Difference between revisions of "Vindrgard"

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Calemvir: http://keileon.createmybb3.com/thread-72.html
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{{Infobox Planet
 +
|Box title=Vindrgard
 +
|image=[[File:Vindrite logo.png|250px]]
 +
|Canon=[[Heaven's Duality]]
 +
|Demonym=Vindrite
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|Races=Humans, [[Atchi'taii]]
 +
|Deities=[[Dreivadr]], [[Saaldyr]], [[Hyaldirye]]
 +
|Languages=​[[Common]], [[Taiin]]
 +
|Radius=3.80 r(S)
 +
|Gravity=2.00 g
 +
|Orbit=400 d(V)
 +
|Rotation=36 h
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}}
  
*[03:12] Keileon shadow turns out I'm making a new world after all and dark might help
+
'''Vindrgard''' is a pseudo-Jovian planet in the [[Manaverse]]. It is defined by floating, city-sized crystals, a thick atmosphere with a toxic mist at sea level, advanced technology, and a cataclysm that forces society to rebuild itself every millennium. The planet is far from its sun, but the thick atmosphere mitigates the cold that would come from this fact, trapping heat and causing a perpetual temperate climate in all but the towering mountains. Storms are extremely common, though acidic precipitation can be a serious hazard after the beginning of a new cycle.
*[03:12] Keileon Not sure if Manaverse but probably
+
*[03:13] Shadow "not sure if Manaverse"?
+
*[03:13] Keileon As in idk if I want to make it part of the manaverse
+
*[03:13] Keileon It's early enough in the dev stages that I haven't had to decide yet
+
*[03:15] Keileon http://puu.sh/9Nzxk/7b706645b8.jpg
+
*[03:15] Keileon Picking up from that
+
*[03:16] Shadow Yeah figured it was that one
+
*[03:16] Shadow What's the "theme"?
+
*[03:16] Shadow If Euthora is "dragons"
+
*[03:17] Keileon lol
+
*[03:17] Keileon Well
+
*[03:17] Keileon Vague dystopian idea (despite Daeridune) with Calemvir as the cause
+
*[03:18] Shadow dystopia of course
+
*[03:18] Keileon I can't help it I like dystopias
+
*[03:18] Keileon Although
+
*[03:19] Keileon It's more postapocalyptic than anything else and that doesn't necessarily mean dystopia
+
*[03:19] Keileon I just use it as a blanket term
+
*[03:19] Keileon But yeah. Níðhöggr. The idea was too good to waste.
+
*[03:25] Keileon It's been so long since I created Euthora that making a new world from scratch should be interesting
+
*[03:26] Shadow what will you even do with it
+
*[03:26] Keileon My current concept if going to become a roleplay, at least
+
*[03:26] Keileon *is
+
*[03:27] Shadow o
+
*[03:27] Keileon Also I'm thinking heavy Norse influences in the same vein that Mantua has oriental influences (in no small part because that pic also seriously reminds me of Lost Shinjuku...)
+
*[03:28] Shadow Making an entire world based on a single concept/theme is just dumb tbh
+
*[03:28] Keileon It won't be just one concept
+
*[03:28] Shadow It makes everything same-y
+
*[03:29] Keileon It'll be /influenced/ by Norse, not based on it
+
*[03:29] Shadow ...You miss the point due to wording liberties but ok
+
*[03:30] Keileon oh
+
*[03:30] Keileon Okay but yeah
+
*[03:30] Keileon I'm already making sure I don't just purely go for Norse stuff
+
*[03:30] Keileon That's the point of making a world from scratch
+
*[03:31] Shadow Just like you made Euthora literally the world of dragons?
+
*[03:31] Keileon lel
+
*[03:31] Keileon Okay enough of that I already know where I went wrong with Euthora lol
+
*[03:32] Keileon A bit late to change that anyway
+
*[03:32] Shadow kek
+
*[03:33] Keileon I just
+
*[03:33] Keileon need a name\
+
*[03:33] Keileon -\
+
*[03:34] ChanServ Some names to ponder: Browanarth, Quarnezanenal, Hobancejuin, Jastsume, Terrathime, Korcodd, Moldainiamim, Wearncarn, Pantakbinney, Forisert, Wingayn, Cynnalzanecar, Valdissa, Nevaynrethon, Chynik, Eryguraller, Bayant, Rygant, Zaldgar, Obriel.
+
*[03:35] Shadow Just name it something Norse-ish while you're at it
+
*[03:35] Keileon lel
+
*[03:35] Keileon considered, not sure if I want to
+
*[03:35] Keileon Although like
+
*[03:36] Keileon Norse has /really cool/ naming conventions
+
*[03:36] Keileon Like
+
*[03:36] Keileon http://gamedecor.com/abasworld/Online%20Tools/Norse%20Male%20Names.php
+
*[03:36] Keileon really
+
*[03:37] Shadow Eh. It's okay if you dig around. Some of them are just close to keyboard mashes
+
*[03:38] Keileon Like, Calemvir wasn't from the generator, but his name does seem to fit the phonotactics
+
*[03:46] Shadow "so yeah"
+
*[03:47] Keileon Yeah.
+
*[03:47] Keileon Any tips or ideas???
+
*[03:47] Keileon Besides "make it not suck"
+
*[03:48] Shadow It's literally a blank slate as you've presented it to me what am I supposed to do
+
*[03:48] Keileon just
+
*[03:48] Keileon general ideas
+
*[03:48] Keileon Like I'm openminded about this
+
*[03:51] Shadow [ideas intensify]
+
*[03:51] Keileon :<
+
*[03:51] Keileon owell
+
*[03:52] Keileon Did you Shadowpost?
+
*[03:52] Shadow Too late for that, I'm going to do that tomorrow
+
*[03:52] Keileon k
+
*[03:54] Keileon maybe if I do make this a manaverse world non-CoU!Jaguar can end up there instead of Euthora
+
*[03:55] Shadow ...That's an interesting note
+
*[03:55] Keileon (It's actually hard to insert Jaguar into ER. Fyreborne's happening at that time and... well, yeah)
+
*[03:56] Keileon At best Jaguar would be in a side plot separate from the main ER timeline
+
*[03:59] Keileon [03:55] Shadow ...That's an interesting note --- were you going to expand on this or was it just a random comment
+
*[04:00] Shadow No, it was just a random comment
+
*[04:00] Keileon o
+
*[04:00] Shadow Actually I may have something after all
+
*[04:00] Keileon ???
+
*[04:01] Shadow I did never actually develop a world for Spiralsky to take place in, "When It Happens", heh heh. Food for thought.
+
*[04:01] Keileon ... o.
+
*[04:01] Keileon This
+
*[04:01] Keileon could be interesting
+
*[04:01] Keileon lol
+
*[04:02] Nate I should make a planet. Everyone be makin' planets.
+
*[04:02] Keileon (implying Spiralsky will ever happen, but yeah)
+
*[04:02] Keileon Nate you have Kaichrona
+
*[04:02] Shadow It's more of a dimensionplace
+
*[04:02] Nate ^
+
*[04:02] Keileon I know
+
*[04:02] Shadow Than anything else
+
*[04:02] Keileon But so is Deveron
+
*[04:02] Keileon so
+
*[04:02] Shadow Actually not... really...
+
*[04:02] Nate Isn't Deveron like planet + dimensions?
+
*[04:03] Shadow Yes
+
*[04:03] Keileon oh hell I don't even know what Zio's-- okay
+
*[04:03] Shadow It's like a world split in dimensions
+
*[04:03] Shadow rather than several random dimensions
+
*[04:03] Shadow But yeah more the reason to raise the planet count...!
+
*[04:04] Keileon Not counting my new one don't we have like
+
*[04:04] Keileon 22
+
*[04:04] Shadow yes
+
*[04:04] Keileon okay wow.
+
*[04:04] Keileon planets
+
*[04:04] Keileon have become the new Chatzy color count
+
*[04:04] Shadow LOL
+
*[04:07] Keileon Okay so that was an extremely unexpected development
+
*[04:07] Shadow I'm just looking at the planets category again and wow
+
*[04:07] Keileon A non-CoU shadowplot occurring on a world I'm making on a whim
+
*[04:07] Shadow well actually not the PLANETS category but the races one
+
*[04:07] Shadow Well SS needed a home
+
  
*[04:22] Shadow Or why not just take Norse cosmology names
+
Vindrgard has one large moon and four smaller ones; prior to the Fourth Era, the planet had two moons, but the smaller of the two was shattered by the Nidhoggr of the Third Era and split into four. The largest of these moons is known as '''Nibiru'''; the other four are, in descending order of size: '''Nyfleim''', '''Niovellir''', '''Vanireim''', and '''Haljeim'''. Vanireim and Haljeim have both been pulled into Nibiru's orbit. Prior to being shattered, the smaller companion to Nibiru was known as '''Asgaerir'''.
*[04:24] Keileon Maybe idk
+
 
*[04:25] Shadow Though maybe not
+
==Geography==
*[04:28] Keileon Mmm.
+
[[File:VindrgardBetaMap.png|350px|right|thumb|Map of Vindrgard.]]
*[04:29] Keileon http://www.vikinganswerlady.com/stars.shtml
+
Most of Vindrgard's surface is land; the entire planet is only about 15% water (the rest of the water from the frequent storms either evaporates, becomes snow, or becomes fog and mist). As such, most of the landmass is connected, with a few scattered islands in the shallow oceans. Continents are thus separated by mountain ranges or similar defining landmarks rather than by oceans. Most of Vindrgard's surface is damp but rocky and barren; its atmosphere is slightly over twice as thick as a planet of its size should have. A heavy mist lingers at sea level; this mist contains chemicals that could easily prove fatal to humans but which the [[Atchi'taii]] absorb for nourishment. Vast crystals known as the [[Crystal Network]] float over [[Casabaia]] and [[Zanitrica]], on which human society lives separate from [[Atchi'taii]], due to the toxic mist on the surface.  
*[04:29] Keileon yeah I don't think so
+
===Continents===
*[04:29] Keileon ... and then HTTYD2 song... how fitting...
+
====Arcatrand====
*[04:29] Shadow noooo
+
{{Main|1=Arcatrand}}
*[04:30] Shadow http://en.wikipedia.org/wiki/Norse_cosmology
+
====Austrova====
*[04:30] Keileon OH
+
{{Main|1=Austrova}}
*[04:30] Nate I'm not sure about Kuda, but I don't really like the -heim thing for a whole planet. Regions, sure. Dimensions, great.
+
====Casabaia====
*[04:30] Nate But planets... idk.
+
{{Main|1=Casabaia}}
*[04:31] Keileon I kinda like "Tysdagr" but that means "Tuesday" so.
+
====Damorcova====
*[04:31] Keileon http://puu.sh/9NDnN/a5cf824619.png
+
{{Main|1=Damorcova}}
*[04:32] Shadow Yeah, -heim sounds like a region/dimension place
+
====Peradus====
*[04:32] Shadow So that's out of the question
+
{{Main|1=Peradus}}
*[04:32] Keileon Ásgarðr
+
====Zanitrica====
*[04:32] Keileon I actually like that
+
{{Main|1=Zanitrica}}
*[04:34] Shadow Or Asgard, basically
+
 
*[04:34] Keileon yeah
+
===Regions===
*[04:34] Keileon I copied because... actually I'm not sure but I wasn't going to use the straight Ásgarðr as a planet name
+
====Surface====
*[04:35] Nate I do like -gard for a planet name.
+
====Crystal Network====
*[04:35] Shadow Though I think you should leave Asgard for deityplacething because iirc it's literally the realm of the gods
+
{{Main|1=Crystal Network}}
*[04:35] Shadow [something]gard though
+
 
*[04:36] Keileon Yeah
+
The '''Crystal Network''' is a group of crystals that float through a combination of [[Mana]] flow and electromagnetism; the former grants the crystals themselves pseudosentience, while the latter allows communication between crystals via [[AeroComm]]. The crystals typically range from clear blue to bright red in color, with pinks and lavenders being common mediums. They tend to be dipyramidal in shape and structure, with long, sharp, narrow spars sprouting out in varying directions. The base dipyramid of the crystal can be considered the "heart" of the city, while smaller settlements on the spars "guard" the main city, in a sense. Both humans and [[Crystal Strider]]s tend to chip away at the ends of these spars, whether it be to create jewelry, to feed the Striders, or even out of boredom; this prevents the crystal from growing so large as to fall out of its "course" levitating above the surface.
*[04:36] Keileon Before it comes up I'm not using Midgard.
+
 
*[04:36] Nate I wasn't going to suggest it.
+
The Crystal Network is known as the '''Bridge of Asgard''' to the Atchi'taii and '''Bifrost''' to Vindrite Dragons.
*[04:36] Keileon k
+
 
*[04:38] Keileon I'd consider "Vindrgard" but
+
On the rare occasion that Vindrgard's sky is clear and all five moons are full, the moonlight shines on the crystals, which then refract it. The crystals act as prisms, and the moonlight reflects from crystal to crystal in a nighttime rainbow. From a distance, the multicolored streaks appear to be a glowing bridge connecting the crystals from planet's surface to the sky. This phenomenon is often called the '''Rainbow Bridge''' and is believed by the Atchi'taii to be the path that Vindrite dragons use to cross between Vindrgard and the realm of the gods.  
*[04:38] Keileon I'm not /actually/ sure
+
=====Northern Sector=====
*[04:38] Nate "Ondgard"?
+
=====Southern Sector=====
*[04:38] Keileon what "vindr means"
+
 
*[04:38] Keileon *"vindr"
+
===Major Landmarks===
*[04:38] Nate http://puu.sh/9NDHS/3f2dd4837e.png from Norwegian.
+
====Arch Range====
*[04:38] Shadow Wind apparently
+
The '''Arch Range''' is a mountain range of towering height, its peaks locked in snow year-round despite the planet's generally temperate climate and slight water shortage. Blizzards rock the area frequently; not even the Atchi'taii reside here. Instead, scarce [[dragons]] have been reported, as well as a species of great wolf-like beasts called the [[Ulfric]]. One of the crystals of the Crystal Network often passes over the southern cluster of peaks on its usual path, and another tends to glance the western end of the range.
*[04:38] Keileon o
+
====Central Crystal====
*[04:38] Keileon In that case I really like Vindrgard
+
====Dragon's Gate====
*[04:39] Keileon http://puu.sh/9NDKc/b0b4d11868.png
+
Also known as ''Saaldyr's Gate'' or the ''Gate of Souls'', the '''Dragon's Gate''' is a rumored, possibly mythological structure supposedly situated on one of the towering peaks of the Arch Range. It is believed that the Nidhoggr of each Era enters Vindrgard through this gate, and that its spirit leaves through the gate after finishing the destruction it was sent to cause.
*[04:39] Keileon Got it from the first line
+
 
*[04:40] Keileon what does "gard" mean, "world"?
+
According to theories, the Dragon's Gate is a large structure made from the same crystal that forms Vindrite dragons, and was in fact the origin and "spawn" point of the first Vindrite dragons.
*[04:41] Shadow world is "heim"
+
 
*[04:41] Keileon o
+
==Ecology==
*[04:41] Nate http://puu.sh/9NDQM/9a7dab5734.png
+
===Races===
*[04:41] Shadow though imo it's best used for regions/dimensions
+
{{Main|1=Vindrgard/Native Species#Races}}
*[04:42] Keileon Going by 5
+
 
*[04:42] Keileon Sounds like "Wind Stronghold"
+
===Native Species===
*[04:42] Keileon I like it
+
{{Main|1=Vindrgard/Native Species}}
*[04:42] Keileon (suddenly, EOIV)
+
 
*[04:42] Nate I assume in Asgard it's from meaning 4.
+
==Culture==
*[04:42] Nate Er well
+
===Language===
*[04:42] Nate Actually
+
Most of Vindrgard's humans speak exclusively Common, though those that frequent the AeroComm have developed a sort of "slang" used almost only in the AeroComm. Additionally, the Atchi'taii on the planet's surface have their own language, '''[[Taiin]]''', although many speak Common through rare encounters with humans.
*[04:42] Nate 3.
+
===Technology===
*[04:43] Keileon Actually you know
+
====AeroComm====
*[04:43] Keileon Wind -> sky, so it makes /sense/ symbolically for SS to take place there
+
{{Main|1=AeroComm}}
 +
===Theology===
 +
====The Pantheon====
 +
{{Main|1=Vindrite Pantheon}}
 +
=====Major Gods=====
 +
*'''[[Dreivadr]]''' - God of Storms - Balance between order and chaos
 +
*'''[[Saaldyr]]''' - God of Souls - Balance between life and death
 +
*'''[[Hyaldirye]]''' - Goddess of the Void - Balance between the eternal and the ephemeral
 +
 
 +
=====Minor Gods=====
 +
*??? - God of Decay
 +
*??? - Goddess of Knowledge
 +
====Asgard====
 +
====The Renewal Cycle====
 +
Every millennium, Vindrgard undergoes a violent cycle of destruction, change, and renewal. This is instigated by the era's '''[[Nidhoggr]]''', a force of nature and eternal law that manifests itself as a mortal [[dragon]]. The dragon, near the end of its assigned era, begins to destroy human civilization before going to a superweapon, using its own soul as fuel. This results in the complete destruction of civilization and the Nidhoggr's death.
 +
 
 +
Rather than the dragon's soul going to the Spirit World, [INSERT GOD OF DECAY] (masquerading as the leader of a pack of Ulfrics) collects it and delivers it to '''Saaldyr''', who safekeeps it until the soul has regained its strength and the world is safe enough to allow the Nidhoggr to be reincarnated as a dragon hatchling. As some humans do survive the cataclysm, this cycle of death and rebirth has caused an inherent fear of dragons to take root in Vindrite society, despite most wanting nothing to do with humans.
 +
 
 +
The [[Vindrite pantheon]] created this cycle in order to attempt to create a perfect human civilization- barring luck, only the most resourceful or resilient humans survive the end of a cycle, thus passing on these favorable traits to their offspring. Over the cycles, society itself has evolved so that each renewal is quicker and easier than the last one.
 +
 
 +
===Politics===
 +
====The Eiclerians====
 +
{{Main|1=Eiclerian}}
 +
 
 +
===The Vindrite Calendar===
 +
The Vindrite calendar is separated into eras of approximately 1000 years each, although a single cycle can vary from 950 to 1025 depending on circumstances with the era's Nidhoggr. A year is 400 days long, separated into ten months of 40 days each. The dating system notes the day, month, era, and year in that order- for example, the fifth day of the month of Saali in the 620th year of the Third Era would be written as "5th of Saali, 3E620".
 +
 
 +
The months are as follows:
 +
* Fjoru
 +
* Vigi
 +
* Fyrafl
 +
* Saali
 +
* Eldur
 +
* Iolvidri
 +
* Symdratr
 +
* Beldi
 +
* Villtur
 +
* Drekk
 +
 
 +
==Inhabitants==
 +
===Notable Characters===
 +
*[[Calemvir]]
 +
*[[Daniel Kuvalon]]
 +
*[[Kienaii]]
 +
*[[Nathair Kigyo]]
 +
 
 +
==History==
 +
*Project Reverie: Spiralsky's placement is unknown.
 +
**The Eiclerians' era is unknown.
 +
**[[Heaven's Duality]] ~ [[Line in the Sand]]'s placement is tied into the Eiclerians and is thus unknown.
 +
*As [[Algorithm of Fate]]'s placement is unknown, so is Nathair's home era, though it is likely between the eighth and ninth eras.
 +
===First Era===
 +
*'''Nidhoggr:''' [[Kienaii]]
 +
*Humans live on the surface alongside the Atchi'taii; some contact is established, enough for both races to know of each other through the later eras
 +
*Heaven's Duality ~ [[Serpent of Heaven]]
 +
 
 +
===Second Era===
 +
*'''Nidhoggr:''' ???
 +
*The end of the previous cycle displaces a perpetual storm that spreads the toxins on Vindrgard's surface; the humans flee to the Crystal Network with the aid of Taiin magic
 +
===Third Era===
 +
*'''Nidhoggr:''' ???
 +
*The end of the cycle shatters the moon into five
 +
*Essence of Insanity shenanigans
 +
===Fourth Era===
 +
*'''Nidhoggr:''' ???
 +
*An Atchi'tai tribe develops a memetic trigger that teaches about one of their personal deities when conveyed telepathically
 +
===Fifth Era===
 +
*'''Nidhoggr:''' ???
 +
*Vindrite humans make huge leaps in technological progress and develop AeroComm
 +
===Sixth Era===
 +
*'''Nidhoggr:''' [[Calemvir]]
 +
===Seventh Era===
 +
*'''Nidhoggr:''' ???
 +
*Standard Canon Time
 +
*[[Silpelit]]s begin to spread with Jaguar's arrival
 +
*Heaven's Duality ~ [[Interface]] (early era)
 +
 
 +
===Eighth Era===
 +
*'''Nidhoggr:''' ???
 +
*Vindrite humans recover quickly from the end of the era and develop interest in space travel
 +
*Humans begin exploring the surface more regularly
 +
===Ninth Era===
 +
[[File:Ninth-Era Fortress.jpg|250px|thumb|right|Ninth-Era fortress]]
 +
*'''Nidhoggr:''' ???
 +
*Another gigantic leap in technology; humans begin building mechanical fortresses in the sky
 +
 
 +
==Trivia==
 +
*Vindrgard is in the Seventh Era around the "standard" canon time, that being around the timeframe of [[Cult of Ustream (Canon)]], ''Fyreborne'', and ''Oblivion Phantasy: Forsaken Malign''.
 +
*Vindrgard was originally conceptualized after the planet creator researched a particular video game boss and found it was based on the Nidhoggr of Norse legend.
 +
 
 +
 
 +
{{Planets Navbar}}
 +
[[Category:Planets]][[Category:Vindrgard]]

Latest revision as of 11:55, 1 January 2018

Vindrgard
Vindrite logo.png

Primary Canon

Heaven's Duality

Demonym

Vindrite

Dominant Race(s)

Humans, Atchi'taii

Major Deities

Dreivadr, Saaldyr, Hyaldirye

Official Languages

Common, Taiin

Radius

3.80 r(S)

Gravity

2.00 g

Orbital Period

400 d(V)

Rotation Period

36 h


Vindrgard is a pseudo-Jovian planet in the Manaverse. It is defined by floating, city-sized crystals, a thick atmosphere with a toxic mist at sea level, advanced technology, and a cataclysm that forces society to rebuild itself every millennium. The planet is far from its sun, but the thick atmosphere mitigates the cold that would come from this fact, trapping heat and causing a perpetual temperate climate in all but the towering mountains. Storms are extremely common, though acidic precipitation can be a serious hazard after the beginning of a new cycle.

Vindrgard has one large moon and four smaller ones; prior to the Fourth Era, the planet had two moons, but the smaller of the two was shattered by the Nidhoggr of the Third Era and split into four. The largest of these moons is known as Nibiru; the other four are, in descending order of size: Nyfleim, Niovellir, Vanireim, and Haljeim. Vanireim and Haljeim have both been pulled into Nibiru's orbit. Prior to being shattered, the smaller companion to Nibiru was known as Asgaerir.

Geography

Map of Vindrgard.

Most of Vindrgard's surface is land; the entire planet is only about 15% water (the rest of the water from the frequent storms either evaporates, becomes snow, or becomes fog and mist). As such, most of the landmass is connected, with a few scattered islands in the shallow oceans. Continents are thus separated by mountain ranges or similar defining landmarks rather than by oceans. Most of Vindrgard's surface is damp but rocky and barren; its atmosphere is slightly over twice as thick as a planet of its size should have. A heavy mist lingers at sea level; this mist contains chemicals that could easily prove fatal to humans but which the Atchi'taii absorb for nourishment. Vast crystals known as the Crystal Network float over Casabaia and Zanitrica, on which human society lives separate from Atchi'taii, due to the toxic mist on the surface.

Continents

Arcatrand

Main Article: Arcatrand

Austrova

Main Article: Austrova

Casabaia

Main Article: Casabaia

Damorcova

Main Article: Damorcova

Peradus

Main Article: Peradus

Zanitrica

Main Article: Zanitrica


Regions

Surface

Crystal Network

Main Article: Crystal Network


The Crystal Network is a group of crystals that float through a combination of Mana flow and electromagnetism; the former grants the crystals themselves pseudosentience, while the latter allows communication between crystals via AeroComm. The crystals typically range from clear blue to bright red in color, with pinks and lavenders being common mediums. They tend to be dipyramidal in shape and structure, with long, sharp, narrow spars sprouting out in varying directions. The base dipyramid of the crystal can be considered the "heart" of the city, while smaller settlements on the spars "guard" the main city, in a sense. Both humans and Crystal Striders tend to chip away at the ends of these spars, whether it be to create jewelry, to feed the Striders, or even out of boredom; this prevents the crystal from growing so large as to fall out of its "course" levitating above the surface.

The Crystal Network is known as the Bridge of Asgard to the Atchi'taii and Bifrost to Vindrite Dragons.

On the rare occasion that Vindrgard's sky is clear and all five moons are full, the moonlight shines on the crystals, which then refract it. The crystals act as prisms, and the moonlight reflects from crystal to crystal in a nighttime rainbow. From a distance, the multicolored streaks appear to be a glowing bridge connecting the crystals from planet's surface to the sky. This phenomenon is often called the Rainbow Bridge and is believed by the Atchi'taii to be the path that Vindrite dragons use to cross between Vindrgard and the realm of the gods.

Northern Sector
Southern Sector

Major Landmarks

Arch Range

The Arch Range is a mountain range of towering height, its peaks locked in snow year-round despite the planet's generally temperate climate and slight water shortage. Blizzards rock the area frequently; not even the Atchi'taii reside here. Instead, scarce dragons have been reported, as well as a species of great wolf-like beasts called the Ulfric. One of the crystals of the Crystal Network often passes over the southern cluster of peaks on its usual path, and another tends to glance the western end of the range.

Central Crystal

Dragon's Gate

Also known as Saaldyr's Gate or the Gate of Souls, the Dragon's Gate is a rumored, possibly mythological structure supposedly situated on one of the towering peaks of the Arch Range. It is believed that the Nidhoggr of each Era enters Vindrgard through this gate, and that its spirit leaves through the gate after finishing the destruction it was sent to cause.

According to theories, the Dragon's Gate is a large structure made from the same crystal that forms Vindrite dragons, and was in fact the origin and "spawn" point of the first Vindrite dragons.

Ecology

Races

Main Article: Vindrgard/Native Species#Races


Native Species

Main Article: Vindrgard/Native Species


Culture

Language

Most of Vindrgard's humans speak exclusively Common, though those that frequent the AeroComm have developed a sort of "slang" used almost only in the AeroComm. Additionally, the Atchi'taii on the planet's surface have their own language, Taiin, although many speak Common through rare encounters with humans.

Technology

AeroComm

Main Article: AeroComm

Theology

The Pantheon

Main Article: Vindrite Pantheon
Major Gods
  • Dreivadr - God of Storms - Balance between order and chaos
  • Saaldyr - God of Souls - Balance between life and death
  • Hyaldirye - Goddess of the Void - Balance between the eternal and the ephemeral
Minor Gods
  • ??? - God of Decay
  • ??? - Goddess of Knowledge

Asgard

The Renewal Cycle

Every millennium, Vindrgard undergoes a violent cycle of destruction, change, and renewal. This is instigated by the era's Nidhoggr, a force of nature and eternal law that manifests itself as a mortal dragon. The dragon, near the end of its assigned era, begins to destroy human civilization before going to a superweapon, using its own soul as fuel. This results in the complete destruction of civilization and the Nidhoggr's death.

Rather than the dragon's soul going to the Spirit World, [INSERT GOD OF DECAY] (masquerading as the leader of a pack of Ulfrics) collects it and delivers it to Saaldyr, who safekeeps it until the soul has regained its strength and the world is safe enough to allow the Nidhoggr to be reincarnated as a dragon hatchling. As some humans do survive the cataclysm, this cycle of death and rebirth has caused an inherent fear of dragons to take root in Vindrite society, despite most wanting nothing to do with humans.

The Vindrite pantheon created this cycle in order to attempt to create a perfect human civilization- barring luck, only the most resourceful or resilient humans survive the end of a cycle, thus passing on these favorable traits to their offspring. Over the cycles, society itself has evolved so that each renewal is quicker and easier than the last one.

Politics

The Eiclerians

Main Article: Eiclerian


The Vindrite Calendar

The Vindrite calendar is separated into eras of approximately 1000 years each, although a single cycle can vary from 950 to 1025 depending on circumstances with the era's Nidhoggr. A year is 400 days long, separated into ten months of 40 days each. The dating system notes the day, month, era, and year in that order- for example, the fifth day of the month of Saali in the 620th year of the Third Era would be written as "5th of Saali, 3E620".

The months are as follows:

  • Fjoru
  • Vigi
  • Fyrafl
  • Saali
  • Eldur
  • Iolvidri
  • Symdratr
  • Beldi
  • Villtur
  • Drekk

Inhabitants

Notable Characters

History

  • Project Reverie: Spiralsky's placement is unknown.
  • As Algorithm of Fate's placement is unknown, so is Nathair's home era, though it is likely between the eighth and ninth eras.

First Era

  • Nidhoggr: Kienaii
  • Humans live on the surface alongside the Atchi'taii; some contact is established, enough for both races to know of each other through the later eras
  • Heaven's Duality ~ Serpent of Heaven

Second Era

  • Nidhoggr: ???
  • The end of the previous cycle displaces a perpetual storm that spreads the toxins on Vindrgard's surface; the humans flee to the Crystal Network with the aid of Taiin magic

Third Era

  • Nidhoggr: ???
  • The end of the cycle shatters the moon into five
  • Essence of Insanity shenanigans

Fourth Era

  • Nidhoggr: ???
  • An Atchi'tai tribe develops a memetic trigger that teaches about one of their personal deities when conveyed telepathically

Fifth Era

  • Nidhoggr: ???
  • Vindrite humans make huge leaps in technological progress and develop AeroComm

Sixth Era

Seventh Era

  • Nidhoggr: ???
  • Standard Canon Time
  • Silpelits begin to spread with Jaguar's arrival
  • Heaven's Duality ~ Interface (early era)

Eighth Era

  • Nidhoggr: ???
  • Vindrite humans recover quickly from the end of the era and develop interest in space travel
  • Humans begin exploring the surface more regularly

Ninth Era

Ninth-Era fortress
  • Nidhoggr: ???
  • Another gigantic leap in technology; humans begin building mechanical fortresses in the sky

Trivia

  • Vindrgard is in the Seventh Era around the "standard" canon time, that being around the timeframe of Cult of Ustream (Canon), Fyreborne, and Oblivion Phantasy: Forsaken Malign.
  • Vindrgard was originally conceptualized after the planet creator researched a particular video game boss and found it was based on the Nidhoggr of Norse legend.


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