Difference between revisions of "Diclonius"

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==Appearance==
 
==Appearance==
Diclonii are outwardly identical to humans, though it should be noted that, due to the controlled randomization of genetic algorithms used in their creation, these standards conform to those of Phantasian humans in general. Furthermore, their containment conditions give them two defining qualities: their light pale complexion due to the lack of exposure to natural sunlight (despite GARNET's underground complex attempting to magically replicate environmental parameters), and a serial number representing their "version" (i.e. the numerical order of finalization) below their left shoulder, and aligned towards their arm.
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Diclonii are outwardly identical to humans, though it should be noted that, due to the controlled randomization of genetic algorithms used in their creation, these standards conform to those of Phantasian humans in general. Furthermore, their containment conditions give them two defining qualities: their light pale complexion due to the lack of exposure to natural sunlight (despite GARNET's underground complex attempting to magically replicate environmental parameters), and a serial number representing their "version" (i.e. the numerical order of finalization) below their left shoulder, and aligned towards their arm, and usually color-coded depending on the individual.
  
 
==Physiology==
 
==Physiology==
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===Vectors===
 
===Vectors===
'''Vectors''' are psychokinetic limbs that extend out of the upper spine, or more specifically, below the neck of a Diclonius. They manifest as ethereal arms that, by their very nature, appear to distort the space they are occupying into the shape of the limb; this is due to the vector itself refracting and deviating the wavelengths of light, and is dependent on the quality of the vector in question, as well as specific vibrational parameters.  
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'''Vectors''' are psychokinetic limbs that extend out of the upper spine, or more specifically, below the nape (of the neck) of a Diclonius. This location is purely referential in nature, as there exists no distinctive physiological trait that can be associated to the manifestation of vectors, such as an organ or bone. These limbs manifest as transparent, arm-shaped appendages that appear to distort the space they are occupying into the shape of the limb, and have been described multiple times as "ethereal", "illusory", between others.
  
Vectors are composed of a vast, yet highly compressed series of Radical Vibrations; their overall resonance strength, by default, is so strong that they can easily affect the external world. Due to this, they are considered entirely psychokinetic in nature, despite not possessing Psion Flow at all--that is, a concentration of activated Thought Particles that normally defines every Psionic phenomena. It is thought to be impossible for outside factors, such as Psionic interference, to even plausibly manipulate vectors--the interference level required to do so would need to override the overlapping wavelengths of the chaotic Radicals, as well as bypass the ever-changing frequency chains of the vector.
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Vectors are composed of a vast, yet highly compressed matrix of Radical Vibrations. Their overall resonance strength is, by default, is so strong that they can affect the external world with ease, without requiring [[Psions]] (Thought Particles) or similar metaparticles usually associated to metaphysical phenomena. The Radicals refract and deviate wavelengths of light in erratic patterns, and are also sufficiently powerful to cause minor localized distortions of space, producing the aforementioned visual effect. Due to this, they are considered to be highly potent Psionic anomalies. It is thought to be impossible for outside factors, such as Psionic interference, to even plausibly manipulate vectors--the interference level required to do so would need to override the overlapping wavelengths of the chaotic Radicals, as well as bypass the highly-fluctuating catenae (Vibration Chains) of the vector.
  
However, manipulation by the Diclonius is extremely simple and nigh-effortless, thought to be similar as the mental processing needed to move an arm or a leg. Vectors are exceptionally versatile, capable of serving as powerful utility tools, or absolutely deathly weapons. There are numerous parameters that govern the Radicals of a vector, which define their psychokinetic state and properties. A Diclonius, through experience or practice, can modify these indices at will, the combination of which results in a variety of different properties and behavior such as intangibility, invisibility, deformation, hardness, sharpness, etc.
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However, manipulation by the Diclonius is extremely simple and nigh-effortless, thought to be similar to the mental processing required to move an arm or a leg. Vectors are exceptionally versatile, capable of serving as powerful utility tools, or absolutely deathly weapons. There are numerous parameters that govern the Radicals of a vector, which define their psychokinetic state and properties. A Diclonius, through experience or practice, can modify these indices at will, the combination of which results in a wide variety of different properties and behavior such as intangibility, invisibility, deformation, hardness, sharpness, etc.
  
The quantity, quality and maximum length of vectors is highly dependent on the Diclonius. As a whole, the average vector quantity of a Diclonius is five vectors, while the average length is four meters. However, there are exceptional cases: '''Aurora Version 24''' had exceedingly high vector potential and an incredible maximum length of 13 meters, while '''Prisma Version 25''' has the highest-recorded vector count at 16 vectors.
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The quantity, quality and maximum length of vectors is highly dependent on the Diclonius. In general, the average number of vectors of a Diclonius is four, while their average length variation is between three and five meters. However, there are exceptional cases: Diclonius '''Omen Version 13''' has a preposterously-high range of 30 meters, while '''Prisma Version 25''' has the highest-recorded vector count at 16 vectors. Finally, despite possessing no reliable or consistent methods to gauge effective vector strength (both tensile and psionic), GARNET regarded '''Aurora Version 24''''s vectors as the most objectively destructive--capable of severing other vectors and, in one instance, cripplingly warp an Adamantium-alloy reinforced door.
  
 
==Behavior==
 
==Behavior==
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*[[Jaguar Version 21|Version 21, Jaguar]]
 
*[[Jaguar Version 21|Version 21, Jaguar]]
 
*[[Raiden Version 23|Version 23, Raiden]]
 
*[[Raiden Version 23|Version 23, Raiden]]
*[[Aurora Version 24|Version 24, Aurora]]
 
 
*[[Prisma Version 25|Version 25, Prisma]]
 
*[[Prisma Version 25|Version 25, Prisma]]
 
*[[Vortex Version 26|Version 26, Vortex]]
 
*[[Vortex Version 26|Version 26, Vortex]]
 
*[[Shadow Version 27|Version 27, Shadow]]
 
*[[Shadow Version 27|Version 27, Shadow]]
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===Oblivion Phantasy===
 
===Oblivion Phantasy===
  

Revision as of 08:47, 12 February 2015

The Diclonius (Scientific Name: Homo Ex Machina), or originally Deiclonos, is the final product of the DEICLONOS Project, or God's Clone Project, being an artificial modification of the human species, centered primarily on the augmentation of the maximum potential in their Mind and Soul Components. Diclonii are primarily characterized by their innate ability to command vectors, more so than their vast mental capabilities. Though originally created in Phantasia, following GARNET's destruction only seven survivors manage to escape, often to the worlds including, but not limited to: Euthora (Only in Cult of Ustream), Mantua and Vindrgard.

Appearance

Diclonii are outwardly identical to humans, though it should be noted that, due to the controlled randomization of genetic algorithms used in their creation, these standards conform to those of Phantasian humans in general. Furthermore, their containment conditions give them two defining qualities: their light pale complexion due to the lack of exposure to natural sunlight (despite GARNET's underground complex attempting to magically replicate environmental parameters), and a serial number representing their "version" (i.e. the numerical order of finalization) below their left shoulder, and aligned towards their arm, and usually color-coded depending on the individual.

Physiology

Abilities

Vectors

Vectors are psychokinetic limbs that extend out of the upper spine, or more specifically, below the nape (of the neck) of a Diclonius. This location is purely referential in nature, as there exists no distinctive physiological trait that can be associated to the manifestation of vectors, such as an organ or bone. These limbs manifest as transparent, arm-shaped appendages that appear to distort the space they are occupying into the shape of the limb, and have been described multiple times as "ethereal", "illusory", between others.

Vectors are composed of a vast, yet highly compressed matrix of Radical Vibrations. Their overall resonance strength is, by default, is so strong that they can affect the external world with ease, without requiring Psions (Thought Particles) or similar metaparticles usually associated to metaphysical phenomena. The Radicals refract and deviate wavelengths of light in erratic patterns, and are also sufficiently powerful to cause minor localized distortions of space, producing the aforementioned visual effect. Due to this, they are considered to be highly potent Psionic anomalies. It is thought to be impossible for outside factors, such as Psionic interference, to even plausibly manipulate vectors--the interference level required to do so would need to override the overlapping wavelengths of the chaotic Radicals, as well as bypass the highly-fluctuating catenae (Vibration Chains) of the vector.

However, manipulation by the Diclonius is extremely simple and nigh-effortless, thought to be similar to the mental processing required to move an arm or a leg. Vectors are exceptionally versatile, capable of serving as powerful utility tools, or absolutely deathly weapons. There are numerous parameters that govern the Radicals of a vector, which define their psychokinetic state and properties. A Diclonius, through experience or practice, can modify these indices at will, the combination of which results in a wide variety of different properties and behavior such as intangibility, invisibility, deformation, hardness, sharpness, etc.

The quantity, quality and maximum length of vectors is highly dependent on the Diclonius. In general, the average number of vectors of a Diclonius is four, while their average length variation is between three and five meters. However, there are exceptional cases: Diclonius Omen Version 13 has a preposterously-high range of 30 meters, while Prisma Version 25 has the highest-recorded vector count at 16 vectors. Finally, despite possessing no reliable or consistent methods to gauge effective vector strength (both tensile and psionic), GARNET regarded Aurora Version 24's vectors as the most objectively destructive--capable of severing other vectors and, in one instance, cripplingly warp an Adamantium-alloy reinforced door.

Behavior

Evolution

Silpelits

A Silpelit is the hybrid offspring of a Diclonius and any another compatible humanoid, ideally a human. Silpelits are considered "carriers" of Diclonius traits, namely the godlike Soul potential. [REWORK IN PROGRESS]

Lore

Known Survivors

Oblivion Phantasy

Trivia

  • Obvious Elfen Lied tribute is obvious.
  • With the exception of Omen Version 13, all of the surviving Diclonii of the DEICLONOS Project have names that are six letters long.