Difference between revisions of "Vindrgard"
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The '''Crystal Network''' is a group of crystals that float through a combination of [[Mana]] flow and electromagnetism; the former grants the crystals themselves pseudosentience, while the latter allows communication between crystals via [[AeroComm]]. The crystals typically range from clear blue to bright red in color, with pinks and lavenders being common mediums. They tend to be dipyramidal in shape and structure, with long, sharp, narrow spars sprouting out in varying directions. The base dipyramid of the crystal can be considered the "heart" of the city, while smaller settlements on the spars "guard" the main city, in a sense. Both humans and [[Crystal Strider]]s tend to chip away at the ends of these spars, whether it be to create jewelry, to feed the Striders, or even out of boredom; this prevents the crystal from growing so large as to fall out of its "course" levitating above the surface. | The '''Crystal Network''' is a group of crystals that float through a combination of [[Mana]] flow and electromagnetism; the former grants the crystals themselves pseudosentience, while the latter allows communication between crystals via [[AeroComm]]. The crystals typically range from clear blue to bright red in color, with pinks and lavenders being common mediums. They tend to be dipyramidal in shape and structure, with long, sharp, narrow spars sprouting out in varying directions. The base dipyramid of the crystal can be considered the "heart" of the city, while smaller settlements on the spars "guard" the main city, in a sense. Both humans and [[Crystal Strider]]s tend to chip away at the ends of these spars, whether it be to create jewelry, to feed the Striders, or even out of boredom; this prevents the crystal from growing so large as to fall out of its "course" levitating above the surface. | ||
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+ | The Crystal Network is known as the '''Bridge of Asgard''' to the Atchi'taii and '''Bifrost''' to Vindrite Dragons. | ||
=====Northern Sector===== | =====Northern Sector===== | ||
=====Southern Sector===== | =====Southern Sector===== |
Revision as of 20:19, 23 July 2017
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Vindrgard is a pseudo-Jovian planet in the Manaverse. It is defined by floating, city-sized crystals, a thick atmosphere with a toxic mist at sea level, advanced technology, and a cataclysm that forces society to rebuild itself every millennium. The planet is far from its sun, but the thick atmosphere mitigates the cold that would come from this fact, trapping heat and causing a perpetual temperate climate in all but the towering mountains. Storms are extremely common, though acidic precipitation can be a serious hazard after the beginning of a new cycle.
Vindrgard has one large moon and four smaller ones; prior to the Fourth Era, the planet had two moons, but the smaller of the two was shattered by the Nidhoggr of the Third Era and split into four. The largest of these moons is known as Nibiru; the other four are, in descending order of size: Nyfleim, Niovellir, Vanireim, and Haljeim. Vanireim and Haljeim have both been pulled into Nibiru's orbit. Prior to being shattered, the smaller companion to Nibiru was known as Asgaerir.
Geography
Most of Vindrgard's surface is land; the entire planet is only about 15% water (the rest of the water from the frequent storms either evaporates, becomes snow, or becomes fog and mist). As such, most of the landmass is connected, with a few scattered islands in the shallow oceans. Continents are thus separated by mountain ranges or similar defining landmarks rather than by oceans. Most of Vindrgard's surface is damp but rocky and barren; its atmosphere is slightly over twice as thick as a planet of its size should have. A heavy mist lingers at sea level; this mist contains chemicals that could easily prove fatal to humans but which the Atchi'taii absorb for nourishment. Vast crystals known as the Crystal Network float over Casabaia and Zanitrica, on which human society lives separate from Atchi'taii, due to the toxic mist on the surface.
Continents
Arcatrand
- Main Article: Arcatrand
- Main Article: Arcatrand
Austrova
- Main Article: Austrova
- Main Article: Austrova
Casabaia
- Main Article: Casabaia
- Main Article: Casabaia
Damorcova
- Main Article: Damorcova
- Main Article: Damorcova
Peradus
- Main Article: Peradus
- Main Article: Peradus
Zanitrica
- Main Article: Zanitrica
- Main Article: Zanitrica
Regions
Surface
Crystal Network
- Main Article: Crystal Network
- Main Article: Crystal Network
The Crystal Network is a group of crystals that float through a combination of Mana flow and electromagnetism; the former grants the crystals themselves pseudosentience, while the latter allows communication between crystals via AeroComm. The crystals typically range from clear blue to bright red in color, with pinks and lavenders being common mediums. They tend to be dipyramidal in shape and structure, with long, sharp, narrow spars sprouting out in varying directions. The base dipyramid of the crystal can be considered the "heart" of the city, while smaller settlements on the spars "guard" the main city, in a sense. Both humans and Crystal Striders tend to chip away at the ends of these spars, whether it be to create jewelry, to feed the Striders, or even out of boredom; this prevents the crystal from growing so large as to fall out of its "course" levitating above the surface.
The Crystal Network is known as the Bridge of Asgard to the Atchi'taii and Bifrost to Vindrite Dragons.
Northern Sector
Southern Sector
Major Landmarks
Arch Range
The Arch Range is a mountain range of towering height, its peaks locked in snow year-round despite the planet's generally temperate climate and slight water shortage. Blizzards rock the area frequently; not even the Atchi'taii reside here. Instead, scarce dragons have been reported, as well as a species of great wolf-like beasts called the Ulfric. One of the crystals of the Crystal Network often passes over the southern cluster of peaks on its usual path, and another tends to glance the western end of the range.
Central Crystal
Dragon's Gate
Also known as Saaldyr's Gate or the Gate of Souls, the Dragon's Gate is a rumored, possibly mythological structure supposedly situated on one of the towering peaks of the Arch Range. It is believed that the Nidhoggr of each Era enters Vindrgard through this gate, and that its spirit leaves through the gate after finishing the destruction it was sent to cause.
According to theories, the Dragon's Gate is a large structure made from the same crystal that forms Vindrite dragons, and was in fact the origin and "spawn" point of the first Vindrite dragons.
Ecology
Races
- Main Article: Vindrgard/Native Species#Races
- Main Article: Vindrgard/Native Species#Races
Native Species
- Main Article: Vindrgard/Native Species
- Main Article: Vindrgard/Native Species
Culture
Language
Most of Vindrgard's humans speak exclusively Common, though those that frequent the AeroComm have developed a sort of "slang" used almost only in the AeroComm. Additionally, the Atchi'taii on the planet's surface have their own language, Taiin, although many speak Common through rare encounters with humans.
Technology
AeroComm
- Main Article: AeroComm
- Main Article: AeroComm
Theology
The Pantheon
- Main Article: Vindrite Pantheon
- Main Article: Vindrite Pantheon
Major Gods
- Dreivadr - God of Storms - Balance between order and chaos
- Saaldyr - God of Souls - Balance between life and death
- Hyaldirye - Goddess of the Void - Balance between the eternal and the ephemeral
Minor Gods
- ??? - God of Decay
- ??? - Goddess of Knowledge
Asgard
The Renewal Cycle
Every millennium, Vindrgard undergoes a violent cycle of destruction, change, and renewal. This is instigated by the era's Nidhoggr, a force of nature and eternal law that manifests itself as a mortal dragon. The dragon, near the end of its assigned era, begins to destroy human civilization before going to a superweapon, using its own soul as fuel. This results in the complete destruction of civilization and the Nidhoggr's death.
Rather than the dragon's soul going to the Spirit World, [INSERT GOD OF DECAY] (masquerading as the leader of a pack of Ulfrics) collects it and delivers it to Saaldyr, who safekeeps it until the soul has regained its strength and the world is safe enough to allow the Nidhoggr to be reincarnated as a dragon hatchling. As some humans do survive the cataclysm, this cycle of death and rebirth has caused an inherent fear of dragons to take root in Vindrite society, despite most wanting nothing to do with humans.
The Vindrite pantheon created this cycle in order to attempt to create a perfect human civilization- barring luck, only the most resourceful or resilient humans survive the end of a cycle, thus passing on these favorable traits to their offspring. Over the cycles, society itself has evolved so that each renewal is quicker and easier than the last one.
Politics
The Eiclerians
- Main Article: Eiclerian
- Main Article: Eiclerian
The Vindrite Calendar
The Vindrite calendar is separated into eras of approximately 1000 years each, although a single cycle can vary from 950 to 1025 depending on circumstances with the era's Nidhoggr. A year is 400 days long, separated into ten months of 40 days each. The dating system notes the day, month, era, and year in that order- for example, the fifth day of the month of Saali in the 620th year of the Third Era would be written as "5th of Saali, 3E620".
The months are as follows:
- Fjoru
- Vigi
- Fyrafl
- Saali
- Eldur
- Iolvidri
- Symdratr
- Beldi
- Villtur
- Drekk
Inhabitants
Notable Characters
History
- Project Reverie: Spiralsky's placement is unknown.
- The Eiclerians' era is unknown.
- Heaven's Duality ~ Line in the Sand's placement is tied into the Eiclerians and is thus unknown.
- As Algorithm of Fate's placement is unknown, so is Nathair's home era, though it is likely between the eighth and ninth eras.
First Era
- Nidhoggr: Kienaii
- Humans live on the surface alongside the Atchi'taii; some contact is established, enough for both races to know of each other through the later eras
- Heaven's Duality ~ Serpent of Heaven
Second Era
- Nidhoggr: ???
- The end of the previous cycle displaces a perpetual storm that spreads the toxins on Vindrgard's surface; the humans flee to the Crystal Network with the aid of Taiin magic
Third Era
- Nidhoggr: ???
- The end of the cycle shatters the moon into five
- Essence of Insanity shenanigans
Fourth Era
- Nidhoggr: ???
- An Atchi'tai tribe develops a memetic trigger that teaches about one of their personal deities when conveyed telepathically
Fifth Era
- Nidhoggr: ???
- Vindrite humans make huge leaps in technological progress and develop AeroComm
Sixth Era
- Nidhoggr: Calemvir
Seventh Era
- Nidhoggr: ???
- Standard Canon Time
- Silpelits begin to spread with Jaguar's arrival
- Heaven's Duality ~ Interface (early era)
Eighth Era
- Nidhoggr: ???
- Vindrite humans recover quickly from the end of the era and develop interest in space travel
- Humans begin exploring the surface more regularly
Ninth Era
- Nidhoggr: ???
- Another gigantic leap in technology; humans begin building mechanical fortresses in the sky
Trivia
- Vindrgard is in the Seventh Era around the "standard" canon time, that being around the timeframe of Cult of Ustream (Canon), Fyreborne, and Oblivion Phantasy: Forsaken Malign.
- Vindrgard was originally conceptualized after the planet creator researched a particular video game boss and found it was based on the Nidhoggr of Norse legend.
Planets |
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Almathea Armonia Boravel Celaflora Crysia Ellon Kaichrona Karthoum Mantua Ocera Vansyr |