Manaverse Periodic Table

From Manaverse Wiki
(Redirected from Mythril)
Jump to: navigation, search

The Manaverse Periodic Table is an extension to the "standard" Periodic Table. It catalogues chemical elements that exist beyond the realm of physics, with atoms partially or completely sustained by anomalous or metaphysical means, commonly in the form of stray or exotic metaparticles (such as magitrons or aetherons) assuming or replacing the function of atomic particles. As a result, these elements often possess metaphysical properties that are independent from their chemical properties, but still behave like ordinary matter in most circumstances.



Adamantium (Chemical Symbol: Ad) is a very lightweight, non-brittle transition metal known for its extreme stress resistance. Chemically pure Adamantium has a lustrous, lead-like natural color, and it is only when it is alloyed that it tends to acquire its distinctive green tinge (more particularly, with bronze). Second to Mythril, Adamantium possesses a high Mana retention rate, although with a slightly lower degree of Magic Preservation, or rather, the tendency of the material to preserve effects of Magic existing within it. However, it is significantly less common as a material: it is very difficult to extract and work with pure Adamantium due to its physical properties, requiring the use of dissolution mining and alloying to make most effective use of. It is nonetheless extremely versatile, having found predominant use in the planet of Ferona in the form of weapons and armor (both magically and non-magically augmented), as a construction material, or even robotics.

Adamantium is rare in the Manaverse, with Ferona possessing the largest concentration of natural Adamantium among known terrestrial worlds. It is frequently found coalescing in medium to large deposits inside mountains.


Laconia (Chemical Symbol: Lc) is a magically-inert transition metal, also considered to be a noble metal. In its purest form, it indiscriminately rejects nearly all Magical Functions directly or indirectly applied to it, and as such, it is often classified as a "metaphysically-noble" substance. It is a highly-valuable asset for magitech constructs and weaponry, as it can be used to conduct Mana or a Spell through a system with absolutely no loss of efficiency, or to create Laconia-alloyed weaponry with high resistance to Magic. The color of Laconia, as well as its degree of "nobleness" towards Magic, depends on the degree of refinement it has been subject to, with clarity increasing proportionally to its quality, or "grade". In its unrefined state, Laconia is an ashen metal with little reflectiveness, while Laconia of the highest grade possesses a uniquely white and lustrous color.

Laconia is very rare in the known Manaverse, but is known to occur prominently in Phantasia. Other terrestrial worlds often contain negligible amounts of the element, if not entirely lacking it.


Mythril (Chemical Symbol: My) is a lightweight but strong transition metal. Mythril is naturally silver with a blue tint or gleam, though it can easily be dyed into vibrant and metallic colors, most commonly seen with the oily pigments secreted by the roots of dragonscale. Mythril has a particularly high Mana retention rate, capable of assimilating it with comparatively minimal loss, as well as a high degree of Magic Preservation. This makes Mythril a very efficient and preferred target to Enchantment, or as an external Mana Pool by means of "charging" it with Mana (although Crystallized Mana of moderate quality or higher may be more effective than a sample of Mythril of the same weight, in terms of Mana storage). It should be noted however that this retention is not necessarily synonymous to resistance, as Mythril does not avoid the physical or metaphysical consequences of Manalistic Magic or Mana-based techniques.

Mythril is malleable and ductile, but still sufficiently hard to be purposed as high-quality armor, particularly when alloyed. Other properties include resistance to superficial corrosion (tarnishing), a melting point of roughly 1700°C, and conductibility on par with, but slightly less, than copper. It is extremely lightweight for its high durability, which can be attributed to its metaphysical makeup as this ratio of weight to resistance otherwise would be physically impossible.

It is primarily found in ore veins, and although a moderately rare element in terms of mining, it notably occurs naturally in the scales of Euthoran dragons, as well as some species of Malomorphs in Phantasia.


Orichalcum (Chemical Symbol: Or) is a rather heavy, exceptionally hard transition metal. Orichalcum occurs in a variety of colors ranging from bronze- to gold-like, although chemically pure Orichalcum is known to possess a distinct amber hue that is vaguely reminiscent of gold. When tarnished, it acquires a dark green hue. It has a very rigid structural integrity, with low malleability and ductility contributing to its hardness and tensile strength, although it does not possess a particularly high toughness against fracture: as a result, Orichalcum is fairly brittle in the same manner diamond is. Due to this, it is uncommon for Orichalcum to worked manually—instead, it is considerably more popular as a material for Alchemy.

Orichalcum is especially heat-resistant, with a melting point of roughly 2480°C, and is known to possess an inherent Elemental Resistance against the Fire Element. It is moderately rare, and often considered to be the "sister metal" to Mythril, as it is frequently found in the same ore veins as Mythril is. As with Mythril, it occurs naturally in the scales of some creatures, particularly the Euthoran Dragon species of Firedrakes and Pyrespines, in sufficient concentrations to allow these creatures to withstand the heat of lava.

It is possible to simulate Orichalcum with certain alloys of bronze, however these imitations lack the Fire-Elemental resistance (as well as the high melting point) that true Orichalcum does.



Vibranium (Chemical Symbol: Vi) is [...]


Zeraphium (Chemical Symbol: Ze) is a hypermetal. It is a highly-condensed substance due to its compressed atomic structure, giving it an exceptionally high density; as a result, Zeraphium is abnormally heavy, as the amount of matter contained in a sample of the element being much higher than intuitively predicted. It possesses a very dark, metallic coloration close to charcoal gray. It is extremely smooth in texture, with little to no natural imperfections whether found occurring in nature or even while tempered and alloyed. Due to its properties, Zeraphium can be used as a component for the creation of substantially durable alloys that compound Zeraphium's abnormal density into the toughness of the resultant material. Generally, Zeraphium is visually and physically predominant in alloys involving it as a raw material, with the other components providing their own tonalities and hues.

Zeraphium is highly conductive, and has an extremely high melting point, at roughly 3875°C. As most metals or metalloids have simply sublimated at these temperatures, it is considerably difficult to smelt Zeraphium alongside other substances, leaving a rather narrow range of workable elements unless advanced Magiological techniques are used to circumvent this. Zeraphium naturally occurs under strong gravitational pressure, as the formation of its atoms is dependent on the initial gravitational forces that are used to pull the atomic structure together. As such, it is uncommon on terrestrial worlds with average surface gravity, but can be found in raw chunks as part of small deposits within high-gravity planets (for instance, Armonia), or as part of the core of large stars.



Tephralite (Chemical Symbol: Tp) is a deep, glassy blue metalloid. It has the notable anomalous property of disregarding the density of water during motion; that is, Tephralite moves through water while experiencing the same level of resistance as if it was unsubmerged. However, Tephralite corrodes rapidly and aggressively while not submerged in water, with the material turning bright orange and dark brown as it undergoes a chemical reaction not unlike the process of burning.

The most reliable source of Tephralite are arguably creatures that synthesize it naturally (e.g. Euthoran Sélrakh), although it is also occasionally found forming in coral-like growths in oceanic trenches.



Gyakunite (Chemical Symbol: Gy) is [...]


Kagilite (Chemical Symbol: Kg) is a glossy, black nonmetal found almost exclusively in the scales of Voidwalkers. Though liquid at room temperature, it is found as a solid when alloyed with the Mythril found in dragon scales. It may also be found deep underground, compounded with other minerals, but is rarely found in large quantities. In its pure state, it has a freezing point of approximately -38°C, similar to Mercury.

Like Mythril, Kagilite has a high Mana retention rate, but unlike Mythril it does not absorb the Mana into itself. Instead, Mana sticks to and collects at its surface, creating a slick and slightly shimmering film on the surface. In the case of a Mythril-Kagilite alloy as seen in the scales of a Voidwalker, the Kagilite completely prevents the Mana from being absorbed by the Mythril.

Kagilite is highly toxic to living creatures when found in its pure state and in large quantities, though the negligible amount found in Voidwalker scales is harmless to larger animals. It has a corrosive effect on nerves and the brain, to the point where prolonged exposure to the element can permanently damage various areas of the brain. This usually results in badly degraded cognitive and motor functions, but has been known to turn subterranean animals, including dragons, feral. Over the course of many years, Kagilite poisoning will eventually kill the afflicted, resulting in severely decreased lifespans of many subterranean species.


Saezerite (Chemical Symbol: Sz) is [...]