Difference between revisions of "Daeridune"
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As a result of the apocalyptic event, the majority of the world is inhospitable due to leftover magical radiation, the harsh environment, and monsters that benefited from the catastrophe. These, among other factors, encourage humans to largely remain within the cities. | As a result of the apocalyptic event, the majority of the world is inhospitable due to leftover magical radiation, the harsh environment, and monsters that benefited from the catastrophe. These, among other factors, encourage humans to largely remain within the cities. | ||
===Continents=== | ===Continents=== | ||
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===Landmarks=== | ===Landmarks=== | ||
Around the equator of the planet wraps a "sand sea", a vast expanse of sand that moves in currents and behaves as an ocean would. It would appear to be a mass of rippling dunes and thus earned the planet its name. It is presumably caused by tectonic movement of the plates converging towards one another, pushing sand up, and is progressively becoming wider; at the time of Algorithm of Fate, this landmark has become gigantic and dangerous, an area that none dare cross. | Around the equator of the planet wraps a "sand sea", a vast expanse of sand that moves in currents and behaves as an ocean would. It would appear to be a mass of rippling dunes and thus earned the planet its name. It is presumably caused by tectonic movement of the plates converging towards one another, pushing sand up, and is progressively becoming wider; at the time of Algorithm of Fate, this landmark has become gigantic and dangerous, an area that none dare cross. |
Revision as of 04:44, 5 February 2015
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Daeridune is a planet within the Manaverse. It is ringed, orbits two suns, and is orbited by a single moon.
Daeridune is home to two canons, both chatplay-based: Algorithm of Fate and a currently-unnamed canon that takes place before Daeridune's apocalyptic event.
Contents
Geography
Post-apocalyptic Daeridune is a barren, wastelandish world. In the setting of Algorithm of Fate, the major city is Antriquel, but there are several smaller cities scattered nearby.
As a result of the apocalyptic event, the majority of the world is inhospitable due to leftover magical radiation, the harsh environment, and monsters that benefited from the catastrophe. These, among other factors, encourage humans to largely remain within the cities.
Continents
one
two
three
Landmarks
Around the equator of the planet wraps a "sand sea", a vast expanse of sand that moves in currents and behaves as an ocean would. It would appear to be a mass of rippling dunes and thus earned the planet its name. It is presumably caused by tectonic movement of the plates converging towards one another, pushing sand up, and is progressively becoming wider; at the time of Algorithm of Fate, this landmark has become gigantic and dangerous, an area that none dare cross.
Ecology
Prior to the apocalyptic event, monster presence on Daeridune is minimal.
Culture
Theology
Deities of Progress and Idealism, which the population took to mean technology vs magic.
Post-apocalyptic Daeridune does not have a recognized pantheon. While the planet did originally have deities, they appeared to vanish after the apocalyptic event.
Technology
While not as magitech-heavy as other planets such as Crysia, Vindrgard, and Phantasia, pre-apocalyptic Daeridune has a notably high technological level. In fact, magitech is nearly nonexistent, as technological and magiological progress advanced separate from each other.
Politics
Magic vs Technology
There are two predominant factions, one focusing on magic and the other technology.
Government
Post-apocalyptic Daeridune is run by a strict government, which places a ban on magic under the pretense that magic is what caused the world to become barren. The government also uses a combination of propaganda and scare tactics to prevent people from leaving the city and thus discovering remnants of abandoned population hubs.
There may or may not be a government-condoned slave trade during the timeframe of Algorithm of Fate.