Difference between revisions of "Magiology"

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'''Magecraft''', however, refers to Magic that has been executed and thus, comes to exist within reality to influence it. It is the realization of Magic into the external world according to the commands given by the user (hereafter, the Caster). If Magic is the latent knowledge and logical processes the Caster utilizes to transform the medium, then Magecraft can be considered the transformation itself, and the results derived from the aforementioned modification. To expand upon this distinction, a '''Spell''' is defined as the act of executing Magic and generating functioning Magecraft. It is the bridge between the theoretical and the practical, so to speak, in a way that is understandable to the Caster.
 
'''Magecraft''', however, refers to Magic that has been executed and thus, comes to exist within reality to influence it. It is the realization of Magic into the external world according to the commands given by the user (hereafter, the Caster). If Magic is the latent knowledge and logical processes the Caster utilizes to transform the medium, then Magecraft can be considered the transformation itself, and the results derived from the aforementioned modification. To expand upon this distinction, a '''Spell''' is defined as the act of executing Magic and generating functioning Magecraft. It is the bridge between the theoretical and the practical, so to speak, in a way that is understandable to the Caster.
  
A '''Magic System''' is the direct resultant of a Spell, a construction of information bound by precise rules and variables defined by the Caster. It is the primary system that dictates how exactly Magecraft is to be created, fueled by '''aetheric energy''' directly derived from the depletion of Mana. All instances of Magic become Magic Systems once they have been cast to produce results, though not all Magic remain as Magic Systems once this has happened. For instance, Magic used to affect a given area will have an active Magic System that passively imposes certain effects, though Magic that simply invokes a projectile will have a Magic System that is solely used to create said projectile before terminating on its own.
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A '''Magic System''' is the direct resultant of a Spell, an abstract construction of information bound by precise rules and variables defined by the Caster. It is the primary mechanism that influences the fabric of reality, dictating how exactly Magecraft is to be created, and is fueled by '''aetheric energy''' directly derived from the depletion of Mana. Without exception, any instance of Magic produces a Magic System, though not all Magics remain as Magic Systems once Magecraft has been realized. A simple reenactment of natural combustion will produce a self-terminating Magic System that solely exists to ignite the fire, whereas complex formations such as glyphs or barriers obligatorily require the assistance Magic Systems in order to preserve and maintain their properties.
  
 
Execution of Magic is a difficult practice, relying on the practitioner's mind much more so than the capacity of their Mana Pool. It is an extremely unintuitive system that relies on both theoretical and experimental knowledge above everything else, but is also the most prominent, universally-accessible way of circumventing most scientific laws of the universe. A common misconception is that Magic requires innate talent, but this is objectively false; it merely tests the boundaries of the practitioner's intellect, judgment and mental processing abilities in handling the abstruse programming logic behind Spells.
 
Execution of Magic is a difficult practice, relying on the practitioner's mind much more so than the capacity of their Mana Pool. It is an extremely unintuitive system that relies on both theoretical and experimental knowledge above everything else, but is also the most prominent, universally-accessible way of circumventing most scientific laws of the universe. A common misconception is that Magic requires innate talent, but this is objectively false; it merely tests the boundaries of the practitioner's intellect, judgment and mental processing abilities in handling the abstruse programming logic behind Spells.

Revision as of 03:44, 27 October 2014

Magiology is the encompassing study dedicated to the practical application of Mana, and all the associated mechanisms, principles and phenomena thereof. It is closely related to Mana Theory, and is also considered the theoretical basis of Magic as a general metascience, branching into various other dedicated subdisciplines that are restricted to certain thematic domains, as well as their own specific principles.

Definition

Magic, as a technical term, defines all processes involving Mana that are triggered by an instance of the Activation Formula. However, classical interpretations of the word also consider Magic to include all processes that are initiated by the Activation Formula, rather than being just an extended property of Mana. This, by definition, includes other energies with systematic processing potential, namely Spirit and Malice. Modern Magiology categorizes these processes as Magic nonetheless, though the term "Non-Manalistic Magic" is often applied to differentiate between the two interpretations.

Magecraft, however, refers to Magic that has been executed and thus, comes to exist within reality to influence it. It is the realization of Magic into the external world according to the commands given by the user (hereafter, the Caster). If Magic is the latent knowledge and logical processes the Caster utilizes to transform the medium, then Magecraft can be considered the transformation itself, and the results derived from the aforementioned modification. To expand upon this distinction, a Spell is defined as the act of executing Magic and generating functioning Magecraft. It is the bridge between the theoretical and the practical, so to speak, in a way that is understandable to the Caster.

A Magic System is the direct resultant of a Spell, an abstract construction of information bound by precise rules and variables defined by the Caster. It is the primary mechanism that influences the fabric of reality, dictating how exactly Magecraft is to be created, and is fueled by aetheric energy directly derived from the depletion of Mana. Without exception, any instance of Magic produces a Magic System, though not all Magics remain as Magic Systems once Magecraft has been realized. A simple reenactment of natural combustion will produce a self-terminating Magic System that solely exists to ignite the fire, whereas complex formations such as glyphs or barriers obligatorily require the assistance Magic Systems in order to preserve and maintain their properties.

Execution of Magic is a difficult practice, relying on the practitioner's mind much more so than the capacity of their Mana Pool. It is an extremely unintuitive system that relies on both theoretical and experimental knowledge above everything else, but is also the most prominent, universally-accessible way of circumventing most scientific laws of the universe. A common misconception is that Magic requires innate talent, but this is objectively false; it merely tests the boundaries of the practitioner's intellect, judgment and mental processing abilities in handling the abstruse programming logic behind Spells.

Activation Formula

The Activation Formula is a sequence of virtually-simultaneous operations that initiate when a command given by the Caster is interpreted by a psion in particles of Mana, and culminate in the disintegration of the potent's resonant and thus the release of magitrons into the medium in order to perform a result, or a chain of results. This is a phenomenon that is entirely inherent to Mana, and is thus immutable at its core. While the Activation Formula refers to the fundamental mechanisms that jumpstart any Magic System, a Spell are the combined, Caster-defined parameters that specifically lead to an intended result, and furthermore, the result itself as well.

Defined Will

Parsing of the Caster's will into viable Thought Particles, a constant quantity that is represented by 1 syel of Mana. This occurs through intrinsic resonance between the Caster's Mind Component and their Mana Pool, which is entirely comprised of Mana particles that are bound within the Caster by the passive interaction with the Soul Component. Once a Defined Will has been issued, the entire Spell is considered to have initialized.

Casting Body

Identification of the Mana Pool the Spell is meant to draw Mana from, and furthermore, the technical "source" of the Spell. Normally, this is considered to be the Caster's own body, but in cases where the Caster remotely triggers a Magic System within an outside source of any sort, the status of Casting Body is shifted to the object in question. This, however, implies the presence of a working Mana Pool integrated within the object in order to fuel the resulting Magic System; furthermore, it is entirely impossible to grant complete independence to an object in that regard, as the Caster will inevitably expend Mana through the triggering Spell.

Logic Equation

Structuring of the instructions given by the Caster, and the concise, technical elaboration of the Defined Will. The vast difficulty of Magic is entirely derived from the Logic Equation the Spell is meant to follow. This is an array of a potentially-infinite number of parameters that are calculated by the Caster prior to the termination of the Activation Formula; the mental processing required to fulfill this rises proportionally to the complexity of variables the Spell has.

Mana Input

Complete transmission and reciprocation of the Defined Will in Mana via a chain reaction of resonants, and, immediately afterwards, disintegration of said resonants due to Psion Decay in order to transform Mana into aetheric energy. Mana Input will, by the Principle of Equivalence, always be a constant value that is directly proportional to the absolute potential of the Magic System.

Magic Output

Release of residual Magic Particles into the medium as Ley, and conditioning of the fabric of reality to construct the Magic System out of scratch, following the Logic Equation as a basic framework. At this precise point, the Spell is considered to have been cast, and the Activation Formula finalizes.

Concepts

Aetheric Energy

Magic Interference

Primary Branches