<br />
====Erebus====<br />
*'''Classification:''' Light Saurian<br />
====Cocytus====<br />
*'''Classification:''' Light Saurian<br />
====Quatuoptera====<br />
*'''Classification:''' Light Saurian<br />
====Fixovolans====<br />
*'''Classification:''' Glider<br />
====Fluvius====<br />
*'''Classification:''' Aquatic Serpentine<br />
====Serpens====<br />
*'''Classification:''' Terrestrial Serpentine<br />
====Stella====<br />
*'''Classification:''' Lesser Wyvern<br />
====Cursor====<br />
*'''Classification:''' Lesser Wyvern<br />
====Calcabis====<br />
*'''Classification:''' Lurker<br />
====Vacuum====<br />
*'''Classification:''' Lurker<br />
====Mania====<br />
*'''Classification:''' Variable<br />
<br />
===Species Chart===<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' !! '''Era of Creation''' !! '''Era of Extinction''' <br />
|-<br />
| [[Ancestral Dragon|Ancestral]] || ''Draco Primaethereus'' || Greater Wyvern || None || Radiant || Reformative<br />
|-<br />
| [[Armored Wyvern|Armored]] || ''Megawyvernus Protegens'' || Greater Wyvern || Earth || Radiant || Dissonant<br />
|-<br />
| [[Ashstrider]] || ''Calcabis Cinis'' || Lurker || Fire || Radiant || Harmonic<br />
|-<br />
| [[Aura Guardian]] || ''Fluvius Magnanimata'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Carikuu]] || ''Nebula Aetheria'' || Light Saurian || Water || Radiant || Dissonant<br />
|-<br />
| [[Cave Lurker]] || ''Vacuum Caecum'' || Lurker || Earth || Dissonant || Dissonant<br />
|-<br />
| [[Coralwing Glider|Coralwing]] || ''Fixovolans Corallianus'' || Glider || Water || Radiant || Radiant<br />
|-<br />
| [[Dustrunner Wyvern|Dustrunner]] || ''Cursor Taelosus'' || Lesser Wyvern || Earth || Radiant || Harmonic<br />
|-<br />
| [[Firedrake|Firedrake (True)]] || ''Vulcus Ignifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Acidulous Firedrake|Firedrake (Acidulous)]] || ''Vulcus Vulcus Acidofer'' || Lesser Wyvern || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Adamantine Firedrake|Firedrake (Adamantine/Silver)]] || ''Vulcus Vulcus Argentiolus'' || Heavy Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Barbed Firedrake|Firedrake (Barbed)]] || ''Vulcus Vulcus Cuspidatus'' || Light Saurian || Fire || Dissonant || Dissonant<br />
|-<br />
| [[Darkwing Firedrake|Firedrake (Darkwing/Nightpyre)]] || ''Vulcus Vulcus Obscurus'' || Heavy Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Golden Firedrake|Firedrake (Golden)]] || ''Vulcus Vulcus Aurarius'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Plated Firedrake|Firedrake (Plated)]] || ''Vulcus Vulcus Loricatus'' || Light Saurian || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Stormcloud Firedrake|Firedrake (Stormcloud)]] || ''Vulcus Vulcus Fulminifer'' || Light Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Funnel Beast]] || ''Serpens Lutum'' || Terrestrial Serpentine || Earth || Radiant || Dissonant<br />
|-<br />
| [[Hoarfrost Dragon|Hoarfrost]] || ''Quatuoptera Glacies'' || Light Saurian || Wind || Radiant || Harmonic<br />
|-<br />
| [[Hydra]] || ''Megasaurus Ferox'' || Heavy Saurian || Earth || Radiant || Dissonant<br />
|-<br />
| [[Iceraze]] || ''Fluvius Glacialis'' || Aquatic Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Icestorm Glider|Icestorm]]|| ''Fixovolans Glacialis'' || Glider || Water || Radiant || Dissonant<br />
|-<br />
| [[Illusionary Wyvern|Illusionary]] || ''Cursor Praestrigia'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Javelin Serpent]] || ''Serpens Cuspidatus'' || Terrestrial Serpentine || Fire || Radiant || Harmonic<br />
|-<br />
| [[Lava Worm]] || ''Fluvius Fusilia'' || Aquatic Serpentine || Fire || Dissonant || Harmonic<br />
|-<br />
| [[Melusine Lurker|Melusine]] || ''Calcabis Fluvius'' || Lurker || Water || Radiant || Radiant<br />
|-<br />
| [[Oceanic Wyvern|Oceanic]] || ''Hydrodrakon Oceanicum'' || Greater Wyvern || Water || Radiant || Radiant<br />
|-<br />
| [[Painted Glider|Painted]] || ''Fixovolans Pingerum'' || Glider || Wind || Radiant || Radiant<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable || Radiant || Reformative<br />
|-<br />
| [[Plumed Wyvern|Plumed]] || ''Stella Crista'' || Lesser Wyvern || Wind || Radiant || Dissonant<br />
|-<br />
| [[Pyrespine]] || ''Vulcus Cuspidus'' || Heavy Saurian || Fire || Radiant || Dissonant<br />
|-<br />
| [[Runic Drake]] || ''Erebus Custos'' || Light Saurian || None || Radiant* || Dissonant*<br />
|-<br />
| [[Shadow Drake]] || ''Cocytus Pyrophilis'' || Light Saurian || None || Dissonant* || Dissonant*<br />
|-<br />
| [[Shadowsong]] || ''Cocytus Oxygous'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Soulfire]] || ''Quatuoptera Incendium'' || Light Saurian || Fire || Radiant || Radiant<br />
|-<br />
| [[Stellar Wyvern|Stellar]] || ''Stella Aetheria'' || Lesser Wyvern || Wind || Radiant || Harmonic<br />
|-<br />
| [[Stormfire]] || ''Nebula Nimbificans'' || Light Saurian || Wind || Radiant || Dissonant<br />
|-<br />
| [[Thorntail Wyvern|Thorntail]] || ''Megawyvernus Vesanus'' || Greater Wyvern || Fire || Radiant || Radiant<br />
|-<br />
| [[Tiirenkrain]] || ''Magnacornibus Aurea'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|-<br />
| [[Trihorn]] || ''Serpens Tricornutus'' || Terrestrial Serpentine || Water || Radiant || Radiant<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water || Radiant || Reformative<br />
|-<br />
| [[Winterwing]] || ''Magnacornibus Pruina'' || Heavy Saurian || Earth || Radiant || Radiant<br />
|}<br />
*Note: The Eras of Creation and Extinction assume the Prime Timeline, with the exception of the Shadow Drake, for reasons noted below.<br />
*Note: The [[Shadow Drake]] only exists in [[Cult of Ustream (Canon)|Cult of Ustream canon]], which takes place in the Dissonant Era.<br />
<br />
====Reformative Era Dragons====<br />
With the exception of the Phasma and Voidwalker, Reformative Era dragons are unrelated to Shyr and the Bloodlines.<br />
<br />
{| class="wikitable sortable" style="width:80%"<br />
! '''Common Name''' !! '''Scientific Name''' !! '''Classification''' !! '''Alignment''' <br />
|-<br />
| [[Hellfire Drake]] || ''Neovulcus Ignis'' || Light Saurian || Fire<br />
|-<br />
| [[Obsidian Wyvern|Obsidian]] || ''Neowyvernus Furvus'' || Greater Wyvern || Wind<br />
|-<br />
| [[Phasma]] || ''Mania Aeruginosa'' || Variable || Variable<br />
|-<br />
| [[Rift Crawler]] || ''Neocalcabis Discidium'' || Lurker || Earth<br />
|-<br />
| [[Scythewing Glider|Scythewing]] ||''Neovolans Ferox'' || Glider || Fire<br />
|-<br />
| [[Thélduen]] || ''Neoserpens Viridis'' || Terrestrial Serpentine || Earth<br />
|-<br />
| [[Voidwalker]] || ''Vacuum Geniale'' || Lurker || Water<br />
|}<br />
<br />
===The Pieces of Eight===<br />
<br />
===Deveron Dragons===<br />
<br />
===Firedrake Subspecies===<br />
<br />
===Voidwalkers===<br />
<br />
==Lore==<br />
Euthoran dragons are commonly associated with the concepts of power, leadership, and destruction. Seen as symbols of nearly divine power and sometimes wrath, across all eras they are respected and feared by humans.<br />
<br />
In Euthoran heraldry, the Dragon is most often used to represent powerful, tyrannical, or influential leaders.<br />
<br />
The Euthoran constellation Pyrros the Dragon is the most prominent of the constellations observed by the planet, the Dragon's eye being the north star and the jaws being in line with the visible part of the galaxy, making it seem as if the Dragon is breathing fire.<br />
<br />
===Alignments===<br />
Dragons are finely tuned to their '''Elemental Alignment''', moreso than other creatures on the planet. This stems from the nature of their creation and the spiritual closeness they have with the Divine Spirits. This leads to consistent traits between each element, which are prominent enough to usually be able to tell what Alignment each given dragon species is of. Alignments are generally species-based, but may change depending on the dragon's connection to a member of the pantheon.<br />
<br />
*'''Water-Aligned''' dragons are slick and highly magical creatures, able to grasp the finer workings of [[Mana]] with relative ease. They are often mild in demeanor, neither ever-patient nor uncontrollably ferocious. Although often semi-aquatic, these features are not as indicative of a Water-Aligned dragon as their mastery of magic and aether can be. Most do, however, have small and rounded scales which provide a nearly waterproof barrier when they do take to the water. The most prominent example of a Water-Aligned dragon is the Voidwalker.<br />
*'''Earth-Aligned''' dragons are sturdily-built walls of metallic scale and powerful muscle. They are usually very large dragons with high endurance, achieving longevity by virtue of patience and resilience rather than by slaughtering everything around them. While slow and often flightless, these dragons have amazing brute strength that could snap the bones of an unwary dragon of any other Alignment. Armored Wyverns and Hydras fall into this Alignment.<br />
*'''Fire-Aligned''' dragons are aggressive and sharply-built, often with spikes or spines and prominent, hooked snouts. They are highly destructive creatures that prefer to attack and kill rather than converse. Though not as intelligent as Wind-Aligned dragons, they are still cunning beasts that punish a lowered guard. Behind their ferocity is a quick, if rebellious, mind that fights against anything that would dare to hold these dragons back. Of the dragons that fall into this Alignment, the [[Firedrake]] is the most notable.<br />
*'''Wind-Aligned''' dragons are sleek, fast, and often small species that are unrivaled in the sky. They often have either streamlined forms or are powerful fliers, though the trend leans toward swift and small creatures. They are also often highly intelligent, as their patron spirit represents wisdom and cleverness. Most Lesser Wyverns fall into this Alignment.<br />
*'''Dark'''- or '''Light-Aligned''' dragons are rare and share a connection with one of the planet's two gods. This Alignment is not species-based, being purely based on the individual in question. Only a handful of dragons in Euthora's history have ever been of one of these two Alignments.<br />
<br />
===Dracoimperists===<br />
{{Main|1=Dracoimpery}}<br />
<br />
===Dragon Poaching===<br />
Euthoran dragons are commonly hunted and killed by humans in order to obtain various body parts, particularly during the Dissonant Era.<br />
<br />
Certain countries, namely Durasken, use dragon meat and cook it as a delicacy, eaten by the more wealthy. Dragon meat is described as a lean red meat, very tough if not cooked properly. The exact flavor varies greatly between species, with certain species favored over others. Smaller, coastal species often have a taste vaguely reminiscent of mild fish, while Firedrakes have a distinct smoky flavor, and so on.<br />
<br />
Dragon eggs are commonly stolen from nests for various reasons. The eggshells have a high Mythril content, and can also be hollowed and lit from within to serve as ornamental hanging lanterns. Developing dragon embryos serve no profitable purpose, but the eggs are sometimes allowed to hatch in order to raise the hatchling in captivity and slaughter it when it has grown. Egg theft is a very dangerous practice, however, as most dragon species are highly devoted parents and are willing to incinerate entire cities to find their offspring.<br />
<br />
Dragon blood is a common reagent in alchemic processes and ritualistic magic, due to the known divine ancestry of dragonkind and the belief that using their blood in magic and alchemy will grant several godlike properties, such as great wisdom, power, and longevity. These beliefs have yet to be proven as of SCT.<br />
<br />
As the bones, teeth, and horns of dragons are very sturdy despite their light weight, bone may be carved into weaponry, jewelry, and decoration. Most commonly, horn is used to create bows, while bone is cut into arrowheads (teeth are also used for this purpose) and weapon grips, and may rarely be used as blade edging in place of metal. Bone is also a common material for sword sheathes. Lighter, thinner bones are used for rings, pendants, small decorative items, and other small objects such as flutes.<br />
<br />
Commonly referred to as '''Dragon Leather''', a dragon's hide underneath the scales is flexible and thick, difficult to cut and work, but makes efficient lightweight armor. It is often used in shields, armor, bandoliers and quivers to protect the wearer or the objects inside from heat and shallow-cutting attacks. Dragon leather is proe to superficial scrapes that can be buffed out without damaging the material.<br />
<br />
By far, the most famously coveted materials from dragons involve their scales. Left intact, dragonscale is common as decoration for the wealthy, can be made into jewelry, and can be sewn into clothing and decorative armor as a sign of status. As they are lightweight and easily attachable to cloth via the scale roots, it is common to see wealthy citizens of cities such as Tarik, Durasken wearing dragonscale in dresses, hats, and casual military apparel. Scales may also be used as an alternate form of currency due to their precious metal content- while the exchange rate fluctuates, it is noted as a single scale to 100 Gold at SCT.<br />
<br />
More often, however, the scales are destroyed in the process of extracting the Mythril for use in blacksmithing and coining. The Mythril in these cases usually retains the color caused by the pigments secreted by dragons, and when two different colors are worked together can create vibrant, vivid patterns in armor and weapons that would be made out of this metal. This is informally known as '''Dragonscale Mythril''' due to its distinct colors marking its origins.<br />
<br />
Rarely, the oils that make up the pigments of dragonscale can be extracted magically, leaving the Mythril with its natural silver-blue coloration. The resulting oil is known typically as '''Dragonscale Oil''' or simply '''Dragon Oil''' and is often mixed with paint to create vibrant colors. Using the Mythril of the scales gives the paint a distinct metallic luster, but this is rare compared to other uses for the Mythril. Additionally, dragon scales are often ground down, superheated, and mixed with water or oil to create a high-quality resin known as '''[[Fyreglaze]]''', with water-based Fyreglaze being the lowest quality and blood- or oil-based being the highest. While Fyreglaze leaves no pigmentation by itself (the oils in the scale evaporate during the heating process), the pigments of scales themselves may be used as an expensive oil base to give weapons and armor a distinctively colored tint.<br />
<br />
==Trivia==<br />
*Dragons are usually considered adults at 30 to 40 years old, depending on the species. They mature mentally at a much younger age than humans- at a few months old, a hatchling will often be speaking in complete, coherent sentences, and it takes less than a decade for the typical adolescent dragon to be considered mentally and emotionally mature by human standards.<br />
<br />
[[Category:Dragons]][[Category:Euthora]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Races]][[Category:Species]]</div>Keileonhttps://manaverse.zejroleplaying.org/index.php?title=Phasma&diff=4938Phasma2017-11-04T08:15:57Z<p>Keileon: /* Unbound Phasma */</p>
<hr />
<div>{{Infobox Species/Monster<br />
|Box title=Phasma<br />
|image=[[File:Raierei.jpg|250px]]<br />
|Caption=A Terrestrial Serpentine Phasma.<br />
|Science= Mania Aeruginosa<br />
|Planet= [[Euthora]]<br />
|Habitat= Worldwide<br />
|Status= Least Concern<br />
|Threat Level= B (Moderate)<br />
|Rarity=S (Scarce)}}<br />
<br />
The '''Phasma''' ([[Drakine]] ''Setati'', scientific name ''Mania Aeruginosa'', same plural) is a somewhat unique, undead species of [[Euthoran]] [[Dragon (Euthora)|dragon]]. A group of Phasma is called a '''drove''', but Phasma do not commonly travel in groups. The [[Euthoran_Elemental_Alignments|Elemental Alignment]] of a Phasma varies according to the dragon's original species.<br />
<br />
Being undead, Phasma do not breed or nest, and are instead created from the soul of a deceased dragon. The manifestation of a Phasma is entirely independent from the state of its corpse, and it is not uncommon for newly-created Phasma to remain near their bodies for a short time.<br />
<br />
==Appearance==<br />
[[File:Phasma Mimring.png||right|thumb|250px|An unbound Light Saurian Phasma.]]<br />
Phasma vary wildly in appearance, according to the species of dragon they were in life. All Phasma are primarily composed of semi-tangible [[Prana]], usually white-blue in color, filling a frame of solid bone. The most common bones on a Phasma are the skull, which is always present, and the ribs, though plates and claw sheathes have commonly been observed. While Phasma do not seem to have actual eyeballs, the eye sockets of their skulls can be seen emitting a pupil-like glow in varying colors, often white or red.<br />
<br />
The Prana that composes their body is translucent and seems to be luminescent, but the light actually comes from souls which have not been processed yet and still remain in the Phasma's body. They do not have internal organs, but they often manifest teeth and tongues. Their tails do not seem to truly end, instead fading into nothingness near where the tail would normally end.<br />
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A defining trait of Phasma is chains wrapping around the body, originating from bone-like "shackles" around the tail, neck, or limbs. These chains are intangible to physical matter, but restrain and confine the Phasma, which is primarily composed of spiritual matter. This is due to their property of allowing physical matter to pass through, but not spiritual energies. These chains seem to inhibit the Phasma's strength and surprising speed, but do not completely eliminate the danger posed by them. They are not infallible, as seen in the case of [[Raiereí]], whose chains were snapped and used as a hunting tool to trap prey via their souls.<br />
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==Physiology==<br />
Due to their unique state of existence, Phasma have wildly different physiology from any other Euthoran dragon. They are composed entirely of bone and Prana, with no internal skeletal structure or organs to speak of aside from mocks of eyes and tongues. In order to maintain their spiritual energy, they hunt and consume recently-passed or even still-living souls, regardless of the state of the soul's body. The soul remains stored inside the Phasma's body until the Prana begins to fade away, at which point the soul is processed and "fuels" the Phasma's continued existence.<br />
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When a Phasma is destroyed, its Prana body rapidly evaporates, releasing unprocessed souls back into whatever plane the Phasma was destroyed in. The bones typically crumble to dust at this point and the chains fade, but sometimes the skull may remain intact.<br />
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==Abilities==<br />
Phasma, due to the nature of their existence, are able to almost freely cross between the mortal and spiritual planes (they are unable to fully enter the spiritual realm, but can enter the "layers" of reality close to it), though may be forced out of the latter by other entities if they feel the Phasma is too dangerous. When emerging into the mortal plane, they emit a thick, white mist to shroud their form, but this mist dissipates shortly. They can sense living souls within a moderate distance, and usually home into whatever is closest.<br />
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Impossible to kill by normal means, a Phasma must be destroyed through its spiritual body in order to truly be rid of it. If attacked by physical weaponry or even by magic that targets the body, Phasma display formidable regenerative properties and will continue fighting its attacker until destroyed or the attacker's soul is consumed.<br />
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While not immune to psychic control, they are highly resistant and incredibly dangerous for most to target. The "mind" of a Phasma is chaotic, alien, and almost void-like in the total absence of coherent thought or emotion; connecting to the mindlessness of a Phasma has been known to drive [[dracoimperist]]s and necromancers alike insane. This makes Phasma created from [[Voidwalker]]s particularly dangerous, as the Voidwalker's psychic abilities may linger and cause irreparable damage to the minds of those the Phasma crosses paths with.<br />
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==Behavior==<br />
Phasma are sentient but not sapient, best described as "mindless" due to their single-minded hunting drives and the inability of most psychics to communicate with them. Voracious and hostile, Phasma typically walk the line between the worlds of the living and dead, waiting to cross to either side to hunt or even for an unfortunate passing soul to cross their paths.<br />
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Phasma are completely silent and unable to vocalize due to the complete lack of the necessary anatomy to do so. This makes them dangerous ambush predators, though dragons seem to be able to intrinsically detect the presence of a Phasma and will invariably flee before it. The aversion dragons hold to Phasma is completely wired into their instincts; a dragon unable to flee from one will quickly become panicked and frantic, often injuring itself in its attempts to get away.<br />
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Despite their silence, Phasma emit a bloodcurdling, human-like scream upon destruction.<br />
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==Evolution==<br />
Phasma did not evolve as most Euthoran dragons did. They are created from the souls of deceased dragons that became wayward and lost the ability to differentiate between the worlds of the living and the dead. The process of creation can last anywhere from a few days to several years, depending on the dragon, and it is possible for an entity with the knowledge to do so to redirect a dragon soul into the correct plane before the transformation is complete.<br />
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It is unknown why specifically the souls of dragons do this. It has become a cultural belief of dragons to equate this state of existence with the concept of "Hell", for that is what it is to them. They believe that Phasma are demonic creatures created by the deceased dragon's transgressions, and this is where their natural aversion to the Phasma seems to stem from.<br />
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==Lore==<br />
===Unbound Phasma===<br />
Though Phasma are almost always bound by their chains, rarely they may break free from these chains, or even manifest without them in the first place. Referred to as '''unbound Phasma''', these specimens are highly dangerous as there is nothing inhibiting their agility or strength. While a small group may be able to handle a single Phasma under normal conditions, an unbound Phasma requires a larger group or carefully considered strategies to subdue.<br />
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==Trivia==<br />
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[[Category:Dragons]][[Category:Euthoran Species]][[Category:Monsters]][[Category:Species]][[Category:Undead]]</div>Keileon