Wyrth Yistenfig

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Wyrth Yistenfig
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Aliases

Age

10 (20 mentally)

Gender

Male

Species

Eisite

Homeworld

Ydehar

Domain

(peacekeeper)

Soul Phantasms

Color Magic

Affiliations

Peace

Relatives

King of home city

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Introduction Section

Appearance

Bird

Wyrth is a Melanistic Barn owl. He's 6'4" and weighs about 25 lb. His plumage is a dark grey speckled with black and white dots and a scattering of goldish brown. his face is decorated wth almost a masquerade mask of this same color of plumage. He has a shackle around his right leg.

Dragon

Wyrth, as a dragon, is more redish brown in general, he shares the same masqueradish facial marking but in this form it is red. His neck and underbelly are colored the same way. Wyrth has several frills, one around his head and another skirtting the outside edge of his tail. In this form his feet are webbed. all of his frills and webbing are the same reddish brown with streaks of bright red scattered over the skin. He also wears a shackle in this form, the difference being that it also comes with a chain wrapped around his leg. Height would be relatively small for a dragon at about 6'6" at the shoulder and 30' long from snout to tail.

Personality

Wyrth is very shy and timid. He has low self-confidence but is generally happy. He is very gun shy and only uses his magic when he absolutely needs to. He's a very quiet individual but likes to help. He avoids conflict wherever he can but will throw himself in front of an attack to save someone, anyone, which puts him in several difficult situations. He views himself as secondary to almost everyone, placing their needs above his own.

Skills and Abilities

Magic

Wyrth has access to a very basic color wheel. He poses black magic. Blue is healing magic . It replaces or fills the damaged part of the body then encourages the body to heal, speeding up the process a bit. It cannot heal missing limbs, but can replace it, feeding off the magic from the amputee. It looks like ribbons that move like dolphins over the skin, in and out leaving ripples of magic wherever they enter or leave

Purple is surgical magic. It works like surgery, anything we can do with a needle and thread it can do, as long as the wielder know how it needs to move. It's also painful. It works like blue magic, ribbons, but they're shorter and don't pierce the skin until the wielder tells it to, bouncing across the skin.

Red is combat. It coats the user in a red shield that moves like the surface of the sun, arching over itself. It can be shaped by the user to create a blade or hammer around your hand or foot. At its best it's as hard as steel.

Orange deals with weaponry. It coats the sword, shield, or armor in a orange light with and the arch across the surface look more like lightning than bands of light. It simply enhances it's effect. Swords are sharper armor is stronger.

Yellow magic works with objects, it enhances an ability of the object, brimstone gets hotter, ice gets colder, kindling burns faster, that kind of stuff. It makes the object glow a little with an occasional spark flying off of it.

Green deals with agriculture. It makes crops grow bigger and faster. It makes the plant glow with a greenish hue while the ground around it ripples.

In the absence of color (white magic) is prophecy. They can see into the future, but just like the rule behind prophecy, they ate destined to bring about whatever they see, so, after a bit of training, they can reach out with their own feelings instead and feel the vision out to tell if it will bring joy or pain to them. When seeing into the future their eyes glow white.​

​Black magic works with the soul. It is the combination of all the magics so a black magician can use every color but is unable to control what he uses and when, it's totally random. The only aspect a black mage can control is disengaging from the physical plane and working with Prana instead of mana, combat in this plane involves determination over strength, whomever is more set on accomplishing their goal wins or loses, this will normally result in their bodies being stunned for a time while the victor goes about doing whatever. The bodies of those engaged in the Prana battle are left vegetating until the battle finishes.

Inherent Abilities

Flight

Learned Skills

Stunt flier, good with children, kind

Powers

Black magic

Soul Phantasms

Domains

Possessions

Shackle around leg

Combat

Very passive. Wyrth prefers to talk himself out of a fight or flee. When this doesn't work for him he is very evasive.

Techniques

Wyrth will flip, spin, twist, roll, dive, and even slide in the air when engaged in combat, using mostly his talons and beak to attack which normally only cause surface damage. If provoked further, or set in a rather difficult situation, Wyrth will activate his magic, receiving a random color to use he never knows which color he'll get. If the conflict progresses against him and he's limited to the choice between life or death he will send the battle into a prana battle with his black magic, rendering the participants bodies useless while their spirits engage, the amount of damage taken on this plane determines the length of the vegetable like state

Relationships

His people view him as cursed

History

Wyrth was born with dark plumage signifying he was a black mage, his father attempted to follow tradition and nearly killed Wyrth before the court seer told him not to and that Wyrth would be a blessing instead of a curse. So his father hid him away and after several failed attempts at keeping him concealed he was eventually disowned and thrown in prison, but it never kept Wyrth confined, he'd escape time after time to fly through the storms that would periodically plague his nation.

Quotes

(Optional section.) List quotes spoken by the character here.

Trivia

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