Difference between revisions of "Daeridune"

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'''Daeridune''' is a planet within the [[Manaverse]]. It is ringed, orbits two suns, and is orbited by a single moon.
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'''Daeridune''' is a ringed planet in the [[Manaverse]]. It orbits two suns and is orbited by a single moon. Daeridune is an arid planet and is associated prominently with its vast desert lands, as well as a geographical feature known as the [[Sandsea]] that wraps around its equator.
  
Daeridune is home to two canons, both chatplay-based: ''[[Algorithm of Fate]]'' and a currently-unnamed canon that takes place before Daeridune's apocalyptic event.
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At some point in its history, Daeridune was stricken by an apocalyptic event that destroyed most life on the planet. Events on Daeridune are often described as occurring pre-apocalypse and post-apocalypse. It currently plays host to two major roleplays: ''[[Algorithm of Fate]]'' (which occurs after the Daeridite apocalypse) and a currently-unnamed canon which takes place prior to the planet's apocalypse.
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Daeridune is divided into two major factions across the planet, based on its two major deities -- Exelixus and Unaerion, who existed prior to the apocalyptic event.
  
 
==Geography==
 
==Geography==
The southern hemisphere of Daeridune is the hub of the technological progress; having less landmass to work with, the inhabitants build high in the hopes of entirely avoiding the ever-expanding Sandsea.
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The western hemisphere of Daeridune, especially within the continent of Auvresh, is the hub of technological progress; having less landmass to work with, the inhabitants build high in the hopes of entirely avoiding the ever-expanding Sandsea.
  
Post-apocalyptic Daeridune is a barren, wastelandish world. In the setting of ''[[Algorithm of Fate]]'', the major city is '''Antriquel''', but there are several smaller cities scattered nearby. The area is most likely in the northern hemisphere, and relatively close to the Sandsea.
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Post-apocalyptic Daeridune is a barren, wastelandish world. In the setting of ''[[Algorithm of Fate]]'', the major city is '''Antriquel''', but there are several smaller cities scattered nearby. Antriquel is in the south western hemisphere of Daeridune— lying within southern Auvresh, relatively close to the Sandsea.
 
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As a result of the apocalyptic event, the majority of the world is inhospitable due to leftover magical radiation, the harsh environment, and monsters that benefited from the catastrophe. These, among other factors, encourage humans to largely remain within the cities.
+
  
 
===Continents===
 
===Continents===
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Daeridune is divided into four major continents, two of which are divided by the Daeridite Sandsea at the planet's equator, and a third being divided into four islands of roughly equal size.
 +
 
====Auvresh====
 
====Auvresh====
 
{{Main|1=Auvresh}}
 
{{Main|1=Auvresh}}
=====Daeova=====
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'''Auvresh''' (demonym: ???) is a large landmass that dominates the majority of the western hemisphere. Prior to the apocalyptic event that reduced the world largely to ruin, Auvresh was considered the hub of technological progress on Daeridune. The majority of its residents believed in the power of [[Exelixus]], the Daeridite deity representing progress.
'''Daeova''' can be considered Fascist by [[Terra]]n standards, but deviates from this form of government by integrating religion more firmly into it. The country worships the God of Progress, [[Exelixus]], and refers to their own system of government and religion as '''Exelism'''. This particular form of government and religion is Daeova-unique and unpopular in the eyes of less radical societies. The country focuses on progress while maintaining order, creating a stoic and oppressive civilization aside from the crime of those dissatisfied with the current state of affairs. Free thinking is stifled under the population's need to push their technology and science to new limits.
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Daeova is ruled by one man, named '''[[Silas Payne|Silas Jasper Payne]]'''. He keeps the company of what he refers to as '''[[Exelist Enforcers]]''', which include [[Damien Thrage]].
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Auvresh is comprised of the nations of '''[[Daeova]]''' and '''[[Pragara]]'''.
 
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Daeova's currency is based around coins called '''Tael''', which come in copper, silver, and gold variants. It is fifty Copper Tael to a Silver Tael and fifty Silver to a Gold. Daeovan economy is good to those able to work in military, construction, or scientific fields, and poor to the rest of society. This leads to anarchic crime in larger cities (which is quickly and methodically silenced by Payne's enforcers) and rampant poverty in the smaller, weaker cities (which Payne ignores and allows to be picked off for the sake of the rest of the country's progress).
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Daeova's capital city is named '''Aeficeon''' and houses military advancements. Daeova also includes the city of '''Antriquel''' (the main setting of ''[[Algorithm of Fate]]''), and '''Kevarus''' (a large city which houses the scientific and technological advancements). It is a part of the continent of [[Auvresh]], which has the highest rate of technological and societal progress of the three main continents of Daeridune.
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Military in Daeova includes the Exelist Enforcers, as well as generic army forces. The Exilest Enforcers are used to shut down opposition in the form of dissenters and disruptive individuals, such as [[Dazenth Raziel]]'s hobby of being a mercenary hitman. Daeovan military forces are given special energy-based weaponry- Dazenth's gunblade and Damien's railgun being among them.
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Technology in Daeova naturally centers around the ideals of "harder, better, faster, stronger". The height of their technology at Standard Canon Time includes genetic experimentations- creating specialized creatures from scratch, such as [[Stormcatcher]]- and interplanetary travel. It was, in fact, a Daeovan ship that caught the Mana signal of a [[Vindrite]] girl known as "[[Cyclone]]" and, unable to read it, went to investigate. It was a Daeovan ship that eventually caught a similar signal from Vindrgard and was then "stolen" by the man [[Nathair Kigyo]].
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=====Pragara=====
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Chemists and Pressure engineers. They have extremely good medicine and command complex and powerful water-pressure machines.
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They live on the coast and build cities of labyrinthine pipework. Buildings are all wrapped up in complex piping or cables like webbing around the cities. This makes their cities hard to navigate, which leads civilizations to get frustrated with visitors.
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They are generally communist. Government strongly insists everyone keep working, which often leads to rushed or forced projects, and is the general contributing factor to the mess that is the faction’s infrastructure. Aside from this, they strongly value life, and many funds are contributed to health and the environment.  
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===='._|=||,",.====
 
===='._|=||,",.====
green
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'''[GREEN_CONT]''' (demonym: ???) is the largest landmass on Daeridune. It is situated predominantly in the northeastern hemisphere, with portions of it existing below the Sandsea.
  
 
=====Mendia=====
 
=====Mendia=====
 
A nation of monks who live in the mountains. Their spelltypes tend to be focused around improving their bodies and physical ability.
 
A nation of monks who live in the mountains. Their spelltypes tend to be focused around improving their bodies and physical ability.
  
Their buildings are all completely flat. They only live in the peaks of mountains, but their buildings are made on boarding extending off the sides. Magic allows them to keep everything completely level and balanced. The look of their buildings is inspired by traditional, Terran Japanese buildings, and most rooms are connected by outdoor walkways.
+
Their buildings are all completely flat and they only live in the peaks of mountains; their buildings being made on boarding extending off the sides. Magic allows them to keep everything completely level and balanced. Visually, their buildings are inspired by traditionally oriental architecture, and most rooms are connected by outdoor walkways.
  
They believe in the purity of the human form. They do not accept tampering with or modification to the human form. They react violently to non-humans, but are calm and wish to exercise diplomacy when confronted by "equals."
+
They believe in the purity of the human form, and therefore do not accept tampering with or modification to the human form. They react violently to non-humans, but are calm and wish to exercise diplomacy when confronted by "equals."
  
 
=====Geleira=====
 
=====Geleira=====
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Situated in the northwestern part of the continent; most likely on one of the points closest to Khaurem. Geleira is a magic country with a cool, wet climate. Notable features include good magitech, saezer metal trade with [[Greniou]], and their religious guardian totems. Their economy revolves around the crystal-to-metal trade, and agriculturally they predominantly farm carrots and potatoes.
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 +
The Geleiran government is incredibly strict and lead by the Geleiran Czar.
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 +
Socially, family is of high value in Geleira.
  
 
====three====
 
====three====
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*Considered to be akin to a neutral ground or sacred location depending on who you ask.
 
*Considered to be akin to a neutral ground or sacred location depending on who you ask.
  
====[Grey Continent]====
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====Khaurem====
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{{Main|1=Khaurem}}
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'''Khaurem''' is an arctic continent that exists in the northernmost region of Daeridune. Despite attempts to colonize Khaurem, it is widely considered to be inhospitable or unsuitable for establishing civilized life due to the existence of [some sort of supernatural creature(s)] dwelling in the area. Nevertheless, small groups of humans survive on the continent by embodying a culture of understanding and respecting the balance of nature and the natural order of things.
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 +
Khaurem exists as "tangential" to the major, planet-wide theme of Progress vs. Idealism. The major conflict within Khaurem is centered on something based in nature and how humans must struggle against it. There is an absence of a complementary force to progress/idealism, with only the cycle of nature repeating itself in its own form of balance.
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There is a [[Manacle]] located on Khaurem.
  
 
===Landmarks===
 
===Landmarks===
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==Culture==
 
==Culture==
 
===Theology===
 
===Theology===
Deities of Progress and Idealism, which the population took to mean technology vs magic.
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Prior to the apocalyptic event, Daeridune observes two particular deities -- '''[[Exelixus]]''', the deity of Progress, and '''[[Unaerion]]''' the deity of Idealism. It is currently unknown what form these deities took when they engaged with the world. What is known is that their existence sparked a planet-wide rift in ideologies. Those who chose to follow Exelixus' ways observed a massive surge in technological development, whereas followers of Unaerion were enlightened with significant magiological advances. This has largely divided Daeridite society into two major factions.
  
Post-apocalyptic Daeridune does not have a recognized pantheon. While the planet did originally have deities, they appeared to vanish after the apocalyptic event.
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There is also an emergent theological movement that is centred in [BLUE_CONT], known as the '''Eyes Movement'''. It is a comparatively recent development that is centered on the existence of a holy woman that is reported to have reincarnated throughout the ages as a major figure in general Daeridite society.
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 +
Post-apocalyptic Daeridune does not have a recognized pantheon. Record of Exelixus and Unaerion may exist, but they do not appear to have any particular influence following the apocalyptic event. It is believed that they left the planet.
  
 
===Technology===
 
===Technology===
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==History==
 
==History==
 +
===Formation===
 +
 +
===Age of Deities===
 +
*At some point, Exelixus and Unaerion arrive on the world
 +
**Possible that they arrive somewhere on [BLUE_CONT]
 +
*Embodying "Progress" and "Idealism" respectively, the two ideologies are embodied by the general Daeridite populace
 +
*Introduces a rift between the two ideologies
 +
 +
===Apocalyptic Event===
 +
[REDACTED]
 +
 +
*The majority of the world is rendered inhospitable due to the consequences of the apocalyptic event: leftover magical radiation, a harsh environment, and monsters that benefited from the catastrophe. These, among other factors, encouraged humans to largely remain within the cities.
 +
 +
===Post-Apocalypse===
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*Daeridune is united under a common, planetary government led by a figure known as "'''The Overseer'''"
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*A planet-wide ban is placed on magic
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 +
===The Algorithm===
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{{Main|1=Algorithm of Fate}}
  
 
==Trivia==
 
==Trivia==

Latest revision as of 03:45, 15 November 2016

Daeridune

Primary Canon

Algorithm of Fate

Demonym

Daeridite

Dominant Race(s)

Human

Major Deities

Exelixus, Unaerion (pre-apocalypse); N/A (post-apocalypse)

Official Languages

Babelspeech

Radius

Gravity

Orbital Period

Rotation Period


Daeridune is a ringed planet in the Manaverse. It orbits two suns and is orbited by a single moon. Daeridune is an arid planet and is associated prominently with its vast desert lands, as well as a geographical feature known as the Sandsea that wraps around its equator.

At some point in its history, Daeridune was stricken by an apocalyptic event that destroyed most life on the planet. Events on Daeridune are often described as occurring pre-apocalypse and post-apocalypse. It currently plays host to two major roleplays: Algorithm of Fate (which occurs after the Daeridite apocalypse) and a currently-unnamed canon which takes place prior to the planet's apocalypse.

Daeridune is divided into two major factions across the planet, based on its two major deities -- Exelixus and Unaerion, who existed prior to the apocalyptic event.

Geography

The western hemisphere of Daeridune, especially within the continent of Auvresh, is the hub of technological progress; having less landmass to work with, the inhabitants build high in the hopes of entirely avoiding the ever-expanding Sandsea.

Post-apocalyptic Daeridune is a barren, wastelandish world. In the setting of Algorithm of Fate, the major city is Antriquel, but there are several smaller cities scattered nearby. Antriquel is in the south western hemisphere of Daeridune— lying within southern Auvresh, relatively close to the Sandsea.

Continents

Daeridune is divided into four major continents, two of which are divided by the Daeridite Sandsea at the planet's equator, and a third being divided into four islands of roughly equal size.

Auvresh

Main Article: Auvresh

Auvresh (demonym: ???) is a large landmass that dominates the majority of the western hemisphere. Prior to the apocalyptic event that reduced the world largely to ruin, Auvresh was considered the hub of technological progress on Daeridune. The majority of its residents believed in the power of Exelixus, the Daeridite deity representing progress.

Auvresh is comprised of the nations of Daeova and Pragara.

'._|=||,",.

[GREEN_CONT] (demonym: ???) is the largest landmass on Daeridune. It is situated predominantly in the northeastern hemisphere, with portions of it existing below the Sandsea.

Mendia

A nation of monks who live in the mountains. Their spelltypes tend to be focused around improving their bodies and physical ability.

Their buildings are all completely flat and they only live in the peaks of mountains; their buildings being made on boarding extending off the sides. Magic allows them to keep everything completely level and balanced. Visually, their buildings are inspired by traditionally oriental architecture, and most rooms are connected by outdoor walkways.

They believe in the purity of the human form, and therefore do not accept tampering with or modification to the human form. They react violently to non-humans, but are calm and wish to exercise diplomacy when confronted by "equals."

Geleira

Situated in the northwestern part of the continent; most likely on one of the points closest to Khaurem. Geleira is a magic country with a cool, wet climate. Notable features include good magitech, saezer metal trade with Greniou, and their religious guardian totems. Their economy revolves around the crystal-to-metal trade, and agriculturally they predominantly farm carrots and potatoes.

The Geleiran government is incredibly strict and lead by the Geleiran Czar.

Socially, family is of high value in Geleira.

three

(aka "blue continent")

  • Four islands
  • Where the Eyes movement is centered at.
    • Perhaps more of a "group of interest" than a ruling body.
    • The Eyes holds quite a bit of authority, and is considered a "holy woman" or a "prophet", who is believed to reincarnate throughout the ages. This authority extends beyond just [blue] to begin with, as she is considered a holy woman in some capacity largely throughout Daeridune.
  • Considered to be akin to a neutral ground or sacred location depending on who you ask.

Khaurem

Main Article: Khaurem

Khaurem is an arctic continent that exists in the northernmost region of Daeridune. Despite attempts to colonize Khaurem, it is widely considered to be inhospitable or unsuitable for establishing civilized life due to the existence of [some sort of supernatural creature(s)] dwelling in the area. Nevertheless, small groups of humans survive on the continent by embodying a culture of understanding and respecting the balance of nature and the natural order of things.

Khaurem exists as "tangential" to the major, planet-wide theme of Progress vs. Idealism. The major conflict within Khaurem is centered on something based in nature and how humans must struggle against it. There is an absence of a complementary force to progress/idealism, with only the cycle of nature repeating itself in its own form of balance.

There is a Manacle located on Khaurem.

Landmarks

Around the equator of the planet wraps the Sandsea, a vast expanse of sand that moves in currents and behaves as an ocean would. It appears to be a mass of rippling dunes and thus earned the planet its name. The exact origins of the Daeridite Sandsea are unknown, but the leading theory is that it was formed by tectonic movement of the plates converging towards one another, pushing sand up to the surface. It is progressively becoming wider; at the time of Algorithm of Fate, this landmark has become gigantic and dangerous, an area that none dare cross.

Ecology

Prior to the apocalyptic event, monster presence on Daeridune is minimal.

Ambush predator that tunnels through stone and burrows in sand, using its feelers to sense prey.

Culture

Theology

Prior to the apocalyptic event, Daeridune observes two particular deities -- Exelixus, the deity of Progress, and Unaerion the deity of Idealism. It is currently unknown what form these deities took when they engaged with the world. What is known is that their existence sparked a planet-wide rift in ideologies. Those who chose to follow Exelixus' ways observed a massive surge in technological development, whereas followers of Unaerion were enlightened with significant magiological advances. This has largely divided Daeridite society into two major factions.

There is also an emergent theological movement that is centred in [BLUE_CONT], known as the Eyes Movement. It is a comparatively recent development that is centered on the existence of a holy woman that is reported to have reincarnated throughout the ages as a major figure in general Daeridite society.

Post-apocalyptic Daeridune does not have a recognized pantheon. Record of Exelixus and Unaerion may exist, but they do not appear to have any particular influence following the apocalyptic event. It is believed that they left the planet.

Technology

While not as magitech-heavy as other planets such as Crysia, Vindrgard, and Phantasia, pre-apocalyptic Daeridune has a notably high technological level. In fact, magitech is nearly nonexistent, as technological and magiological progress advanced separate from each other.

Politics

Magic vs Technology

There are two predominant factions, one focusing on magic and the other technology.

Government

Post-apocalyptic Daeridune is run by a strict government, which places a ban on magic under the pretense that magic is what caused the world to become barren. The government also uses a combination of propaganda and scare tactics to prevent people from leaving the city and thus discovering remnants of abandoned population hubs. The leader of the government is an individual known simply as the Overseer.

There may or may not be a government-condoned slave trade during the timeframe of Algorithm of Fate.

Inhabitants

History

Formation

Age of Deities

  • At some point, Exelixus and Unaerion arrive on the world
    • Possible that they arrive somewhere on [BLUE_CONT]
  • Embodying "Progress" and "Idealism" respectively, the two ideologies are embodied by the general Daeridite populace
  • Introduces a rift between the two ideologies

Apocalyptic Event

[REDACTED]

  • The majority of the world is rendered inhospitable due to the consequences of the apocalyptic event: leftover magical radiation, a harsh environment, and monsters that benefited from the catastrophe. These, among other factors, encouraged humans to largely remain within the cities.

Post-Apocalypse

  • Daeridune is united under a common, planetary government led by a figure known as "The Overseer"
  • A planet-wide ban is placed on magic

The Algorithm

Main Article: Algorithm of Fate


Trivia

Planets
Almathea Armonia Boravel CausicaIcon.png Celaflora Ceskian Icon s.png Crysia Daeridune icon.png DeveronIcon.png Ellon EuthoraIcon.png FeronaIcon.png GreniouIcon.png Kaichrona Karthoum Mantua Ocera OP 150.png Rinul icon.png Rokans 150.png SyelsumoiaIcon.png Terra gradient.png Thyria150.png Vansyr VindrgardIcon.png YulatraIcon.png